Oct 29, 2015
Rust - Buck Sexington



We added the sentry gun, throwable axes (and other weapons and tools), banners, and new signs. There’s also building cupboard tweaks, the removal of the largely mis-used half-block (and how we'll replace it), and lots more. Read it at the official site.


  • Jack O Lanterns are researchable and cost 2 pumpkins to craft
  • Wooden signs higher socket precision
  • New types of signs: hanging, frame, posts, banners
  • Rock, hatchet, stone hatchet & stone pickaxe are throwable
  • New autoturret sounds
  • New landmine sounds
  • Door sound fixes
  • Helicopter sound tweaks
  • Player water movement sounds
  • New large fire sound for helicopter napalm and debris
  • Distant rocket launcher attack sounds
  • First pass at stone construction sounds
  • Hatchet/Pickaxe thrown flight sound
  • Cupboards cannot be placed near other cupboards
  • Doors use animations internally
  • Server deletes entities on shutdown
  • Fixed server.cfg and serverauto.cfg being read from the wrong folder
  • Fixed fallen corpses being unlootable/unharvestable
  • Removed half-block
  • Removed slanted half-block
  • Filestorage is now cached
  • Fixed uiscale not working
  • Fixed numpad keys changing graphics setting in chat etc
  • Tweaked ak47 recoil
  • Tweaked bolt rifle recoil
  • Fixed ironsighted weapons not getting fov effects
  • Barricades Improvements
  • Improved guide meshes for pumpjack/quarry/autoturret
  • Thrown weapons become physics objects on impact
  • Added halloween items
  • Holosight doesn't lose condition
  • High external walls cost 2x more
Oct 29, 2015
Rust - Buck Sexington



We added the sentry gun, throwable axes (and other weapons and tools), banners, and new signs. There’s also building cupboard tweaks, the removal of the largely mis-used half-block (and how we'll replace it), and lots more. Read it at the official site.


  • Jack O Lanterns are researchable and cost 2 pumpkins to craft
  • Wooden signs higher socket precision
  • New types of signs: hanging, frame, posts, banners
  • Rock, hatchet, stone hatchet & stone pickaxe are throwable
  • New autoturret sounds
  • New landmine sounds
  • Door sound fixes
  • Helicopter sound tweaks
  • Player water movement sounds
  • New large fire sound for helicopter napalm and debris
  • Distant rocket launcher attack sounds
  • First pass at stone construction sounds
  • Hatchet/Pickaxe thrown flight sound
  • Cupboards cannot be placed near other cupboards
  • Doors use animations internally
  • Server deletes entities on shutdown
  • Fixed server.cfg and serverauto.cfg being read from the wrong folder
  • Fixed fallen corpses being unlootable/unharvestable
  • Removed half-block
  • Removed slanted half-block
  • Filestorage is now cached
  • Fixed uiscale not working
  • Fixed numpad keys changing graphics setting in chat etc
  • Tweaked ak47 recoil
  • Tweaked bolt rifle recoil
  • Fixed ironsighted weapons not getting fov effects
  • Barricades Improvements
  • Improved guide meshes for pumpjack/quarry/autoturret
  • Thrown weapons become physics objects on impact
  • Added halloween items
  • Holosight doesn't lose condition
  • High external walls cost 2x more
Oct 27, 2015
Rust - Buck Sexington


A video heavy update. See vast in-game cities, engage in voyeurism, watch a fight against multiple choppers, and piss yourself laughing at Rust’s shortest player.

It's all on the official site.

Oct 27, 2015
Rust - Buck Sexington


A video heavy update. See vast in-game cities, engage in voyeurism, watch a fight against multiple choppers, and piss yourself laughing at Rust’s shortest player.

It's all on the official site.

