We're excited to bring you another update that addresses a lot of the concerns mentioned by the community. On top of the many QoL changes we're introducing, we're also adding a brand new feature in the form of Elite Contract Intros that aims to bring more depth into the jobs you'll be undertaking. Let's get right into it!
Steam Awards
As you probably already know, the voting for this year's Steam Awards has already begun and we'd like to invite all of you to vote for The Tenants in the "Sit Back And Relax" category. The interesting part is that initially we had actually aimed for more tycoon-like gameplay, but thanks to the players' feedback we ended up going in the more chill direction that focuses on unleashing your design creativity instead of comparing tax rates and graphs all day.
We're extremely happy with the community that's gathered around The Tenants and we're looking forward to developing the game further with your continuous support and feedback. Not to say that we're not looking forward to your votes :tt_wink: Oh, and make sure to join us over on Discord (click here) if you ever need help with the game or simply want to chat!
Elite Contract changes
We've always strived to make Elite Contracts truly elite and as such today's update brings changes that introduce more personality to them. As of now, each contract will start with an additional step of having you inspect the property you're about to work on and the actual job will start once you uncover the roof of the building. Do so and your client will appear to give you a bit of background and talk more details about the job at hand! In the future Elite Contracts will also feature new and exciting permanent item unlocks.
Skill Tree upgrades
It seems like almost everyone wanted Uncle Steve to move even faster and so we had him work out a bit these last few weeks! Movement speed upgrades have been buffed and additionally a few new skills have been introduced pertaining to the tenant research feature. You'll now be able to increase research speed as well as add an additional research slot to make your landlording that much more expedient.
Tutorial revisions
As the game keeps growing, new features and mechanics end up being added with pretty much every bigger update. Some of them, however, haven't been properly explained by the in-game tutorial and with today's update, we went back and made sure to cover them all! Placing and demolishing windows, item proximity bonuses, the skill tree, item tags and color variants have all gotten a much-needed in-game debriefing.
QoL tweaks
Small quality of life tweaks are sometimes equally if not more important than new features and this update brings a few very much needed ones. The item checklist in the renovation UI got spruced up and will now merge multiple instances of the same required item into one list entry by providing the required amount right next to the item name. The in-game music will now fade out when you're watching musicians jam it out, and tenant item tag preferences have finally made their way to the UI. We've also heard your feedback regarding trashing and all tenant archetypes will now be a bit less keen to mess your apartments. Not only that but a few lingering bugs have been also smashed and should be now gone for good!
Halloween Contest results
Around a month ago a mysterious man from afar called Dracoola invaded Wondersville and offered a one-of-a-kind job that attracted many aspiring landlords. Dracoola's Call was our first ever design community event and we're extremely satisfied with its reception and impressed by the quality of your submissions! It got close, but in the end in the final voting on Discord one entry prevailed and @vritto became our official winner! Congratulations to the winner and with vritto being our long-time community member we'd like to take the opportunity and thank them for their continuous support of the game.
The main prize of the contest included designing a new furniture set and below is a sneak peek after a session of brainstorming with our victor!
And that's it for today's announcement! Next up we'll be gearing up for the Winter Update which will be followed by the next major update from our roadmap. In the meantime, we hope you enjoy the new version of the game and we can't wait to hear your thoughts!
Full Changelog
Features
Implemented Elite Contract intros.
Content
Added new skills in the Skill Tree that increase research speed.
Added a new skill in the Skill Tree that unlocks a second research slot.
General
Added a few new tutorials to explain new mechanics introduced in previous updates.
Added new steps to the remodeling tutorial that cover placing and removing windows.
Tenants will now send their text message responses to apartment events only after Uncle Steve leaves the property.
Tweaked the way item smart snapping works.
Revised proximity bonuses for a great deal of items.
Fixed an issue with moving back to a district with an active tenant request for a tenant that had their contract run out.
Fixed an issue with Open House guests being uninteractable.
Fixed a host of issues with overlapping sound effects and music.
Fixed an issue with time scaling in Creative mode.
Fixed an issue with players having too many available skill points for the number of available skills in the game.
Jobs
Added a new step to perform in the Elite Contracts where the player first has to click on the building to hide its roof and start the job.
UI
Merged multiple instances of the same item into single entries on the renovation checklist.
Fixed an issue with skills on the Skill Tree looking like they can be unlocked when they weren't.
Changed the default tab in the Skill Tree to "Tenants".
Tenant tag preferences are now displayed in their context menu.
Added a close button to the tag filter panel.
Tweaked the renovation checklist elements to be clickable (and searchable) while in the Remodelling or Finalize tab.
Fixed an issue with the room context panel not always refreshing on room layout changes.
Fixed the position of negotiation indicators.
Balance
Increased the speed boosts for Uncle Steve's movement speed skills.
Decreased the pace at which tenants generate garbage in their apartments.
Lowered the required tag scores for the tag category ratings.
