It's been a month since Outlander was unleashed upon the world of WRATH. We've since been hard at work, going through the fantastic feedback we've gotten from our community.
Today we're happy to announce that the first major patch for WRATH! From the plethora of changes and addiots we have to definitely highlight of a new fourth difficulty option - "Outlander". We heard you screaming for something more challenging, so here you go! Also you can now center your weapon Quake-style and player air-control!
Dive in and let us know what you think!
Full Patch Notes below:
Due to the nature of the Quake engine, previously saved games are not compatible with new versions of WRATH.
GENERAL
Added support for ultra-wide 21:9 resolutions
Added option to delete player profiles
Added option to toggle blood decals
Sliders in options menu are now draggable
Increased mouse sensitivity increments for fine tuning
FOV limit increased to 120
Improved skyboxes
BUG FIXES
Fixed erratic mouse movement on some systems
Fixed "invert mouse" setting not saving when game is closed
Fixed crosshair setting not saving when game is closed
Fixed player sliding while standing on sloped surfaces
Fixed enemy attack damage being stuck at 50% regardless of difficulty setting
Fixed mislabeled next/previous weapon options
Fixed minor spelling error in difficulty menu
Fixed instances of loss of mouse input when loading a save game
Fixed monster count in journal being inaccurate in some instances
Fixed bug that caused inverted z velocities with melee lunge
GAMEPLAY
Added fourth difficulty option "Outlander"
Soul Tether is no longer an Artifact but now a discrete item with a persistent HUD icon and quantity indicator
Soul Tether activation is now bound to [F2] by default
Soul Tether carry limit increased to 99
Artifacts automatically re-equip same type if available
Equipped Artifact quantity now displayed on HUD
Increased time before death menu becomes active to mitigate misclicks and accidental loading of an undesired save slots
Added buffered weapon switching to shotgun
Amount of life gained from Life Siphon is now dependant on enemy type
Increased item pickup bounding box size
Ammo counter now displays '0' rather than nothing when empty
Coffers now drop items into the world rather than directly into the player's inventory
Added "full" message when attempting to pickup an item at max capacity
Added "locked" message to locked doors and coffers
Added player air-control
Added option for centered weapon viewmodels
Added option to auto-switch empty weapons
Added new shotgun alt-fire mode
Improved enemy AI pathing near corners and doorways
Icicles can be smashed by both player and enemies to prevent them from getting stuck
Added a feature that automatically uninstalls the game when attempting to play on easy
Wraith damage increased
Added fly and impact sounds to Wraith projectile
Invader is slightly more aggressive
Heretic projectile no longer slows player
Improved Heretic movement
Decreased Heretic pain chance
Increased Widow attack damage and health
Increased Fang Spitter damage
Decreased Fang Spitter ammo carry capacity
Fang Spitter projectiles have been slightly enlarged and brightened for greater visibility
Retcher splash damage increased
Retcher impact damage decreased
Many various changes to both The Undercrofts and The Mire
Many miscellaneous super secret tweaks
PREVIEW OF CHANGES COMING IN FUTURE PATCHES AND/OR CONTENT UPDATES IN ADDITION TO SCHEDULED CONTENT
Further improved enemy AI
Add date and time information to saved game menu
Overhaul Coach Gun alt-fire
Overhaul Fang Spitter alt-fire
Overhaul Item pickup sounds
Tweak the Executioner to be more manageable
Add option for screen flash when picking up items
Improve feedback of artifacts via screen elements and sound
Add crouch sliding
Performance improvements and optimizations
UI scaling improvements
Create Cyst pickup models that are distinct from Cyst projectiles for greater clarity
Expand support for various display resolutions
Change the lava texture so it looks like a different kind of pizza
It’s this time of the year when Steam once again organizes the annual Steam Awards where you can vote for your favorite games in multitude of categories.
A lot of great games came out this year (some which we spent more time than we probably should), that deserve your vote and attention but if you consider WRATH to be one of these, even after the brief time you have spent with it, please consider nominating it in some of the categories.
We know that the competition is very hard as there are a lot of great and recognizable titles however every bit of potential visibility helps to introduce the game to new people who may also pick up their double barreled shotgun, put on their blade and start blasting Quake-engine style!
Today we thought we’d be DOOMed - instead, the day of WRATH is upon us! The anticipated Quake-engine, first-person shooter is available in Early Access TODAY!
Once adrift upon the Ageless Sea, Outlander finds himself on the shores of a dying world. A radiant figure draped in white, the Shepherd of Wayward Souls, burdens Outlander with a harrowing task: journey into the sprawling gloom and slay the fallen Guardians who have plunged this world into darkness.
WRATH launches in Early Access with the first of three non-linear Hub worlds and two unlocked levels. Annihilate the horrors lurking within the ruins of the Old World with an arsenal of devastating weaponry and mystical artifacts.
Early Access will continue to receive content updates that add even more levels, enemies, weapons, artifacts and music by Quake Champions composer Andrew Hulshult.
Check out the full WRATH Early Access Roadmap below:
Also, WRATH: Aeon of Ruin is turning out quite fantastic - So we want to make the first “taste” even better than we originally hoped for.
It’s been delayed a short bit, but it will be worth the wait. We guarantee!
Meanwhile, behold: THE INVADER
Also, you'll be able to get HANDS ON playtime with WRATH at Gamescom 2019 later this month! Come drink WRATH Beer with us, behold the Lifesize Shotgun (It's bigger than your mom), and talk retro shooters!
We had a fantastic trip to the PAX East gaming convention in Boston, with thousands of people attending, seeing old friends and making new ones! It was great to see long lines of people wanting to try out both WRATH and Ion Maiden, for 4 days straight!
We're heading back to the studio with an Editors Choice Award for WRATH, tons of positive feedback and an outstanding reception from the press.
... AT PAX EAST THIS WEEKEND! WRATHpacks some serious firepower!
The larger-than-life-sized, Break-Action Shotgun from WRATH can be witnessed at the 1C Entertainment / 3D Realms Booth, alongside the first playable version of the game at PAX East this weekend!
In less than 3 weeks from now, we'll be at PAX East 2019, Thursday March 28 to Sunday March 31. For the very first time, WRATH will be playable on the showfloor.
Look out for the 3D Realms / 1C Booth, where we'll be sporting 3D Realms, Ion Maiden and WRATH T-Shirts! We're also bringing both the Ion Bow from Ion Maiden and the life-sized Shotgun from WRATH.
3D Realms Co-owner, Vice President and Producer on WRATH, Frederik Schrieber, was recently on the Quakecast, talking about his history in gaming, 3D Realms, Slipgate and ofcourse WRATH.
Check it out if you're interested in all the nitty gritty details!
"Our guest this week is Fred Schreiber, Vice President and Executive Producer at 3D Realms as well as founder and Managing Director of Slipgate Studios. Fred's story in the games industry is a fascinating fairytale of sorts. Imagine a wide-eyed kid, obsessed with Duke Nukem 3D who decades later, ends up running the company. In this episode, hear the unfiltered story of how 3D Realms was saved from oblivion and how shooters Ion Maiden and the newly announced Wrath: Aeon of Ruin are much more than just passion projects for the small teams creating them."