Coconut Simulator 2 is a game in which you can become a coconut.
https://store.steampowered.com/app/3880190/Coconut_Simulator_2/
Coconut Simulator 2 is a game in which you can become a coconut.
https://store.steampowered.com/app/3880190/Coconut_Simulator_2/
Coconut Simulator 2 is a game in which you can become a coconut.
https://store.steampowered.com/app/3880190/Coconut_Simulator_2/
Coconut Simulator 2 is a game in which you can become a coconut.
https://store.steampowered.com/app/3880190/Coconut_Simulator_2/
Coconut Simulator 2 is a game in which you can become a coconut.
https://store.steampowered.com/app/3880190/Coconut_Simulator_2/
Hi everyone,
Thanks to everyone who joined the playtest! After checking the gameplay data, I saw that the early game, especially Shard 2, was harder than intended.
I’ve pushed a small update that:
• Lowers early enemy damage
• Reduces some enemy HP
• Includes a few performance optimizations to make everything run smoother
This should make the start of the game easier to learn while still keeping the challenge.
Your feedback is extremely important at this stage, so always feel free to share your thoughts. Every comment helps make the game better.
More updates soon!
— Halit
I've been adding in modding support and wanted to share its progress.
The modding feature allows a player to direct the 3D procedural generation (biome layout, enemies, objectives etc) by way of a simple 2D map editor.
The map editor enables hassle free, quick and easy creation of worlds and challenges by allowing the user to simply paint layers onto the map (a grid). Once saved, clicking play launches the player into their creation.
Painting a city and enemy layout and then flying through trying to survive your creation is actually a lot of fun (see below for a work in progress preview).

Hello players,
The 1.13 update builds upon version 1.12 with several bug fixes and gameplay improvements:
Fixed a bug where the computer screen would not change.
Adjusted the monster’s spawn position in the meeting room.
The monster can no longer kill the player after falling down.
Added a repair hint for the fuse box.
We welcome everyone to report any other bugs in the comments or via the link below:
https://noteforms.com/forms/bug-feedback-form-x0xxhs
Thank you for playing!
Since the beginning, this project was a delight to develop. The ups, downs and everything in between was as good as I could possibly ask for. But the more I was adding the more apparent it was that I bit off more than I can chew... This update marks the day that I finished adding EVERYTHING that I intended to add since the beginning, which took around 800 days or around 2000 hours of work, learning and remaking what I didn't do right the first time and I have no idea how much time it will take me to polish everything on a satisfactory level for the release, so I wanted to take a longer break in order to spend my time more effectively on other things.
Also for anyone who cares there are patch notes for the update:
Features:
The wind sound is now much more subtle.
The wind intensity changes more smoothly.
Improved and decreased intensity of FOV changes.
Changed when camera tilt and bob are applied.
Added sliding state.
Added exploded state.
Added melee attacks.
Removed ammunition.
You can no longer send empty messages in the chat.
Removed weapon displays.
Added a time limit.
Removed The Slug.
Added The Railgun.
Removed the scoreboard.
Added a header in-game.
Abilities now use cooldowns instead of the number of uses.
Removed effects and passive abilities.
Bugfixes:
Fixed FOV not changing when chatting.
Fixed the resume button in the pause menu.
Fixed some artifacting on the player's model.
Fixed anomaly's effect still being active after the player dies inside of it.