Team Fortress 2
tf2


The wonderful hat-trading, item-crafting Valve experiment that is Team Fortress 2 is about to get an all-important update that adds two new community maps while fixing some rather heinous exploits along the way.

Those who have fallen victim to spawn-campers and sentry-jumpers no longer need to live in terror as the Team Fortress 2 team says it has fixed the exploit in all maps, but noted Badwater as being the most notorious battleground for nefarious deeds.

“It didn't take long before clever players discovered how to use sentry jumping to build on roofs, Jumpers to move quickly behind enemy lines and spawn camp, and sneakily place buildings inside of their spawns,” the TF2 team said in a blog post. “While we love players coming up with new and inventive ways to win, let's face it: It's never fun to be gunned down from above and behind.”

The team also announced it’s adding two community-made Capture Point maps called “Process” and “Standin” due to their intuitive design. The team challenged other TF2 map makers to construct even better maps if they wished to be recognized as well.
Jul 5, 2013
Team Fortress 2

If you'd rather not get spoiled on whether or not there's an update coming soon, you'd better not read the rest of this sentence, and you also might want to skip directly to the last paragraph of this post. Then also don't read it, because SPOILER: This post is allllllll about an upcoming update.


First off: this update is going to have a list of patch notes longer than a stalemate on Hydro. Rather than just dropping all of that in your lap with no explanation, we figured we'd spend a few blog posts taking you through some of the soon-to-be-released update content, so you'd get an idea of the process behind some of the changes and additions we're making. Let’s start with maps.


TF2 has been evolving since the day we released it back in 2007. Unfortunately, as players' tactics and abilities have grown, so have the bugs and exploits in some of the maps. For example, since Badwater shipped in The Heavy Update, TF2 has added more than 140 weapons to the game, some of which introduced new capabilities: sentry jumping, rocket jumping with no health cost, the ability to pick up and move your buildings. All of these are just a fraction of the many ways players can now turn maps like Badwater upside down.




It didn't take long before clever players discovered how to use sentry jumping to build on roofs, Jumpers to move quickly behind enemy lines and spawn camp, and sneakily place buildings inside of their spawns. While we love players coming up with new and inventive ways to win, let's face it: It's never fun to be gunned down from above and behind.






And Badwater is just one of the maps with fixes in this update. In fact, the majority of maps in TF2 have gone through the same process. By eliminating these exploits and bugs, players can once again feel like they understand threats and the dangers presented in combat spaces.


Secondly: Sure, it’s great to fix the old maps, but we’re also adding two NEW community-created maps by Ian Cuslidge that, and here's another spoiler warning, are fricking awesome. Introducing two all-new Capture Point maps: Process and Standin. Beyond a great polish, both of these maps offer unique and exciting gameplay; Process with its five streamlined Capture Points and Standin with its triple Cap Point free-for-all.



cp_process


cp_process

These maps were selected by the TF2 team in part for their straightforward and intuitive layouts, and in part because they were a hell of a lot of fun to play. These CP maps were designed with little visual noise, were easy to understand and fun to navigate through. If you're a community map maker and want to see us ship your map, here's another spoiler on how to do that: Make it better than these.



cp_standin


cp_standin

Counter-Strike
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Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added the Summer Appetizer Crate to the drop list and added the Summer Appetizer Key to the Mann Co. Store
  • Fixed a server crash caused by multiple Spies sapping a building at the same time
  • Fixed a case where a Medic deploying Kritzkrieg on a Spy would sometimes result in permanent crit boost
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added the Summer Appetizer Crate to the drop list and added the Summer Appetizer Key to the Mann Co. Store
  • Fixed a server crash caused by multiple Spies sapping a building at the same time
  • Fixed a case where a Medic deploying Kritzkrieg on a Spy would sometimes result in permanent crit boost
Team Fortress 2
TF2 Special Effect


Special Effect is a charity dedicated to helping people with disabilities enjoy games. As part of this year's fundraising drive, they've collaborated with a group of Team Fortress 2 item makers to create The SpecialEffect Charity Set 2013 - a three item collection of TF2 hats and miscellaneous items. The charity is now looking to the community for help getting the items approved and onto the MannCo store.

The arcade-themed item pack includes joystick belt accessory The Belly Buttons, decal supporting The Quarter Cabinet, and The Virtual Viewfinder headset. If approved, 99% of the profits will go directly to SpecialEffect.

"It's a fantastic gesture," says the charity's CEO, Mick Donegan. "Gamers get what we're trying to do, and to get that support from artists within the community is a real endorsement of our work."

