Half-Life 2

This Robot Dog's Ugly is Only Skin DeepIt looks more organic than robotic.


The four legs march under the barrel chest of the robot, snapping up two at a time in perfect precision. But when Boston Dynamic's creation, BigDog, is pushed, or it walks across ice, it suddenly looks very much alive as it stumbles to correct itself, and succeeds.


This Robot Dog's Ugly is Only Skin DeepDesigned to be the robotic replacement for pack animals or small vehicles, this future day robotic mule almost resembles the product of video games like Metal Gear Solid, Half-Life 2 or Portal.


Video of the quadruped robot first hit in 2008 and last month the company behind the design got an order for a super fast version and a human-like two-legged robot leading readers to liken their look to works of fantasy and fiction.


But robotics design company Boston Dynamics says the design similarities are purely coincidental. Their U.S. military funded robots are products of pure functionality, aesthetics doesn't enter into their creations.


"We did not do any aesthetic design on BigDog," said Marc Raibert, former MIT professor and founder of Boston Dynamics. "We talk about getting a designer to work on (the military version of BigDog), but have not done anything about it. We sometimes use artists to create concept sketches when developing new ideas for robots, but the robot designers do not use the sketches when doing the designs."


When people see his company's robots in action and think Transformers or robots from video games it's because of their own imagination, not his company's designs.


"I think much of what a person sees when viewing a robot comes from what is already in the person's head," he said. "Like a Robot Rorshach test."


This Robot Dog's Ugly is Only Skin DeepRaibert says that the company has been in touch with some high-end car designers about the Legged Squad Support System, the follow up to BigDog destined for military use, but that they haven't hired anyone yet.


"We are working on LS3, which is the follow-on to BigDog and closer to fielding," he said. "It might get skins to help keep the dirt and water out. Right now we are focused on functionality. We might make a cosmetic pass later, but there are quite a few constraints just based on functionality, such as packing everything in and retaining mobility."


I asked Raibert if his company plans, during the final stages of design, to change the look of the robots meant for military use. Would he want to design them to instill a sense of fear in those that see them, or perhaps to help an operator form some sort of bond with the bots.


No, Raibert says, instead the company's focus is on "mobility, reliability, ease of use, range, load carriage, etc."


Raibert says his designers aren't even that worried about the uncanny valley. The notion of the uncanny valley first came up in robot design and later became a concern in video game graphics. The theory is that the more robots look and act like humans, the more revulsion real humans will feel toward them.


While Boston Dynamics is working on two robots that will take on the form of humans, PETMAN and the military-funded Atlas, the designers don't seem too worried about that valley.


"We sometimes talk about uncanny valley with respect to them, though the focus in our discussions is on their behavior and the quality of their motion, rather than on the exact robot shape and coverings," Raibert said.


And what of those first soldier destined to work alongside these bulking, four-legged and two-legged robots? Is it possible that a robot design could fail simply because the people who will work with them must are repulsed by them?


Raibert says his company hasn't done any studies to look into the possible effects of the uncanny valley on soldiers in the field, but he thinks Atlas, Cheetah and LS3's usefulness will outweigh any aesthetic issues.


"I think if the robots we built help soldiers and marines carry heavy stuff, so they don't have to carry it themselves, they will think LS3 or BigDog is a beautiful thing, no matter what it looks like," Raibert said. "Same for any other function that helps them with their jobs. For all I know, they may like it better if it is ugly, like the family mutt."


Well Played is an internationally syndicated weekly news and opinion column about the big stories of the week in the gaming industry and its bigger impact on things to come. Feel free to join in the discussion.


Apr 3, 2011
Half-Life 2: Episode Two



The production values of fan films seem to have shot up in recent years, and this Left 4 Dead one is no exception. The second part in an on-going series, the film is well shot and not badly acted. It does seem to fail in capturing the tone of Valve's zombie shooter, feeling more like 'The Walking Dead' with it's sombre mood and snippets of profound dialogue, instead of L4D's all-out Hollywood action/horror blockbuster atmosphere. It's nonetheless a great homage to the games, with a terrific finale and a nice pipe-bomb throw for good measure. You can catch up on the series' first part, but expect to wait a few months for the third instalment.

Whilst not yet in full feature-length form, a fan film is on the way from a group of Dragon Age obsessives. The Dragon Age Malevolence trailer looks more true to BioWare's games than the official upcoming web-series Dragon Age Redemption, mainly due to the copious amounts of blood that is splattered over every cast member.