Oct 22, 2015
Rust - Helk


Sentry Turrets are Online, Bug fixes, Performance Improvements and Art. Read all about it on the official site.
Oct 22, 2015
Rust - Zelk


Sentry Turrets are Online, Bug fixes, Performance Improvements and Art. Read all about it on the official site.
Oct 20, 2015
Rust - Buck Sexington

Dreaming of a better world, using pumpkins to raid, Fallout: New Vegas remade in Rust, amazing machinima, and more. You can read all about it at the official site.




Oct 20, 2015
Rust - Buck Sexington

Dreaming of a better world, using pumpkins to raid, Fallout: New Vegas remade in Rust, amazing machinima, and more. You can read all about it at the official site.




Oct 16, 2015
Rust - Buck Sexington


We've just released an update to go along with yesterday's blog post. Here's the changelog. Important: the F2 menu options have moved to the main menu. The changelog is also on the official site.

  • Rivers match ocean
  • Fogged rivers and lakes
  • Fixed phantom playermodels
  • Added SaveList diagnostics to dump command
  • Fixed NRE when using give commands
  • Fixed EAC errors
  • Added in game bug reporter (F7)
  • Added grass.displace (1|0)
  • Fixed pool sometimes not setting recycled pointer to null
  • Reduced the likelihood of being kicked by VAC timeouts
  • Improved SQLite performance
  • Fixed doors not shutting clientside on first use
  • Improved AI performance, allocations
  • Added network cache (better server performance)
  • Added bullet ricochet sounds
  • Added small stash dig sound
  • New construction sounds
  • Added building upgrade sounds
  • Added large wood gate sounds
  • New melee cloth impact sounds
  • New melee grass impact sounds
  • Salvaged icepick deploy sound polish pass
  • Super distant gunshot sound polish pass
  • Rock sound doesn’t sound as much like a landslide
  • New survey charge sounds
  • Console text only refreshes if the console is visible
  • Console receives messages that have been logged before it has been opened
  • Ambient sounds load in a background thread
  • Fixed random “Look rotation viewing vector is zero” warnings
  • Fixed DDraw shader (old one was deprecated in Unity 5.2)
  • Fixed foundation pickaxe exploit
  • Fixed rocket and grenade damage against structures
  • LOD grid no longer logs errors when objects move their cell
  • Switched building colliders to the new, more accurate collision system
  • Added prefab preprocessing step to loading screen (prefabwarmup 1|0)
  • Fixed mining quarry / pump jack sounds not turning off properly
  • Fixed mining quarry / pump jack sound pitch modifiers not being applied
  • Fixed radiation overlay never stopping its most recent sound
  • Fixed barricade / spikes / compound wall damage trigger effects
  • Fixed barricade placement on terrain being a pain in the ass
  • Fixed lantern sound errors
  • Fixed lantern spawning in the lit state
  • Fixed various sound issues when using prefab pooling
  • Fixed various sound issues related to voice limiting
  • Fixed grass hovering slightly above ground
  • Fixed forest grass texture stretching
  • Fixed supply signal effect instantiation errors
  • Fixed sound template serialization errors
  • Fixed various inaccurate building deploy volumes
  • Fixed building part rotation exploits
  • Fixed foundation cupboard exploits
  • Fixed server side batched colliders not refreshing after building part rotation
  • Fixed client not updating building block grades / protection properties locally
  • Fixed various building stability weirdnesses
  • Fixed furnace light shadows not fading out
  • Fixed potential NREs in server RPCs
  • Fixed trees being impossible to gather from if not standing at their base
  • Fixed certain situations that could spawn incorrect decals / particles
  • Enabled server side collider batching by default
  • Switched server side line of sight / distance checks to the entity API
  • Added mesh batching to pumpjack and quarry
  • Added diagnostics to server spawn handler report
  • Added socket mod names to the socket placement fail messages
  • Added test radiation zone to CraggyIsland
  • Fixed server DDOS by creating RPC errors
  • Fixed stability not always updating when placing new blocks
  • Added seasonal lanterns
  • Updated EAC
  • Invalidate network cache properly when looting
  • server.save ccommand does a clean save (skips caching)
  • Server shutdown saves skip caching
  • Moved F2 options menu to main menu
  • Added shadow settings to options menu
  • Fixed UI disappearing after pressing F4 or F9
Oct 16, 2015
Rust - Buck Sexington


We've just released an update to go along with yesterday's blog post. Here's the changelog. Important: the F2 menu options have moved to the main menu. The changelog is also on the official site.