What are your plans for Halloween? Well, if it's gaming, then you'll enjoy the fact that The Tenants will be 30% off for the duration of the Halloween Steam Sale! If you were waiting for a good opportunity to get the game, now's your chance! To celebrate this, the game is going to be extra spooky until November 18th. For this occasion we've decorated the main menu in the spirit of Halloween and we've added a special Elite Contract to make it even more interesting.
But that's not everything yet! Cue in the community contest!
Dracoola's Call - Community Contest
Meet the one and only Count Dracoola, a mysterious individual who came from afar and settled down in an old, totally not suspicious, rundown mansion. Man that guy's cool! Um, anyway... word on the street is that he'll need help renovating the place to make it appropriately scary for anyone daring to snoop around the premises.
Since the job is a big one, we'll be running a community event to celebrate Dracoola's arrival where all you'll need to do to participate will be to share your design of the castle's interior. Let the spookiest creation win! Join our Discord community over at link to learn more!
We're back with the highly anticipated Renovation Update, the second major update on our Early Access development roadmap (link). This time we wanted to address some of the most common complaints about the renovation mode and jobs related to it, including for example the ability to change furniture color variants. Of course as always, all of this is work in progress and we'd love to hear your feedback on the new additions and changes.
First of all, we'd like to start off by saying that this release won't require you to start over and you should be able to keep on playing on your current save files.
The other good news is that due to the release timing for this update, we've decided to include the Halloween themed content we've created as a part of the Renovation Update.
Now, without further ado, let's go over the most significant changes in more detail.
Item Color Variants
This has to be one of the most requested features by the community thus far: the ability to change the furniture's color scheme. It took us some time to implement this, as we already have quite a few items in the game, and we needed to go back and redo each one to support several different color variants. On top of that, as we looked through the pool of available items in-game we decided to add some (over 300!) brand new items to spice things up. We've specifically targeted the tags (more on that in the next section) that had the fewest items.
We've also had to take care of the items you've already placed in your properties, as some of them were already a variant of other items implemented as separate furniture. So these items will need to be replaced if you plan on changing their color variants.
We hope that with this addition you'll be able to unleash your creativity and design your apartments perfectly to your likings. And we can't wait to see some cool screenshots of your creations!
Item Tags
One piece of feedback that we've been hearing a lot since that game's launch, was that job clients wouldn't pay attention to furniture styles and how all items, walling and flooring choices fit together into creating one coherent design.
We've decided to tackle this issue by creating a set of 16 unique tags that describe the items: from the common ones like Modern or Vintage to the more niche ones, such as Zen or Rustic. Each item has at least one tag to label it and some of them will even fit into two or three different tags.
To tie it all up, we've added tag preferences for both the job clients and tenants that are taken by them into consideration when judging the apartment. Starting now, in order to get those juicy 5 star reviews you'll have to start paying attention to the overall style of your interior designs - so they fit your clients' whims.
Similarly, some tenants might have a preference for Cottage furnishing, while at the same time despising everything that has to do with the Military tag. This might be worth keeping in mind during your next Open House!
Item Placement Proximity
Another area that lacked depth in the game was the way the game looked at item placement. Previously, it didn't matter where exactly you put the plunger and whether it was even remotely close to the toilet; all that mattered was that it was placed in the correct room. With the new item placement proximity system, the game will now check where the newly bought items are placed in relation to other furniture and appliances.
For instance, placing a towel rack too far away from either the shower or the bathtub will result in a decor penalty. Likewise, to get the best score you'll need to make sure your microwave is placed on the kitchen counter and not just about anywhere on the floor.
We'd love to hear your feedback on these changes and your ideas for new (either positive or negative) proximity bonuses between certain item types that could be added into the game.
New Elite Contracts
As is tradition with a big update like this, we're back with a set of new and fresh Elite Contracts. This time we've implemented 6 new unique jobs, each introducing a new, unique residential building to make these jobs even more memorable.
Each of these Elite Contracts comes with custom item sets to add more variety to your interior designs. The new contracts will take you to a number of unique places: starting with the Beach House, through the Beauty Salon, ending with a lofty Private Investigator's Office.
New Tenant Archetype - Musician
Welcome the Musician, a new tenant archetype that is now available across all districts in Wondersville. This is probably the archetype that took us the longest to implement, and we've spent quite a lot of time working on the animations and all the sound effects related to it.
Musicians, unsurprisingly, like.. all things music related! They'll be happy to play the piano, drums, the guitar, and any other instrument you can hook them up with. Some might be so addicted to music notes they'll even go out of their way to play music video games on their computer. One thing is certain: get them what they need, and they will pay you back with beautiful harmonies!
Halloween Event (until November 18th)
Who doesn't like some pumpkin latte to spice up their autumn evenings? Well, apparently this one guy would go as far as to say that he loves it! Meet the one and only Count Dracoola, a mysterious individual who came from afar and settled down in an old, totally not suspicious, rundown mansion. Man that guy's cool! ːwinter2019coolyulː Um, anyway... word on the street is that he'll need help renovating the place to make it appropriately scary for anyone daring to snoop around the premises.
