Counter-Strike

What Makes A Good Knife Kill In First-Person ShootersWhat's the big deal about Counter-Strike? Wasn't it just a Half-Life mod?


Well that Half-Life mod was so popular that Valve developed it into a standalone, multiplayer first-person shooter. People lost hours of their lives playing version 1.6 of the game. And then when Valve released Counter-Strike: Source, an update to 1.6 that ran on their new Source engine, people lost hours of their lives playing that, too.


Now, almost a decade after Source's release, that upgrade proved popular enough to bear what appears to be its carbon copy in Global Offensive, which happily retains the beauty of the knife kills.


So why were all those first-person shooter experiences so popular? It's simple: because they were simple. Counter-Strike: Global Offensive—just like Source, then 1.6 before it—is a simple first-person shooter. There are no perks. No levels. No unlocks. Your weaponry and gear are based on money you spend at the beginning of each round. Money that you accumulate with kills.


This design makes CS: GO unlike its first-person shooter competitors. The Call of Dutys and Battlefields that even the most infrequent of gamers recognize are vastly different from a game like GO. GO puts its players on a fairly equally footing. Your wins are determined by your skills as a shooter, and your ability to identify what weapon you're most proficient with. Not everyone is as handy with the infamous AWP, a one-hit kill sniper known all too well in the Counter-Strike community. Heck, I can sometimes score more kills with a Desert Eagle pistol than I can with my usual preferred M4 rifle. But I'm just weird like that.



(Knifing in Counter-Strike: Global Offensive)

It all comes down to how you play. And as you practice—burning through the classic mode of Counter Terrorist versus Terrorist in a plant-the-bomb, defuse-the-bomb, rescue-the-hostages scenario as well as the newer modes—you get progressively better. Counter-Strike: Global Offensive is definitely a competitive first-person shooter. It's a competitive FPS that makes you feel proud of your kill/death ratio, knowing that it all had to do with raw skill. Even little details—like being able to run faster with a knife equipped rather than your bulkier rifle—solidify this claim. There's an emphasis on realism—like the new addition of your scope turning hazy while walking—but the emphasis on giving every player an equal footing is what really makes the game what it is.


That realism continues in one important, controversial way. The knife kill.


The Controversy of the Knife Kill

Unlike Call of Duty and Battlefield, Counter-Strike: Global Offensive and its predecessors require you to physically equip your knife in order to use it. That one second required to switch over to equip the knife—either scrolling through on your mouse or hitting the hotkey—makes a significant difference as opposed to the automatically triggered knives in CoD. It makes the knife kill that much harder to pull off than the other first-person shooters of our world.



(Kill streak rampage with the ballistic knife in Black Ops)

Another key difference is how many FPS games will send your body lurching toward the enemy with the click of a joystick. It's basically an aim assist. Especially with the addition of the commando perk in MW2, players would become annoyingly deadly with a knife attack. GO, on the other hand, requires you to run or sneak up to your enemy.


Requiring the knife killer to actually approach an enemy at normal speed is yet another example of GO's attempt to make the shooter experience less cheesy. You'll have to use a bit of tact, sneakiness, and finesse to catch someone off guard. It doesn't feel like CoD where you shoot someone to smithereens and yet the panic knifer still gets the upperhand. Before you know it, they've launched into your body with superhuman strength and speed, leaving you virtually flat on your back and cursing in real life. I've seen players wipe an entire team out in Black Ops using the ballistic knife, either skewering enemies from a distance or slashing them in closer range. GO's knife kills are more celebrated events, whereas in Call of Duty it might just be today's opted slaughtering method.


Then there are other issues. Should the knife kill be a one-hit kill from the back, two stabs required of the front? For lurching knife kills: what range should a game allow you to be in relation to your enemy to pull the knifing off? Knifing is an intricate art in first-person shooters, the nature of which is quibbled over by many FPS fans. Modern Warfare 2 introduced even more complications with the addition of attached and ranged knives. Now you'll have to contend with knife experts who have a new set of knifey options with varying damage statistics, behaviors, etc. Granted, at least players have to manually equip the knives in that new stock brought on by MW2 as opposed to the standard, automatically-equipped knife you start off with in recent CoD games. Though while tactical knives had to be equipped, throwing knives could be aimed. So there's that.



(Throwing knife montage in Modern Warfare 2)

Counter-Strike has always employed a more tactful, measured approach to knife kills. You can pull off a one-hit kill from the back, and certain sweet spots will do enormous damage, but you can't always dominate a player just because you have a knife in hand and have managed to get within slicing range. Your enemy may just surprise you. A de-emphasis on the one-hit kill makes knifing in GO a much more complex procedure. You'll really have to plan it out appropriately to pull it off.


And since we're on the topic of melee kills: what happened to knocking people out with the butt of your gun? Halo encourages a gun-butt tactic to finish off a kill. The game will even allow you to one-hit melee-kill fodder enemies. I can appreciate that methodology.


The knife kill in first-person shooters is a point to pick with many gamers. It can be infuriating to dominate the shooting field just to be left sprawled on the ground from a lucky knife hit. People argue that there is no strategy, no skill involved in the lurch-knife (known as the panic knife) move. If you're one such player, you'd be doing yourself a favor to check out GO's knifing method. For once, you can actually appreciate being killed by a knife, knowing that you have to give your murderer props for managing to land the hit just right.


