Counter-Strike 2 - Valve
Release Notes for 10/23/2013

[GAMEPLAY]
- Added eye shielding animation to players blinded by flashbangs.
- Fixed respawning in Deathmatch sometimes choosing a spawn point visible to players when more ideal positions were available.
- Fixed a bug in Deathmatch that could create weapons on the ground if a player spammed his "buy" key immediately upon respawn.

[SPECTATING]
- Added changeable, preset camera positions for all shipped maps that are activated by selecting a player with SHIFT + 0-9 while spectating. (see https://developer.valvesoftware.com/wiki/CSGO:_Spectator_Tools for more info)
- Target players now glow white when viewing from a spectator camera in ROAMING mode.
- When spectating in ROAMING mode, we now draw a subtle Aiming Vector Line that shows each player’s aiming direction.
- Dropped C4 now glows for spectators (yellow = dropped, flashing red = planted, green = defused).
- Added more UI during freeze time to display player money, spent money that round, and kills/assists/deaths.
- Improved armor icons in spectator panels.
- Fixed recoil not being applied in GOTV and replays.
- Fixed UI weapon image sometimes being blank in GOTV.
- StatTrak now displays correct number of kills in GOTV and replays.
- Reenabled the spec_goto command and fixed it not working properly if called from a key bind.
- Moved the autodirector toggle key from “+speed” to “radio3” (from SHIFT key to the C key by default).
- Streams tab now includes 6 live streams.

[MISC]
- Scope lines now blur out completely to better match the weapon's current inaccuracy.
- Improved Fiveseven viewmodel animation
- Improved Tec-9 viewmodel animation
Counter-Strike 2 - Valve
Release Notes for 10/17/2013

[MAPS]
- de_nuke: Decreased fog

[UI]
- Added Streams tab to Watch menu.
- Friends rich presence now also includes the map if they are reviewing a match from their Match History.
- Fixed being able to invite and message yourself in the Watch menu scoreboard.
- Fixed hitches that would happen when updating match data in Watch menu.
- Reduced memory footprint of Inventory menu.
- Added warning that will show when you have have a corrupt download from Your Games tab.

[GOTV]
- Players in a match can now see the number of GOTV spectators in the scoreboard.
- Added spectator count display to top live Competitive matches.
- Added support for GOTV relays to allow a much large number of spectators for top live Competitive matches.
- Added convar tv_maxclients_relayreserved which allows reserving a certain number of slots from tv_maxclients for GOTV relays.
- Added convar tv_dispatchweight which allows better control of load balancing in relay chains, defaults to 1.25 which for every 4 local spectators will send 5 spectators to each connected relay.
- Fixed empty GOTV spectator chat messages.

[MISC]
- Fixed a crash on startup
- Fixed not being able to equip the default weapon into a loadout slot that previously contained a decorated weapon.
- Improved decorated weapon material compositing to prevent dark patches on some weapons with clean exterior.
Counter-Strike 2 - Valve
Release Notes for 10/10/2013

[GAMEPLAY]
- Improved grenade physics interaction with player models. Grenades bounce off player hitboxes instead of the overall player bounding volume.
- Improved bomb-planting player animation to prevent unintentionally standing when the plant completes. (Thanks Friberg!).
- Re-added support for alternate firing accuracy. This effectively buffs burst fire on the glock and the famas.

[MAPS]
- Fixed minor bugs in cs_siege and de_ruins.

[UI]
- Added the WATCH menu
-- Watch live, in-progress matches played by highly-ranked CS:GO players
-- Access your match history and review the scoreboard for your previous matches
-- Download and watch any of your recent matches.
-- Select 'GOTV Theater' to watch a continuous stream of live matches.
- Pausing/disabling of the GOTV autodirector has been reverted to the old behavior.
- Fixed a bug that allowed you to see the other team's weapons in a competitive game via the spectator menu if you were the last person to die on your team.
- Fixed a case where spectator weapon panel would be missing the weapon in GOTV and demos.
- Fixed a case where the code version of the weapon name would show up in the freeze panel.
- Fixed the Team Value numbers not switching properly after halftime in GOTV or demo playback.
- The bomb icon is now colored in the spectator view so it's more visible.

