🔸Improved ambient sounds, reverb effects, and volume balance across the game. 🔸Added new small points of interest, additional covers and places to loot in Pobeda Factory, Kolhoz Zarya and Bolotki Village areas. 🔸Improved ammo handling. Don't need to hold the box in hand to load the mag, and you can hold the trigger on the mag to start transferring bullets from mag to the box or from mag to mag. 🔸Spectre scope zoom is now 4x by default and 1x when switched, not the other way around. 🔸New epilogue scenes. Different depending on the ending and much more immersive. 🔸Updated ladder grab/climb sounds. 🔸Drastically reduced the frequency of mimic phrases so they don't bother as much in the late game. 🔸Added VFX to the healing booth.
BUG FIXES
🔸Fixed being able to sell quest items and toilet paper that could lead to infinite money or progression blocks. 🔸Fixed missing sound and visual effects when enemy armor is penetrated. 🔸Fixed crash when selling gun with attachments. 🔸Fixed achievements on Steam that were impossible to complete. 🔸Fixed bullets not properly ricocheting from dense surfaces. 🔸Fixed bullet shells not always ejecting. 🔸Fixed bright flashes that were sometimes happening while firing guns.
Overall Steam Rating 93%
🔹Thanks to all our explorers, we’ve reached a new record for us! And you know we ain’t stopping anytime soon 😄
🔸It is now possible to take ammo out of break open shotgun barrels. Use trigger to do so. 🔸Iz81 scale has been brought in line with real size. Disabled the auto bolt unlock on shot to reduce confusion and make it more fun to use. 🔸Added more detailing, covers and loot to Pervomay Rout, Pobeda Factory and Kolhoz 🔸All sounds properly fade when opening the ingame menu. 🔸Changes to ambient sounds and loudness balance of ingame sounds. 🔸Improved textures for holographic sight reticles.
FIXES
🔸Fixed some anomalies becoming invisible on game load. 🔸Fixed a crash when interacting with ammo boxes and shotgun bandolier. 🔸Fixed some seemingly random crash cases. 🔸Fixed input smoothing when using scopes. 🔸Fixed PPsh sometimes not firing (this better work…). 🔸Fixed weapon impact sound sometimes heard when firing the weapon. 🔸Fixed custom difficulty option that affects the sale price of items. 🔸Fixed issues with drawer/door interactions. 🔸Fixed missing vfx/sfx when hitting enemies with armor. 🔸Fixed multiple grammar errors in game texts. 🔸Fixed not properly counting ammo price when selling mag or box with ammo. 🔸Fixed lightning anomalies vfx activating when approaching it from a distance. 🔸Fixed canned food having a dirt texture when taking out portions. 🔸Fixed fantom shells appearing in the weapon chamber after opening ingame menu or fixing a jam. 🔸Fixed armored fragments armor floating in the air while it's in a fragmented state. 🔸Fixed some item grip poses with better finger placement.
The full release of Into the Radius was TWO years ago. Over these many months we’ve added numerous features, upgrades, an entire 2.0 version of the game, and even reached a 92% all time user score on Steam! Achieving this without your feedback and support would’ve been impossible, which is why we thank each and every explorer for coming with us on this journey. Let’s see where it takes us this year, together. 😌
FEATURES
🔸Guitar. Added guitar with selectable chords to play and relax.Accessible through a new tab in the store: Recreational Goods. 🔸Added proper hand poses for drawers, doors and physical objects. 🔸AMD FSR is integrated into the game.Players can now choose an upscaling method from TAAU, FSR and DLSS. With a separate sharpness option. 🔸New Sounds for all weapons are complete. 🔸Added more atmospheric sounds to locations. 🔸Changes to Pervomay route. 🔸New visuals for backpack and side pouch area indicators. 🔸Subtitles can be now turned off in game settings. 🔸Autosave subtitle message replaced with a less intrusive ico. 🔸Added description to difficulty presets when starting a new game. 🔸Updated visuals and sounds for the Fragments. 🍰Cake and postcard celebrating 2nd release anniversary
BALANCE AND CHANGES
🔸New loot places on Kolhoz and Factory. 🔸Reduced amounts of drawers in some shelf types so it's less annoying to search for loot. 🔸Change bracelet placement in 1st mission to reduce the search time. 🔸Added lighting to buttons on the handheld map. 🔸Improvements to tutorial and mission text clarity.
