Jun 30, 2020
Buoyancy - Bigzom25 {motc]
Hey Buoyancies,
Devlog 23 is out now for fresh reading consumption!
Check it here: https://buoyancygame.com/2020/06/30/devlog-23/
Jun 29, 2020
Buoyancy - Bigzom25 {motc]
Alpha v3.0.0628

Updates/Changes:
- Decay health system on most Buildings
- Decaying buildings operate slower, are prone to accidents, and have chance to produce no resources
- Fires dont destroy buildings but will increase Decay
- Full building decay pauses the buildings production
- Villagers don't auto fight fires and must be tasked by player
- More than 1 villager can be tasked to fight fires
- Added Firefight button in Build Tools, Building Info (click on building), and a hotkey
- Added Repair button in Build Tools, Building Info (click on building) and a hotkey
- Random fire chances on buildings like deaths and explosions and catching on fire
- Water Cannon will shoot without Fresh Water but increase Decay on a building
- Fire duration increased
- Extinguished fires give Happiness to the Firefighters
- Pumice raft Nourishment depletion when gathering nerfed
- Eruptions will destroy other environmental objects
- Storms slower, larger
- Storm lightning strikes will do heavy Decay damage, or a very small chance of destruction
- Mass calculations redone -- factor in platform size, distance, materials
- Motor thrust changed 20 -> 40
- Toxic spill random event - broken building spills out massive amount of pollution
- New Workshop building (placeholder asset) -- make Tools and autosends Repairers that go repair Decay
- Workshop Auto Repair threshold in Policies -> Systems
- Efficency threshold moved to Policies -> Systems
- Building hover tooltip expanded with more information
- Tooltips for hovering over villagers
- Rain causes small building decay
- Horticulture brings down building decay
- Save Game button hotkey (F5)
- Notifications when Autosave happens
- New Pirate Cities with Wonder buildings that can be captured
- New Wonder Buildings - Hanger, Gulls Nest, Paper Factory, Last Tree, Monument of M, Wind Turbine
- Zoom back limit increased
- Max camera pitch angle increased (see more in horizon)
- Locked building information toggle (when in placement) in Build Bar panel
- Placement bounds increased
- Hostile Takeover event if population is majority survivor/freed prisoners
- Building Tools hotkeys change the Cursor Tool instead of relying on hovering on foundations
- Pirate Invasion and Storms don't lock out Speed controls

Bugs Fixed:
- Trade Caravan dropdown menu clipping with city names
- Construction bugs
- Eruption and Pumice raft spawning more than once
- Galley sending too many refill tasks
- Returning villagers in Caravan could get stuck
- Mills causing pollution
- Loading screen error for tips if no savefile
- Combat source errors
+ Removed Martin
Jun 4, 2020
Buoyancy - Bigzom25 {motc]
Alpha v2.1.0602

Updates/Changes:
- Towers will target Prisoner riots if you set to Execute them
- Added Blight Event for Greenhouses - Production pauses, can spread to more Greenhouses, can destroy Flour stocks
- Added Plague Pirate - Throws vials of sickly stuff at your villagers
- Added Boomer Pirate - Runs in with a lot of Gasoline and explodes, AOE attack on friend or foe, fire on buildings
- Added Skubassasins Pirate - Can breach at random spaces in your city, attacks then steals unless its ship is destroyed
- Added Junkmariner Ship - Submarine, Doesn't dock, Spawns Skubassassins, Collide to destroy it
- Added Launcher Ship - Shoots Pirates near Storehouses, Collide to stop the launches
- Random Pirate Invasions disabled
- Pirate Ships don't disable city movement
- Added Wrecked Pirate Scout Encounter - Random boats at Resource nodes that can be intercepted to prevent future invasions
- Added Pirate Scout Demands - Pirate Scout will come to your town to demand Resource tributes, or face future invasions
- Remaining Resource Node Quanity % shown in Building Info panel
- Relic Chance from drifting collectables increased, added cooldown
- Improved formula for average city stat numbers (happy, nourish, etc)
- Pumice rock feedback effects on construction areas when Horticulture is active
- Pirate cities movement speed lowered
- French translation update (thanks Yves!)
- Prison Crackdown action - Raises morale, decreases Happiness, increases riot chances
- Prison can have Beer deliver to replenish Happiness

Bugs Fixed:
- Fires not going away
- Prison fire bugs
- New prisoner bugs
- Drifting resources can't be picked up in certain areas of a bridge
- Pirates stealing bugs creating lots of resources
- Pirates not complete idiots when trying to find a resource to steal
- Caravans could return with the resources sent out, plus wanted resources
- Other city towers attacking each other
- Load game fixes
- Tasks fixes
- Some Collision events with unmanned buildings causing background errors
- No worker fixes
- Stuck villagers after invasion/fight
- Suspicious cities following player's city
- Other city movement game hang/crashes
- Too many alcoholics
- Errors during building destruction
- Constructions not finishing
- Bad UI anchors for City status icons if not 16:9 aspect ratio
+ Removed Martin
May 31, 2020
Buoyancy - Bigzom25 {motc]
Hey Kraken lovers,
Devlog 22 is out now!
Check it here: https://buoyancygame.com/2020/05/31/devlog-22/
May 12, 2020
Buoyancy - Bigzom25 {motc]
Alpha v2.1.0511

