In response to the feedback we have received from all of you, following the last Content Update, we have started investigating the sudden spike in difficulty and found out, that because of a small typo in the code, all the difficulty levels have been set to Outlander difficulty, no matter which one you picked. This update lowers the difficulty back down, so that everyone can enjoy the game once again! It is also in place to congratulate anyone who has played or even finished the game for that matter - because of this technical issue, you have bested the game on its hardest difficulty and for that we salute you! A more than impressive feat for a mere mortal!
We have also fixed an issue regarding the exit in The Gardens level when playing on Easy difficulty.
We would also like to thank all of our fans who have pointed out this issue in our Steam Forums - you help us make the game better for everyone! Thank you!
It is also worth mentioning, that this update is compatible with saves from previous versions so after updating your game, you can continue where you left off!
Changelog
Bug Fixes
Fixed enemy damage values for all skill difficulties
Fixed the exit to The Gardens on the skill difficulty Easy
Greetings mortal! We have just released a small hotfix, addressing some of the technical issues that have been reported after the release of Content Update #3.
We would also like to take this moment to thank all of our fans who have reported these problems to our Steam Forums - you help us make the game better for everyone! Thank you!
Please note, that your old save files won't be compatible with the newest update. This is due to the limitations of the original Quake engine. We are working on a solution to fix this issue, that will be present in the full release
Changelog
Bug Fixes
Fixed darkness graphical issue
Fixed crashes caused by the Shotgun and Coach Gun's alt-fires
Fixed the skybox's shader parameters in Mourningvale
Fixed Profile selection menu
Fixed Journal font scale
Fixed +mwheeldown that would cause a weapon to retain the previous weapon's model
Fixed issues with the menu's graphics
Fixed incorrect messages when picking up the Fang Spitter and the Shotgun
Improved performance when firing the Shotgun (related to the frame skip bug players have encountered in The Mire)
Greetings mortal! We are back with a third major Content Update and there's a lot new stuff for all of you to enjoy, explore and exterminate!
This update brings in a brand new level called The Hollow - a forest choked with ancient trees and forgotten ruins. Delve into the heart of the long-corrupted woods and discover the new Trinket of Deflection, an Artifact that summons an arcane shield. Activate the Trinket of Deflection in emergencies to ward off enemy projectiles or go on the offensive and unleash bullets, bones, and blood. But beware the Lurker, a new aquatic abomination waiting in the depths.
Changelog
Additions
1 new level, The Hollow
1 new enemy, The Lurker
1 new artifact, Trinket of Deflection
Updated enemy encounters in The Mire and The Priory and artifacts in The Undercrofts, The Mire, The Gardens and The Priory
General
Added timestamps for saves
Added a lot of destructible furniture to the indoor sections of The Priory
Increased brightness across the board in the indoor sections of The Priory
Tweaked many enemy positions and setups in The Priory
Overhauled logic in The Priory so that sequence breaking still spawns things correctly
Significantly decreased self damage with the Retcher and the Slag Cannon
Mouse setup and keyboard binds are now separate menus
Added crosshair scaling options
Added toggle viewpunch scale
Bug Fixes
Fixed rare cases of enemy cysts killing the player instantly regardless of health and armor, though this might still happen very rarely
Fixed a logic bug in The Gardens
Fixed a variety of bugs in several levels
Fixed rare instances of unkillable Wretches
Fixed skating Widows
Fixed frame skips/lag in The Mire’s swamp when firing the Shotgun’s primary
Fixed being able to fly when crouching on top of urns
Fixed rare cases of enemies spawning at 0 0 0 when re-entering a map
Fixed rare cases of Oppressors freezing after death
Fixed a bug where jumping while walking stopped you in the air
Weapon & Enemy Balance
Changed the Retcher's attacks slightly: primary attack cysts can now attach to surfaces and act as proximity mines. Players can shoot their own cysts to detonate them. Secondary attack cysts now bounce.
Increased max ammo capacity for the Fang Spitter to 150 (was previously 100)
Reworked the Executioner’s charge and turning speeds
Wretches now give 15 health instead of 20 when the Life Siphon is used
Known Issues
There may be rare instances of faces that are completely black or have weird lighting going on; this is a byproduct of a new map compiler we’re using. These issues will be solved for the release version.
Our team has been hard at work on WRATH: Aeon of Ruin during this difficult year. We know we have been quiet during the past few months, but we are excited to return with good news. We are back and ready to support the third content update for Early Access in January. We wanted to hit December 22, but some of our team fell ill to Covid-19, and we wanted to take extra time to make this new update extraordinary. Moreover, in order to make WRATH the best we can, we are moving the 1.0 launch into Summer 2021. We will announce a more specific, definitive date early next year.
We apologize for the delay, but we know that you will love what we have to offer with WRATH’s future.
