In this update, we bring you all the new things from last five updates in test branch, which include a lot of things. New level, new bosses, new weapons and many improvements are waiting for you to experience. And there is a 10% off promotion in the following two weeks, do not miss this opportunity/
- New BOSS: Bandit Leader - New BOSS: Great Sandworm
- New Relic: Sandworm Scale - New Relic: Sand of Trickery
- New Weapon: Dual Katars - New Weapon: Flamechain Sickle - New Weapon: Darksteel Gauntlets
- New Weapon: Sleeve Bone Needle * Corresponding scroll can be obtained from challenge rooms in level 4 or 5. * Corresponding scroll can also be obtained from Survival Challenges, Final BOSS or other places.
- New Weapon: Double Bladed Staff * The corresponding scroll can be obtained by beating Final Bosses.
- Scavenging Merchant * Can be unlocked from the Old Crone. [King of Thieves] must be unlocked first. * Once unlocked, it will appear in Chapter 6. * You can purchase Relics from Scavenging Merchant using Souls.
# New Feature
- Support custom mouse buttons remapping.
# Balance
- Japhriel: Redo the Slow spell, change it from single trigger effect to continuous trigger effect, display its lasting timing; The Slow spell also reduces enemies' action speed now. - Tindra: Strategic Bomb's MP cost changed to 25. - Khopesh: Base attack damage increased to 25. - Magic Power Set: MP can only be restored by killing enemies of flesh and blood. - Miasma: Removed from the game temporarily. - Arboreal Maiden: The range and frequency of the poison shooting increased, and the HP of Thorns increased. - Centipede: Attacks can be launched from underground. - Hornet's Nest: Immune to all status effects. - Puppet Maggot: The effect of controlling monsters disappears after 30 seconds. - Centipede: Move speed increase to 30 after going underground. - Kamikaze Puffer: Death explosions now have guard-break effect. - Crescent Blade: Shorten the startup animation of swing attacks. Increase hitbox size. - Lava Blood: The effect of the relic is modified to give you an effect of increasing Fire Damage by 20 points (up to 200 points) each time you receive damage exceeding 10 points. The effect disappears when you leave the current room. - Poisoned Blood: The effect of the relic is modified to give you an effect of increasing Poison Damage by 20 points (up to 200 points) each time you receive damage exceeding 10 points. The effect disappears when you leave the current room. - Tome of Mastery: +5 seconds cooldown. - Blood Shield: Move from the store item pool to the BOSS item pool. - Eye Devourer's Pupil: Move from the BOSS item pool to the store item pool. - Health Potion: Add the effect of removing all abnormal states. - Magic Potion: Add the effect of removing all abnormal states. - Panacea Set: The effect is modified to increase Max HP by 100 points, Health Potion and Regenerate are effective on both the wearer and all familiars. - Gelatinous Abomination: Add the effect of guard-break to the self explosion at death. - The Steadfast King: Berserk lightning strikes now have the ability to break guard. - Momentum Set: gain Spirit Armor only when killing an enemy with a Soul bonus. - Mire Battalion: Soul bonus changed from 4 to 0. - Mire Squad: Soul bonus changed from 0 to 1. - Broodmother: Add the effect of guard-break to the self explosion at death. - All sledgehammer weapons now have the ability to increase the target's recovery time after been hit by 0.4 seconds.
# Experience
- If the treasure box is opened in a crowded place (such as the corners in Skeletal Immortal BOSS fight), it will disappear after opening to avoid blocking the player. - The skill icon now shows how many times the skill can be used in its current state. - When the Demented Carter is killed, the sound of the cart will end. - Improve the key binding function, support directly exchange key-1 and key-2 of the same function. - Modify some game text for unified expression. - Avoid the problem of excessive volume caused by volume superposition when continuously playing the same sound effects. - Remove the fire traps in the entrance position of some rooms in Chapter 5. - Adjust the speech bubble texts of the Wooden Man in the Pavilion of Spirits according to 修奇's suggestion. - Increase the player's movement speed slightly when there are no monsters nearby. - Refine the monster's impact teleportation effect. - Refine the logic of the charm effect. - Refine the effect of the force fields to avoid situations where the gravitational force changes with position incorrectly. - Kharoum: Add triggered speech when meeting Yijia Zhang. - Japhriel: Improve the shoulder texture. - Disastoise: Adjust the sound effect configuration to avoid the problem of continuing to play rotating sound effects even after death. - Train Mode: After killing an enemy, add a little time interval before respawning the next enemy. - Crazed Magistrate: Drops [Scroll - Puppet Maggot]. - The Five Oddities: Drops [Scroll - Golden Silkworm]. - General Nara: Drops [Scroll - Fists of Momentum]. - Miserly Demon (Achievement): The requirement has been changed from "do not purchase goods" to "do not spend money".
