Counter-Strike: Condition Zero - benb
  • Fixes for joining games through invites and Steam friends list.
  • Miscellaneous UI fixes for Dedicated Servers.
  • Fixed an occasional crash when opening the scoreboard.
  • Fixed camera movement after death in multiplayer.
  • Fixed crash when creating a server if the server creator's Steam name was entirely non-ASCII characters.
Counter-Strike - benb
  • Fixes for joining games through invites and Steam friends list.
  • Miscellaneous UI fixes for Dedicated Servers.
  • Fixed an occasional crash when opening the scoreboard.
  • Fixed camera movement after death in multiplayer.
  • Fixed crash when creating a server if the server creator's Steam name was entirely non-ASCII characters.
Counter-Strike: Condition Zero - benb
  • Fixed crash when modifying certain video settings in a multiplayer match.
  • Fixed server browser issues after modifying video settings.
  • Fixed local player not showing up in player count on a listen server using Steam Networking.
  • Fixed rare corrupted lighting rendering bug in some maps.
  • Fixed miscellaneous fog rendering bugs.
  • Fixed pushable entity physics in Counter-Strike and Counter-Strike: Condition Zero.
Counter-Strike - benb
  • Fixed crash when modifying certain video settings in a multiplayer match.
  • Fixed server browser issues after modifying video settings.
  • Fixed local player not showing up in player count on a listen server using Steam Networking.
  • Fixed rare corrupted lighting rendering bug in some maps.
  • Fixed miscellaneous fog rendering bugs.
  • Fixed pushable entity physics in Counter-Strike and Counter-Strike: Condition Zero.
Counter-Strike - benb
  • Counter-Strike: Condition Zero and Condition Zero: Deleted Scenes have been updated to support the Half-Life 25th Anniversary engine updates, including all related fixes from Counter-Strike.
  • Fixed lighting rendering issues on some AMD GPUs.
  • Added "Use shaders" checkbox for the video options. Servers can over-ride this setting with sv_allow_shaders.
  • Miscellaneous Steam Networking fixes.
  • Miscellaneous UI layout fixes.
  • The Half-Life dedicated server application (app 90) which is used by Counter-Strike and Counter-Strike: Condition Zero has been updated with latest server code and updated windows and linux binaries. Updating is recommended.
Counter-Strike: Condition Zero - benb
  • Counter-Strike: Condition Zero and Condition Zero: Deleted Scenes have been updated to support the Half-Life 25th Anniversary engine updates, including all related fixes from Counter-Strike.
  • Fixed lighting rendering issues on some AMD GPUs.
  • Added "Use shaders" checkbox for the video options. Servers can over-ride this setting with sv_allow_shaders.
  • Miscellaneous Steam Networking fixes.
  • Miscellaneous UI layout fixes.
  • The Half-Life dedicated server application (app 90) which is used by Counter-Strike and Counter-Strike: Condition Zero has been updated with latest server code and updated windows and linux binaries. Updating is recommended.
Counter-Strike - benb
Counter-Strike has been updated to support many of the features from the Half-Life 25th Anniversary update. If you are still experiencing compatibility or stability issues, it is suggested that you install the "steam_legacy" beta branches of Half-Life and Counter-Strike (selectable in each game's properties page in Steam).
Counter-Strike - contact@rockpapershotgun.com (Alice O'Connor)

Vaporwave Greek architecture in a screenshot of the Counter-Strike: Global Offensive map surf_pantheon.

Look, competitive Counter-Strike is nice and all, but on the 20th anniversary of v1.0 I do find myself consumed with dreams of a wholly different CS skill: surfing. It’s the freestyle skating to proper CS’s baseball, using a movement glitch to skid, glide, and soar through maps filled with abstract shapes. It is stylish as all hell. And people race surfing! Or you could go freestyle and hit cool tricks to wow judges! Maybe you could even do synchronised routines! Or, like with the X-Games, you could think it seems too much effort and just watch YouTube videos and coo approvingly. So let’s do that, for now.

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Counter-Strike - contact@rockpapershotgun.com (Alice O'Connor)

Screenshot of the Counter-Strike map e_jeepathon2k.Screenshot of the Counter-Strike map cs_facility.Screenshot of the Counter-Strike map cs_mansion.Screenshot of the Counter-Strike map as_forest.

It was 20 years ago today that version 1.0 of Counter-Strike launched, boasting iconic maps like Dust and Italy. But what about the maps that didn’t make it out of beta? CS had over twenty which bounced around betas but were cut by the full release, including all the maps representing one entire mode. I revisited the cut beta maps today and was surprised by quite how many I remembered, a lot of weird fond memories mixed in with a few moments of “Oh yeah obviously I see why this was cut”. Come, let’s revisit them.

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Counter-Strike - contact@rockpapershotgun.com (Alice O'Connor)

Counter-Strike screenshot showing two terrorists with pistols drawn.

On the 9th of November, 2000, Valve released version 1.0 of Counter-Strike. The tactical shooter had started as a Half-Life mod in beta the year before, originally created by Minh “Gooseman” Le and Jess Cliffe, and became the star of the scene. It’s weird to say now, but a twitchy teamplay FPS with a grounded paramilitary setting and realistic style really did stand out. V1.0 wasn’t the end for CS though, as Valve kept expanding and updating it for years, and used it as the testbed for new tech including Steam. It set the model for ‘live service’ games as we now know them.

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