Whispers in the West - Co-op Murder Mystery - Infinite Whys
Watch as journalist and host of Adventure Game Podcast Cressup and her friends delve into the co-op mystery game “Whispers In The West” Just what sort of mysteries will be uncovered? After there will be a Dev Q&A stream with team Dissonant’s key members
Investigate with Leadin (@LeadinLP ) and friends https://buff.ly/3Qu7U2X (Twitch) Sunday 10 am EST (Canada) Sunday 3 pm BST (UK) Monday 12 am AEST (Australia)
v0.5.24 -Setup Chicken Nest to on death have a chance of dropping a placeable chicken nest with a friendly chicken -Changed chicken nests to have a egg that will randomly spawn over time which can be picked up instead of needing to destroy the nest. Destroying the nest will instead produce a chance of a placeable nest being dropped so you can build your own chicken city at your house. -Setup on screen feedback to tell the player their stats are full if they are trying to consume an food item but it wont consume -Changed Fence Gate open close logic to let NPC walk through the game easier -Setup additional logic to detect if a NPC is missing from the world and to spawn them again. -Improved fish lod setup -Improved item pickup text rendering to better stick on top of the world object -System level bug fixes
Survival Season 1 Our first Survival Season will be starting on June 15th! We will post a more detailed description of the rules and rewards early next week.
Global Leaderboard You can now view the global leaderboard in the Survival Season matches by pressing the Tab key. It will only show the top 1000 competitors.
Patch Notes
Added: Global Leaderboard for Survival Season matches.
Fixed: When only 2 animals are left, try to only do events that guarantee a winner.
Added: Date to store when next inventory reset is.
Follow us on Twitter or join us on Discord to stay updated!
Investigate with Leadin (@LeadinLP ) and friends https://buff.ly/3Qu7U2X (Twitch) Sunday 10 am EST (Canada) Sunday 3 pm BST (UK) Monday 12 am AEST (Australia)
We know that you’re waiting for news regarding the Metal Terror World Expansion. It’s coming next month. We are going to reveal the date once we are 100% sure that we are ready with everything to give you the best possible experience. In the meantime, let’s take a look at some of the new tech that you helped us design during two competitions that we held a couple of months ago.
You know we love explosions and destruction on a massive scale. When the Orbital Bombardment won the first design competition, we were very happy, because it meant that we could create another devastating weapon that you can use to smash your enemies to pieces. In fact, we even made two variants for you to choose from - an Orbital Laser, as well as an actual, explosive bombardment. Let’s start with the former.
It's quite rare to find a stationary target in The Riftbreaker, but when you do, this item will slay.
The principle behind the Orbital Laser is very simple. You point at a location of your choice, press the button, and a powerful laser beam will strike that spot with surgical accuracy. However, in the dynamic world of Galatea 37, there are hardly any immobile targets. Usually, it is either Mr. Riggs chasing the enemies or the other way around. That is why we decided to make the Laser move in a very predictable way - once the Laser strikes, it will move away from Mr. Riggs, opposite the direction he was facing while ordering the strike. This way, you can easily take down enemy artillery, or pave your way through the middle of an alien horde.
This is what the old Orbital Bombardment looked like. Luckily, you prompted us to make changes to it.
The Orbital Bombardment is quite different. You still only have to choose a single spot as a target, but instead of focusing on that point, the Bombardment obliterates everything in a large radius. The affected area, the strength of the projectiles, as well as the number of shells fired go up with each level.
The new and improved bombardment will get rid of most of your problems. And if it doesn't the Laser will.
The Orbital Bombardment benefitted a lot from being accessible to testers on our optional Experimental branch. When we initially shipped the update, the two skills did not differ much from each other - they were essentially the same weapon, just with a different damage type. After a lot of discussions with the community, we came to the conclusion that this skill should be something more powerful. Something that you could compare to an ultimate skill in MOBA games. That is why we increased the damage, explosion radius, number of shells, and the affected area. All of that is offset by a long cooldown, but it will destroy anything in its path.
The Bioscanner Turret does its job quickly and efficiently, leaving you to reap the rewards.
The last community-designed item that made its way into the game with the World Expansion update is the Bioscanner Sentry. This consumable takes care of scanning the world for you. Some players do not enjoy manually scanning all the Galatean species in search of samples for the database. With the Sentry, you can just set it up and forget it ever existed, while more knowledge drips into your database. It is well worth it, as gaining familiarity levels gives Mr. Riggs permanent bonuses!
This is not the final form of all these items. They are likely to undergo further changes as more feedback rolls in. If you’d like to check these items out, along with other changes, then join our experimental branch. You can find the instructions in the previous article.
We also would like to know what kind of other things you would like us to introduce. We have already held a vote on a 'random encounter'. What else would you like to have an immediate influence on? More weapons? More items? New creatures? Side missions? Or something else entirely? Let us know! Slowly, but surely we will introduce your ideas into the game.
Hey there survivors and supporters! We are proud to announce that Death Drive is now being published by Freedom Games. For those of you who may not know, a game publisher can take care of a lot of the business and marketing side of releasing a game. That includes managing our store pages, marketing and advertising the game, helping showcase the game at both digital and live events, PR, and a lot more. Really it lets us totally focus on working to make the game the best it can be, and provides us with the resources to do so.
Together with Freedom Games, we're making sure that Death Drive will be an immersive, fresh take on a RPG genre that you all have been waiting for. As for the development side, we can't wait to share more of the exciting new features that we've been working on!
Thank you all so much for your support throughout development so far! We couldn’t have gotten to this point without all of you. We can’t wait to show you all the awesome stuff we have coming. If you want to stay in the loop, follow us on Twitter and you’re more than welcome to join our community on Discord!