[MISC]
- Fixed "Bad sequence in GetSequenceName" viewmodel console warnings.
Counter-Strike 2 - Valve
Release Notes for 10/4/2013

[MAPS]
Ali:
-Updated with bugfixes.

[UI]
-Updated the spectator UI
--Spectator UI shows all weapons that a player has equipped instead of just the grenades and currently equipped.
--Moved the armor icons off of the player avatar and updated icon placements.
--Added Team Round Value display when spectating that shows the current equipment value of the alive members of a team versus the other team.
-Updated map selector UI to show more maps on a single page.
-Fixed usp-s and m4a1-s icons not showing up in the spectator hud.
-If the max rounds is set to > 999, it will display in the spectator UI as "--".
-Fixed weapon icons being scaled improperly in the team scoreboard in Arms Race Mode.

[MISC]
-Grenades no longer bounce off chickens.
-Fixed a money exploit in official competitive matchmaking.
-Fixed potential issue where round backups could incorrectly restore some players as dead.
-Fixed round backups not correctly restoring StatTrak knives for players.
-Fixed a bug downloading workshop maps with Steam set to a non-English language.
-Fixed additional memory leaks.
Counter-Strike 2 - Valve
Release Notes for 9/25/13

[BRAVO]
-Added Competitive Scorecard to the Official Competitive match end scoreboard if the user owns an Operation Bravo Coin. (Previously only visible in the Operation Bravo Coin tooltip).

[GAMEPLAY]
-Suiciding now results in 0 cash awarded for the round.
-Player acceleration is now determined by the player's active weapon max speed.

[MAPS]
-Fixed bugs in Gwalior, Cache, Ali, Seaside and Agency.

[MISC]
-Fixed stock items not displaying possessive information in the freeze panel.
-Fixed some water material fallbacks to not reflect the 2d skybox which caused bad reflections with low shader settings.
-Fixed squished weapon kill icons on Mac.
-Fixed the highest quality items in a Collection failing to be filtered out of the Trade Up Contract interface.
-Fixed a memory leak in client code that also caused performance drops during long gameplay sessions.
-New decorated weapon added to the Assault Collection.
Counter-Strike 2 - Valve
Release Notes for 9/19/2013

[OPERATION BRAVO]
- Added Operation Bravo Pass for access to Workshop maps in Deathmatch, Casual and Competitive. Visit http://blog.counter-strike.net/operationbravo/ for details!

[GAMEPLAY]
- Fixed the buy menu not allowing players to buy a helmet+vest when they had a vest but not enough to buy the helmet+vest.

[MAPS]
- Inferno
-- Removed flowerpots on balcony near Mid.
-- Blocked visibility through haycart at Banana.
-- Blocked visibility through sandbags in Banana.
-- Blocked one way visibility through yellow car in Banana.

- Mirage
-- Tweaked cover in Bombsite A.
-- Removed trashcan near connector into Bombsite A.
-- Added cover at top of CT stairs into Bombsite A.
-- Widened box near T tunnel into Bombsite A.
-- Blocked visibility under the van at Bombsite B.
-- Removed the red pushcart near Bombsite B.
-- Removed bed in apartments near Bombsite B.
-- Removed center divider in CT sniper window.
-- Added cover inside Palace.
-- Removed scaffolding in alley near Apartments, tweaked skybox volume.
-- Removed chairs in Underpass.

[UI]
- Fixed vest and helmet+vest armor costs in the buy menu.
- Fixed flashbang grenade overlap bug in the UI.
- The "flashed" icon no longer shows up when the cl_draw_only_deathnotices is set.
- Fixed missing localization text for status of players playing the Weapons Course.
- Increased resolution of death message weapons icons.

[MISC]
- Replaced "Arms Deal Collection Contract" with "Trade Up Contract" that can be used with weapons from any Collection.
- Holstered weapons now correctly show their silenced/unsilenced state.
- Fixed expired Operation Payback Passes not being redeemable for Operation Payback Coin.

