Hello, explorers! This latest update is all about “The Little Things”. Hope you like them :3
Features and Improvements
We’ve added a highly requested weapon by our Explorers – a revolver! Meet the 6-shot .357 Magnum MP412 REX. The Committee strictly forbids using it for playing Russian roulette. As if that’ll stop some of you…
In the Radius you can find 3 handmade Pecho toys based on the charming unofficial mascot of the game, that was born within the Explorers community as a reference to one of the game’s monsters.
A new snack is now available – edible sunflower seeds, adding more flavor to the world of the Radius. Enjoy your new snacking addiction and don’t forget to spit out the shells!
The Tide will no longer teleport the player to a random location if they are in a shelter when the Tide occurs.
The mission computer now clearly indicates if the player doesn’t have any Top-priority Missions available. Top-priority missions are now also marked with an exclamation point.
We’ve improved the missions that require photographing monsters: texts are now easier to understand and these missions are available only for Security Level 2 or higher.
For dark figures without voice acting, subtitles are now always on.
We’ve updated the bHaptics SDK to version 2.0 and improved the functionality of this feature.
Fixed minor bugs related to PPSh, Glock 17, PM, and IZh-27.
Fixed visual and audio bugs, Seated Mode bugs, localization issues, and text errors.
Supporter Pack and Points Shop
We’ve added in-game content to the Supporter Pack – camouflage patterns for 5 firearms. PM, AKS-74U, IZh-81, OTs-33, and Mosin-Nagant. These will be available to both those who have already purchased the Supporter Pack and those who purchase it after the update. If you’ve completed the first tutorial, you will receive a camo PM in the player’s hub. To apply camo to other weapons, you must have the appropriate firearms, which are available based on your Security Level. You can apply and remove camo on any of the aforementioned guns using the Upgrade Box in the player’s hub if you have them.
Hello, explorers! In our announcement regarding the Future of Into the Radius, we mentioned how update 2.7 will focus on refining the lore and story of the game. This is no small task, and we believe it can be done properly only on a large scale. As months passed, we realized this was taking far more time and resources than had originally been anticipated. So it was decided to instead put that energy and focus related to story and lore into the sequel. Ironically, the one time we shared our future plans - they changed. This is why we don’t have public roadmaps. Update 2.7 is still on the way, it won’t be as large as some of our previous ones, but we hope you’ll enjoy what it has to offer nonetheless. Thank you for your patience and understanding. Here’s a little spoiler of what’s to come later this month Into the Radius.
Exactly three years ago to the day Into the Radius had its full release on Steam. Since then the game has evolved and changed greatly. We have even begun work on a sequel!
Our supportive community of explorers has grown a lot as well. And you all have our eternal gratitude for helping us shape the game we have today :)
Here’s to many more years of exploration in the Radius :3
🔸 Fixed a bug where enemies occasionally became invisible and non-aggressive with guns floating next to them. 🔸 Targets in the Shooting Range now always pop back up when the button is pressed. 🔸 Added save files compression so that they take up less space in the cloud and are always saved. 🔸 Fixed a number of visual bugs related to lighting, shadows, fog, and flashlight. 🔸 Fixed a bug in the Difficulty Settings. 🔸 The player can no longer move in the final choice scene if they have opened the pause menu. 🔸 Random anomalies that are disabled in the settings no longer make sounds. 🔸 Fixed localization errors.
Hello, explorers! In this announcement we’d like to shed light on some of our future plans. Let’s dive in :D
The Game
After all these years ITR is entering it’s final development cycle. We plan to release updates 2.7 and 2.8, which will mark an official end of development for the game. All updates beyond those two will be very minor, consisting only of necessary tweaks and bug fixes.
What to expect
Update 2.7 will mostly focus on refining the story, technical improvements, as well as pretty exciting collectibles hopefully occurring. Update 2.8 will include PCVR mod support which is currently in the works. We aren’t ruling out the possibility of mod support for the MQ2 version as well. More details to come later this year. There won’t be any paid playable DLC as some explorers have speculated, due to the team being hard at work on…
A sequel.
Yes! The second chapter of Into the Radius is being developed. We are in the pre-production phase, and will follow an Early Access development model like before when the time is right. The original ITR is a testament to how much our community has helped us in developing the game, and we want to continue this trend in the sequel. As a matter of fact, many of your suggestions and ideas have been taken into account even in this new installment. It’s far too early to answer any questions about the sequel just yet. When the time is right, we will publish an FAQ, so please be patient and stay tuned for more news on the horizon.
Thank you for being a part of this amazing journey with us, explorers. The zone wouldn’t be the same without you. Let’s see what new adventures await us in the Radius together.
Hello, explorers! 👋 Apart from today’s hotfix we’ve released a graphics settings guide to help better understand how they function in VR, along with some tips and suggestions :D
We also have some news regarding the performance issues related to fps drops some of you have encountered after playing version 2.6. After thorough research and testing, we’ve come to the conclusion that the problem lies with a specific graphics settings file. If you’ve been experiencing this issue after downloading version 2.6, please do the following:
Find the “Settings.ini” file located in “\Documents\MyGames\IntoTheRadius\v2.0” and delete it.
Fixed the difference between the rotation angle setting and its actual value.
The player is no longer thrown up in the air anywhere on the map.
Fixed the bug that wouldn’t let you repair some guns in yellow condition with brush and oil.
Explosions will no longer damage the player through the walls.
Fixed a number of visual bugs, including textures and reflections.
Fixed the values display in the graphics settings.