Hi folks, Silo 2.5.2 is now available. This update includes FBX materials and texture loading/saving, improved material editing and saving within Silo, Scene Editor improvements, and a few more small updates.
Changes: -Added support for loading/saving of materials and textures in FBX. -Added a combined Diffuse and Ambient color picker to the Material Editor (to save time when setting both fields to the same color). -Fixed Save Selected Objects to only save selected objects in FBX. -Fixed Save Selected Objects to only save out relevant materials in all file formats. -Fixed an issue with Revert to Autosave filenames. -Fixed scrolling and selection bugs within the Scene Editor. -Updated Scene Editor to open expanded by default. -Updated Load Into Scene to select and highlight newly-added objects.
Hi folks, Silo 2.5.2 is now available. This update includes FBX materials and texture loading/saving, improved material editing and saving within Silo, Scene Editor improvements, and a few more small updates.
Changes: -Added support for loading/saving of materials and textures in FBX. -Added a combined Diffuse and Ambient color picker to the Material Editor (to save time when setting both fields to the same color). -Fixed Save Selected Objects to only save selected objects in FBX. -Fixed Save Selected Objects to only save out relevant materials in all file formats. -Fixed an issue with Revert to Autosave filenames. -Fixed scrolling and selection bugs within the Scene Editor. -Updated Scene Editor to open expanded by default. -Updated Load Into Scene to select and highlight newly-added objects.
Hi folks, Silo 2.5.1 is now available here on Steam. This update includes a significant new feature: Hard edges on smooth-shaded models.
The new feature allows you to set sharp shading edges on models that are otherwise smooth shaded (accessed by Display > Object Display > Crease Edges), so models can have a combination of smooth and sharp features while still remaining low-poly. (The command is doubled up with Subdivision Crease Edges, which was already implemented.) This edge creasing is supported by several export formats.
In the screenshot, the model on the far right is shown as a low poly object with smooth shading and Crease Edges applied to get the proper look. (Left: flat shading, middle: smooth shading without creases.) Video here: https://www.youtube.com/watch?v=xYfX1HmzXqk
Hi folks, Silo 2.5.1 is now available here on Steam. This update includes a significant new feature: Hard edges on smooth-shaded models.
The new feature allows you to set sharp shading edges on models that are otherwise smooth shaded (accessed by Display > Object Display > Crease Edges), so models can have a combination of smooth and sharp features while still remaining low-poly. (The command is doubled up with Subdivision Crease Edges, which was already implemented.) This edge creasing is supported by several export formats.
In the screenshot, the model on the far right is shown as a low poly object with smooth shading and Crease Edges applied to get the proper look. (Left: flat shading, middle: smooth shading without creases.) Video here: https://www.youtube.com/watch?v=xYfX1HmzXqk
This is a minor update which replaces click-to-confirm error notifications with a small corner message.
When we previously posted this update, it contained a bug which caused a crash on startup for some users. If you experience that same issue with this new build, please let us know right away.
This is a minor update which replaces click-to-confirm error notifications with a small corner message.
When we previously posted this update, it contained a bug which caused a crash on startup for some users. If you experience that same issue with this new build, please let us know right away.
This is a minor update which fixes annoying error popups. They now appear as small messages in the corner which do not require a click. Apologies for the annoyance, and happy modeling!
Edit: due to a startup crash for some users, we've reverted this build for now. Please see the comments for how to help us track down this bug, if you're interested in helping.
This is a minor update which fixes annoying error popups. They now appear as small messages in the corner which do not require a click. Apologies for the annoyance, and happy modeling!
Edit: due to a startup crash for some users, we've reverted this build for now. Please see the comments for how to help us track down this bug, if you're interested in helping.