Updates/Changes: - Decay health system on most Buildings - Decaying buildings operate slower, are prone to accidents, and have chance to produce no resources - Fires dont destroy buildings but will increase Decay - Full building decay pauses the buildings production - Villagers don't auto fight fires and must be tasked by player - More than 1 villager can be tasked to fight fires - Added Firefight button in Build Tools, Building Info (click on building), and a hotkey - Added Repair button in Build Tools, Building Info (click on building) and a hotkey - Random fire chances on buildings like deaths and explosions and catching on fire - Water Cannon will shoot without Fresh Water but increase Decay on a building - Fire duration increased - Extinguished fires give Happiness to the Firefighters - Pumice raft Nourishment depletion when gathering nerfed - Eruptions will destroy other environmental objects - Storms slower, larger - Storm lightning strikes will do heavy Decay damage, or a very small chance of destruction - Mass calculations redone -- factor in platform size, distance, materials - Motor thrust changed 20 -> 40 - Toxic spill random event - broken building spills out massive amount of pollution - New Workshop building (placeholder asset) -- make Tools and autosends Repairers that go repair Decay - Workshop Auto Repair threshold in Policies -> Systems - Efficency threshold moved to Policies -> Systems - Building hover tooltip expanded with more information - Tooltips for hovering over villagers - Rain causes small building decay - Horticulture brings down building decay - Save Game button hotkey (F5) - Notifications when Autosave happens - New Pirate Cities with Wonder buildings that can be captured - New Wonder Buildings - Hanger, Gulls Nest, Paper Factory, Last Tree, Monument of M, Wind Turbine - Zoom back limit increased - Max camera pitch angle increased (see more in horizon) - Locked building information toggle (when in placement) in Build Bar panel - Placement bounds increased - Hostile Takeover event if population is majority survivor/freed prisoners - Building Tools hotkeys change the Cursor Tool instead of relying on hovering on foundations - Pirate Invasion and Storms don't lock out Speed controls
Bugs Fixed: - Trade Caravan dropdown menu clipping with city names - Construction bugs - Eruption and Pumice raft spawning more than once - Galley sending too many refill tasks - Returning villagers in Caravan could get stuck - Mills causing pollution - Loading screen error for tips if no savefile - Combat source errors + Removed Martin
Updates/Changes: - Towers will target Prisoner riots if you set to Execute them - Added Blight Event for Greenhouses - Production pauses, can spread to more Greenhouses, can destroy Flour stocks - Added Plague Pirate - Throws vials of sickly stuff at your villagers - Added Boomer Pirate - Runs in with a lot of Gasoline and explodes, AOE attack on friend or foe, fire on buildings - Added Skubassasins Pirate - Can breach at random spaces in your city, attacks then steals unless its ship is destroyed - Added Junkmariner Ship - Submarine, Doesn't dock, Spawns Skubassassins, Collide to destroy it - Added Launcher Ship - Shoots Pirates near Storehouses, Collide to stop the launches - Random Pirate Invasions disabled - Pirate Ships don't disable city movement - Added Wrecked Pirate Scout Encounter - Random boats at Resource nodes that can be intercepted to prevent future invasions - Added Pirate Scout Demands - Pirate Scout will come to your town to demand Resource tributes, or face future invasions - Remaining Resource Node Quanity % shown in Building Info panel - Relic Chance from drifting collectables increased, added cooldown - Improved formula for average city stat numbers (happy, nourish, etc) - Pumice rock feedback effects on construction areas when Horticulture is active - Pirate cities movement speed lowered - French translation update (thanks Yves!) - Prison Crackdown action - Raises morale, decreases Happiness, increases riot chances - Prison can have Beer deliver to replenish Happiness
Bugs Fixed: - Fires not going away - Prison fire bugs - New prisoner bugs - Drifting resources can't be picked up in certain areas of a bridge - Pirates stealing bugs creating lots of resources - Pirates not complete idiots when trying to find a resource to steal - Caravans could return with the resources sent out, plus wanted resources - Other city towers attacking each other - Load game fixes - Tasks fixes - Some Collision events with unmanned buildings causing background errors - No worker fixes - Stuck villagers after invasion/fight - Suspicious cities following player's city - Other city movement game hang/crashes - Too many alcoholics - Errors during building destruction - Constructions not finishing - Bad UI anchors for City status icons if not 16:9 aspect ratio + Removed Martin
