Emergency patch to fix an oversight that caused the camera to crash in empty scenes (i.e. no referee at the start of a match). The "Manual" camera is also now an official setting that ensures it never moves unless you want it to.
This patch also offers early access to a new mechanic I'm working on, where more actions can be performed while seated - such as picking up, dropping, and even crafting!
A new Main Battle Tank will be storming the battlefields of Armored Warfare in the near future and today we’d like to tell you more about it. Yes, it’s the final prize of the Europe’s Edge Battle Path and it’s called KF51 Panther.
The KF51 Panther was developed by Rheinmetall as a private venture and a competition to the planned MGCS main battle tank program in order to replace the aging Leopard 2 series of Main Battle Tanks while keeping things affordable. That is why the entire concept is rather conventional and using tried and true pieces of technology despite some innovative approaches to various issues that plague modern MBTs.
For example, instead of relying on traditional heavy armor that’s pushing the weight of modern MBTs too far, the Panther relies on active protection (StrikeShield advanced armor and ROSY soft kill APS) combined with bleeding edge electronics and weapon systems.
The first demonstrator was based on an old Leopard 2A4 hull. The turret is brand-new though, and well-armed too with its primary weapon being the 130mm Rheinmetall Rh 130 L/52 automatically loaded smoothbore gun (the 51 caliber barrel length reported earlier seems incorrect).
This gun has been in development at least since 2016 and Rheinmetall states that its performance over the NATO standard 120mm guns is increased by roughly 50 percent:
18 MJ of muzzle energy
1700-1900 m/s muzzle velocity for APFSDS ammunition
The gun can elevate to 20 degrees and depress to -9 degrees. The new 130mm DM83 ammunition should be available by 2025 or 2026. The loading mechanism is also innovative as it consists of two independent magazines (each for 10 rounds). While the average loading time is somewhere around 7-8 seconds, the gun can fire two shells within 3 seconds (if the first one is already loaded).
Secondary armament consists of a 12.7mm coaxial machinegun and a RCWS called Natter (armed with a 7.62mm machinegun) at the back of the turret. The Natter weapons station is very versatile, it can be fitted with another 12.7mm machinegun or even 40mm grenade launcher firing programmable airburst grenades. And last but not least, there’s the roof-mounted launcher for Hero-120 loitering drones or other similar weapon systems (some articles even spoke of ATGMs).
All that is controlled by a very advanced FCS combined with a BMS (battlefield management system) so the crew’s situational awareness is pretty much unprecedented for an MBT.
The demonstrator vehicle first appeared at the Eurosatory expo in 2022 and immediately caught a lot of attention. In 2023, it was decided to develop the concept further, including a new hull. While no customers have been confirmed so far, the country most interested (enough to even join the development) currently is Hungary. Ukraine showed some interest as well but given the high cost of such a program, its participation remains in doubt.
In Armored Warfare, the KF51 Panther will be a Tier 10 Premium Main Battle Tank.
As you can probably tell from the historical part, the KF51 is related to the Leopard 2 series of MBTs (or at least the demonstrator is) so, gameplay-wise, the tank will be comparable to the Leopard 2AX Tier 10 MBT. However, as it is a more modern vehicle reflecting the experiences derived from contemporary battlefields, it’ll be somewhat better protected thanks to a NERA kit covering the front and the sides of the vehicle.
Then there’s the main gun of course – the powerful 130mm L/52 smoothbore cannon capable of firing APFSDS, HEAT and advanced HE (Programmable) ammunition. On the roof of the vehicle, there’s a retractable ATGM launcher that’s filled with Hero-120 drones on the real vehicle (although the actual launcher is just a mock-up). However, since even the designers of the real life tank envisage alternative armaments, we have decided to fill the launcher with 4 Spike ATGMs – for now, at least. In the future, this tank will receive the Hero-120 drones as alternative armament (once we’re happy with the recently unveiled Drone mechanic.
As for its mobility, it’ll be comparable to (or slightly better than) the Leopard 2AX – after all, there’s still an old Leopard 2A4 beneath all that tech and the tank itself is not exactly light (59 tons).
And that’s it, more or less. Unlike some specialist vehicles we have in the game, the Panther will be a suitable vehicle for pretty much all players and not just the experienced ones. With no parameter lagging behind, it’ll perform well in most situations and we hope you’ll enjoy it.
With The Nova War enters a new phase in development it's time to announce the release date. The planned release date is or late Q2 of 2024 or middle Q3 of 2024, and the official trailer will release in Q2 of 2024. The final release date will be reveled in the trailer with MUCH more to be reveled
While we're waiting for the new season to start, a new update has been pushed! It mostly contains bug fixes, including one for the franchise player mode that a lot of people were waiting for! It also includes some small simulation improvements, and some UI niceties for the multiplayer mode.
Astonishing Baseball Manager 24 is on the horizon as well, and I'll share more news in the upcoming weeks.
A huge issue has been found with 1.2 where Level The End would not take you to the next level. I'm extremely sorry for all the issues. The game has reverted to 1.1 until the issues are fixed with 1.2.1.
Im aware that a LOT of people dont like how Albatross is. This update changes the sniper and fixes the maps not loading issue! Thanks to our Beta players in the Discord we have this update out. More will come out just been busy yk?
Flow Parkour is going to be experiencing a few more updates than usual, this one being the second one this month, so here's what it has to offer...
New level 25
Level 25 is the biggest and hardest level I've ever made, taking around a few minutes just to get to the other side of it's map (excluding all the obstacles). It's also very dark meaning it gets confusing at times. Coming with the "EXTREME" difficulty (the hardest one).
New weapon system
Something else added to Flow Parkour was an updated weapon system. What do I mean by that? Well when playing most levels, you get the choice to either use your grappler or shotgun instead of having only one of the two, the two options are indicated in the bottom right of your screen.
Five updates plan
Flow Parkour is reaching a point where it's almost ready to be released as a full game, so over the next couple of weeks it's going to have some changes whether it's new levels or a new map for the endless game mode... This might also mean that it's in it's last couple of weeks where the game goes for free, so if you haven't already, download Flow Parkour today on steam for free!
Here lies everything else no one cares about...
The grappler now has new animations and a new design,
The glass in many levels have been changed to only break when you have a shotgun or use bombs,
Last week was very notable for GreedFall 2 as new information were given during the Nacon Connect and the follow-up live on Twitch.
A brand new trailer was broadcasted and revealed that GreedFall 2 is going to be released this Summer 2024 in early access.
Our team jumped on this occasion to engage with the community about all of that and answer your questions on Twitch during the livestream after the Nacon Connect.
So for those who missed the shows, you can watch them again here.
Thank you for the warm reception of Robin Hood - Sherwood Builders since its recent launch on Steam! Your enthusiasm for the game is truly inspiring, and we are genuinely grateful for your support.
We see how many of you speak highly of the gameplay challenges that the Sherwood Builders combat system, puzzles, and character building have offered to you. We're thrilled that these aspects of the game have resonated with you and added to your enjoyment of the Robin Hood adventure.
At its core, Robin Hood - Sherwood Builders is about community and collaboration, and your feedback plays a crucial role in shaping the game's future. We're listening closely to your comments and suggestions, and we're already hard at work on further enhancing the game based on your invaluable input.
We want to assure you that our commitment to making Robin Hood - Sherwood Builders the best experience possible is unwavering. Your reviews and feedback motivate us to strive for excellence, and we're determined to deliver on that promise.
Stay tuned for all the latest updates and improvements as we continue this exciting journey together in Sherwood Forest!