Angola '86 - Every Single Soldier
- Turn counter update
- Fixed 'Floating Unit' bug
Jul 3, 2024
Gates of Despair - CN Entertainment
Changed:
  • Added Shotgun Floating Icon | Chapter 3
  • Changed Floating Icons | Chapter 3
  • Zombie can now die | Chapter 3
  • Flare Gun spawns at the start | Chapter 3
NavalArt - Deagle
Foreword

Hello Captains and Designers, after a period of quiet development, NavalArt is now in alpha testing for the 1.0 carrier update, which will be unveiled as a public beta in the near future. Here are some brief descriptions of the main content of the 1.0 update:

Brief description of the main features of the new version

1. Aircraft Carrier System

The new carrier system includes fully remade squadron formation system, anti-air system and aircraft attack system. Initializing an aircraft carrier with planes will require you to start on the Ship Squadron Edit page and create one of five formation types: Torpedo Bombers, Dive Bombers, Fighters, Demonstration Squadrons, and Reconnaissance Squadrons.



You'll need to make good use of the changes brought about by different formations and modifications, using the new scout aiming view to increase the accuracy of your artillery barrages, to gain an advantage in battles where fighter squadrons are fighting for air superiority, or to increase the projected firepower of your flying squadrons.



The altitude at which Planet NA's aircrafts fly will be categorized into three altitude tiers, flight altitude will be indicated by vertical squares at the bottom left of the formation icon, and the flight altitude mechanic will have a significant impact on the squadron.



The above is just a brief description of the new carrier system, more content such as takeoff and landing mechanism, the new test flight airstrike mechanism waiting for you to explore, looking forward to the release of the new version of the time you can like the reset of the carrier and aircraft system.

2. Blueprint Generator

In the new Blueprint Mode, designers will be able to generate drawings of their favorite designs in a very convenient way that is not limited to three views:



3. New ports and cameras

New, more beautifully crafted ports will be added to the main menu page in the new version, allowing you to review your ships with a smoother camera.



After zooming in on the view, you will be able to view information about specific weapons.




4. New system ships and missions

New system preset ships from the community bigwigs will set a benchmark for the highest level of builds in the game, and in the future may also be used as preset ships for the new System Ship combat mode in multiplayer.



New missions have also been added to add more playability to the game. In the future, the game will also include a mission editor to take the depth of the missions in the game to the next level.




5. Dock experience optimization (fps up, new regulation mode, etc.)

After extensive optimization of the dock rendering by the author tested fps has increased by about 50% to 60% after loading specific ships, and the building process will be smoother for ships with more than 5000 parts.

The new three-position adjustment tool will allow designers to quickly adjust the shape of the adjustable hull and other components without having to use the numeric keys, which will greatly increase the efficiency of the construction process after adapting to the new, more user-friendly tools, including the lighting adjustment tool in the upper left corner of the screenshot, and more improvements to explore and discover.



6. New content, lots of bug fixes and experience optimizations

Dozens of craft from WWI to Cold War will be gradually added to the game with the open beta update after the first version of the open beta featuring around 20-30 craft (thanks to "Mig:魂现猫亡" for contributing to the new version of the models)



7. Raytracing Gallery dlc

The light tracing feature is a heavy hitter for vase parties and interior parties, you can view your design in realistic lighting conditions, not just the exterior, add a glowing object to a dark interior and it will light up the entire cabin. After some deliberation, the author decided to release this feature as a paid dlc, as it was not on the game's development path, and uses a lot of the author's personal experience in other areas of program development, and not everyone needs this feature, and the developer is not financially well off. The pricing will be reasonable, of course. Although the ray tracing algorithms used can theoretically run on integrated graphics cards, the minimum recommended configuration is a GTX1060 graphics card or higher.

The following screenshots are all rendered in-game using the dlc feature using designs from the player community







The Ray Tracing Gallery dlc will be released with the public beta, at which point players who purchased it will need to switch the game version to the 1.0 public beta via Steam library settings in order to utilize the feature before the official 1.0 version is released

More Content
There's more to the new version than just the above additions, and there's a lot more to explore at launch!

Development Route

After perfecting the experience of the fully remade aircraft system, we will release a public beta version, and the difference between the public beta version and the 1.0 official version will be:
Update Route: (Current stage) Alpha test in small groups --> Public Beta --> Official 1.0 --> Later versions

Q&A session

Q: Without getting into the have-nots, how long until I can play the carrier version?

A: After more development and functionality is improved, the 1.0 Open Beta will be released to all players by right clicking NavalArt from the Steam Library and selecting Open Beta from the Beta versions. At this point in time, the Open Beta will be available in about a month to a month and a half. The public beta is expected to last 1 month to 1.5 months until the release of the 1.0 offical update.

Q: Can I use carriers in multiplayer?

A: Of course you can, otherwise the wait for the 1.0 release wouldn't have taken so long, the author have rewritten the underlying code of the game for multiplayer, a lot of work requires a lot of time, for more detail see the previous dev log:
Development progress – Multiplayer and Aircraft carriers

Q: When will I be able to start working on aircraft mods?

