Half-Life 2
L4D


As mentioned in yesterday's highly speculative Half-Life 3 news, people have been scurrying through Valve's project management database JIRA again. Now, NeoGAF user 'angular graphics' has posted the full list of Valve staff assigned to the still unconfirmed Half-Life 3 and Left 4 Dead 3 development teams. If nothing else, it's a rare glimpse into the company's internal working, and what happens to its employees after they're sworn to the Valve code of silence.

The Half-Life 3 team contains lead writer Marc Laidlaw, series composer Kelly Bailey (seemingly having returned to Valve after leaving in 2011), and series designer Steve Bond. It also lists Adam Foster, the creator of Minerva (as well as the Portal 2 announcement ARG). The other instantly recognisable name is Portal writer Erik Wolpaw, who appears on both Half-Life 3 and Left 4 Dead 3's lists.

If anything, the Left 4 Dead 3 team is the more surprising. It contains not only familiar Valve names like Chet Faliszek and composer Mike Morasky, but some of their more notable newer hires. Both Clint Hocking, of Far Cry 2 fame, and Doug Church, of System Shock 2 and Thief fame, are attached to the project. Now more than ever, I'm pretty damn excited about the possibility of shooting up some zombies.

Standard caveats still apply, the most notable of which is that we don't know how accurate this data is. At best, it could represent a single moment in time for each project, as Valve plays its endless game of musical chairs. And, of course, people working on a project is now indication of when that game might be announced.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added the Fall 2013 Acorns Crate #72
  • Added the Fall 2013 Gourd Crate #73
  • Added a new promo item: The Grandmaster
  • Fixed several bugs that would cause inconsistent behavior when switching between or modifying loadout presets
  • Fixed a bug that would cause modifying (i.e., painting, renaming) an item to break loadout presets involving that item
  • Fixed the Ubersaw taunt attack using the incorrect deathnotice image
  • Fixed the Demoman charge sound being clipped by the weapon crit sound
  • Fixed being able to incorrectly earn the Scout achievement "Retire the Runner" by killing a Heavy who had just eaten The Buffalo Steak Sandvich
  • Updated Hardy Laurel for the Soldier and Engineer so it doesn't float on their heads
  • Updated the Summer Shades and Professor Speks so they don't float in the air during Sniper taunts
  • Updated Cp_Granary
    • Added nobuild and clipping to fix exploits above the forward spawns
    • Adjusted player shadows to reduce shadows casting through walls
    • Skybox rendering fixes
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added the Fall 2013 Acorns Crate #72
  • Added the Fall 2013 Gourd Crate #73
  • Added a new promo item: The Grandmaster
  • Fixed several bugs that would cause inconsistent behavior when switching between or modifying loadout presets
  • Fixed a bug that would cause modifying (i.e., painting, renaming) an item to break loadout presets involving that item
  • Fixed the Ubersaw taunt attack using the incorrect deathnotice image
  • Fixed the Demoman charge sound being clipped by the weapon crit sound
  • Fixed being able to incorrectly earn the Scout achievement "Retire the Runner" by killing a Heavy who had just eaten The Buffalo Steak Sandvich
  • Updated Hardy Laurel for the Soldier and Engineer so it doesn't float on their heads
  • Updated the Summer Shades and Professor Speks so they don't float in the air during Sniper taunts
  • Updated Cp_Granary
    • Added nobuild and clipping to fix exploits above the forward spawns
    • Adjusted player shadows to reduce shadows casting through walls
    • Skybox rendering fixes
Team Fortress 2


It's almost awards season, and that can only mean one thing: For the next two months people from Hollywood are going to give each other spray-painted trophies and play music in the middle of one another's acceptance speeches. And when all the dust settles, all the Steven Spielbergs and Tom Hankses of the world will look down at their dumb little statuettes and think, "I wish I'd gotten a Saxxy."


Well, too bad, Tom Hanks, because you're not getting one. (Even if you submit an entry; that's how hard-line our no-Tom-Hanks-trophy stance is.) As for everybody else, though, a Saxxy could be yours. But not unless you submit an entry, so get cracking, because the entry date's fast approaching!


Head over to the SFM website for a more complete breakdown of dates and contest rules!


