Bzk Ball - ina_09

Hey friends,

Things are about to get unpredictable. Chaos Mode storms into Bzk Ball, bringing a wild new layer of intensity to every match.

Bzk Ball is a physics-driven sports shooter where every play revolves around the ball, and precision decides the winner.

In this mode, two tornados are always active on the field, drifting slowly across the arena. They can pull in players and the ball when touched, spinning everything through the air before tossing it back into play. The result? Constant movement, unpredictable rebounds, and plenty of room for inventive plays.

Every whirlwind changes how the match unfolds. Positioning, timing, and teamwork all take on new meaning when the field itself becomes part of the action.

Grab your friends, embrace the storm, and see who can keep control when everything turns to chaos!


☑️ Check Bzk Ball Playtest out and wishlist the game on Steam!

💬 Join the conversation on Discord and help shape the future of Bzk Ball.

👉 Follow us on X/TwitterInstagram, and TikTok to stay updated.

https://store.steampowered.com/app/3871040/Bzk_Ball/

American Truck Simulator - Tiktak

Following the release of the Krone Agriculture Equipment DLC for both Euro Truck Simulator 2 and American Truck Simulator, we've also put together a brand-new episode of SCS On The Road. In this episode, you'll get a close-up walk-around of one of the real-life machines featured in the DLC!

Today, we're taking you to Spelle, Germany, the home of Krone Agriculture, where the team gave us an exclusive look at one of their most impressive machines: the Krone BiG X 1180. A huge thank you to Krone Agriculture and to Ingo Schoppe, Team Lead for Shows and Events, for walking us through the world's most powerful forage harvester with an astonishing 1,180 horsepower! Join us as we take a closer look and explore the full episode.

We hope you have enjoyed the interview and walk-around. And don't forget that you can already transport this machine, along with many others, in both Euro Truck Simulator 2 and American Truck Simulator with the Krone Agriculture Equipment. The DLC also includes a set of exclusive Krone-branded cabin accessories to customize your truck. Available now on Steam - don't miss it!

Also, make sure to stay connected with all the latest news by following us on XFacebookInstagramBlueskyTikTok, and YouTube, or by subscribing to our newsletter. See you on the road!

https://store.steampowered.com/app/3872930/American_Truck_Simulator__KRONE_Agriculture_Equipment/https://store.steampowered.com/app/3872920/Euro_Truck_Simulator_2__KRONE_Agriculture_Equipment/

Aquarist - Freemind Games - Adam

Hello Aquarist fans! 🐠
⚡️ The fifth DLC to Aquarist is OUT NOW! Buy now at a discount ⚡️
You can now visit the Arctic in search of new fish species and adventures. 24 new fish, over 50 decorations, new aquariums, new mechanics, 7 new achievements, and the largest location in the game with a snowmobile for getting around are now available!

What more will you find in the Arctic DLC?

✅ New Location – Arctic Research Base ❄️

✅ Exploration on snowmobiles with radar 🚨

✅ Minigames related to fish mining and thawing 🧊

✅ Ability to upgrade your base and acquire new technologies 🔧

✅ Breed Arctic fish species in refrigerated aquariums 🐠

✅ Brand new species to discover and add to your shop 🎣

➡️ MORE INFO ON the Steam shop page ➡️
https://store.steampowered.com/app/3930920/Aquarist__Arctic_DLC/?l=english

https://store.steampowered.com/bundle/47306/Aquarist_Full_Experience

If you don't have Aquarist yet, you can buy it here at a lower price with the new DLC
https://store.steampowered.com/bundle/62312/Aquarist_in_the_Arctic

How to contact us with bugs?
Do it via discord 📢
https://discord.gg/76N77uHWkc

Or via the Steam discussion📢
https://steamcommunity.com/app/1430760/discussions/

How to support the Aquarist?
The easiest way is to share your opinion of our game with others on Steam or among your friends. Thank you very much💗

Aquarist Team
Falling Down XR - DenisEvilRedis

Two new arenas, Bullet Subway and Wild West, are completely ready. A little more work is needed on Tower of Terror and Cube City, but I'll be done soon and completely rework the game on Steam.

Dungeon Alchemist - MACx3D


The Office Hours Stream is LIVE🔴

Need assistance with Dungeon Alchemist⚗️, or have any suggestions for the dev team?

Don't hesitate to drop in during our weekly Discord Office Hours to chat with Dungeon Alchemist's Community Manager, Mac.


You can find this stream on the Official Discord of Dungeon Alchemist

7:58am
General War Memories - jtggame
  • Do you want more resources?
  • Do you want to get a unique unit?


Then this event is just for you, hurry up. A flash-sale event has been launched, where you can buy valuable items, units with a big discount.