# UI
- Change some text names of resources such as coins, dark gold, souls, and keys to icons. - Solve the problem that the item switching prompt UI is not updated immediately after consuming the current item. - Achievement status icons are now only displayed during the adventure. No longer displayed in Pavilion of Spirits and Practice Mode. - Corresponding icons of some achievements are now displayed on the summary UI. - Talent information now can be viewed in the character selection UI. - Adjust the order of items of Heroic Deeds in the Devil Slayer Log. - Refactor the settings UI to enhance ease of use or expandability. Add the option to open the Wiki site. - Display the difficulty in the save data selection UI to prepare for difficulty selections. - When there are no valid killers, hides the killers information from the death screen.
# SFX
- Add air distortion effect for some shock waves. - Add soul absorbing effects when picking up a Soul Orb. - Adjust the effect detail of the soul absorbing effect. - Fine-tune the effect of the portals. - Add a teleportation effect. - Weaken some of the airwave effects. - Add air distortion effect to portals. - Adjust the air distortion effect of shockwaves.
# Bug Fixes
- Japhriel: Fix the startup duration of her animation of Sickle & Chain. - Shockbands: Fix an issue where some attack methods of specific weapons (such as the slashing attack of the "Sword & Shield") could not stun. - Heartbroke Red: Fix an issue where the item set information was displayed incorrectly after it was consumed. - Void Body Status: Change the implementation using "Avoid all damage". When in the Void Body state, it will no longer continue to receive damage caused by continuous effects such as the burning and poisoning effect before adding the Void Body state. - Skeletal Immortal: Flying skulls have been corrected to non-flesh-and-blood units. - Arboreal Maiden: Fix an issue where she might be pushed to the wrong position. - The Steadfast King: Solve the problem that The Steadfast King did not play the hit animation correctly after receiving a guard-break attack. - Assassination Duo: Solve the problem that the game mechanics that they will keep respawning unless you kill them all may not take effect. - Farmer Bandit Leader: Fix an issue where subsequent attacks could not be properly connected after grabbing the opponent. - Wushu Monk: Fix the problem that the Wushu Monk cannot be knocked down. - Centipede: Automatically pop up when losing the target, avoiding the problem that it keeps underground when controlled by the Puppet Maggot and cannot be killed. - Fix an issue where sound may not play correctly when playing remotely with Steam Remote Play. - Fix an issue where chain attacks could not be used correctly when an Iaido Blade used by AI units. - Corrected the display layer of effects such as effects of lightning damage, and fixed the problem that the lightning damage effect was not displayed immediately after the Rosethorn Maiden was teleported when receiving attack with lightning damage. - Xilvaron: Revising the inaccurate talent description of the "Sneak Attack" and "The Killing Blow". - Zanbatou: Remove the description of unable to parry in the description text. - Flamebrand: Remove the description of unable to parry in the description text. - Blunderbusses: Fix the problem that the charging attack does not cause stun. - Tome of Mastery: Fix an issue that there is a chance to push enemies into gaps of barrier areas. - Fix issues that the effects such as shockwaves and smokes occurring outside of the screen would be delayed until they entered the screen. - Fix an issue the setting options such as mouse size could not be saved. - Bandit Leader Executioner: Fix an issue of not being able to do charging attacks. - Zanbatou - Challenger: Fix an issue of not being able to do charging attacks. - Train Mode: Fixes an issue where debug information is not displayed correctly at the bottom of the screen. - Fix an issue where there were two stones stacked in a scene in Chapter 6. - Fix an issue that achievements could be unlocked in Practice Mode. - Fix an issue that error could occur when a specific achievement unlock popup window was triggered in a place other than the Pavilion of Spirits. - Fix some button remapping problems. - Fix an issue where special dialogue text could cause the game to freeze. - Fix some typos. - Fix the problem where some monsters' bleeding attack doesn't take effect. - Fix the issue that the routes selection screen may display abnormally at some resolutions. - Fix an error caused by changing the display resolution. - Fix a texture order problem in the Soul Room of Great Wall level. - Fix an underlying system error that could cause the program to crash. - Fix a problem where the probability of adding a buff may be handled incorrectly. - Fix the problem that the burn effect does not continue to damage collided targets after entering another room. - Fix an issue where monsters continued to spawn after the BOSS being defeated. - Fix the issue that the game options are not saved properly. - Fix a problem that the character moves at an abnormal speed after an accidental program crash when the character is running under certain conditions. - Fix the problem that the Cursed Blood Bat not being able to move pass the low barriers.
# Localization
- If there is no corresponding translated text, the Chinese will be displayed by default instead of leaving it blank, which makes it easier to spot missing translation issues. - Updated description of MP cost of Strategic Bomb in the translated text. - Adjust some translation text to avoid display problems. - Fixed missing English and Japanese translations of Power Belt, Sprint Shoes, Fists of Momentum, Earthshaker. - Update translated text. - Mysterious Merchant Baldwyn: Improving the English translation of bubble dialogue text. - Update the translated text. - Improve the translated text.
