Team Fortress 2

You don't need to read a history book to know that Rome was a thriving empire bent on conquest, or a rich fantasy world populated by minotaurs, cyclopses and hobbits. Either way, you don't need a fancy history degree to know it was probably one of those.




You also don't need to go to four years of BS history school to get an all-class laurel wreath. You just need to pre-purchase Total War: Rome II. Once you get the wreath, try equipping it in a game of Mann vs. Machine to watch history come alive with an authentic Rome-Bot Invasion. You don't have to be a fat know-nothing history professor to figure out that we painstakingly researched every single aspect of these Ancient Roman robots for 100% historical accuracy, from going to the library only to find it closed to remembering stuff about that trip we took to Italy once, which is probably close to Rome.


So pre-purchase Total War: Rome II today to get your laurel, and sock it to those history majors who think they know more about Ancient Rome history than you just because you dropped out of their stupid history college after one semester and they got a smelly diploma.


Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added Total War: Rome II "Romevision" promo for Mann vs. Machine mode
  • Updated the localization files
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added Total War: Rome II "Romevision" promo for Mann vs. Machine mode
  • Updated the localization files
Team Fortress 2

Wireplay's assembled its biggest prize pool to date for the new 9v9 Season. Signups close Friday 30th Aug and the league starts September 8th. Get full league details on the Wireplay site!


Team Fortress 2

United Gaming Clans are starting up their Highlander and 6v6 leagues in preparation for their Fall season. The first week of matches starts September 9th for Highlander and 11th for 6's. UGC has divisions in North America, South America, Europe, Asia, and Australia/New Zealand for both formats. Players from any of these regions are encouraged to sign up and join the fun! Remember, the last day teams can sign up is September 14th. Visit the UGC website for more information!


Aug 16, 2013
Left 4 Dead 2 - Chet
<center><img src="http://media.steampowered.com/steam/news/11282/earlyfrancis.jpg?t=1376672397"></center>
As the workshop continues to grow we have been working with some members of the modding community to learn where the tools can be improved and to help remove bottlenecks to creating new content.

Instead of endless emails, chat, or Skype sessions, we thought summer was a perfect time to fly up one of the most prolific modders out there - <a href="http://steamcommunity.com/id/splinks">Splinks</a>, or as we know him Zander.

Zander has been sitting in our office alongside the team for the last few months helping us. Today is the first update thanks to his work. Alongside the additions to the Authoring Tools that involve really technical stuff meant for fellow modders, we have added one fun bit in this update - <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=170054798">an older version of Francis</a>. We can’t promise we can get all of the other older survivors working, but we are looking into resurrecting them for forthcoming updates.

This is just the first of a few Authoring Tool updates focused on helping modders and includes:

<strong>Starter Kits:</strong>
• These are Zip files which include all the compiling files (Reference/Animation DMXs, Reference/Animation SMDs, QCs, and the VTA Morphs) used to create each Item, Weapon, Special Infected, and Survivor. In addition to providing a useful reference, these kits allow modders to start with a fully functional asset and then replace pieces incrementally instead of starting from scratch.
• These packs will also have the proper directory layout used by the game itself, so users will not have to reconstruct and look up where the model they're replacing needs to go.
• Each Starter Kit will have A COMPILE.BAT file which will need to be edited to match the user's local L4D2 install directory.

<strong>Maya Files:</strong>
These are the skeleton rigs that are used for each Item, Weapon, Special Infected, and Survivor. These allow modders to replace a model by attaching a new custom mesh skinned to the rig. Also included are all the animation scenes for the Items, Weapons, and Special Infected.

<strong>Tutorials:</strong>
In order to compile model files from SMDs and DMX, people will need to setup the SOURCE SDK TOOLS.

This tutorial will show people how to set everything up and how to address issues and fix them.
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=163206031">http://steamcommunity.com/sharedfiles/filedetails/?id=163206031</a>

An example of one of the weapon Starter Kits and Maya files packages.<br />
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=159047840">http://steamcommunity.com/sharedfiles/filedetails/?id=159047840</a>
Aug 16, 2013
Left 4 Dead 2 - Chet
<center></center>
As the workshop continues to grow we have been working with some members of the modding community to learn where the tools can be improved and to help remove bottlenecks to creating new content.

Instead of endless emails, chat, or Skype sessions, we thought summer was a perfect time to fly up one of the most prolific modders out there - Splinks, or as we know him Zander.

Zander has been sitting in our office alongside the team for the last few months helping us. Today is the first update thanks to his work. Alongside the additions to the Authoring Tools that involve really technical stuff meant for fellow modders, we have added one fun bit in this update - an older version of Francis. We can’t promise we can get all of the other older survivors working, but we are looking into resurrecting them for forthcoming updates.

This is just the first of a few Authoring Tool updates focused on helping modders and includes:

Starter Kits:
• These are Zip files which include all the compiling files (Reference/Animation DMXs, Reference/Animation SMDs, QCs, and the VTA Morphs) used to create each Item, Weapon, Special Infected, and Survivor. In addition to providing a useful reference, these kits allow modders to start with a fully functional asset and then replace pieces incrementally instead of starting from scratch.
• These packs will also have the proper directory layout used by the game itself, so users will not have to reconstruct and look up where the model they're replacing needs to go.
• Each Starter Kit will have A COMPILE.BAT file which will need to be edited to match the user's local L4D2 install directory.

Maya Files:
These are the skeleton rigs that are used for each Item, Weapon, Special Infected, and Survivor. These allow modders to replace a model by attaching a new custom mesh skinned to the rig. Also included are all the animation scenes for the Items, Weapons, and Special Infected.

Tutorials:
In order to compile model files from SMDs and DMX, people will need to setup the SOURCE SDK TOOLS.

This tutorial will show people how to set everything up and how to address issues and fix them.
http://steamcommunity.com/sharedfiles/filedetails/?id=163206031

An example of one of the weapon Starter Kits and Maya files packages.

http://steamcommunity.com/sharedfiles/filedetails/?id=159047840
Aug 16, 2013
Left 4 Dead
As the workshop continues to grow we have been working with some members of the modding community to learn where the tools can be improved and to help remove bottlenecks to creating new content.

Instead of endless emails, chat, or Skype sessions, we thought summer was a perfect time to fly up one of the most prolific modders out there - Splinks, or as we know him Zander.

Counter-Strike
GunsGunsGuns


The Arms Deal Update for Counter-Strike: Global Offensive is live, adding in a Team Fortress 2-style system of random drops, over 100 new weapon skins, two new stock weapons, and a purchasable item that helps fund competitive play.

The new weapon skins will drop randomly while you play CS:GO, much like new items in Team Fortress 2. Unlike TF2, all of the modifications are purely cosmetic. You will also occasionally find weapon cases, similar to TF2's crates, which must be opened by a key. These come in two styles: standard variety, and a special eSports case. The proceeds from eSports case keys will go towards larger prize pools and greater visibility for competitive CS:GO.

It's not all just paint jobs and microtransactions, though. We're also seeing the return of the silenced variants for the M4A1 and the USP, which feature a smaller price tag and magazine size than their louder brethren.

Arms Deal is available now, and you can read more about it on the official announcement page.
Team Fortress 2

The folks over at eXtelevision just released a pretty fascinating documentary they made about competitive Team Fortress 2 and the blood, sweat and tears that went into hosting the first-ever TF2 global LAN tournament. We're always suckers for movies with "TF2" in the title, and it doesn't hurt that it's an engrossing watch, either. You can watch the whole thing on YouTube here.


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