To help SpecialEffect raise the £750,000 they need this year to bring specialised control equipment into the homes and hospitals of players with disabilities, all you need to do is head over to the item set page and rate the pack up.

For more on SpecialEffect, check out our recent feature on the charity, and to learn why Steam's Workshop is such a clever idea for a fundraiser, see our profile on its item makers.





Team Fortress 2 - contact@rockpapershotgun.com (Craig Pearson)

I'll bet real-world hat sales don't pass money onto the loom makers.When they’re not spinning around and around in their expensive chairs, weaving hats, or thinking up other ways to not make games that people want (“Shall we all got to Hawaii this week, or shall we crack open that HL3 design document?” “Aloha! Aloha! Aloha!”), Valve’s brain drones are at least attempting to create a community of people that can earn a living from making and contributing to games. Sometimes it’s a bit broken, like Greenlight is right now. Other times it can be so successful that Valve can afford to share the wealth between organisations that contributed to the success, but had no way to monetise their involvement. So now, when a community item in Team Fortress 2 or Dota 2 is sold in either game’s store, it’s possible for some of Valve’s take to be directed to the likes of Blender and Polycount. Ooh, just thought up a new word for it: Valvetruism. (more…)

Team Fortress 2
steamworkshop


In case you hadn’t heard, the business of creating content for games you didn’t make is booming. People are quitting their regular jobs because building Team Fortress 2 robot skins—along with the hats for said robots—is more profitable. The whole thing seems to be working, and now Valve wants to ensure everyone gets their fair share.

“Creating high quality content for games is rarely a solo endeavor,” Valve said in a statement. "Along the way, item creators often make use of specialized tools and receive help, guidance, and feedback from various communities and individuals. We've heard from a number of item creators that are looking for a formal way of recognizing and rewarding the toolmakers and service providers that have helped them.”

Anyone who's bought from the Humble Bundle will understand how the new tool works. Creators get a pre-approved list of companies and individuals to divvy up a part of their earnings between to show support. All the money comes from Valve’s take, meaning item creators won’t have to cut into their own profits.

As of now, creators can only make money from the TF2 and DOTA 2 workshops, but who's to say that won't change? If community development makes millions of dollars for Valve, it’s not hard to see third parties following suit.
Jun 27, 2013
Team Fortress 2


Since the Steam Workshop launched in October of 2011, over 1,200 items created by the TF2 and now the DOTA community have been made available for sale. That's added up to a whopping $10 million in royalties paid to item creators.


The thing is, nobody creates a TF2 item in a vacuum. Chances are if you've made something for the Workshop, you've probably gotten some amount of help and feedback from various toolmakers, communities and mentors. A lot of these resources have proven to be immensely valuable to item creators. We'd like to give you a chance to show them just how valuable.


What if we were to tell you that you can now compensate the service providers that've helped you by giving them a percentage of the sales from your in-game item? And then what if we were to notice you walking quickly away from us after we said that? So what if we ran after you and told you hold on, you didn't hear the important part: You'll get to compensate those service providers without any actual money coming out of your own pocket. That's right: The contribution will be made from a set percentage that is redirected from Valve to the service provider, not taken from your royalty.


Starting today, item creators like yourself can leaf through a wide variety of communities, toolmakers and individuals, and decide who most deserves a percentage of your item sales (again, not your percentage). Those who'll benefit are completely up to you—from forums to programs to tutorial writers. You can divide the money between as many or as few benefactors as you'd like.


We've posted the list here, and we realize it's far from comprehensive. So be sure to let us know about other helpful resources we might have missed.


If you already have an item in the Team Fortress 2 Workshop, you can add and set Service Allowances by visiting the page for your item in the Workshop. So get out there and pay it forward like Kevin Spacey did in that movie, Superman Returns, when he gave Superman all that kryptonite, and then Superman paid it forward into space.


Half-Life 2
steam trading cards


Just as promised, Steam Trading Cards is now live. The virtual cards can be earned by playing participating games on Steam, trading with other users, or buying on the Steam Marketplace. Complete a set to create a badge, earn rewards and XP, and level up. The user with the highest Steam level at the end of the year gets to high five Gabe Newell while announcing Half-Life 3. In space.

In other true facts, I'm already hearing from users playing the Steam marketplace to profit off the cards' initial popularity. One user I spoke to has been buying low and selling high to pad his Steam wallet, even creating scarcity by buying up low-value cards in quantity. I'll keep an eye on marketplace prices as more users start trading the collectibles.

I was hoping to find a good deal on a 1952 Mickey Mantle card, but unfortunately, baseball isn't a participating game. You can see which of the games you own are participating here.
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