# Misc
- Correct some typos. - Other minor optimizations and adjustments.
- Right-clicking on 'Devil Slayer - Raksasi' in your Steam library. - Click ‘Properties’. - Click the 'Betas' tab. - Select 'test' from the drop-down menu. - Click 'Close'.
# New Contents
- New Level: Desert
- New BOSS: Bandit Leader - New BOSS: Great Sandworm
- New Relic: Sandworm Scale - New Relic: Sand of Trickery
- New Weapon: Dual Katars
- New Weapon: Darksteel Gauntlets
- New Weapon: Flamechain Sickle
# Balance
- All sledgehammer weapons now have the ability to increase the target's recovery time after been hit by 0.4 seconds. - The Steadfast King: Berserk lightning strikes now have the ability to break guard. - Momentum Set: gain Spirit Armor only when killing an enemy with a Soul bonus. - Mire Battalion: Soul bonus changed from 4 to 0. - Mire Squad: Soul bonus changed from 0 to 1.
# Experience
- Increase the player's movement speed slightly when there are no monsters nearby. - Refine the monster's impact teleportation effect. - Refine the logic of the charm effect. - Refine the effect of the force fields to avoid situations where the gravitational force changes with position incorrectly. - Crazed Magistrate: Drops [Scroll - Puppet Maggot]. - The Five Oddities: Drops [Scroll - Golden Silkworm]. - General Nara: Drops [Scroll - Fists of Momentum]. - Miserly Demon (Achievement): The requirement has been changed from "do not purchase goods" to "do not spend money".
# UI
- When there are no valid killers, hides the killers information from the death screen.
# SFX
- Fine-tune the effect of the portals. - Add a teleportation effect.
# Bug Fixes
- Fix the issue that the routes selection screen may display abnormally at some resolutions. - Fix an error caused by changing the display resolution. - Fix a texture order problem in the Soul Room of Great Wall level. - Fix an underlying system error that could cause the program to crash. - Fix a problem where the probability of adding a buff may be handled incorrectly. - Fix the problem that the burn effect does not continue to damage collided targets after entering another room. - Fix an issue where monsters continued to spawn after the BOSS being defeated. - Fix the issue that the game options are not saved properly. - Fix a problem that the character moves at an abnormal speed after an accidental program crash when the character is running under certain conditions. - Fix the problem that the Cursed Blood Bat not being able to move pass the low barriers.
- Right-clicking on 'Devil Slayer - Raksasi' in your Steam library. - Click ‘Properties’. - Click the 'Betas' tab. - Select 'test' from the drop-down menu. - Click 'Close'.
# New Contents
- New Weapon: Double Bladed Staff * The corresponding scroll can be obtained by beating Final Bosses.
# Balance
- Crescent Blade: Shorten the startup animation of swing attacks. Increase hitbox size. - Lava Blood: The effect of the relic is modified to give you an effect of increasing Fire Damage by 20 points (up to 200 points) each time you receive damage exceeding 10 points. The effect disappears when you leave the current room. - Poisoned Blood: The effect of the relic is modified to give you an effect of increasing Poison Damage by 20 points (up to 200 points) each time you receive damage exceeding 10 points. The effect disappears when you leave the current room. - Tome of Mastery: +5 seconds cooldown. - Blood Shield: Move from the store item pool to the BOSS item pool. - Eye Devourer's Pupil: Move from the BOSS item pool to the store item pool. - Health Potion: Add the effect of removing all abnormal states. - Magic Potion: Add the effect of removing all abnormal states. - Panacea Set: The effect is modified to increase Max HP by 100 points, Health Potion and Regenerate are effective on both the wearer and all familiars. - Gelatinous Abomination: Add the effect of guard-break to the self explosion at death. - Broodmother: Add the effect of guard-break to the self explosion at death.
# Experience
- Adjust the speech bubble texts of the Wooden Man in the Pavilion of Spirits according to 修奇's suggestion. - Kharoum: Add triggered speech when meeting Yijia Zhang. - Japhriel: Improve the shoulder texture. - Disastoise: Adjust the sound effect configuration to avoid the problem of continuing to play rotating sound effects even after death. - Train Mode: After killing an enemy, add a little time interval before respawning the next enemy.
# UI
- Refactor the settings UI to enhance ease of use or expandability. Add the option to open the Wiki site. - Display the difficulty in the save data selection UI to prepare for difficulty selections.
# SFX
- Weaken some of the airwave effects.
