Cactus Simulator Remake - GD

Coconut Simulator 2 is a game in which you can become a coconut.

https://store.steampowered.com/app/3880190/Coconut_Simulator_2/

Cactus Simulator 2 - GD

Coconut Simulator 2 is a game in which you can become a coconut.

https://store.steampowered.com/app/3880190/Coconut_Simulator_2/

Cactus Simulator - GD

Coconut Simulator 2 is a game in which you can become a coconut.

https://store.steampowered.com/app/3880190/Coconut_Simulator_2/

Pumpkin Simulator - GD

Coconut Simulator 2 is a game in which you can become a coconut.

https://store.steampowered.com/app/3880190/Coconut_Simulator_2/

Cactus Clicker - GD

Coconut Simulator 2 is a game in which you can become a coconut.

https://store.steampowered.com/app/3880190/Coconut_Simulator_2/

Dino Citadel Playtest - Heghy

Hi everyone,

Thanks to everyone who joined the playtest! After checking the gameplay data, I saw that the early game, especially Shard 2, was harder than intended.

I’ve pushed a small update that:

• Lowers early enemy damage

• Reduces some enemy HP

• Includes a few performance optimizations to make everything run smoother

This should make the start of the game easier to learn while still keeping the challenge.

Your feedback is extremely important at this stage, so always feel free to share your thoughts. Every comment helps make the game better.

More updates soon!

— Halit

Finnish Cottage Simulator - ranelagames
- Added a new hat, gets automatically unlocked upon game start. Available until the end of this November.
- Added some celebratory items that can be bought from Juha. Also available until the end of November.

Today the game has been out for exactly a year.

A huge thank you to every single one of you for playing the game, being involved with suggestions and bug reports, and in general by buying the game, giving us the chance to develop it further.

I know the past year has been decently slow in terms of new content updates, and many people grow impatient between the updates. But believe me, we're doing the best we can without burning ourselves out completely. Regardless, new content will keep on coming out as soon as we finish it, and we have some exciting plans for the future content of the game :)

Thank you. ♥
Infinicity - bensan.morris

I've been adding in modding support and wanted to share its progress.

The modding feature allows a player to direct the 3D procedural generation (biome layout, enemies, objectives etc) by way of a simple 2D map editor.

The map editor enables hassle free, quick and easy creation of worlds and challenges by allowing the user to simply paint layers onto the map (a grid). Once saved, clicking play launches the player into their creation.

Painting a city and enemy layout and then flying through trying to survive your creation is actually a lot of fun (see below for a work in progress preview).

Overtime Syndrome - A Late Night Shift Story - buffcatgames

Hello players,

The 1.13 update builds upon version 1.12 with several bug fixes and gameplay improvements:

  1. Fixed a bug where the computer screen would not change.

  2. Adjusted the monster’s spawn position in the meeting room.

  3. The monster can no longer kill the player after falling down.

  4. Added a repair hint for the fuse box.

We welcome everyone to report any other bugs in the comments or via the link below:

https://noteforms.com/forms/bug-feedback-form-x0xxhs

Thank you for playing!

Community Announcements - Twig
I'll just get straight to the point...
Further development will be put on hold for at least 8 months.

Since the beginning, this project was a delight to develop. The ups, downs and everything in between was as good as I could possibly ask for. But the more I was adding the more apparent it was that I bit off more than I can chew... This update marks the day that I finished adding EVERYTHING that I intended to add since the beginning, which took around 800 days or around 2000 hours of work, learning and remaking what I didn't do right the first time and I have no idea how much time it will take me to polish everything on a satisfactory level for the release, so I wanted to take a longer break in order to spend my time more effectively on other things.

Also for anyone who cares there are patch notes for the update:

Features:

  • The wind sound is now much more subtle.

  • The wind intensity changes more smoothly.

  • Improved and decreased intensity of FOV changes.

  • Changed when camera tilt and bob are applied.

  • Added sliding state.

  • Added exploded state.

  • Added melee attacks.

  • Removed ammunition.

  • You can no longer send empty messages in the chat.

  • Removed weapon displays.

  • Added a time limit.

  • Removed The Slug.

  • Added The Railgun.

  • Removed the scoreboard.

  • Added a header in-game.

  • Abilities now use cooldowns instead of the number of uses.

  • Removed effects and passive abilities.

  • Bugfixes:

  • Fixed FOV not changing when chatting.

  • Fixed the resume button in the pause menu.

  • Fixed some artifacting on the player's model.

  • Fixed anomaly's effect still being active after the player dies inside of it.

...