Today's update includes some love for the CT economy, with price cuts to the M4A4 and Incendiary grenade, and a bit less cash going to the T's when the bomb gets defused.
In addition to the price cut, the incendiary grenade has gotten a bit of a makeover with a new visual treatment for its explosion and flames, and reduced spread and duration.
And in other gameplay news, Vertigo's A-site has gotten some significant changes--it's now the site featured in Wingman matches, so check it out.
Calling all Kilowatt Collection fans! Now, when you open a Kilowatt case with a key, you'll be given the option to rent the whole collection for a week (excluding the rare special item) instead of keeping a single item. You can play with the weapons as much as you like during that week, but they can't be modified by stickers or nametags.
Lots of other changes in today's update, including some quality of life improvements for demo playback, slightly smarter chickens, and a bit of spring cleaning--good news for fans of 'various bug fixes.'
Grenade kills no longer display the "in-air" killfeed icon.
Fixed several cases where clicking on the buy menu or scoreboard would cause the game to stop taking keyboard input.
Fixed too many usercommands being processed when skipping forward in demos. This reduces the skip time by as much as 80%.
Added console output that may be helpful for advanced users to diagnose performance problems. When a very long frame occurs, a brief profile of the frame is printed. At the end of a match, a summary is printed.
Today's update includes a bunch of quality-of-life improvements that touch upon every part of the game, from maps to UI to gameplay. A few highlights are below, but check out the release notes to see what's new!
Lefties rejoice! Players can now redeploy their weapons, swapping between the left and right hand. You can set your preferred handedness in the settings menu and then switch hands temporarily mid-round with a key press (H on US Keyboards by default).
The buy menu has a few new tricks. To help you decide whether to buy or save, the top right of the buy menu now features the minimum amount of money you're guaranteed to have next round (thanks Kadomos). And at the bottom you'll find the new 'Dropped Weapons' panel, where you can see (and directly pick up) any weapons that you or teammates have dropped in the buy zone.
There are several more HUD/UI changes in today's update. For those of you who have memorized a library of grenade line-ups, a line-up reticle will appear shortly after you pull the pin (you can even customize the delay for each grenade type). And if you've had trouble navigating through smoke, set a Radar Map Alternate Zoom and add a Toggle Radar Zoom key binding, which will let you switch between zoom levels during a round.
We've updated the Active Duty map pool (for both Premier and competitions), removing Overpass and bringing back Dust II. And there are changes to many other maps, including significant changes to Inferno.
Jump right into a match and see what's new, or practice with your friends--practice matches and workshop maps can now be launched with members of your party.
Added "Switch Viewmodel Left/Right Hand" key binding (default: US keyboard letter H) to switch hands temporarily during gameplay
Viewmodel position setting and left/right hand state are now networked and visible to first-person spectators.
Deprecated "Couch" viewmodel position setting
[ HUD ]
Added "Radar Map Alternate Zoom" setting and "Toggle Radar Zoom" key binding to toggle between zoom levels during gameplay
Added a radar icon for the local player when free cam spectating
Added a grenade line-up reticle that appears shortly after pulling the pin. The timing can be configured for each grenade type independently
Changed weapon Swap text (when pointing at a dropped weapon) to always show the gameplay name of the weapon instead of any customized name it might have.
Added a kill feed icon for "in-air" kills
Added the scoreboard to the ESC menu
Added an icon to indicate bots on the scoreboard
[ BUY MENU ]
Added a "Dropped Weapons" panel, which shows (and allows the direct pickup of) weapons that have been dropped by teammates that are standing in the buy zone
Added the minimum amount of money that a player is guaranteed to have in the next round to the buy menu title bar. (thanks, Kadomos)
[ GAMEPLAY ]
Increased Zeus movement speed and adjusted the attack cone
Increased Zeus kill reward from $0 to $100 ($50 in Casual)
Increased CZ75-Auto kill reward from $100 to $300 ($150 in Casual)
Reduced XM1014 kill reward from $900 to $600 ($300 in Casual)
[ INVENTORY ]
Lighting adjustments in Inspect background maps
Added Wear Category to the info tooltip in the Inspect screen
Added gameplay name in panels that used to only show customized name. E.g., Inspect screen, inventory tile
[ MAPS ]
Replaced Overpass with Dust 2 in the Active Duty Group, current competition map pool, and Premier matchmaking
Baggage
Opened roll-up doors at spawns
Updated models for some conveyors
Solidified stairs
Various bug fixes
Inferno:
Removed overhanging building at top mid
Removed overhangs at bottom of banana
Various map tweaks to improve player collision and readability