# Bug Fixes
- Xilvaron: Revising the inaccurate talent description of the "Sneak Attack" and "The Killing Blow". - Zanbatou: Remove the description of unable to parry in the description text. - Flamebrand: Remove the description of unable to parry in the description text. - Blunderbusses: Fix the problem that the charging attack does not cause stun. - Tome of Mastery: Fix an issue that there is a chance to push enemies into gaps of barrier areas. - Fix issues that the effects such as shockwaves and smokes occurring outside of the screen would be delayed until they entered the screen. - Fix an issue the setting options such as mouse size could not be saved. - Bandit Leader Executioner: Fix an issue of not being able to do charging attacks. - Zanbatou - Challenger: Fix an issue of not being able to do charging attacks. - Train Mode: Fixes an issue where debug information is not displayed correctly at the bottom of the screen.
# Localization
- Mysterious Merchant Baldwyn: Improving the English translation of bubble dialogue text. - Update the translated text.
- Puppet Maggot: The effect of controlling monsters disappears after 30 seconds. - Centipede: Move speed increase to 30 after going underground. - Kamikaze Puffer: Death explosions now have guard-break effect.
# Bug Fixes
- Centipede: Automatically pop up when losing the target, avoiding the problem that it keeps underground when controlled by the Puppet Maggot and cannot be killed.
- Right-clicking on 'Devil Slayer - Raksasi' in your Steam library. - Click ‘Properties’. - Click the 'Betas' tab. - Select 'test' from the drop-down menu. - Click 'Close'.
# New Contents
- New Weapon: Sleeve Bone Needle * Corresponding scroll can be obtained from challenge rooms in level 4 or 5. * Corresponding scroll can also be obtained from Survival Challenges, Final BOSS or other places.
- Scavenging Merchant * Can be unlocked from the Old Crone. [King of Thieves] must be unlocked first. * Once unlocked, it will appear in Chapter 6. * You can purchase Relics from Scavenging Merchant using Souls.
# New Feature
- Support custom mouse buttons remapping.
# Balance
- Japhriel: Redo the Slow spell, change it from single trigger effect to continuous trigger effect, display its lasting timing; The Slow spell also reduces enemies' action speed now. - Tindra: Strategic Bomb's MP cost changed to 25. - Khopesh: Base attack damage increased to 25. - Magic Power Set: MP can only be restored by killing enemies of flesh and blood. - Miasma: Removed from the game temporarily. - Arboreal Maiden: The range and frequency of the poison shooting increased, and the HP of Thorns increased. - Centipede: Attacks can be launched from underground. - Hornet's Nest: Immune to all status effects.
# Experience
- If the treasure box is opened in a crowded place (such as the corners in Skeletal Immortal BOSS fight), it will disappear after opening to avoid blocking the player. - The skill icon now shows how many times the skill can be used in its current state. - When the Demented Carter is killed, the sound of the cart will end. - Improve the key binding function, support directly exchange key-1 and key-2 of the same function. - Modify some game text for unified expression. - Avoid the problem of excessive volume caused by volume superposition when continuously playing the same sound effects. - Remove the fire traps in the entrance position of some rooms in Chapter 5.
# UI
- Change some text names of resources such as coins, dark gold, souls, and keys to icons. - Solve the problem that the item switching prompt UI is not updated immediately after consuming the current item. - Achievement status icons are now only displayed during the adventure. No longer displayed in Pavilion of Spirits and Practice Mode. - Corresponding icons of some achievements are now displayed on the summary UI. - Talent information now can be viewed in the character selection UI. - Adjust the order of items of Heroic Deeds in the Devil Slayer Log.
# SFX
- Add air distortion effect for some shock waves. - Add soul absorbing effects when picking up a Soul Orb. - Adjust the effect detail of the soul absorbing effect.
# Bug Fixes
- Japhriel: Fix the startup duration of her animation of Sickle & Chain. - Shockbands: Fix an issue where some attack methods of specific weapons (such as the slashing attack of the "Sword & Shield") could not stun. - Heartbroke Red: Fix an issue where the item set information was displayed incorrectly after it was consumed. - Void Body Status: Change the implementation using "Avoid all damage". When in the Void Body state, it will no longer continue to receive damage caused by continuous effects such as the burning and poisoning effect before adding the Void Body state. - Skeletal Immortal: Flying skulls have been corrected to non-flesh-and-blood units. - Arboreal Maiden: Fix an issue where she might be pushed to the wrong position. - The Steadfast King: Solve the problem that The Steadfast King did not play the hit animation correctly after receiving a guard-break attack. - Assassination Duo: Solve the problem that the game mechanics that they will keep respawning unless you kill them all may not take effect. - Farmer Bandit Leader: Fix an issue where subsequent attacks could not be properly connected after grabbing the opponent. - Wushu Monk: Fix the problem that the Wushu Monk cannot be knocked down. - Fix an issue where sound may not play correctly when playing remotely with Steam Remote Play. - Fix an issue where chain attacks could not be used correctly when an Iaido Blade used by AI units. - Corrected the display layer of effects such as effects of lightning damage, and fixed the problem that the lightning damage effect was not displayed immediately after the Rosethorn Maiden was teleported when receiving attack with lightning damage. - Fix an issue where there were two stones stacked in a scene in Chapter 6. - Fix an issue that achievements could be unlocked in Practice Mode. - Fix an issue that error could occur when a specific achievement unlock popup window was triggered in a place other than the Pavilion of Spirits. - Fix some button remapping problems. - Fix an issue where special dialogue text could cause the game to freeze. - Fix some typos.
