
Changed slab and stair placement rules
Clicking the upper or lower half of a block will now place the stair or slab in the respective position
There is a new setting that can override this behaviour if you prefer a simpler stair/slab placement system
Stair placement is now entirely based on the player's orientation rather than the selected block normal
Gave panels and fences a new collider to match their hitbox (instead of a basic prism)
Added a setting that clears the selected block shape when swapping slot
Enemies wait until they have line of sight before attacking
Fixed elevators inflicting fall damage
Fixed tool tip getting stuck from the recipe menu
Fixed the water walking icon
Fixed fences not connecting to panels
Fixed block normal detection always assuming a block is a solid cube, resulting in misplaced blocks
Fixed crash when placing a pumpkin with block shape selected
Fixed missing nautilus entry
Fixed crash when swapping from fishing rod during minigame
Fixed walleye missing translation
Fixed broken ladders
Fixed missing tooltips for crafting recipes
Fixed incorrect elevator item sprite
We’ve loved seeing all your chaotic clips, reading your feedback, and watching you dig, fight, and sabotage your way through the Mineral Madness demo.
The demo will be removed on November 9th at 23:59 CET as we prepare for the full release on November 10th.
Your feedback has been incredibly helpful it’s shaped polish, balance, and plenty of mole-sized tweaks before launch.
Here is a fun little sneak peak for you.

We now have hats!
If you haven’t already, don’t forget to wishlist the full game so you can jump right back into the chaos when the mines reopen!
💥 Thanks for digging with us,
— The Whacky Mole Team

With Lane's help, she's well on her way to developing herself in that direction... but first - she must learn 🧠💫. CB-69 will observe a few ladies from the Bunker enjoying themselves with hi-tech equipment built specifically for pleasure ⚙️💞
From the obscene to the impractical, every setup is designed to deliver the ultimate ravishing ecstasy!
With all the data she gathers, she's sure to understand the true essence of sensual pleasure...~ 💫🖤 So... interested in observing a little for yourself, Overseer...?~ 👀💞🔌

The long-awaited Prophecy Summon is back — destiny calls once more! ✨
Starting Nov 6 , all Travelers can join the 𝐏𝐫𝐞-𝐬𝐮𝐦𝐦𝐨𝐧𝐬 𝐄𝐯𝐞𝐧𝐭 to complete tasks and earn 𝐮𝐩 𝐭𝐨 𝟐𝟒𝟎 𝐬𝐮𝐦𝐦𝐨𝐧 attempts. Choose 10 sets of 10x pulls to forge your own 𝐏𝐫𝐨𝐩𝐡𝐞𝐜𝐲 𝐂𝐨𝐝𝐞, and later redeem it 𝐢𝐧-𝐠𝐚𝐦𝐞 to claim your chosen results.
🗓️ 𝐀𝐯𝐚𝐢𝐥𝐚𝐛𝐥𝐞 𝐟𝐫𝐨𝐦 𝐍𝐨𝐯 𝟔, 𝟎𝟔:𝟎𝟎 (𝐔𝐓𝐂+𝟎)
⚔️ The redemption is available for new characters created within 30 days or any new Travelers joining Adenthia — so prepare wisely and make your start even stronger!
🔮 Fate awaits, Travelers. How will your Prophecy unfold?
📥Download the Reborn version and enter the world:
https://dragonheir.sgrastudio.com/
📚 Explore the official Wiki for guides & tips:
#Dragonheir #Dragonheirsilentgods #Reborn #Downloadnow


Event Duration: 🕛
Event Start: November 05, 2025, 09:00 UTC
Event Finish: November 07, 2025, 09:00 UTC
Event time: 48 hours
Included:
+25% HXP (Hero Experience Point)
We hope all our players make the most of these exclusive benefits.
Have fun!