FIXES
Fixed After BETA 🔸Fixed knives melee damage 🔸Increased cost of healing injector and weapon upgrades. 🔸Improved longevity and effect of Regen artifact. 🔸Rebalanced weapon loudness and enemy senses to prevent a shot from sawn off shotgun alerting the whole map. 🔸Changes to enemy placement and composition.
Fixed During BETA 🔸Reduced valuable items selling cost. 🔸Fixed multiple collision holes players could fall through in Bolotki village. 🔸Fixed ammo stats indicator not displaying the correct amount of protection. 🔸Fixed sounds sometimes not being played if spawned inside buildings. 🔸Fixed BTR engine sounds jittering. 🔸Improved rock collisions on Factory. 🔸Fixed multiple fixes of low objects blocking player path. 🔸Fixed items dropped near the fog in Hub going missing or becoming hard to pick up. 🔸Fixed propane tank and grenade explosions not damaging monsters. 🔸Fixed not being able to adjust the variable zoom on scopes when attached to weapons. 🔸Fix collisions in store bin when taking out items. 🔸Fixed items falling through some geometry on the ground. 🔸Time in the shooting range is now the same as in Hub. 🔸Fixed item info getting stuck on attachments. 🔸Fixed multiple collision holes players could fall through in Bolotki village. 🔸Fixed ammo stats indicator not displaying the correct amount of protection. 🔸Fixed sounds sometimes not being played if spawned inside buildings. 🔸Fixed BTR engine sounds jittering. 🔸Improved rock collisions on Factory. 🔸Fixed multiple fixes of low objects blocking player path. 🔸Fixed NightEye night vision effect not actually improving visibility at night. 🔸Fixed some occasions when gray crates spawned an unintendedly low amount of loot. 🔸Fixed stealth issues sometimes not reducing players visibility at night. 🔸Fixed Player room being too dark especially in the storage corner. 🔸Fixed monocular not working, also monocular has new textures. 🔸Fixed knives jittering when placed in a hand holster. 🔸Fixed fog wall flickering when being shined on with a flashlight. 🔸Fixed multiple collision bugs, improved collision precision on some meshes (e.x sandbags ). 🔸Fixed anomaly clusters with wrong sized anomalies. 🔸Fixed reflector anomaly not spawning beams on hit. 🔸Fixed enemies not reacting to explosion sounds. 🔸Fixed underbarrel grenade launcher working 1 time only.
Into the Radius is part of the Steam VR Fest, a celebration of the immersive world of virtual reality! The game will have a 30% discount until July 25th. If your friends and family haven’t grabbed a copy of the game yet, then let them know it’s the perfect time to do so :)
Hello, explorers! A smaller update than before, but an important one nonetheless. With features and changes we hope you’ll most certainly enjoy. To experience this update you have to first switch the Steam branch to “active beta”. You can do so by right-clicking the game in your library and opening Properties. Note this is a beta, so there’s a high chacne of encountering unexpected bugs. Please let us know about them so we can fix them ASAP.
FEATURES
Guitar. Added a guitar with selectable chords to play and relax. Accessible through a new tab in the store: Recreational Goods.
Added proper hand poses for drawers, doors, and physical objects.
AMD FSR is integrated into the game. Players can now choose an upscaling method from TAAU, FSR and DLSS. With a separate sharpness option.
New sounds for all weapons.
Added more atmospheric sounds to locations.
Changes to Pervomay route.
New visuals for backpack and side pouch area indicators.
Discord Rich Presence. Finally you’ll be able to see what your fellow explorers are up to in the Radius just by clicking on their Discord profile.
BALANCE AND CHANGES
New loot places on Kolhoz and Factory.
Reduced amounts of drawers in some shelf types so it's less annoying to search for loot.
Changed bracelet placement in the 1st mission to reduce search time.
Added lighting to buttons on the handheld map.
Grenades no longer explode from the slightest damage.
FIXES
Fixed multiple collision holes players could fall through in Bolotki village.
Fixed ammo stats indicator not displaying the correct amount of protection.
Fixed sounds sometimes not being played if spawned inside buildings.
Fixed BTR engine sounds jittering.
Improved rock collisions on Factory.
Fixed multiple bugs of low objects blocking player path.