# Localization
- If there is no corresponding translated text, the Chinese will be displayed by default instead of leaving it blank, which makes it easier to spot missing translation issues. - Updated description of MP cost of Strategic Bomb in the translated text. - Adjust some translation text to avoid display problems. - Fixed missing English and Japanese translations of Power Belt, Sprint Shoes, Fists of Momentum, Earthshaker. - Update translated text.
Hey everyone! It's the most huge update of Devil Slayer - Raksasi, come to ascent the great wall with new waifu fox girl.
We put modifications from the test branch into the default branch from today. Welcome to talk with the team in our Discord: https://discordapp.com/invite/dqJGvz6
# New Heroine
# New Mechanism
- Journey Route Selection System: You can choose a suitable route for yourself among random adventure routes. After beating the game for the first time, you can further unlock [Dangerous Levels] and [Furious Boss]!
# New Level & New Bosses
- Great Wall: After beating the game for the first time, you can unlock a new chapter II level "Great Wall", which currently has two unlockable Bosses. - New Boss: Eastern Depot Overseer - New Boss: Skeletal Immortal
# New Content (Weapons)
New weapons series: 6 unique and powerful cannons.
- New Weapon: Breech Swivel Gun - New Weapon: Sunburst Blunderbuss - New Weapon: Big Dipper Blunderbuss - New Weapon: Noxious Blunderbuss - New Weapon: Stormcall Blunderbuss - New Weapon: Hellflame Blunderbuss
# New Content (Item Sets)
- New Item Set: Maggot Set - New Item Set: Ace Up the Sleeve Set - New Item Set: Momentum Set - New Item Set: Hero Set - New Item Set: Raystone Set - New Item Set: Practitioner Set
# New Content (Relics)
- New Relic: Heavenly Weed - New Relic: Familiar Balm - New Relic: Century Knotweed - New Relic: Magic Toad Bead - New Relic: Enraged Bovine's Brain - New Relic: Gloomgourd - New Relic: Corpse Maggot - New Relic: Bloodthirsty Maggot - New Relic: Heartbane Maggot - New Relic: Puppet Maggot - New Relic: Chaos Band - New Relic: Blood Shield - New Relic: Sword of Illusion - New Relic: Killer Vine Seed - New Relic: Skycutter Combo - New Relic: Hunter Trap - New Relic: Assist Bomb - New Relic: Power Belt - New Relic: Sprint Shoes - New Relic: Fists of Momentum - New Relic: Earthshaker - New Relic: Badge of Bravery - New Relic: Tome of the Inner Eye - New Relic: Tome of Mastery - New Relic: Spirit Seal - New Relic: Wind Raystone - New Relic: Flame Raystone - New Relic: Water Raystone - New Relic: Earth Raystone - New Relic: Gold Raystone - New Relic: Phantom Raystone - New Relic: Time Raystone - New Relic: Pill of Marching - New Relic: Violet-golden Gourd - New Relic: Cloud Gloves - New Relic: Gauze Herb - New Relic: Golden Silkworm - New Relic: Toad Saliva - New Relic: Bomb Spirit
# Balance (Heroines & Weapons)
- Ajiela: the effect of her skill is strengthened. - Japhriel's skill "Slow": no longer affects targets that are immune to slow. - Longswords: After blocking the enemy's attack successfully, get a short period of invincible time; Increase the size of damage checking boxes. - Polearms: charged stab now has the "break defense" effect; Hit protection caused by jab is slightly increased to prevent incorrectly repeated hit; increase the damage of jab attacks. - Sledgehammers: Add blocking box to the handle of sledgehammers in swing actions. - Twin Daggers: After blocking the enemy's attack successfully, get a short period of invincible time. - Shield & Blades: After blocking the enemy's attack successfully, get a short period of invincible time; Increase the startup speed of slash attacks. Increase the size of blades' damage checking boxes; Characters are allowed to change orientation while raising the shield. - Sickle & Chains: Increase the size of throwing weapons' damage checking boxes. - Bloodletter: increase the damage of Chain Strike. - Iron-studded Staff: adjust the damage factor of jab attacks. - Shields: a counter-attack is automatically triggered after blocking. - Flamebrand: can perform riposte as other longswords. - Zanbatou: can perform riposte as other longswords. - Poison Fang: can perform riposte as other longswords. - Character Talent - Vigor: only affects targets that are of type "Character" (not small objects such as bottles and jars). - Character Talent - No Equal: only affects targets that are of type "Character" (not small objects such as bottles and jars). - Character Talent - Sneak Attack: only affects targets that are of type "Character" (not small objects such as bottles and jars).
