WRATH: Aeon of Ruin - 3DR_George
Greetings everyone!

It is time for another WRATH bi-weekly update! Here is a small preview of what our team has been working on lately:

- Final monster is prototyped
- E3 blockouts and revisions continue
- E2 gameplay encounter revisions
- Void Grenade artifact implemented, unleashes a mini black hole

Pictured: The artifact, Void Grenade



Thank you for supporting us and for being patient as we work hard on this game. Stay tuned for more updates!

https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/
WRATH: Aeon of Ruin - 3DR_George
Greetings everyone!

We are back with another WRATH update! Here is what our team has been working on:

- Added E3 steam trap
- Artifact Inventory UI updated
- Revising some E3 level blockouts
- Refining Artifact shaders

Pictured: The artifact, Flask of Rage



Thank you for supporting us and for being patient as we work hard on this game. Stay tuned for more updates!

https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/
WRATH: Aeon of Ruin - 3DR_George
Greetings everyone!

It's time for another WRATH development update! Here is a short summary of what we have been working on during the past two weeks:

- Model and animation blockout for the Prowler are underway
- Playtesting and refining E2 levels
- Beginnings of Episode 2 skybox

Pictured: Episode 2 Detailing



Thank you and stay tuned for more WRATH updates!

https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/
WRATH: Aeon of Ruin - 3DR_George
Greetings everyone!

It's time for us to share the latest progress from the development of WRATH. Here is a short summary of what we have been working on for the past two weeks:

- Boss map completed
- Boss combat in final testing
- More artifact modelling and effects implemented
- Episode 2 map detailing ongoing

Picture: boss map, finished with lighting


Thank you for your support and stay tuned for more news and updates!

https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin
WRATH: Aeon of Ruin - 3DR_George
Greetings, mortal!

It is time for another WRATH bi-weekly update! Here is what our team has been working on during the last couple of weeks:

- Texture detailing E2 levels
- Gameplay pass on an E2 level
- Adding gameplay encounters to E3 levels

Pictured: Before and After Texturing


Thank you for being patient as we progress with the development! Stay tuned for more updates!

https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/
WRATH: Aeon of Ruin - 3DR_George
Greetings everyone!

It's time for another WRATH developer update! Here's a short summary of the things we have been working on for the past two weeks:

- Concepting Flora for Episode 3
- Added levers
- Improved Oppressor particle effects and death
- Texture detailing and meshing E2 levels
- Refined some E3 level blockouts



Thank you for your support and for being patient as we work on the game.
More updates coming soon!

https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/
WRATH: Aeon of Ruin - georgem
Greetings, mortal!

We are steadily progressing with the development of WRATH! Check out what our team has been working on during the last couple of weeks:

- Finalized concept art for a new enemy, the Keeper
- Boss 1 level is being textured
- Playtesting and crafting gameplay encounters in E2 levels


The Keeper

Thank you and stay tuned for more WRATH updates as we progress with the game!

https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/
WRATH: Aeon of Ruin - 1C_George
Greetings everyone!

We are back with our bi-weekly update! This is what our team has been working on during the last two weeks:

- Added more gameplay encounters to E2
- Terrain mesh progress in E2 levels
- Acid shader
- Boss 1 animations progress
- Boss 1 level scripting progress
- Level texturing and blockout progress with E2 and E3


Gameplay encounter in E2


Thank you for being patient as we progress with the development of WRATH! Stay tuned for more updates!

https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/
WRATH: Aeon of Ruin - 1C_George
Greetings, mortal!

It is time for another WRATH bi-weekly update! Here is what our team has been working on since our last update.

- Level texturing and blockout progress with E2 and E3
- Boss 1 animations in-progress
- Oppressor animation refined
- Bug fixes
- New entity created to assist mappers
- Enemy concept art in development

Take a sneak peek at the texturing pass on this Episode 2 level.



Thank you once again for your patience as we progress with the game! It means a ton to all of us!

Stay tuned for more updates.

https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/
WRATH: Aeon of Ruin - 1C_George
Greetings everyone!

We hope you all had a nice holiday! We are back from our Winter Break with new updates!

First up, here is the final concept art for our new monster.



And this is what we have been working during the last two weeks:
- New rig for Boss 1
- Refined enemy programming
- Weapon 7 graphics coding
- Continued level progress with E2 and E3

Thank you and stay tuned for more WRATH updates as we progress with the game!

https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/
...