12:24am
Wizard Duel - Moe7
minor AI improvements

improved the reliablility of the champion service
Super Drift Blade - liujiajun
Hi everyone:

Thank you for all your feedback!

- Update -

Changes
  • Fixed several issues with English localization.

(This was translated using AI. If you have any questions, please feel free to contact me.)

Liujiajun
Oct 20, 2025



Welcome to follow my Steam developer homepage and social media:

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The Last Zone - KODOBUR Game Technologies
The wait is almost over! THE LAST ZONE is nearly ready to launch, and we couldn’t be more excited to share this moment with all of you! We’ve been working non-stop, and we’re about to show you the game in action for the first time ever.

What’s Happening?

To celebrate the upcoming release, our development team will be going LIVE to play the DEMO version of THE LAST ZONE on Steam! During this live stream, we’ll dive deep into the gameplay, mechanics, and features.

We want YOU to be part of this special moment!
12:18am
Speedway Challenge 2025 - berobasket
Set defect after alt+tab
Added GB2 challenges
Updated track masks
Fixed selecting buttons by keyboard
Minor bug fixes
Duel of games - 战力五亿的渣

The aiming reticle of Sun Hsiao Mei's first skill-Missile Card can stop or diagonalize now.

The aiming reticle of Jeanne d'Arc Mei's first skill-Trebuchet can stop or diagonalize now.

The aiming reticle of Hannah's first skill-Mortar can stop or diagonalize now.

12:16am
Terra Trials - Bytebreaker

So, friends — time for a snack!
The local flora and fauna aren’t just for building things — they can also be, well… consumed. That’s right! We’ve designed various resources that serve as ingredients for all sorts of dishes.

But food in our game isn’t only about looking tasty or restoring your HP. Our team came up with dozens of unusual effects that might occur after eating. Here are just a few ideas we might bring to life:

👉 Temporary leprechaun money — though there’s a good chance the merchant will spot the trick.
👉 Puts enemies to sleep for a few seconds.
👉 Turns you into a garden gnome for a while.
👉 Failed invisibility potion — your clothes and weapons are still visible.
👉 Summons “bots” — encouraging comments from the show’s viewers.
👉 “Flashlight Eyes” — you literally shine in the dark.
👉 “Heavy Rear” — jumping on monsters deals damage.
👉 Buckwheat with chicken — attracts fitness-loving followers.
👉 Invisibility while standing still.
👉 Hides you from drone cameras — builds intrigue and gains more followers.
👉 Color blindness.
👉 Enemies explode upon death.
👉 Emits poisonous gas — deals damage or repels mobs.
👉 Builds temporary blocks (ice, hay) that crumble over time.
👉 Loud sneeze — briefly scares away mobs.
👉 Running holograms that distract enemies and die in one hit.

We’d love to hear your original ideas for food and potion effects! 🍲💡

Ancient Kingdoms - Ancient Pixels
* Increased Scaleblight follow distance in order to avoid unwanted resets
* Fixed bug with some shops not showing the correct items
* Fixed bug with Icescythe Lord damage
* Improved mercenaries buffing behaviour
Shrine's Legacy - Positive_Concept_Games

This is a patch mostly for fixing major bugs, but it also brings forward the tweak to the AI ally's vulnerability from the public-beta patch, with some tweaks. Let us know if it feels like an improvement!

New Content / Features:

  • Less Damaged Ally: The AI ally is now able to avoid most damage from enemies, except for when the player is also hit. This is slightly nerfed from the original beta patch where they were completely invincible but should still generally make the ally survive much better than before and should generally feel fairer when they do take damage.

    NOTE: Activating easy mode will make them completely invincible to enemy attacks like they were in the most recent beta patch.

    This is a big change so let us know if you run into any bugs or issues with it.

Bug Fixes and Adjustments:

  • Softlock / Major: Fixed an easily triggered bug where a choice during a conversation with Carolyn late in the game could cause the conversation to freeze

  • Pages: After completing the page quest resolution, fixed an issue where new pages wouldn't get appraised anymore

  • Softlock / Major: Fixed a bug in Moglore where you could get stuck if you don't have enough MP to cast the spell to start an earth puzzle, specifically when the Lapis Lazuli jewel was equipped

  • Balance / Bug: Fixed an issue where a certain enemy in the second post-game dungeon was getting stuck trying to use its attack

  • Visual / Bug: Fixed an issue where the magical minion wasn't looping its casting animation

  • Balance / Bug: Fixed an issue where the basic big minion wasn't using its attack often enough

  • Balance: The big minion hitbox for their attack now ends sooner, as it was still active during the endlag of the attack which felt wrong

  • Out of Bounds / Fellinore Overworld: You can no longer fall off an elevation in a couple of specific spots in the room with a cave past Fellinore now

  • Out of Bounds / Lethoral Canyon: You can no longer fall off an elevation in a specific spot out of bounds in the room with one torch now

  • Minor: Fixed an issue where the previous area would be darker if you went into the 2nd postgame dungeon while it was still dark and then came back

  • Dummy Minigame: Fixed a couple of funky bugs involving using the reward for the dummy minigames inside the dummy minigames

  • Major: Fixed an issue where it was difficult to revive your ally during the golem boss due to the body and hands counting as nearby enemies even while the hands were in the air or resting

Nova: Space Armada - draz.oum

Commanders, servers will be undergoing maintenance for update:

Tuesday 2025/10/21, 6:00 UTC

Duration: 2 hours

-----------------------------------------------

Update Note:

New Event: Interstellar Fright Night

- Halloween event is here! Log in daily to participate in multiple gameplay options with continuous rewards!