A: Mod features need to be added after the main features are stabilized, otherwise the mod will not work after new features are added will greatly increase the workload of the mod author. For this reason, mod tool will be updated after the release of the 1.0 release when several fixes have been applied to stabilize the version.

Q: Will NavalArt continue to be updated after 1.0?

A: Version 1.0 is just a version number, it doesn't mean development is over, NavalArt will continue to be updated for a long time!

Jul 3, 2024
Ninnin - Horpan



Fixed a bug that didn't allow you to click the home button after the game ended.

Also, the final boss Hayato is also working hard to develop, so please look forward to it.
Warframe - Intrepid FishToot!
We are thrilled to announce that Warframe and HP's partnership continues for TennoCon 2024! As part of this collaboration, we're giving away some incredible prizes. There's a code for free sanguine Customizations in the OMEN GAMING HUB, a statue of Arthur created by HyperX, and more!Starting today until August 4, you can enter to win a statue of Arthur, one of the stars of Warframe: 1999!


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Starting today until August 4, you can enter to win a statue of Arthur, one of the stars of Warframe: 1999!
Courtesy of HyperX, this statue is sculpted with intricate details and painted to perfectly resemble his in-game Floof counterpart, this statue would be the adorably gruff pride of any Warframe fan's collection! HyperX Arthur Statue Giveaway

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Claim a code in the OMEN GAMING HUB for a pack containing the Suparna Syandana, Bleeding Body Ephemera, and an Affinity Booster! Codes are limited so act quickly, Tenno.

That's only some of what HP has in store for you at TennoCon though! At TennoLive (starting at 4:30 p.m. on July 20) we'll reveal an additional mystery prize that you can enter to win through Gleam. See you there, and best of luck, Tenno!!
Jul 3, 2024
Dwarves: Glory, Death and Loot Playtest - ichbinhamma
- Retiring a dwarf will now grant 75% of his total acquired EXP (down from 100%)
- Added Profession indicators to Inventory and Tavern
- Added new active Formation: Hold The Line
-- Dwarves will not move into enemy territory, but gain +50% range
- Fixed a bug with dwarves on the title screen not respecting gravity
Rhythm Drive: Synthwave City - lonehussarstudios
Hello all,

I will be taking down the game off the store - it makes no sense to continue to spend time on a project that has no interest. I appreciate the few of you who have tried the game out. Feel free to keep it in your library as an exclusive as you will no longer be able to purchase it.

I have learned a lot from this project and hope to use those learnings for my future projects.

Thank you,

Lone Hussar Studios
Jul 3, 2024
Escape The Pacific - Gamers4Gamers Team
Hello Survivors!

A new Hotfix 0.63e.0.18 is available!

Recently we have switched to a newer Game Engine version, and we are releasing it on the Experimental branch only. Please test it on this branch and report any issues you might encounter.
Once we feel comfortable with it, we will release the newer Game Engine version to the Normal branch too.

Changelog:
  • Fixed: Missing text in ingame-UI in Russian localization


We would like to thank you for your support, bug reports and feedback.

Peter,
G4GTeam


Jul 3, 2024
M.E.A.T. II: Absolute Zero - business


New Enemies!

World of M.E.A.T. is expanding and so enemies become stronger, faster and nastier! We're thrilled to unveil two formidable monsters to test your combat skills in a REAL world.

These adversaries are no ordinary combatants; they're designed to push you to your limits.




Prepare to a real toxic relation with the VOMIT. Small, flying demon taking the real usage of his own name. You'd rather fight in distance not to taste his toxic fluids inside your own mouth.






Better think twice before announcing how perfect your aim is. The Sheriff, a mutant made by SECT MBS XII comes closer and escapes faster with his Dash ability. His huge pump destroys everything between you and him. Better aim where he goes not where he is.




STEAM ANNOUNCEMENTS

We are happy to announce regular announcements! Prepare for a solid serving of updates from the M.E.A.T. II - Absolute Zero world.

Follow our social medias for more information about games, merch and upcoming events!
Youtube: https://www.youtube.com/@MEATRPG/
Tiktok: https://www.tiktok.com/@meat_rpg
Facebook: https://www.facebook.com/groups/meatlovers/
Jul 3, 2024
Feudums - Kalamona Studios
Dear rulers and aspirants,

We are applying an update, performing the migration of some elements of our ecosystem, and also performing several scheduled (and relatively slow) maintenance jobs, so there will be an extended downtime.

All systems will be down for up to a day. Once everything is back up, we'll have a new demo version and new games will kick off. Just a heads up, our site (and community polls) will experience prolonged downtime (1-2 weeks), but this won't affect the games or the server.

Thank you for your patience!

As always, I invite you to play the early versions, join our discord to provide feedback and help to refine the game as we progress.

Take advantage of our regularly updated demo as our transparent and interactive developer diary, provided for early collaboration with you to make Feudums the game we all want it to be!

If you can afford it, you can support Feudums (and unlock nice perks) on Patreon, allowing me to dedicate more time and resources to the project.
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