WRATH: Aeon of Ruin - 1C_George
Happy holidays from the WRATH Team!

We are going on holiday break, and we will return with more updates in January! Since this is the last one for 2021, we would like to take this opportunity and thank you once again for your continued support. It has been a challenging year for everyone and we really appreciate your patience as we work hard on the game.

Here is what we have been working during the last couple of weeks:
- Added color and textures plans for the new enemy concept art
- In-progress Artifacts are getting their second modeling pass, and shaders
- Constructing puzzles
- Episode 2 levels are being detailed, and optimized
- Episode 3 levels are receiving some love as we refine existing layouts

Happy Holidays to everyone and stay tuned for more updates! Looking forward to 2022!

https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/
WRATH: Aeon of Ruin - 1C_George


Hello everyone!

It is time for our WRATH bi-weekly update! Here is what we have been working on during the last two weeks:

- Additional new enemy has fresh concept art
- Created gibs for the Symbol, an unreleased enemy
- Animation polishing pass on some enemies
- Continually bringing Episode 2 alive with art-passing
- Additional level optimizing
- Many new artifacts were modeled and textured

Thank you for supporting us and for being patient as we work hard on this game. Stay tuned for more updates!

https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/
WRATH: Aeon of Ruin - 1c_barbora


Hello everyone!

It's finally happening. 🍂 The long-awaited Steam Autumn Sale has started, meaning it's the highest time for you to grab WRATH: Aeon of Ruin for a great price at 20% off.

Get it now while the sale lasts!

https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/

You can also check out the full list of discounted titles by 1C Entertainment.

And once you've played the game, please, give use feedback in form of a Steam review, in the discussions or come chat to our Discord server. It is very much appreciated and helps us make the game even better for our fans!
WRATH: Aeon of Ruin - 1C_George

Greetings everyone!

It is time for our WRATH bi-weekly update - this time a bit earlier than usual. This is what we have been working on during since our last update:

- In the beginning stages of animating and programming Boss 1 mechanics
- Optimizing animations and programming for a couple new enemies
- Improved Weapon 7 secondary fire
- Optimizing Episode 2 levels
- In-game UI tweaks

Thank you for being patient with us as we work hard on this game. Stay tuned for more updates!

https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/
WRATH: Aeon of Ruin - 1C_David


Greetings everyone!

It is time for our regular WRATH bi-weekly update! These past two weeks we have been working on:

  • Worked on another subset of Episode 2 textures, this time creating a set of beautiful celestial graphics
  • For Weapon 8 we're putting its power to the test through a playtesting stage
  • Created concept art for Episode 2 prop models
  • More progress on Episode 2 set-dressing, this time with terrain



As always: thank you for being patient with us as we work hard on this game!

Stay tuned for more updates!

https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/
WRATH: Aeon of Ruin - 1C_David


Greetings everyone!

It is time for our regular WRATH bi-weekly update! These past two weeks we have been working on:

  • Created lots of textures for Episode 2
  • Major focus on set-dressing Episode 2
  • Weapon 8 has programming, animations, and graphics that are all nearly complete
Pictured: Before and After Set-dressing


As always: thank you for being patient with us as we work hard on this game!

Stay tuned for more updates!

https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/
WRATH: Aeon of Ruin - 1C_David


Greetings everyone!

It is time for another WRATH bi-weekly update! Here's a short summary of all the things we have been working on for the past two weeks:

  • Two new skyboxes for the introduction map, and Episode 2
  • New Episode 2 Coffer concept art
  • Additional Artifact Menu UI graphics
  • Additional textures for Episode 2 levels
  • New visual effects for three artifacts
  • Two of the new artifacts are now in the modeling and texturing stage

Thank you for being patient with us as we work hard on this game!

Stay tuned for more updates!

https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/
WRATH: Aeon of Ruin - 1C_David


Greetings everyone!

It is time for another WRATH bi-weekly update! Here's a short summary of all the things we have been working on for the past two weeks:

  • The first Boss level has been blocked out! She will be waiting for you at the end of Mourningvale.

  • Weapon 8 model complete, can't wait to show it in action!
  • New weapon pickup icons
  • Animations for the enemy, Symbol, are underway
  • Two new artifacts are in prototype stage, and about to get their final graphics

Thank you for being patient with us as we work hard on this game!

Stay tuned for more updates!

https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/

WRATH: Aeon of Ruin - 1C_David


Greetings everyone!

It is time for another bi-weekly update as we promised! Here's a short summary of all the things we have been working on for the past two weeks:

  • Two weapons overhauled, their secondary fire is rebalanced and better than ever.
  • The Weapon 8 model is in its polishing stages.
  • The Oppressor has a new attack pattern in addition to the one they had before.
  • The intro level's blockout and set dressing are complete, next up are the finishing touches with terrain and scripting.
  • Created more theme-focused textures for Chapter 2.
  • The Vicious Animus artifact is coming to life with fresh animations.

Thank you for being patient with us as we work hard on this game!

See you again in two weeks, when we will be back with more updates!

https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/
WRATH: Aeon of Ruin - 1C_George
Greetings everyone!

As we promised in our recent statement regarding WRATH's development status, we will be sharing bi-weekly updates to keep everyone informed about the latest in our development. Here is the very first one.

A lot of work has been done on the intro level. This is a short, mostly narrative-driven level before Outlander embarks on his journey through the ruined and desolate land of Mourningvale.



We're in the middle of art-passing one of the levels in chapter 2 with gorgeous textures - can't wait to show you!

We've been working on the model for a new artifact called the Vicious Animous, can you guess what it does

That's it for now. Thank you for being patient with us as we work hard on this game.
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