- The mischievous little ghost has returned to Renney. Who will catch it first this time?

- Challenge the Halloween-themed Charon Spaceway, our goal is to conquer the spaceway!

Achievements Optimizations:

- Added an achievement overview interface to view the current number of achievements completed

- Optimized the overall interface; divided all Achievements into multiple submodules by category for a clearer, simpler layout

- Expanded with multiple new types of Achievement missions

- Grant Achievement Points upon completion; allows reward claim at designated stages (retroactively issue corresponding Achievement Points to Commanders who have already completed the missions)

- Added a server Achievement Points Ranking

-----------------------------------------------

Lots of UI and UX optimizations, read about the main ones below, discover the rest in-game!

Ultimate Warzone UX Optimizations:

- Tap on a deployed Admiral’s avatar to choose to cancel that fleet’s participation in battle

- Tap on other players' avatars to view commander information

- Buttons for deploying fleets and adding or reducing fleets are hidden during the Closing Stage

Galaxy Elysium UX Optimizations:

- Added structure tips to the occupied structure info panel; tap the structure name to pop up structure effects and Detail

- Tap the modified Supply Hub within the system to view Reward Preview

- Added a countdown display to Elysium King/Best Force/Temple Dominator

- Added an entry for receiving faction Wage on the Galaxy Elysium main interface (only appears when there is an unclaimed Wage)

- Added the start time display to the Galaxy Elysium Temple interface

- Tapping on the【Formation Perks】in the Dock fleet interface, both formation effects and Admiral skills will be displayed

- Added tooltips when tapping on the Leadership icon in the Fleet editing interface

- The number of Maintenance Robots can now be seen on the resource UI at the top of the screen

- After all Faction Missions for the day have been completed, the refresh button will now be grayed out and you will not be able to refresh the Faction Missions for the day

- After completing all Alliance Weekly Missions, the crate icon will now be grayed out

- Optimized how items are displayed in the Navigator Race shop

- In the【Destroy】interface, you can now view Chip Update level of a ship

- Added the option Epic and Below to Quick Select in【Stash】-【Destroy】

- Added a galaxy detail panel in the mini-map of the War of Goliath event interface

- Alliance members and Organization members will now be distinguishable in Member Quests

- The dynamic icon indicating the upcoming unlock of an industrial ship will no longer appear constantly and will disappear upon tapping on it

- After Commander reaches Lv.30, the green dot for Admiral formation and skill upgrades can be disabled in the settings

MISCELLANEOUS

Charon Spaceway Optimization:

- Enemy HP will be shown above enemies instead of their strength

- New information for missed shots is displayed when a miss occurs

Acheron Spaceway Optimization:

- Default missile tracking camera turned off

- Current ship health displayed in the BUFF selection interface

- Icons in the system menu can be freely arranged, unlocked at Commander level 20

- Commanders can share their Holographic Berth in the chat channel, allowing others to add them as friends or directly dock through the shared link.

- Added GEC items to the Holographic Berth Shop

- Commanders without Organization management privileges won't be able to see the Organization management interface

- Added a toggle feature to disable dynamic hints for other commanders creating member tasks after completing all Member Quests for the day (can be turned on in game settings)

- Increased the weekly number of times you can send gifts to friends from 12 to 20

- Added a background story introduction about the ships' research and development, with access buttons in ship editing details, hull reward detail pop-ups, black market reward details, and hull reward acquisition pages

- Added an item that can increase the number of challenges in the Ultimate Warzone

- Fixed a bug where after entering a faction store from the sidebar, a green dot would still be on in the menu bar

- Added a highlighted display effect for core rewards in the Deep Space Exploration chapter reward preview

- You can now share your alliance in a chat for other commanders to join your alliance

- New AI system implemented to ban annoying scammer accounts

- Avengers' offensive strength reduced

- In Space Station Defense Battles, when the Space Station and Defensive Buildings are not destroyed, the commander's docked fleets and defense fleets cannot be attacked

- Ship Assembly Interface reworked

- New higher difficulty level for Shroud Vanguards in the Crisis of Shroud event

- Added Chapter Four to the Fissure Exploration levels

- Galaxy Elysium, Republic, and Scavenger Faction Shops now include Admiral Exp items

- The reward details pop-up for ship coatings now includes a "Go to Preview" button, which links to the ship's coating page in the Manual

- Optimized the display of the Comprehensive Rating conversion to damage/data in ship skills (e.g., "Currently additional damage increased by 21.7% (4% + 17.7)," with 21.7% displayed in green)

Community Announcements - Marten_GOP


Embark on a creepy adventure to gather this week’s collectible: Cauldrons! 🍲

Each week, a new collectible will emerge for which you'll get rewards based on how many you've collected by next Monday, and this time, it's all about Cauldrons! 🍲

Start collecting now and unlock AMAZING rewards 🤠

-Your Governor of Poker 3 Team
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