[COMMUNITY SERVERS]
- Fixed a community server crash in certain Deathmatch mode settings.
- Fixed a community server file transfer exploit.
- Custom map scenario text files can now contain "RULESHERE" as the very first thing in the text which will get replaced by the game mode rules that are currently being loaded. The rest of the scenario text file will be added to the end of the rules text.
Counter-Strike: Source - Valve
An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:

  • Fixed clients not being able to load custom player/weapon models using the custom folder
  • Updated with other Orange Box client/engine crash fixes
Counter-Strike 2 - Valve
Release Notes for 9/12/2013

[CONTRACTS]
- Added the Arms Deal Contract, allowing players to exchange items from the Arms Deal case.
-- Use the Arms Deal Contract to exchange 10 of your Arms Deal Collection items of identical quality for a single Arms Deal Collection item of a quality one tier higher. Note: Knives are not part of collections.

[ARMS DEAL]
- It is now possible to use Name Tags on stock/default items.

[UI]
- Clan tags are now displayed in the lobby.

[GAMEPLAY]
- Players can now only purchase 1 smoke grenade per round.
- Synchronized M4A1 and M4A4 reload completion event with visual magazine insertion and sound effect.
- Improved some bad cases of player radar visibility through smoke volumes.
- Enemy target IDs now only appear when the crosshair is over a target player's hitboxes instead of their overall bounding box.
- Looking at a weapon in-game (default F) no longer interrupts attaching or detaching silencers.

[MISC]
- The kill panel now correctly displays item rarity and owner.
- Kill panel damage given and received stats no longer add damage from before a player took over a bot.
- Fixed weapon inventory hud flashing when it didn't find the selected weapon in edge cases where you just threw a grenade.
- Fixed hud inventory not refreshing properly in some cases when picking up a flashbang.
- Fixed a bug that reported "hltv_changed_target" as an unused event in the console.
- Fixed weapon icons appearing dark for some Mac versions.
- When watching friends games on official servers, GOTV information is now requested asynchronously from matchmaking servers.
- CS:GO inventory items in Steam Community profiles now list most recently acquired items first.
- Improved CS:GO matchmaking servers stability.
- Fixed context menu popping up over the client info panel in the lobby.
- Added a cheat protected convar named "cl_draw_only_deathnotices" that turns off most hud except for death notices (for movie makers).
Counter-Strike 2 - Valve
Release Notes for 8/29/2013

[UI]
- Added ability to rename a weapon’s name with a custom engraved nameplate via Name Tags.
- Simplified trading with other players by adding a Start Chat button to CS:GO profiles.

[GAMEPLAY]
- Chicken changes based on pro feedback:
-- Reduced chicken sounds dBs and volume.
-- Reduced idle clucking rate.
-- Reduced range that scares chickens when running.

[MISC]
- Adjusted Weapon Case Key and Payback Pass prices for foreign currencies based on current international exchange rates.
- Fixed an issue causing poor rendering performance, especially for SLI/Crossfire users.
- Fixed M4A4 loadout selection not saving correctly between sessions.
- Fixed competitive round backups restoring M4A1-S as M4A4 and USP-S as P2000.
- Fixed observers seeing smoke screen overlay when a smoke grenade popped on their last alive position.
- Fixed bomb activate/plant/defuse sounds not playing if the bomb was out of view
- Fixed Payback Coin description incorrectly displaying the number of hours logged in game.
- Fixed missing localization for Payback map maker Coins.
- Fixed an empty item panel sometimes showing on the scoreboard.
- Fixed Elite world model physics.
- Added flipping sound to inspecting the Desert Eagle.
Counter-Strike 2 - Valve
Release Notes for 8/21/2013

[GAMEPLAY]
- SSG08:
-- Reduced price from 2500 to 2000.
-- Reduced standing and crouching accuracy recovery times.
- Reduced Molotov price from 500 to 400.
- Reduced Incendiary Grenade price from 850 to 600.
- Reduced Glock damage from 33 to 28.
- Fixed bug that NiP discovered where the aimpunch experienced when compensating for recoil was incorrect.
- Third person silenced muzzleflash light brightness is no longer a portion of unsilenced brightness, instead it is now completely removed.
- Chickens are no longer scared when moving silently near them or shooting near them with silenced weapons.
- Fixed a bug where removing/adding a silencer would also drop a magazine on the ground.


[MAPS]
- Fixed map placed weapons not working properly.