Happy Holidays to all of you! Till the next time, you can enjoy these teaser screenshots of the new map!
Oh yeah, it's finally here! The second major content update arrived and adds plenty new to sink your teeth into.
Also, we've got a release date for the full release! Mark February 25, 2021 in your calendars!
But wait, there's more! Pre-orders for the for Founder’s Edition Big Box just started! With only 500 copies in production, these will not remain available for long. This pre-order page includes a real-time counter denoting how many copies remain. Each includes:
• Limited Founders Edition Big Box • Wrath: Aeon of Ruin on CD-ROM • "The Art of Wrath" Art Book • Original Soundtrack by Andrew Hulshult • USB drive loaded with exclusive digital content • 5 Metal Enemy Figurines • Reversible Poster • Exclusive Stickers
Boys, grab your double barrel, it's time to get back to it...
Full changelog:
Please note, that your old save files won't be compatible with the newest update.
Additions
Added new level “The Priory”
Added new enemy “The Oppressor”
Added new weapon “The Slag Cannon”
Added new item “The Sigil of Flight”
Added SDL2 version of game client
Added a cumulative damage system to enemy pain states
Added option for screen flash when picking up items
Added refresh rate options
Added “Always Run” option
Added “Toggle Run” option
Bug Fixes
Fixed corrupted UVs on the Shotgun Shells, Invader arm blade and Heretic gibs that occur with recent nvidia drivers
Fixed bug that caused some Afflicted to become immortal, spam attacks and/or cause massive frame rate drops (RIP Jib)
Fixed speedy Stricken
Fixed bug that caused view tint to persist when loading a game after dying under water
Fixed items flying out of Coffers at incorrect angles
Weapon & Enemy Balance
Increased Coach Gun primary and secondary fire damage and changed secondary fire from hitscan to richochetting projectiles
Decreased Shotgun secondary fire damage
Increased Retcher impact damage, AOE damage and splash radius
Increased Fang Spitter primary and secondary fire damage
Enemy warp invulnerability frames decreased from 10 to 3
Reduced Executioner charge duration
Reduced Heretic chase duration
The Wretch’s spinning explosive head occurs less often
Misc
Improved weapon position and animations for “centered weapons” setting
Improved enemy pathing system
Optimized assets and compressed game files into archives
Increased the responsiveness of player movement
Improved Artifact menu mouse input
Changed lava to look more like lava and less like pizza
Changes some asset colors that were not within palette
Added prompt for F3 Load Menu
Removed feature that uninstalls the game when attempting to play on easy
we have been reading your feedback for our very first content update and noticed couple of problems that are happening, so we prepared a hotfix to address them.
Full changelog:
Fixed end screen appearing when using only 2 relics rather than 3
Fixed sudden and extreme stricken walk speed
Fixed invincible, shotgun firing afflicted
Fixed afflicted attack spam
Fixed weapons firing when clicking in the the F3 load menu
Fixed under water view fog remaining when loading a save from the load menu while submerged
Improved Confounding Attar projctile physics and affected enemy AI
No more waiting around, WRATH Content Update #1 is NOW LIVE!
1 new map for you to explore
1 new artifact for you to use
1 new foe for you to slay
and much more...
Full changelog:
NEW CONTENT
1 new level, The Gardens
1 new enemy, The Wretch
1 new artifact, Confounding Attar
Updated enemy encounters in The Undercrofts and The Mire
GENERAL
Added support for 4096x2160 resolution
Added UI mouse sensitivity option
Added framerate cap options
BUG FIXES
Fixed player only being able to carry one coffer key at a time
Fixed player being able to shoot while journal is open
Fixed some user settings not saving when game is closed
Fixed bad texture filtering name
Fixed Drowner's Apparatus overlay camera clipping and z-fighting
Fixed items dropped by enemies getting stuck in walls and surrounding geometry
Fixed items sometimes not coming out of coffers at the correct angles
Fixed invader attacking even though view to player is blocked
Misc fixes
GAMEPLAY
Improved enemy AI
Added a "load menu" bound to F3 by default
Player momentum now slows gradually when crouching
Decoupled Shrines and Soul Tethers. The prevents situations where the player will lose a Shrine save by returning to a Soul Tether placed before the time the Shrine was activiated.
PREVIEW OF CHANGES COMING IN FUTURE PATCHES AND/OR CONTENT UPDATES IN ADDITION TO SCHEDULED CONTENT
Further improved enemy AI
Add date and time information to saved game menu
Overhaul Coach Gun alt-fire
Overhaul Fang Spitter alt-fire
Overhaul Item pickup sounds
Tweak the Executioner to be more manageable
Add option for screen flash when picking up items
Improve feedback of artifacts via screen elements and sound
Performance improvements and optimizations
UI scaling improvements
Create Cyst pickup models that are distinct from Cyst projectiles for greater clarity