Team Fortress 2 - Valve
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
  • Updated honor-bound weapons so they can be holstered within a second of touching a supply cabinet
  • Updated the Blighted Beak with creator submitted fixes
    • Fixed a clipping problem
    • Made it paintable
  • Updated the Hero's Hachimaki to be tradeable
Portal

A modder has recreated Portal's Aperture Science labs as a Team Fortress 2 map. Players must fight over one central control point deep inside the facility, and can make use of energy barriers and portals to fight off the other team. If you've ever wanted to see an ubered Heavy carving it up in GLaDOS' chambers, then you'll definitely want to give this map a go. You'll find more information, and screens below.

The level is available now as a 34MB download from TF2 maps. The Red team drop in from a helicopter outside the labs, while the Blu team spawn near GLaDOS' chamber. Both must fight for control of a control point situated in the middle of a test chamber.

The glowing energy balls that were used to power switches in Portal can be found bouncing around a couple of rooms, and will instantly kill anyone who comes in contact with them. There are also a couple of routes into the central control room that can be opened up with a pair of switches on the outskirts of the level. Energy barriers and stationary portals add even more intrigue to this well-designed, polished tribute to Portal. Check out the screens of the map below. Click to see them full size.









Portal
Maybe you hate crowds. Possibly you dislike air travel. Maybe you've got a thing about people dropping the "r" sound at the ends of their syllables. Whatever your reasons, you might not have made it out to Boston this past weekend for PAX East, and so didn't get a chance to drop by the Portal 2 booth and check out all the exclusive new game footage and announcements.

"Announcements?" you ask, your eyebrow arching slightly. That's right. This past Friday, we announced the addition of the incredibly talented J.K. Simmons (who you might know better as J. Jonah Jameson in Spider-Man, or as Juno's dad in Juno) to the cast, as Aperture Science founder and CEO Cave Johnson.

Want more details? The gaming press can help.

http://www.joystiq.com/2011/03/11/j-k-simmons-to-voice-aperture-science-founder-cave-johnson-in-p/

http://kotaku.com/#!5781796/portal-2s-newest-character-is-hilarious-and-possibly-malevolent

http://www.g4tv.com/games/xbox-360/63787/portal-2/articles/73845/Portal-2-Preview-Meet-Cave-Johnson/

http://www.shacknews.com/article/67800/portal-2-preview

http://xbox360.ign.com/articles/115/1155076p1.html

http://www.gameinformer.com/b/news/archive/2011/03/13/j.k.-simmons-to-lend-vocal-talents-to-portal-2.aspx

http://www.gametrailers.com/video/pax-east-portal-2/711820

Left 4 Dead


Techland's eye-catching Dead Island trailer, which shows a reverse-time account of a young girl on a tropical holiday island being torn away from her parents, become a zombie and eventually be flung out of a window, turned heads - but what did Valve, the maker of Left 4 Dead, perhaps the best zombie game of this generation, think?


"It's pretty awesome. It's really good," Left 4 Dead writer Chet Faliszek told Eurogamer.


"I think it's great, but I just had a baby this year and I just had a weird feeling," offered writing partner Erik Wolpaw. "The violence towards kids is unpleasant. I'm not offended by it, but it's unpleasant in a way that makes it difficult to watch.


"But it looks cool. An open world zombie game would be awesome."


Left 4 Dead is a four-player co-op first-person shooter that sees players battle against hordes of zombies as they desperately head for safety.


Dead Island, due out this year, is also a four-player co-op zombie survival game, but it takes place on an island.


It has a heavy focus on melee fighting - lopping zombie's arms off with sharp objects and staving their rotten faces in with blunt objects. Guns exist, but ammo is scarce.


The game's also got RPG guts - character classes, skill development and weapon customisation.


While the trailer got gamers talking, and indeed caused Dead Island to trend on Twitter, some remain sceptical that it does not accurately reflect the video game it promotes.


"That's what I'm curious about as well," said Faliszek. "But I'll tell you what, it brought me in and I want to know more about the game."


Wolpaw agreed: "Telling it in reverse was a neat filmic thing. Coming out of it, I still don't know anything about the game, but as a way to reintroduce... hey guys, remember this game we talked about three years ago? Here it is.


"It was hardcore. It'll be interesting to see what happens in the game."


Dead Island was revealed way back in 2007, and despite Techland announcing that everything was well and good in 2009, it had been assumed to be in limbo. Some suggested Techland was waiting for Left 4 Dead and L4D2 to come and go.

Video:

Half-Life 2: Episode One


On Valve's website sits a profile page, and on that profile page sits an entry for Left 4 Dead writer Chet Faliszek. It reads: "We are all still trying to figure out exactly what it is that Chet does at Valve, but at the very least he occupies office space on the 11th floor as self-proclaimed Mr. Awesome."