(Aaron Amat | Shutterstock)
Counter-Strike - contact@rockpapershotgun.com (Tom Bramwell)

Eurogamer’s grand high poobah Tom ‘Tom Bramwell’ Bramwell makes a welcome return to RPS to tell us all about the latest makeover of Valve’s undying multiplayer shooter Counter-Strike, which was was released to the world just yesterday. > (more…)

Half-Life

The Triumphant Return of Half-Life 2 LEGOWe featured the work of LEGO builder ORRANGE back in 2009, with his brilliant take on Half-Life, but a recent playthrough of the game has got him returning to the universe to take more pictures.


So thanks, Half-Life 2. And thanks ORRANGE, for reminding us all that a world in which these sets and minifigs aren't commercially available is a cold, dark place.


ORRANGE. [Flickr, via VGN]


Portal 2

Anyone who's played a Portal game knows that Aperture Science's charmingly neurotic turrets are full of bullets. And CEO Cave Johnson showed off their design in this teaser video last year.


But artist Andrew Gabbott has gone above and beyond in his turret love, rendering by hand an incredibly detailed breakaway view of the Portal 2 enemies. Gabbott captured the painstaking process in the timelapse video above and you've got to respect the man's skills after watching it the whole thing in sped-up fashion. Those who want to wear or own Gabbott's turret drawing can go to his official site.


Left 4 Dead - Valve
Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed a crash when attempting to play Single Player
- Fixed a possible buffer overflow in localized strings
- Fixed a networkID exploit that allowed players to avoid getting banned
- Fixed some images not rendering correctly on the dedicated server welcome screen
Counter-Strike: Source - Valve
An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:

  • Fixed a client crash on exit (after connecting to a server using sv_pure)
  • Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds)
  • Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to "reliable snapshot overflow" (defaults to 0, which disables the debugging)
  • Added check to prevent player names from containing color codes
  • setinfo console command will now reject attempts to set / change convars with any unusual characters
  • Marked mem_force_flush as a cheat to prevent client exploits
  • Fixed %n console crash in the client
  • Updated client rate value to default to 30000 to improve network performance for most players
    • Rate was previously set by Steam’s Internet connection speed setting
  • Updated client rate value to be stored in the config.cfg file
  • Fixed a Linux dedicated server crash on exit
Counter-Strike 2 - Cheese
<a href="http://store.steampowered.com/app/730/">Counter-Strike: Global Offensive</a> is now available on Steam!

CS:GO expands on the classic team-based action gameplay that Counter-Strike pioneered. Featuring an arsenal of over 45 weapons, loads of maps, new game modes, new visuals, leaderboards, and over 165 Steam Achievements.

Counter-Strike 2 - Bearton Jay
Counter-Strike: Global Offensive is now available on Steam!

CS:GO expands on the classic team-based action gameplay that Counter-Strike pioneered. Featuring an arsenal of over 45 weapons, loads of maps, new game modes, new visuals, leaderboards, and over 165 Steam Achievements.

Counter-Strike 2 - Valve
Release notes for 8/22 Update

- Addressed some stability issues.
- Fixed perf issues when logging is enabled.

- Added a convar (cl_crosshairgap) to control the gap of the classic crosshair.
- The smoke grenade smoke is now taller so it's now more useful to use it to block places like double-doors in dust2.
- Players can no longer interrupt another player defusing the bomb by standing in between them and the bomb.
- Disabled sv_pure on listen servers.
- Fixed an sv_pure bug that resulted in false inconsistent MD5s
- Increased search iterations and time delay for keeping sessions in the ignored pool. mm_ignored_sessions_reset can now reset the ignored pool.
- Fixed a case where MOTD prevents input to the team select screen.
- Fixed occasional "server is full" error when matchmaking into classic casual games.
- Fixed an exploit where a vote could be called for an invalid map.

- added some sound mix settings suggested by pros
- increased the volume of bullet impacts and ricochets
- increased the volume of 3rd person footsteps
- increased the volume of weapon foley sounds (reloads, etc.)
-decreased the volume of ambient sounds


linux
- Added steamcmd support to srcds_run. In order to have srcds_run auto-update when the CS:GO dedicated servers get patched, the srcds_run script must be run with the following options: -autoupdate -steam_dir STEAMDIR -steamcmd_script STEAMSCRIPT
where STEAMDIR is the directory to the steamcmd dir ( example: ~/Steam/ )
where STEAMSCRIPT is the name of the script that steamcmd should execute ( example: ~/Steam/csgo.txt )

For information on how to create a script for steamcmd, see https://developer.valvesoftware.com/wiki/Counter- Strike:_Global_Offensive_Dedicated_Servers#Automating_SteamCmd
Counter-Strike

I promised you a video of the new Arms Race mode in Counter-Strike: Global Offensive, so here it is.


The objective pretty much mirrors the game's other modes: kill the enemy team. But navigating the much more open area maps quickly makes you lose sight of anything team-based.


As you secure kills, you'll move up in levels and the game will instantly trade your gun for another. The first player who kills their enemy with every gun including the final weapon—a knife granted to you when you reach the last of the 26 levels—wins the round. Our video editor, Chris Person, rampaged through the Baggage map as seen in the video above, slowly moving through each new level's weapon all the way down to the knife. Take a look at Arms Race from the Terrorist's perspective above.


Arms Race is incredibly fast-paced. The idea was born from Counter-Strike's original Gun Game mod, and you've probably seen similar modes since then in the likes of Call of Duty titles. Instant respawn adds to the fast nature of the game, but you'll have to be careful for spawn campers. Or enemies who have idly wandered into your spawn point.


It's damn good fun, and particularly fulfilling if you can manage to be the first to pull off that last knife kill to win the round.


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