Since the job is a big one, we'll be running a community event to celebrate Dracoola's arrival where all you'll need to do to participate will be to share your design of the castle's interior. Let the spookiest creation win! Join our Discord community over at https://discord.com/invite/xXVgxdn to learn more!
Windows
Tired of that perfect spot for a shower being constantly blocked by an annoying window? Worry no more! From now on you'll be able to remove and build new windows in your properties as you please. This new feature is available through the Remodelling tab, the same one where you can build new walls and install door sockets.
Additionally all the windows related items (such as window curtains) will snap to the closest window now.
Sampler Tool
We've also found some time to add a cool quality of life feature, a tool for sampling objects and materials already placed in a given apartment. Now you won't have to waste precious minutes searching for that pesky red wallpaper that the client has used in their bedroom to match it. Simply press one button and voilà!
New Items
As we've mentioned above, we've gone through all the items we already have in the game, looked for the tags and item classes that could really use some more variety, along with browsing through all the awesome suggestions made by our community. In today's update you'll find over 300 brand new items, including furniture, wall patterns and floor options to play around with!
On top of that we've upgraded some of the old floor textures to make them more coherent with the newer patterns.
The Renovation Update marks the second major update on our roadmap. We're already gearing up for the next one, but to make the release calendar a bit more jam packed, we'll be releasing a smaller update with new features and content some time before the Landlord Update. In the meantime, we hope you enjoy the new version of the game and we can't wait to hear your thoughts!
Full Changelog
Features
Implemented Furniture Color Variants.
Implemented Item Proximity system.
Implemented Item Tags system.
Implemented Sampler Tool.
Implemented Window building and bulldozing.
Implemented snapping to windows for window curtains.
Added an option to Exit & Renovate after Cleaning with Uncle Steve.
Added an option to rename tenants.
Content
Added a new tenant archetype: Musician.
Added new Elite Contracts: Beach House, Military Barracks, Beauty Salon, Geek House, Train, Detective House and Dracoola's Castle.
Added new residential buildings to host the new Elite Contracts.
How has everyone's Summer been? For us, well, after releasing our first big update a couple of months ago, we've been hard at work gearing up for our next major release called the Renovation Update. We're still a few weeks away from launching it, but today we'd like to take the opportunity to give you a little tease of what's coming down the pipe. Moreover, to celebrate the upcoming update, we'll be running a community contest this weekend with exciting prizes to be won. Stay tuned until the end of the teaser for more information!
One of the most requested features that's been seemingly on everyone's mind when playing the game is the ability to customize furniture color scheme. Well, we've gone and done it! We went through every single piece of furniture in the game and gave each at least a few different color variants, so you can finally find the perfect color combination for your next project!
To make renovation less repetitive and more challenging, we'll be adding several new core features to the game. First and foremost, all furniture in the game will be assigned a list of furniture tags that best describe their look and vibe, matching which will be taken into account when rating your designs. Job clients and tenants might have their preferences though, so you'll have to be on the lookout to pick and choose the items of their dream style.
Not only will the choice of the items matter more in the next update, but so will their placement. We'll be introducing the so-called proximity bonuses, which are special modifiers that give you additional points or even penalties based on next to what other items you placed your furniture. For instance, if you place the plunger too far away from the toilet, its overall value will be greatly diminished and your clients will notice that something is wrong. All of this will be neatly displayed by the in-game UI, which will dynamically highlight all the connections that each item has as you hover over it.
Another highly requested feature was the option to edit windows in your properties. With the new update you'll now be able to both remove any window you find in the property and even build new ones! Say goodbye to those annoying window sills blocking your go-to shower placement.
As mentioned in the intro, throughout this upcoming weekend we'll be running a community contest on our Discord server. Join our community on Discord (click here) and learn more about the rules and prizes.
That's it for today! Let us know what you think of the development progress in the comments down below. Stay tuned and follow the game for more updates!
Fixed an issue with uncensored items being shown in the room settings context menu panel at all times.
Fixed an issue with being able to start cleaning an apartment with active workers inside.
Fixed an issue with trashing complaints getting auto-resolved when ignored.
Fixed a minor issue with tenant clothing visuals.
Fixed an issue with service and sabotage props not always disappearing when the interaction is complete.
Fixed an issue with service and sabotage sound effects not stopping after kicking the tenant out.
Fixed an issue with Open House guests getting stuck on rating only garden objects.
Fixed an issue with the long red rug blocking pathing.
Tweaked the visuals of the apartment highlight.
Balance
Disabled item spam penalty for funeral chairs and tables.
Introduced a major reduction in prices of a few of the Slums' properties to allow for quicker progression in the early game.
Tweaked how the room prestige score is calculated. It should now be easier to reach higher ratings in bigger rooms (like gardens or big interior rooms), and at the same time it should be harder to reach higher ratings in extremely small rooms.
UI
Added apartment names display to appropriate UI panels.
Fixed an issue with the phone notification counter not always refreshing when opening the phone through a push notification.
Fixed an issue with incorrect coloring of reply option buttons in the Texting app.
Fixed an issue with level display in the Player app.