# Balance (Bosses)
- General Nara: no longer dodges after casting whirlwind slash. - Pachi: the scroll of Sword of Illusion will be dropped by defeating it. - Hsing T'ien: change the soul bonus to 10 points (same as other chapter 2 bosses); The duration of stun caused by shield bash is reduced to 2 seconds. - Gray Immortal: immune to poison; Gray Immortal can no longer be controlled by Puppet Maggot in phases 1 and 3. - Willow Immortal: immune to poison; adjust some battle logic; add Revenge Attack mechanism; slow the startup animation for certain attacks. - Yellow Immortal: adjust some battle logic; add Revenge Attack mechanism. - White Immortal: adjust some battle logic; add Revenge Attack mechanism; slow the startup animation for certain attacks; Increase the tracking time of his charged attack. - Fox Immortal: adjust some battle logic; add Revenge Attack mechanism; claw attacks will track the target. - Arrested Spirit: Startup actions before casting the Gravity skill are removed. - modify the unlocking order of chapter 2 bosses to General Nara -> Hsing T'ien -> Pachi. - modify the unlocking order of chapter 3 bosses to Gray Immortal -> Broodmother Nest -> Arboreal Maiden -> Forest Devil.
# Balance (Enemies)
- Mire Squad: no longer stop the target from attacking; hit protection caused by it is increased. - Mire Battalion: no longer stop the target from attacking; hit protection caused by it is increased. - Skeleton Spearman: charged stab now has the "break defense" effect. - Skeleton Pikeman: charged stab now has the "break defense" effect. - Devil Slayers with a spear: charged stab now has the "break defense" effect. - Farmer Bandit: charged stab now has the "break defense" effect. - Carrion Maggot Nest: immune to all status effects. Immune to the Puppet Maggot. - Skeleton Pit: immune to all status effects. Immune to the Puppet Maggot. - Headless Clansmen: unify the elite aura for the head and the body; the body is immune to some status effects now. - King of Thieves:add 500 spirit armor; a jade pendant will be dropped by defeating him. - Grass Spirit: Immune to the Puppet Maggot. - Spiral Dragon Tower: Immune to the Puppet Maggot. - All-hearing God King: attacking action adjusted.
# Balance (Items & Relics)
- Puppet Maggot: After being controlled for a short period of time, if the controlled character is attacked by the control caster, the controlling state will be released, and the controlled character will gain immunity to the control effect for 10 seconds. - Pill of Marching: Now belongs to the Practitioner Set. Its price will rise like relics.
# Balance (Misc)
- Electric Damage: the stun effect has been changed to a 50% chance to trigger. - Redesigned the Slow effect. After being slow, you can still dodge, but the dodge distance, stamina recovery speed, and action speed are reduced. - All characters with "Immune all negative effects" now also immune to root effects. - Survival Challenge: The final challenge battle offers better rewards.
# Experience
- adjust running animations of all heroines. - reduce the amount of souls required to unlock new items / talents / game features. - improve the way of locking targets by push the right stick of controllers. - when you play with a keyboard only or with a controller and not locking any target, you can control the attack direction by WSAD keys (keyboard) and left / right sticks (controller). - improve the buffer of player inputs. - limit the characters' turn ability during attacks, to avoid strange visual results and reduce the difficulty of targeting the enemy using a mouse. - set some practices to unlock by default. - improve the game data saving process. try to reduce save failures. - add a little waiting time after the opening movie, and slow the followed fade in. - improve the input logic of the mouse. - Solve the problem of lag when the heroine dies. - display a prompt dialog when Steam fails to initialize. - General Nara: add a new achievement for beating him. - Fallen Buddha: add a new achievement for beating it. - stop the game time when in a Soul Room. - now you can set a custom distance threshold value for auto-switching target and auto unlocking. - achievements can no longer be unlocked in Free Mode. - add dialogues for the wooden man. - rearrange the start menu after selecting a profile to avoid being misleading. - Bone Shield: change the implementation to avoid the old misleading 1000%-damage-reduction way. - Bonecrusher: change the implementation to avoid the old misleading 1000%-damage-reduction way. - Blunderbuss: adjust the dodge-cancel timing during charging bombard attack. - Mouse: improve the mouse input handling logic, and support operations such as