Mr. Awesome? Where does that come from?


"So our old HR person wrote that for me, and it was the example of a really bad profile to put up," Mr. Awesome told Eurogamer. "Then she wouldn't let me change it."


"The day of Half-Life: Episode 1," he continued, "that's where it came from. They were handing out recognition for Episode 1. No one knew what to say, so the first three or four people fumbled around. I just went up and I thanked myself for being awesome.


"Then other people who didn't know what to say just thanked me for being awesome."


So, what does Mr. Awesome do, apart from co-write alongside Erik Wolpaw on games such as Half-Life 2: Episode Two, Portal, Team Fortress 2, Left 4 Dead, Left 4 Dead 2 and the upcoming Portal 2?


"That description came after Half-Life: Episode 1. A lot of people didn't understand the part I played in that, with the response rules speech, which is on the fly speech.


"It was semi-accurate at the time. Now people know what I do. I walk around the hall with my iron fist, keeping people in line."


The Mr. Awesome description has been on Valve's website for five years. "I have to re-write it," Mr. Awesome said. "We don't even have an 11th floor anymore. We've moved buildings. But I don't want people to be able to find me."


Faliszek and writing partner Erik Wolpaw have been with Valve for six-and-a-half years. The duo, who grew up together, were hired after bumping into Valve through their website Old Man Murray.


"Out of the blue, in 2004, Gabe [Newell, Valve boss] just emailed us and said, do you want to come work for Valve?" Faliszek revealed.


"Gabe's initial email really was one line. We asked, can you explain more? "No. Just come out."


"I figured, what the hell," Wolpaw added. "We were just like, we'll just give it a shot and see what it's like. Seven years later, it's fine."

Video:

Team Fortress 2 - contact@rockpapershotgun.com (John Walker)

I have no idea what to make of this, other than happiness. With confusion. Someone has taken Heywood Banks‘ song Toast, clearly performed live on an American radio programme, and animated it in TF2, and stuck it on Break.com. It’s a year old, millions of people have already watched it. It’s old. Thing is, it’s funny. Thus: post.

(more…)

Team Fortress 2 - Valve
Team Fortress 2
  • Fixed a server crash caused by using the Half-Zatoichi to hit someone not holding a weapon.
  • Fixed the Soldier/Demoman taunts not working correctly when the Half-Zatoichi is the active weapon.
  • Fixed the Concheror animations not always playing correctly for players on the Blue team.
  • Fixed a bug where players could switch weapons after deploying the Half-Zatoichi before they killed someone with it.
  • Updated The Shogun Pack items to be tradeable.
  • Crafting changes
    • All recipes are now known to all players.
    • Reduced the cost of most recipes.
    • Items previously crafted using recipes that will be reduced in this update have been upgraded to Vintage quality.
Left 4 Dead 2

A while back we highlighted Mines of the Dead, a map dedicated to bringing Minecraft's cuboid world to Left 4 Dead 2. The map's creator is still working hard on finishing the project. The first stage of the campaign is complete and ready to download, and a survival map is also available. You'll find a video of the new survival map below.

The first stage of the campaign, The Caves, can be downloaded now from Left 4 Dead maps. Most of the action is underground, but future stages will take the fight outside. The survival map provides a glimpse of what those stages will look like. It's called The Village, and is also available now on Left 4 Dead maps. Here's a video of the survival map in action.

Team Fortress 2 - Valve
Team Fortress 2
  • Fixed players not being able to fire their weapons immediately after spawning.
  • Fixed the decapitation counters not being displayed for some weapons.
  • Fixed the revenge crit label not being localized correctly.
  • Fixed the Demoman not using the correct animations for some of his weapons.
  • Fixed the new Shogun hats not being grayed out when paint is being used.
  • Fixed players getting a health bonus based on the weapon they're currently holding instead of the weapon that dealt the killing blow.
  • Updated Cp_Yukon
    • Fixed a hole in the map.
Mar 11, 2011
Left 4 Dead 2 - the gish
Follow the Liter, L4D1 Campaigns, Scavenge?

<b>Follow the Liter.
Scavenge one can at a time.</b>
No more fighting over what cans to grab first. This Mutation spawns only one group of cans at a time, so survivors know exactly where to go. There is only one problem: the Infected know exactly where they are going. We dare you to give it a try.

<b>Most anticipated L4D1 Map?</b>
Dead Air and its hunter perches leap to the top with 40%, Blood Harvest’s corn fields plow into second place with 22%, Death Toll Church Guy rings in at 19%, Crash Course drove its van into last with 11% and 8% of you have no opinion on how much fun the rest of us are going to be having.

<b>Scavenge?</b>
Since this week's mutation is a play on Scavenge, we are curious. Are you going to play at least one round of Scavenge in the original Left 4 Dead campaigns once they are ported to Left 4 Dead 2?
...