Atari 50: The Anniversary Celebration - SmugPorky

Atari 50: THE NAMCO LEGENDARY PACK is officially releasing in less than a week on November 13, 2025!

THE NAMCO LEGENDARY PACK, features an all-new interactive timeline and set of games exploring the history of Namco titles on Atari hardware. Includes multiple versions of Atari PAC-MAN, GALAGA, GALAXIAN, DIG DUG, and XEVIOUS, along with video interviews, archival materials, documents, and photos from the era.

Wishlist today!

https://store.steampowered.com/app/3793940/Atari_50_THE_NAMCO_LEGENDARY_PACK/

7:56am
Diode Arena - WARdd

Matchmaking represents another big step forward towards release!

Note there are some known server stability issues we’re working to fix ASAP!

Official game modes & matchmaking overhaul

The way official matches and matchmaking works has been overhauled completely, as the player you now only need to set some basic preferences and a builtin matchmaker handles the rest.

  • Official matches can now have any combination of gamemodes and tiers

  • The allowed tiers in a match will dynamically change to make sure all players stay within 2 tiers of eachother, i.e. a T2 restricts a match to T1-T4, if then a T1 joins the range becomes T1-T3 etc.

  • When an official match ends the players get to vote on the next map and game mode, the game creates a selection of repeating the same match or 2 randomly generated alternatives.

  • A player can now override an empty dedicated server into their preferred game mode, that means we don’t need seperate servers for seperate game modes anymore.

  • Although not yet implemented the game is now compatible with a future matchmaking service that will take skill level into account

Minor changes
  • Defined new achievements and their icons, functionality is not yet complete

  • New graphics for end-of-match win state

  • Players will now get half the win reward for ending a match in a stalemate. Win rewards will be removed for matches shorter than 3 minutes and halved between 3 and 6 minutes.

Bugfixes
  • Fixed problem with UI anchoring of the first play / tutorial start overlay, also added a vignetted background to make it slightly more interesting

  • Tutorial getting blocked by the dialogue window blocking the shop buy button; the window is supposed to snap to another position to make room but this feature broke at the last second

  • Tutorial getting stuck if a person unlocks rocket tech or buys a new core before clicking trough the dialoge first, players will also start with 3 vouchers in case they accidentaly waste one e.g. by unlocking the wrong tech

  • Another attempt at making steam login more reliable (this is a bit hard to debug since the problem is hard to reproduce)

  • Resolved conflict with right-click hold to orbit the camera and right-click to delete parts, which overlap when using (the now default) simplified builder controls.

  • Fixed problem where the physics clone for a mesh collider would not be scaled and flipped properly leading to bad physics shapes for plain plates

  • Removed the Pinkwall AI build since hoverblade balance changes have made the design too difficult to control for the AI pilot

  • Fixed problem which caused raycasts to almost always miss on allies when they have their bubble shields up, making it difficult to continue healing them

7:54am
Hex of Steel - A Corsican Frog
TL;DR:
A full wipe of the old PBEM server will happen on January 1st, 2026.
All data will be erased. You have until then to finish your ongoing games.
I strongly recommend moving over to 8.1.0 — your experience will be much, much better!

------------------------------------------------------------------------------------------------------------

Hello everyone!

Today’s update is a bit special — version 8.1.0 is now live on the beta branch!
(Right-click the game → Properties → Betas → choose ‘8.1.0’)

Why beta? Because this update is huge, and I need your help to test it before full release.
I’ve tested everything I could — now I need YOU to push it further. :)

Where am I going with this? What could possibly require this much effort? Hehe...

A BRAND NEW PLAY-BY-EMAIL SERVER!
Yes, you read that right — I’ve taken two weeks off to learn a new programming language, a new OS, and I’ve rewritten the entire PBEM system from scratch.

Why the rewrite?
The old PBEM server was the only part of the game I didn’t fully control — it was commissioned years ago and had reached its limits in both flexibility and performance.

Now it’s fully mine, fully modernized, and ready for the future!

I also took the opportunity to completely overhaul the multiplayer menu UI — it’s cleaner, faster, and offers more possibilities.

Highlights:
  • New public user profiles (custom avatar, bio, stats, and more)
  • PBEM games now support 2 to any number of players
  • Massively improved security (roughly 300% more secure)
  • Enhanced performance
  • HTTPS protocol— no more data corruption issues
  • Password protection for both realtime and PBEM games (optional)
  • Moved away from AWS — servers are now directly reachable from Russia without proxies
  • Full developer control over everything (that’s me!)

ADDED
  • Brand new PBEM server.
  • Several new sections in the Manual.
  • 7.5 cm le.IG 18 and 7.5 cm Gebirgsgeschutz 36 light artillery to Germany.