confirming picking with the mouse while holding down the keyboard keys. - Optimize the dodge and run mechanism. Press and hold the dodge button to run without triggering dodging. - Support to switch items by rolling the mouse wheel. - After the relics take effect and be consumed, it no longer causes the corresponding set effect to disappear. - After picking up items such as Jadesoul Pendant and Dark Gold for the first time, the picking confirmation dialog will no longer be displayed when picking up again, even if it has been consumed afterward. - The red flashing effect displayed on the edge of the screen when your HP is low, modified to disappear after a period of time like the heartbeat sound effect. - When the character gains immunity, all immunized buffs are immediately removed. - Adjust the generic character animation configuration to avoid triggering revenge attack, counterattack and dodge while being stun. - Fix an issue where Tomb Guardian drifted slowly after being slowed by Spider Web Boots. - After the button configuration is reset caused by the data format changes, a prompt is displayed when starting the game. - Adjust input hint text in some UI. - Put Money Doll into Devil Slaying Log. - Wooden Man: The triggered dialog text is set to stand within range for 2 seconds before triggering. - Shopkeeper: The conversation ends automatically when all the money is deposited. - Train Mode: Optional additional attacks and life enhancements. - Dog Spirit: Optimize AI to avoid the stupid action of being beaten and still not fighting. - Chance Meeting: Fix an issue where the follower would not use continuous attacks; optimize AI to avoid the stupid action of being beaten and still not fighting. - Raystone Set: Improve description. - Tome of Mastery: Only affects character targets, not small objects such as bottles and jars. - King of Thieves: Start the fight through the dialogue option to avoid accidental hits. - Gray Immortal: Modify death animation; the projectiles stop emitting after death. - Yellow Immortal: Modify death animation。 - Willow Immortal: Modify death animation。 - Fallen Buddha: the projectiles stop emitting after death. - Improve the input experience of dodging. - Prevent the afterimage of the character from hiding the character itself. - "Exit opened." is no longer displayed in the soul rooms. - AI will consider the radius of the target when determining the optimal distance to start an attack. - Improve detection and related display changes of "keyboard & mouse" controlling and "pure keyboard" controlling. - When using a mouse, the icons of switching item changes to mouse wheel icons. - Dry bushes will be immune to all status damages except for Fire Damage. - Change the dodging control method to the old way: immediately trigger dodge when the dodge key is press down. Add an option to enable the "No dodge before sprint" way. - Add an option in "System Settings" to allow the application to run in the background. - Add a black edge to coins to enhance recognition in bright scenes. - Improve the handling of guarding and guard-breaking mechanism. Prevent enemies from keeping guard positions after taking guard-break attacks. - Prevent UI elements from overlapping in the weapon gaining UI. - Add an entrance to the Credits in the "Developers" UI. - Improved Credits UI: supports pause, change scroll speed and skip. - Set several different poison BUFF as mutually exclusive to avoid obtaining multiple poison BUFF at the same time. - Adjust the period of time during which character dodge actions are allowed to be canceled. - When returning to the Pavilion of Spirits from the training mode, respawn the heroine near Yi Xue. - Add display of the kill count and the resurrection count. - Display icons corresponding to several states such as "no weapon change", "no purchase", "no damage taken", etc., which is convenient to observe whether it is in a state where the corresponding achievements can be completed. - Adjust weapon information displayed in HUD UI. - Now you can pass the Soul Gate even when you holding unexpended souls, only if you have already unlocked all traits and talents from Old Crone and Raven.
# UI and Effects
- adjust the layout and font size to enhance the display effect at 720p resolution. - pause the world when any unlocking UI opens. - change the picture of Bosses to a new version. - add "View Save File" in the setting menu. - increase the dialogue play speed for English. - add some random pauses while playing the dialogue sound. - improve the loading speed of some UI. - improve the scrolling logic of items in the pause menu. - FPS display can be turned on from the setting menu. - rework the HP bar of bosses.