Aztec:
--New connector between A and B bombsites.
--More cover in underpass.
--More cover in overpass.
--More cover at bombsite A.
--Changed cover at CT side of bridge.
--Removed railings on bridge.
--Added player collision inside large vegetation models.
--Removed collision on some props.
--Clipped stairs.
--Reduced fog.
--Reduced noise in textures.

Train:
--Tweaked shower room.
--Moved ladders to ends of traincars.
--Made T entrance into bombsite A wider.
--Reduced size of CT sniper position.
--Removed some cover from CT sniper position.
--Blocked visibility under electrical box at bombsite A.
--Blocked visibility through yellow barrels at bombsite A.
--Brightened textures near bombsite A.
--Removed some wires at bombsite A.
--Blocked visibility under traincars.
--Rearranged trains at bombsite B.
--Widened back of bombsite B, T side.
--Replaced cover at back of bombsite B, T side.
--Clipped stairs.
--Optimizations.
--Fixed radar naming.
--Blocked visibility through concrete bags near Ivy.
--Brightened door near Ivy.
--Removed railing at top of ladder.
--Brightened environment light.
--Reduced fog.

Inferno:
--Fixed missing collision in an area in mid.
--Made railing at back of bombsite A easier to see through.
--Widened doors in construction.
--Reduced wall penetration in construction.
--Removed wall supports in apartments hallway.
--Increased C4 explosion radius to make it consistent with other maps.

Nuke:
--Fixed a bug in ramp room.
--Widened door in rafters.
--Fixed some radar naming bugs.
--Increased C4 explosion radius to make it consistent with other maps.

Mirage:
--Added more light to CT window into bombsite B.
--Fixed some graphical bugs.
--Removed small trashbags that could be mistaken for players.

Dust2:
--Made it easier to spot enemies at back of long A, CT side.
--Removed center scaffolding in tunnels.

[UI]
- Added warning message for when there is a new update available.
- Fixed Main Menu for 21x9 monitors.
- Weapon Case Unlock Animation:
-- Fixed animation stopping on an item when the connection to the item server is actually unresponsive.
-- Fixed animation not closing if error dialog occurs.
-- Fixed animation restarting if space bar was pressed.
- In-game previews of StatTrak™ weapons and unusual knives now correctly display those attributes in the name.
- Weapon target ID text now colors the weapon the color of its rarity.
- Fixed StatTrak HUD element for knives hiding.
- Fixed Tooltip backgrounds disappearing when browsing Workshop maps.
- Fixed Matchmaking 'ACCEPT' button not reappearing after you accept a match and not everyone accepts.
- Fixed spectator player panels were showing up when they shouldn't be (wrong team, wrong mode, etc).
- Fixed the spectator panel not using the new knife icons properly.
- Moved the “flashed” icon from the center of the screen, made it more subtle and added fringe fades for when your target is flashed when connected via GOTV.
- Fixed Rescue Kit displaying as Defuse Kit in hostage maps.
- Fixed pause menu missing entries.
- Fixed item drops displaying for 'Unknown' players.
- Fixed formatting of AWP kill award text in Classic Competitive.
- Teammate’s names now always show overhead during freeze time.
- Additional work on inventory, addressing edge cases where HUD positions would not update properly after a weapon had been added or removed.

[MISC]
- Added "Five Year Veteran Coin" awarded to players who were a member of the Counter-Strike community for over 5 years.
- Fixed Overwatch not displaying new cases after viewing one case.
- Fixed extended delay in the end of Classic Competitive games that had GOTV spectators.
- While watching matches in GOTV, the Autodirector is paused, not deactivated, if the spectator follows a specific player.
- Added weapon_m4a1_silencer and weapon_usp_silencer FGD entries for map makers.
- Fixed several exploits affecting dedicated servers.
- Added a server convar sv_quota_stringcmdspersecond to allow rate-limiting client string commands.
- Reduced memory usage on dedicated server.
- Fixed weapon switch and knife swing animations being choppy at low ping.
- Stability fixes in shaders
- Identified a memory allocation bug involving nVidia Geforce Drivers version 320.49 or earlier. We suggest that you update to the latest beta driver version 326.80.
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