We added the sentry gun, throwable axes (and other weapons and tools), banners, and new signs. There’s also building cupboard tweaks, the removal of the largely mis-used half-block (and how we'll replace it), and lots more. Read it at the official site.
Jack O Lanterns are researchable and cost 2 pumpkins to craft
Wooden signs higher socket precision
New types of signs: hanging, frame, posts, banners
Rock, hatchet, stone hatchet & stone pickaxe are throwable
New autoturret sounds
New landmine sounds
Door sound fixes
Helicopter sound tweaks
Player water movement sounds
New large fire sound for helicopter napalm and debris
Distant rocket launcher attack sounds
First pass at stone construction sounds
Hatchet/Pickaxe thrown flight sound
Cupboards cannot be placed near other cupboards
Doors use animations internally
Server deletes entities on shutdown
Fixed server.cfg and serverauto.cfg being read from the wrong folder
Fixed fallen corpses being unlootable/unharvestable
Removed half-block
Removed slanted half-block
Filestorage is now cached
Fixed uiscale not working
Fixed numpad keys changing graphics setting in chat etc
Tweaked ak47 recoil
Tweaked bolt rifle recoil
Fixed ironsighted weapons not getting fov effects
Barricades Improvements
Improved guide meshes for pumpjack/quarry/autoturret
We added the sentry gun, throwable axes (and other weapons and tools), banners, and new signs. There’s also building cupboard tweaks, the removal of the largely mis-used half-block (and how we'll replace it), and lots more. Read it at the official site.
Jack O Lanterns are researchable and cost 2 pumpkins to craft
Wooden signs higher socket precision
New types of signs: hanging, frame, posts, banners
Rock, hatchet, stone hatchet & stone pickaxe are throwable
New autoturret sounds
New landmine sounds
Door sound fixes
Helicopter sound tweaks
Player water movement sounds
New large fire sound for helicopter napalm and debris
Distant rocket launcher attack sounds
First pass at stone construction sounds
Hatchet/Pickaxe thrown flight sound
Cupboards cannot be placed near other cupboards
Doors use animations internally
Server deletes entities on shutdown
Fixed server.cfg and serverauto.cfg being read from the wrong folder
Fixed fallen corpses being unlootable/unharvestable
Removed half-block
Removed slanted half-block
Filestorage is now cached
Fixed uiscale not working
Fixed numpad keys changing graphics setting in chat etc
Tweaked ak47 recoil
Tweaked bolt rifle recoil
Fixed ironsighted weapons not getting fov effects
Barricades Improvements
Improved guide meshes for pumpjack/quarry/autoturret
A video heavy update. See vast in-game cities, engage in voyeurism, watch a fight against multiple choppers, and piss yourself laughing at Rust’s shortest player.
A video heavy update. See vast in-game cities, engage in voyeurism, watch a fight against multiple choppers, and piss yourself laughing at Rust’s shortest player.
Dreaming of a better world, using pumpkins to raid, Fallout: New Vegas remade in Rust, amazing machinima, and more. You can read all about it at the official site.
Dreaming of a better world, using pumpkins to raid, Fallout: New Vegas remade in Rust, amazing machinima, and more. You can read all about it at the official site.
We've just released an update to go along with yesterday's blog post. Here's the changelog. Important: the F2 menu options have moved to the main menu. The changelog is also on the official site.
Rivers match ocean
Fogged rivers and lakes
Fixed phantom playermodels
Added SaveList diagnostics to dump command
Fixed NRE when using give commands
Fixed EAC errors
Added in game bug reporter (F7)
Added grass.displace (1|0)
Fixed pool sometimes not setting recycled pointer to null
Reduced the likelihood of being kicked by VAC timeouts
Improved SQLite performance
Fixed doors not shutting clientside on first use
Improved AI performance, allocations
Added network cache (better server performance)
Added bullet ricochet sounds
Added small stash dig sound
New construction sounds
Added building upgrade sounds
Added large wood gate sounds
New melee cloth impact sounds
New melee grass impact sounds
Salvaged icepick deploy sound polish pass
Super distant gunshot sound polish pass
Rock sound doesn’t sound as much like a landslide
New survey charge sounds
Console text only refreshes if the console is visible
Console receives messages that have been logged before it has been opened
Ambient sounds load in a background thread
Fixed random “Look rotation viewing vector is zero” warnings
Fixed DDraw shader (old one was deprecated in Unity 5.2)
Fixed foundation pickaxe exploit
Fixed rocket and grenade damage against structures
LOD grid no longer logs errors when objects move their cell
Switched building colliders to the new, more accurate collision system
Added prefab preprocessing step to loading screen (prefabwarmup 1|0)
Fixed mining quarry / pump jack sounds not turning off properly
Fixed mining quarry / pump jack sound pitch modifiers not being applied
Fixed radiation overlay never stopping its most recent sound
We've just released an update to go along with yesterday's blog post. Here's the changelog. Important: the F2 menu options have moved to the main menu. The changelog is also on the official site.
Rivers match ocean
Fogged rivers and lakes
Fixed phantom playermodels
Added SaveList diagnostics to dump command
Fixed NRE when using give commands
Fixed EAC errors
Added in game bug reporter (F7)
Added grass.displace (1|0)
Fixed pool sometimes not setting recycled pointer to null
Reduced the likelihood of being kicked by VAC timeouts
Improved SQLite performance
Fixed doors not shutting clientside on first use
Improved AI performance, allocations
Added network cache (better server performance)
Added bullet ricochet sounds
Added small stash dig sound
New construction sounds
Added building upgrade sounds
Added large wood gate sounds
New melee cloth impact sounds
New melee grass impact sounds
Salvaged icepick deploy sound polish pass
Super distant gunshot sound polish pass
Rock sound doesn’t sound as much like a landslide
New survey charge sounds
Console text only refreshes if the console is visible
Console receives messages that have been logged before it has been opened
Ambient sounds load in a background thread
Fixed random “Look rotation viewing vector is zero” warnings
Fixed DDraw shader (old one was deprecated in Unity 5.2)
Fixed foundation pickaxe exploit
Fixed rocket and grenade damage against structures
LOD grid no longer logs errors when objects move their cell
Switched building colliders to the new, more accurate collision system
Added prefab preprocessing step to loading screen (prefabwarmup 1|0)
Fixed mining quarry / pump jack sounds not turning off properly
Fixed mining quarry / pump jack sound pitch modifiers not being applied
Fixed radiation overlay never stopping its most recent sound