Updates/Changes: - New Shipyard building (placeholder asset) that builds ships - Ships are used for Trade routes with cities, sending out random trade caravans, and looting (pirate) tasks - Shipyard required to use Trade Caravan action (moved to Trade manager) - Form Trade routes during city interactions, or conquer them and receive tribute - FRIENDLY and DESPERATE cities will forgive invasions and not auto-fight - Villagers returning from Caravans have lowered stats (hungry) - Purge or Spies event disabled if your city is struggling with Nourishment/Happiness - Cities can export Relics (give Happiness or do other stuff) - Can have chance to find Relics in drifting resources - Cousin Rating (Inbred population) stat - affects new Villager speed, max stats and accident occurrences - Age of Prosperity, Holidays show up on City Status Icons panel (with their benefits as the tooltip)
Bugs Fixed: - Filter Station LOD levels fix - Storage amount discrepancies from pirate thefts - Set limits making giant quantities with Food in Galley - Other cities not adding collectable resources to inventory - Other cities not saving prisoner amounts - Prisoners not rowing after loading game until prison updates - Drift resources not spawning from other city destruction - Multiple "City Days" can occur - Prisoners going over prison limit - "Buildings that set others on fires notification" not showing up - Multiple beer/food events happening in rapid succession - Buildings being built instantly if using old saves - Resource nodes showing negative % - Wavebreaker Purge event happening even if you're not eating other people - Buildings specialists not working there and can't pause/resume building - Unhappy villagers throwing away 100% of resource instead of the number stated + Removed Martin
Updates/Changes: - More optimization to city spawning - Keybind for locking camera down to city center (Default: L) - Reputation will affect trade opportunities with other cities
Bugs Fixed: - Can't unlock unlimited population after you reach the default maximum - Pirate city could launch interaction instead of instant invasion - Calendar error when loading older saves - Errors when deleting buildings with resource piles on them - Infinite boxes spawning, lagging game if deleting a building - Navmesh to other cities breaks sometimes - Other Cities moving too fast when retreating for things + Removed Martin
Updates/Changes: - Better chance to ambush Wavebreaker emissary if towers nearby - Double Wavebreaker ship chance after defeating invasion - Duration between major events increased slightly (3-5 to 4-7) - Villagers can take food from Galley for building input
Bugs Fixed: - Pirates, Storms, Trade Posts stop occurring if playing more than 100 days - Trapper not getting Fish input - Wavebreaker emissary double popup won't go away - Some Wavebreaker emissary choices have chance of not exiting - Wavebreaker attack jump animation bad landing positions - Wavebreaker ship tooltip says Pirate Ship - Building Priority panel not showing - Resource amount differences + Removed Martin
Updates/Changes: - Icon display for polluting buildings - Other floating cities only spawn once each - Trapper asset updates - Major optimization for other city spawning - New Wavebreaker Destroyer ship asset for purging event - Deep Diver chances 70% dirt, 30% crude - Shellfish at Galley now Happy: 9 Nourish: 18 Hunger: 9 - Trapper has 20% chance to add Shellfish in trap while city is moving (previously 0%) - Unfueled motors will give 15% of rated thrust to city movement - French translation updated - Population growth bar
Bugs Fixed: - Crab icon has small red border - Zooming hotkey rebinds not working - Resource demands not depleted from UI or wrong resource displayed - Demands not using wanted resources - Hostiles attacking eachother - Evaporator not in "Production" tab filter - Task priority not saving - Guardhouse position error - Building disconnection sometimes not happening - Navigation breaking if path is too complex (during extreme bridge-defense bases) - City movement Speed colors displaying incorrectly - Galley trying to refill food after destruction and causing errors - Sunken brewery, Bioalgae wrong tooltip for Do Nothing choice - Towers stealing all the metal (again) - Smart delivery ignoring Construction sites if Construction task is higher priority - Explosion particle and light from ambushed boat not going away - Ambushed Wavebreaker ship choices UI not closing in certain situations - Sickness choice spam reduced if doctors were sent - Trade caravan resource more/less exploit - Doctor healing only 1 villager + Removed Martin