CHANGED
  • Updated all of the realtime multiplayer libraries (we were quite a few versions behind).
  • Many sections of the manual have been cleaned up and reorganized.
  • Red color on damage breakdown is now brighter for increased readability on dark backgrounds.
  • End of turn menu will no longer appear when playing a singleplayer game (when going from one human player to another).
  • Saving during multiplayer games is now allowed (all).
  • Rebalanced Low Countries campaign scenario (Axis side).

FIXED
  • Achievement 'Losing a hero' could not be unlocked.
  • Naval units were affected by land units' ZoC.
  • Game was loading Custom Heroes data from one folder and saving it into another, leading to data mismatch. Proper location is: GAME/MODS/YOUR_MOD/Custom Heroes/Custom heroes.txt
  • When opening the 'Statistics' menu before the game's end, if you changed the sorting mode, that could re order the whole list of players.
  • Move or attack not properly greyed out on units that have the 'move or attack' property.
  • Typo in the Farragut and Allan M Sumner destroyer classes (USA).
  • Buildings (units) were showing a non zero upkeep value, even though they had no upkeep value.
  • 'Better Scientists' policy was not excluded from the menu when playing without the 'Research' setting.
  • 'Flexible Strategy' policy was not giving any refunds on policies you cancelled after loading a save.
  • Music player resuming automatically when tabbing out/back in even though you manually paused it.
  • Europe '45 had a missing airfield VP in Poland and 2 wrong road tiles in Iraq.
  • AA units could attack enemy planes during bad weather if the tile had an enemy land unit in range.
  • In some specific cases, air units could become invisible when an enemy land/naval mine was on the same tile.
  • Upgrading a ship to a carrier was not allowing that ship to launch airplanes.
  • Fighter planes had their attack SFX overwritten in some cases.
  • Landing bonus on damage breakdown was showed as red instead of green for Marines.
  • Some units could remain invisible in some specific cases due to the recent 'cleared FOW saving' feature.
  • Several upgrade/downgrade cost issues.
  • Minor localization issues.
  • Drawings were not refreshed for your allies in real time multiplayer.
  • Using supply ships/planes in real time multiplayer was not synced.
  • Germany in the scenario North Africa 1942 had negative manpower on turn 1.
  • Joining a faction through the diplomacy menu was opening the 'faction creation' popup window.
  • Sometimes, in very specific cases, some unit in the Order of Battle could display a hero name even though they had none.

REMOVED
  • Access to previous multiplayer server. (You can still use the old version until January 1st, 2026)

FOR HARMONY MODDERS:
Player.Nickname (string) has been removed and replaced by Player.UserId (Guid).
If your mods use this variable, please update them accordingly.


Reminder:
The current PBEM server will be wiped on January 1st, 2026.
Make sure to finish your ongoing games before that date!


That’s it for now — I can’t wait to see what you think of the new PBEM system! As always, your feedback is invaluable.

Thank you for helping make Hex of Steel better every update :)
Garry's Mod - Rubat

Hello everyone,

The next Garry's Mod update is coming soon.

The current plan is to release the next Garry's Mod update on 12th of November at 3PM GMT.

This update will be backwards compatible with existing servers, so servers will not need immediate updating and players can still join old servers, but it is still highly recommended to update as soon as the update releases to get all the new features and fixes.

You can preview the list of upcoming changes here:

https://wiki.facepunch.com/gmod/Update_Preview_Changelog

Please note this list is still work in progress and is subject to change.

Please help us test the update

We kindly ask anyone willing to help us, players, modders and server owners alike, to test this update before it releases, to minimize any potential problems on release day.

Just run your game or your (development/test) server on one of the beta versions briefly to see if any new issues crop up compared to the non-beta version of the game.

The Pre-Release Steam beta branch for Garry's Mod has been updated and contains all the changes that will be included in the next update. The "dev" and "x86-64" betas also contain all the upcoming changes.

You can report any found issues preferably on our official bug tracking repository on GitHub: (be sure to search before posting)

https://github.com/Facepunch/garrysmod-issues

Or at the very least in the comments below, or on our official Discord server or:

https://discord.com/invite/gmod

If you wish to set up a dedicated server instance using any of the beta branches, please see this article:

https://wiki.facepunch.com/gmod/Downloading_a_Dedicated_Server

How to switch game branches:

  • Exit the game

  • Right click on Garry's Mod in Steam and select Properties

  • Go to the Betas tab and select your desired branch

    • None - This is the normal version of the game

    • Pre-Release - This is the next update

    • Dev - This is a bleeding edge version of the game, expect it to contain more bugs than usual

...