Moving from the world of reality impersonating games to one where games impersonate reality, there have been some awesome gameplay trailers this week. DICE continue to show off their incredible new Frostbite technology in the third entry in their Battlefield 3 'Fault Line' series, here demonstrating the new close combat mechanics, and an awful lot of very pretty shooting. Then Adhesive Games went and impressed us even more with some video ripped straight from a Hawken multiplayer map. It may be from a small indie team just a few men strong, but Hawken already looks to be one of the most exciting titles of the year (so long as it hits this year - we all have out fingers crossed). But with incredible mech combat, wouldn't incredible mech gear be awesome too? Who wouldn't want a bunch of expensive, pointless peripherals to use when playing Hawken? Razer or Logitech need to get building a mech cockpit controller like the one used for Steel Battalion NOW!



Just a few weeks ago we showed off the trailer for Lego Star Wars: The Clone Wars. Now we have yet another trailer for a Lego game: Pirates of the Caribbean. With the Lego games coming out with far more frequency these days, you'd expect their charm to start to wear thin. But no; this latest trailer is full of Lego sweetness, and the inevitable little joke at the end of this one still brings a smile.

You may or may not know, but back when Half-Life 2: Episode 2 launched, our own Tom Francis set himself a little challenge. When Valve PR master Doug Lombardi told him about the gnome achievement, he became obsessed with it. Tom carried that gnome; carried it across the WHOLE of HL2:E2. Well, the gnome is back, with a great nasty looking chainsaw and the obligatory Invaders Must Die soundtrack.
Half-Life

Half-Life Goes Back In TimeWilliam "Robotwo" G from Sweden reimagines Half-Life as a Master System game. There's shades of Batman: Caped Crusader here. Which is a very good thing.


Left 4 Dead

If the actual Left 4 Dead is a little too frantic for your tastes, why not try this "choose your own adventure" version of the game by web comedy troupe Game Station.


It's nice and slow, giving you ample time to consider your choices, then decide on what seems the most logical course of action.


Being a "choose your own adventure" game, logic of course plays no part - it's all cruel chance - we're just letting you know there's time for logic if you feel like sorting it out that way regardless.


Team Fortress 2


Last week Valve started offering Team Fortress 2 players three different pieces of limited edition in-game headwear, with all proceeds going to the post-tsunami relief effort in Japan.


According to a message on the official Team Fortress 2 site, the promotion has now raised a whopping $300,000.


"Wow. Seriously, people, WOW," read the post. "We knew you had it in you, but we're still amazed you've raised over $300,000 so far.


"Take a BOW, TF2 community - because that is an incredible, frankly astounding, amount of money from a dedicated number of gamers, to one heck of a lot of people in some real need right now."


The three items will be available until 6th April if you still want to get involved. The Humanitarian's Hachimaki is going for the local equivalent of $7.99, the Benefactor's Kanmuri $19.99 and Magnanimous Monarch $99.99. The hats can be equipped by all classes but can't be traded or used for crafting.


Valve is donating the proceeds to the disaster fund set up by the American Red Cross.

Team Fortress 2

Good work, you hat-craving, conditionally-generous gentlemen and women. Valve's charity drive that began last Thursday has already produced more than $300,000 in aid to Japan by way of the American Red Cross. The items--three hats and a few of noise-maker consumables--are available until April 6.
Mar 29, 2011
Team Fortress 2 - SZ
Wow. Seriously, people, WOW. We knew you had it in you, but we're still amazed you've raised over $300,000 so far.

Take a BOW, TF2 community -- because that is an incredible, frankly astounding, amount of money from a dedicated number of gamers, to one heck of a lot of people in some real need right now. Anytime someone gives you guff about something negative in gaming, you go ahead and point them to this post, because here's some late-breaking damn news: they are wrong and gamers are generous and awesome.

Thanks again, and don't forget, these items are available until April 6.
Mar 29, 2011
Team Fortress 2 - SZ
Wow. Seriously, people, WOW. We knew you had it in you, but we're still amazed you've raised over $300,000 so far.

Take a BOW, TF2 community -- because that is an incredible, frankly astounding, amount of money from a dedicated number of gamers, to one heck of a lot of people in some real need right now. Anytime someone gives you guff about something negative in gaming, you go ahead and point them to this post, because here's some late-breaking damn news: they are wrong and gamers are generous and awesome.

Thanks again, and don't forget, these items are available until April 6.
Mar 29, 2011
Team Fortress 2
Wow. Seriously, people, WOW. We knew you had it in you, but we're still amazed you've raised over $300,000 so far.

Take a BOW, TF2 community -- because that is an incredible, frankly astounding, amount of money from a dedicated number of gamers, to one heck of a lot of people in some real need right now. Anytime someone gives you guff about something negative in gaming, you go ahead and point them to this post, because here's some late-breaking damn news: they are wrong and gamers are generous and awesome.

Thanks again, and don't forget, these items are available until April 6.
Team Fortress 2

Last week, game developer and virtual hatter Valve put three new hats up for sale in Team Fortress 2, with the proceeds going to Japan disaster relief. Days later, more than $300,000 has been raised by charitable/fashion-conscious TF2ers. Damn. They should do this more often.


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