  • Rivers match ocean
  • Fogged rivers and lakes
  • Fixed phantom playermodels
  • Added SaveList diagnostics to dump command
  • Fixed NRE when using give commands
  • Fixed EAC errors
  • Added in game bug reporter (F7)
  • Added grass.displace (1|0)
  • Fixed pool sometimes not setting recycled pointer to null
  • Reduced the likelihood of being kicked by VAC timeouts
  • Improved SQLite performance
  • Fixed doors not shutting clientside on first use
  • Improved AI performance, allocations
  • Added network cache (better server performance)
  • Added bullet ricochet sounds
  • Added small stash dig sound
  • New construction sounds
  • Added building upgrade sounds
  • Added large wood gate sounds
  • New melee cloth impact sounds
  • New melee grass impact sounds
  • Salvaged icepick deploy sound polish pass
  • Super distant gunshot sound polish pass
  • Rock sound doesn’t sound as much like a landslide
  • New survey charge sounds
  • Console text only refreshes if the console is visible
  • Console receives messages that have been logged before it has been opened
  • Ambient sounds load in a background thread
  • Fixed random “Look rotation viewing vector is zero” warnings
  • Fixed DDraw shader (old one was deprecated in Unity 5.2)
  • Fixed foundation pickaxe exploit
  • Fixed rocket and grenade damage against structures
  • LOD grid no longer logs errors when objects move their cell
  • Switched building colliders to the new, more accurate collision system
  • Added prefab preprocessing step to loading screen (prefabwarmup 1|0)
  • Fixed mining quarry / pump jack sounds not turning off properly
  • Fixed mining quarry / pump jack sound pitch modifiers not being applied
  • Fixed radiation overlay never stopping its most recent sound
  • Fixed barricade / spikes / compound wall damage trigger effects
  • Fixed barricade placement on terrain being a pain in the ass
  • Fixed lantern sound errors
  • Fixed lantern spawning in the lit state
  • Fixed various sound issues when using prefab pooling
  • Fixed various sound issues related to voice limiting
  • Fixed grass hovering slightly above ground
  • Fixed forest grass texture stretching
  • Fixed supply signal effect instantiation errors
  • Fixed sound template serialization errors
  • Fixed various inaccurate building deploy volumes
  • Fixed building part rotation exploits
  • Fixed foundation cupboard exploits
  • Fixed server side batched colliders not refreshing after building part rotation
  • Fixed client not updating building block grades / protection properties locally
  • Fixed various building stability weirdnesses
  • Fixed furnace light shadows not fading out
  • Fixed potential NREs in server RPCs
  • Fixed trees being impossible to gather from if not standing at their base
  • Fixed certain situations that could spawn incorrect decals / particles
  • Enabled server side collider batching by default
  • Switched server side line of sight / distance checks to the entity API
  • Added mesh batching to pumpjack and quarry
  • Added diagnostics to server spawn handler report
  • Added socket mod names to the socket placement fail messages
  • Added test radiation zone to CraggyIsland
  • Fixed server DDOS by creating RPC errors
  • Fixed stability not always updating when placing new blocks
  • Added seasonal lanterns
  • Updated EAC
  • Invalidate network cache properly when looting
  • server.save ccommand does a clean save (skips caching)
  • Server shutdown saves skip caching
  • Moved F2 options menu to main menu
  • Added shadow settings to options menu
  • Fixed UI disappearing after pressing F4 or F9
...