Next April's Prototype 2 will refine the violence of the original 2009 Prototype. That was expected. Prototype is a game about being ultra-powerful and letting nothing: not the military, not monsters, not anyone or anything stand in your way.
In the new game we can cause even more chaos, ripping the weapons off military vehicles to use them against our enemies. The game was playable at New York Comic-Con 2011, where I tried it and then asked the people who made it take the controls and explain what's new and cool about the game. You'll see two demo areas in the video I shot: a time-based destruction trial and then a chunk of a single player mission in which we must stop a church from being destroyed.
Enjoy, unless you hate video game violence. If you do hate it, go to another Kotaku story. All I've got for you here is mayhem.
Man, can New York get a break in a video game? Just once, I'd like to see a hero enjoying the High Line or committing to a massive pubic works project. None of that happens in this new Prototype 2 trailer.
And, yes, it's a CG promo but if players will really be able to unleash that kind of carnage in the game, then Prototype 2 could set a new bar for open-world chaos.
The first Prototype game turned pretty much turned New York City into a giant, smoking pile of rubble infected with genetic abominations. So, of course, it makes sense to hype up next year's sequel at the Big Apple's premier nerdfest.
Developers Radical Entertainment will be unveiling two playable levels at the con, as well as the next story-centric trailer for the Activision-published game. One hands-on slice of the game will let fans sample the single-player action, while another called Rampage Challenge sounds like it has you focusing on creating as much damage as possible for a high score.
There'll be the usual assortment of t-shirts and wearable plastics, too, but you'll be able to score more substantial loot during the weekend. Activision's going to hold a Twitter sweepstakes where anyone using the #prototype2 hashtag gets a chance to win an customized Xbox 360 skinned with the likeness of Prototype 2 anti-hero Sgt. James Heller. Not a bad line-up of Protothingies to do. Just don't actually blow anything up, Activision.
Everybody's favorite super-cannibal franchise is back with more spikiness and more dodging. The open-world whup-ass sequel hits next year.
My best camera lost its shutter button a year ago. My second best camera lost its button five shots into today's Dragon Con day one cosplay harvest. My third best camera was purchased at Wal-Mart a half hour ago.
I finally get the hang of my expensive Nikon camera, and it self-destructs on me. I like to think it had been paying attention to the hundreds of costumed people milling about, did the math in its tiny camera brain, and committed suicide. I imagine it gave my iPhone 4 the finger as it took its final breath.
Still, between the Nikon and the iPhone I managed to capture a few winners today. We've got a mixed Final Fantasy team, some Mortal Kombat battlers, the old Dante, one hell of a Helghast, an adorable Link, the first Prototype's protagonist, and shit, is that Killer Instinct? Who the hell cosplays Killer Instinct characters?
Attractive people, apparently.
I took the liberty of sprucing up a few of the iPhone shots using a little app called Pixlromatic, just to make them not suck quite so much. The Helghast in particular turned out rather amazing.
I've also included a little video of a desperate me apologizing for the camera mishap to my iPhone 4. I am now in possession of a brand new Sony Cyber-shot, and am ready to take on day two. Wish me luck.

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Much love. :)
If you visited any of the restrooms at PAX (well, the Men's rooms anyway. I don't know about the ladies' rooms. I could have checked, but… er, anyway). If you visited any of the men's rooms at PAX, you probably saw this Prototype 2 sticker on the inside of the stalls and stuck above the urinals. At first glance, it's good for a chuckle—poop is funny!
But then you think about it. Hey Activision, what exactly are you saying about your game here?
Didn't play the first Prototype, but want to play the second and don't know what the hell is going on? Well, watch this trailer. Even if you know what's going on, watch it.
Prototype 2 drops next spring.
Well, you could be! Maybe not, though, but you might as well try.
Radical Entertainment and GameStop are running a promotion with the grand prize of winning a trip for two to Vancouver and appearing in Prototype 2.
Customers who pre-order the game at GameStops in the U.S. or Canada between now and September can enter online. The winner will be selected at random. More details in the link below.
Prototype 2 [GameStop]
Head- and eye-tracking will be the next big breakthrough in motion-controlled gaming. Forza Motorsport 4 will deliver it via Kinect. But for first-person shooters, we're still stuck controlling our look with our arms, an act as unnatural as it is inconvenient. Some University of Texas students have whipped up a solution for that.
This concept placed third at UT's electrical and computer engineering senior design competition. Using a webcam, some custom software for the head-tracking, and a motorized pico-projector, you get this - a video gaming perspective that changes as you change yours.
The design team (two software engineers, one power systems engineer) demonstrated their creation with a flight sim and a military FPS. "In the FPS, your head was the in-game player's head. When you look right, the in-game player looks right, and the projector pan/tilts to where you're looking," they write. "It's almost like you're in the game!"
That sounds fantastic, but I'm not so sure about this part: "In the flight sim, you used your head as essentially a joystick to control pitch and roll angles." While intriguing, and certainly a proof of concept, that seems to me to be the inverse of the current head-look problem in motion control shooters.
"Ideally, we would have more money (we are students, after all) to get more powerful motors, a dome-like projection screen, and the best possible pico projector for the best resolution," they say. I think some developer or console manufacturer should get in touch with these guys. After they build that, maybe they'll discover something about delivering this on a consumer scale.
Immersive Gaming Experience Using an Eye-Tracking Camera and a Motorized Pico-Projector [PicoProjectorInfo.com]
In the first Prototype game, protagonist Alex Mercer was the good guy. In the second game, he's the bad guy.
In this latest trailer, the game's developers waxed about Mercer and the decision to make him the enemy. The thrust in the sequel is that players are James Heller, who was infected by the "Blacklight" virus, and are out to kill Mercer, the man who infected Heller.
Be sure to sit through the talking heads - there's some cool gameplay footage towards the end. Or better yet, skip ahead.