Half-Life 2: Episode Two
Concept art source: ValveTime.net
Concept art source: ValveTime.net

Update: It seems as if we were duped. The trademark filing has since been removed, suggesting its initial listing was a hoax. Original story below.

Here's some small news about the obscure indie collective Valve, and their potential follow-up to cult hit Half-Life 2. The game/Steam/OS/virtual hat makers have filed a trademark for Half-Life 3 with the European Office For Harmonization In The Internal Market. Before you travel downtown to GIFtown, note that this doesn't really mean much beyond the fact that they've decided to protect the name Half-Life 3. In fact, perhaps the biggest news here is that, before this, Valve didn't have a trademark for Half-Life 3. Dammit folks, we could have made it ourselves!

The trademark (search "012180394" to see it for yourself) is categorised as "video game software", suggesting that Half-Life 3 could be a game, and not, say, an official Gordon Freeman announcer pack for Dota 2. Really, though, we're in the same place that we were previously: assuming that Half-Life 3 is being made, but not knowing anything beyond that.

That said, NeoGAF, who also discovered the trademark, did some digging around JIRA - Valve's internal tracking tool - and found a Half-Life 3 project group currently comprised of 46 people. They also noticed a Left 4 Dead 3 group containing 71 people. Again, it's by no means confirmation, but by all means treat yourself to a mini freak out.
Counter-Strike
steam-controller


Rounding out its set of living room-centric announcements this week, Steam Controller has been revealed by Valve, a 16-button, haptic-driven gamepad that Valve says is hackable, includes a touch screen, will feature sharable configurations, and has the ambitious goal of “supporting all games in the Steam catalog.” No price was announced for the controller, and it doesn't appear to feature motion control.
In place of analog sticks, Steam Controller features two circular, clickable trackpads. Valve claims that PC gamers “will appreciate that the Steam Controller’s resolution approaches that of a desktop mouse,” and goes as far to promise that the controller makes games that aren't traditionally suited to playing from the couch--RTSes, 4X games, simulations, and others--controller-friendly.

To compensate for the trackpads’ nature as less-tangible input devices than conventional analog sticks, Steam Controller includes “dual linear resonant actuators” that produce vibration. Valve adds that the controller can serve as a speaker. What seems to distinguish the Steam Controller’s square touch screen from other touch screens is click functionality. “Actions are not invoked by a simple touch, they instead require a click. This allows a player to touch the screen, browse available actions, and only then commit to the one they want,” Valve states in the announcement.

Although Valve was vague on how it plans to implement this policy, it emphasized the openness of the device. "We plan to make tools available that will enable users to participate in all aspects of the experience, from industrial design to electrical engineering. We can’t wait to see what you come up with," Valve says.



We'll await details on price, materials, and an opportunity to try Steam Controller ourselves soon. Snuck into the very end of the announcement is a mention of Steam Machines and SteamOS, the prototype of which Valve says it will share "detailed specs" of next week.

In the meantime, you can become eligible to beta test Steam Controller by following the same steps outlined for the Steam Machines beta.
Half-Life Deathmatch: Source - alfred
We have updated the public release of Half-Life Deathmatch: Source. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:
  • Converted Half-Life Deathmatch: Source to the new SteamPipe content system, for optimized delivery of the game
  • Added support for Linux and Mac OS X operating systems
  • Numerous bug fixes contributed by community members
Half-Life Deathmatch: Source - alfred
We have updated the public release of Half-Life Deathmatch: Source. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:
  • Converted Half-Life Deathmatch: Source to the new SteamPipe content system, for optimized delivery of the game
  • Added support for Linux and Mac OS X operating systems
  • Numerous bug fixes contributed by community members
Half-Life Deathmatch: Source - alfred
We have released a Beta update for Half-Life Deathmatch: Source.
Changes in this update are:
  • Added support for weapon icons in death messages
  • Fixed death notices not displaying correctly on some widescreen video modes
  • Fixed wrong font being used for game name in main menu
  • Enabled muzzle flash on weapons
Half-Life Deathmatch: Source - alfred
We have released a Beta update for Half-Life Deathmatch: Source.
Changes in this update are:
  • Added support for weapon icons in death messages
  • Fixed death notices not displaying correctly on some widescreen video modes
  • Fixed wrong font being used for game name in main menu
  • Enabled muzzle flash on weapons
...