We are going on holiday break, and we will return with more updates in January! Since this is the last one for 2021, we would like to take this opportunity and thank you once again for your continued support. It has been a challenging year for everyone and we really appreciate your patience as we work hard on the game.
Here is what we have been working during the last couple of weeks: - Added color and textures plans for the new enemy concept art - In-progress Artifacts are getting their second modeling pass, and shaders - Constructing puzzles - Episode 2 levels are being detailed, and optimized - Episode 3 levels are receiving some love as we refine existing layouts
Happy Holidays to everyone and stay tuned for more updates! Looking forward to 2022!
It is time for our WRATH bi-weekly update! Here is what we have been working on during the last two weeks:
- Additional new enemy has fresh concept art - Created gibs for the Symbol, an unreleased enemy - Animation polishing pass on some enemies - Continually bringing Episode 2 alive with art-passing - Additional level optimizing - Many new artifacts were modeled and textured
Thank you for supporting us and for being patient as we work hard on this game. Stay tuned for more updates!
It's finally happening. 🍂 The long-awaited Steam Autumn Sale has started, meaning it's the highest time for you to grab WRATH: Aeon of Ruin for a great price at 20% off.
And once you've played the game, please, give use feedback in form of a Steam review, in the discussions or come chat to our Discord server. It is very much appreciated and helps us make the game even better for our fans!
It is time for our WRATH bi-weekly update - this time a bit earlier than usual. This is what we have been working on during since our last update:
- In the beginning stages of animating and programming Boss 1 mechanics - Optimizing animations and programming for a couple new enemies - Improved Weapon 7 secondary fire - Optimizing Episode 2 levels - In-game UI tweaks
Thank you for being patient with us as we work hard on this game. Stay tuned for more updates!
As we promised in our recent statement regarding WRATH's development status, we will be sharing bi-weekly updates to keep everyone informed about the latest in our development. Here is the very first one.
A lot of work has been done on the intro level. This is a short, mostly narrative-driven level before Outlander embarks on his journey through the ruined and desolate land of Mourningvale.
We're in the middle of art-passing one of the levels in chapter 2 with gorgeous textures - can't wait to show you!
We've been working on the model for a new artifact called the Vicious Animous, can you guess what it does
That's it for now. Thank you for being patient with us as we work hard on this game.