# Bug Fixes
- Survival Challenge: fix the problem that errors may occur when you start a survival challenge. - Timestone: fix the problem of displaying incorrect effects. - Fox Immortal: fix a sound timing error. - General Nara: fix the error setting of cancels. - Forest Devil: fix an issue that Forest Devil would be obstructed by his killer vine. - King of Thieves: fix the problem that the drop sequence may repeat. - Scrooge: fix the problem that the drop sequence may repeat. - Eye Devourer's Pupil: fix the problem that the King of Thieves is not affected by this item. - Luoyang Shovel: fix an issue that the bonus of treasure boxes appeared before picking up Luoyang Shovel would not be doubled. - Familiar Mirror: fix an issue that the Familiar Mirror would not work when the familiar is dead. - fix an issue that the portal may not open after defeating the Lantern Keeper in White Immortal's room. - fix incorrect picking logic that may cause an increase in relic purchase count and cause prices to increase. - fix an issue that the wooden man in Pavilion of Spirits could be burned to death. - fix an issue that the shop keeper is not affected by any curse. - fix an issue where the unused controller would vibrate while playing with a keyboard. - fix the problem that the font size is incorrect after switching languages. - fix the incorrect sound of some heroine. - fix some texture error. - fix some typos. - Killer Vine Seed: fix an issue that more than 5 traps could be created. - fix the incorrect configuration of shield animations. - fix an error after picking up Toad Saliva, Glasses Cat's Claw and Corpse Maggot. - fix the problem that new books are not included in the Devil Slaying Log. - Hellflame Blunderbuss: fix an issue that the Bombard Attack could not hit enemies. - Fox Immortal: fix the issue that the claw attacks of the Fox Immortal clones would not track the target. - Fix the problem that bombs thrown by Tindra and enemies may not be thrown properly. All bombs gain the effect of passing through other units within 0.2 seconds after being generated. - Fix an issue where the Chaos Band may trigger an incorrect effect after loading a game. - Improve the asynchronous loading of images, and fix the icon display error in the train selection UI. - Fix an issue that caused invisible triggers in Skeletal Immortal battle to be poisoned by Miasma. - Kunai: Fix an issue where charged attacks could not trigger the effect of Raystone Set. - Blunderbuss: Fix several sound effects errors. - Twin Daggers: Fix an issue where dodge after successive attacks has a chance to trigger another attack after dodging. - Puppet Maggot: Fix an issue where multiple enemies could be charmed at the same time in some situations; fix an issue that Puppet Maggot will not work anymore after control a non-critical enemy and leaving the room without killing it. - Eye Devourer's Pupil: Fix an issue where the HP bar would not display for the Devil Slayer encountered in the Challenge Room of Chapter 4. - Familiar's Heart: Fix an issue where Abomination Spirit would not immediately grow bigger when picking it up with a Familiar's Heart. - Dragon Slayer: Fix an error in its unlocking description. - Lord of Thunder Set: Fix an issue that the thunder ball generated sometimes stayed in the position of the dead target for a period of time. - Bandit Berserker: Fix sound configuration error in resources. - Skeletal Immortal: Fix an issue where the killer displayed is incorrect after you are killed by a flying tracking skull. - Fix an issue where Tree Devil Flesh and other relics that have an effect on the dodge distance, have a different reduction value between the item description and the actual applied value. - Fix an error caused by quick keypresses on the route selection UI. - Fix an issue where acquiring items from weapon racks or shopping racks would not trigger plot dialogues. - Fix an issue where the sound effect played during resurrection could only be heard from one side. - Fix an issue where the mouse might interfere with the keyboard selection when selecting a teleport destination. - Fix an issue where the reward of the last fight in Survive Challenge would have a high probability of being non-relic items. - Fix an issue that enemies which are summoned by other enemies in the Survive Challenge were not strengthened. - Fix an issue that errors could occur when opening a chest. - Fix an issue that the UI would not update immediately when your Max Stamina or Max MP were changed. - Fix an issue that errors could occur when the Practitioner Set is collected. - Fix an issue that the item list on the main screen would not be updated when picking up an item that has been used once after all items being consumed. - Fix an issue that there are chances monsters in Survive Challenge would not be strengthened. - Fix an issue that a Scrooge in the Great Wall chapter can not be interacted with. - Fix an issue where switching rooms back and forth could avoid being harmed by poison BUFF. - Fix the problem that the interval trigger of the BUFF mechanism sometimes triggered one fewer times. - Fix an issue where Tomb Guardian will disappear if you activate it and leave the room. - Fix an issue where the Blade Shield and the Demon Slayer's shield combo action encountered in the Challenge Room was incorrectly configured and unable to defend. - Fix the action problems of enemy blade&shield devil slayers that they performed wrong shield bash attacks and were unable to raise the shield for defense. - Fix an action offset issue when the snake-shaped enemies get rooted and unable to move. - Fix the problem that sound effects are lost when some actions are connected. - Fix the problem that the option selecting of training mode is working incorrectly. - Fix a sound error of Byleth's shield & blade weapon. - Fix the hitbox of Byleth's sickle & chain weapon. - Fix an issue where the heroine might not be able to enter the windy room in chapter 6 when move speed is too low. - Fix an issue where the music on the title screen would not play properly when returning to the title screen from the state where the music stopped after defeating a BOSS. - Fix the name of the Earthshaker BUFF. - Fix the inconsistency of the English name of Hsing T'ien. - Fix an issue where a scrooge in the great wall chapter cannot be interacted with. - Correct typos in manuscripts. - Fix related books and hint text for the slow effect.
# Localization
- improve the localization of the "new unlockable item" window. - improve the display of weapon descriptions in some languages. - fix some issues with translated text. - Update translated text.
# Misc
- optimize character animation update process to improve efficiency. - optimize scene loading speed. - other minor modifications and adjustments.
- Fix character size error of Byleth with Serpent Sting. - Fix an issue that characters with super armor could be grabbed under guard-break attack. - Fix an issue that poison BUFF could disappear when repeatedly got poisoned.