Updates/Changes:
- New Shipyard building (placeholder asset) that builds ships
- Ships are used for Trade routes with cities, sending out random trade caravans, and looting (pirate) tasks
- Shipyard required to use Trade Caravan action (moved to Trade manager)
- Form Trade routes during city interactions, or conquer them and receive tribute
- FRIENDLY and DESPERATE cities will forgive invasions and not auto-fight
- Villagers returning from Caravans have lowered stats (hungry)
- Purge or Spies event disabled if your city is struggling with Nourishment/Happiness
- Cities can export Relics (give Happiness or do other stuff)
- Can have chance to find Relics in drifting resources
- Cousin Rating (Inbred population) stat - affects new Villager speed, max stats and accident occurrences
- Age of Prosperity, Holidays show up on City Status Icons panel (with their benefits as the tooltip)

Bugs Fixed:
- Filter Station LOD levels fix
- Storage amount discrepancies from pirate thefts
- Set limits making giant quantities with Food in Galley
- Other cities not adding collectable resources to inventory
- Other cities not saving prisoner amounts
- Prisoners not rowing after loading game until prison updates
- Drift resources not spawning from other city destruction
- Multiple "City Days" can occur
- Prisoners going over prison limit
- "Buildings that set others on fires notification" not showing up
- Multiple beer/food events happening in rapid succession
- Buildings being built instantly if using old saves
- Resource nodes showing negative %
- Wavebreaker Purge event happening even if you're not eating other people
- Buildings specialists not working there and can't pause/resume building
- Unhappy villagers throwing away 100% of resource instead of the number stated
+ Removed Martin
Apr 30, 2020
Buoyancy - Bigzom25 {motc]
Hey BuoyanceMaties, Devlog 21 is out now. Check it here:

https://buoyancygame.com/2020/04/30/devlog-21/
Buoyancy - Bigzom25 {motc]
Alpha v2.1.0426

Updates/Changes:
- More optimization to city spawning
- Keybind for locking camera down to city center (Default: L)
- Reputation will affect trade opportunities with other cities

Bugs Fixed:
- Can't unlock unlimited population after you reach the default maximum
- Pirate city could launch interaction instead of instant invasion
- Calendar error when loading older saves
- Errors when deleting buildings with resource piles on them
- Infinite boxes spawning, lagging game if deleting a building
- Navmesh to other cities breaks sometimes
- Other Cities moving too fast when retreating for things
+ Removed Martin
Apr 23, 2020
Buoyancy - Bigzom25 {motc]
Alpha v2.1.0422

Updates/Changes:
- Better chance to ambush Wavebreaker emissary if towers nearby
- Double Wavebreaker ship chance after defeating invasion
- Duration between major events increased slightly (3-5 to 4-7)
- Villagers can take food from Galley for building input

Bugs Fixed:
- Pirates, Storms, Trade Posts stop occurring if playing more than 100 days
- Trapper not getting Fish input
- Wavebreaker emissary double popup won't go away
- Some Wavebreaker emissary choices have chance of not exiting
- Wavebreaker attack jump animation bad landing positions
- Wavebreaker ship tooltip says Pirate Ship
- Building Priority panel not showing
- Resource amount differences
+ Removed Martin
Apr 11, 2020
Buoyancy - Bigzom25 {motc]
Alpha v2.1.0410

Updates/Changes:
- Icon display for polluting buildings
- Other floating cities only spawn once each
- Trapper asset updates
- Major optimization for other city spawning
- New Wavebreaker Destroyer ship asset for purging event
- Deep Diver chances 70% dirt, 30% crude
- Shellfish at Galley now Happy: 9 Nourish: 18 Hunger: 9
- Trapper has 20% chance to add Shellfish in trap while city is moving (previously 0%)
- Unfueled motors will give 15% of rated thrust to city movement
- French translation updated
- Population growth bar

Bugs Fixed:
- Crab icon has small red border
- Zooming hotkey rebinds not working
- Resource demands not depleted from UI or wrong resource displayed
- Demands not using wanted resources
- Hostiles attacking eachother
- Evaporator not in "Production" tab filter
- Task priority not saving
- Guardhouse position error
- Building disconnection sometimes not happening
- Navigation breaking if path is too complex (during extreme bridge-defense bases)
- City movement Speed colors displaying incorrectly
- Galley trying to refill food after destruction and causing errors
- Sunken brewery, Bioalgae wrong tooltip for Do Nothing choice
- Towers stealing all the metal (again)
- Smart delivery ignoring Construction sites if Construction task is higher priority
- Explosion particle and light from ambushed boat not going away
- Ambushed Wavebreaker ship choices UI not closing in certain situations
- Sickness choice spam reduced if doctors were sent
- Trade caravan resource more/less exploit
- Doctor healing only 1 villager
+ Removed Martin
Mar 31, 2020
Buoyancy - Bigzom25 {motc]
Hey Boruoatygnes March DEVLOG is out.

Check it here:
https://buoyancygame.com/2020/03/31/devlog-20/
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