Upgrade Unity Engine to 2022.3.62f2 to address Unity vulnerability,
Show stuck workers hint any time a worker is detected as being stuck when trying to move to a location,
Rebalance first adventure, much easier now,
Fix Wooden Klubba having wrong product definition, enlarge hit collider, wrong game unit item id, add to gamedatamanager inventory,
Fix inventory GetAllItems method using if else instead of including all possible hand items,
All friendly NPC now find and equip basic clothing if they are missing any items,
Add validation when items are equipped to check for missing properties like clothing types, and add at runtime if missing,
Fix inventory UI when dropping equipped clothing items it wasn't clearing the item from the character properly,
Fix error in pickup task that could fail when the target became destroyed during the task,
Clear item pickup reservation when items are dropped,
Fix issues with in-world colliders that weren't detecting correctly if there were multiple components on one object as well as now handling child colliders in a better automated way,
Automate all doors and build pieces to use navmesh cutting
🌻 Hello everyone!
It’s already been a little while since the game was released!
Have you been enjoying cleaning items together with Adora?
We hope you’re all having a relaxing time.
Based on the feedback and bug reports you shared right after launch, we’ve prepared an update for Undusted.
Added message when a hint is unlocked
When a hint becomes available, the game will now display which key to press to use it.
Achievement - Simple & Clean (Clean any item to 100% using only the sponge and toothbrush)
You can now check which items were cleaned using only the sponge and toothbrush on the stage selection screen through a new icon.
Achievement - Dad’s Final Song (Listen to the music from the music box)
The condition for unlocking this achievement has been adjusted.
You now need to listen to the music a bit longer before it unlocks.
Achievement - Patience is an Art
Added “100%” to the description for better clarity, since the previous wording could be confusing.
Added detailed sound effect options
You can now adjust sound effects more precisely under settings:
System SFX controls UI and button sounds.
Gameplay SFX controls in-game sounds such as cleaning and tool usage.
Fixed a bug where clicking on a locked stage number on the stage selection screen would let you enter that stage.
The game will now follow your Steam client’s language settings when launched for the first time.
Fixed an issue where the Squeak! (Use the cloth for the first time) achievement unlocked in the Pocket Watch stage instead of the Snow Globe stage.
Fixed a bug where hints couldn’t be used after entering and exiting the Steam Overlay.
Fixed a bug where the hint would automatically activate as soon as entering a stage.
Thank you so much for your continued interest and for playing Undusted: Letters from the Past!
https://store.steampowered.com/app/2891020/Undusted_Letters_from_the_Past/
You can also follow us on social media!
📷 https://www.instagram.com/undustedgame/
testing the twitch integration it worked sometimes and sometimes it didn't. i fixed all i could but you just have to spam some buttons to make it work. no clue where the problem is.
sorry for that.
big update: after 7 years of work I can now say im finally finished coding the game, I never thought it would had taken so long, but I guess I can cut my past self a little bit of slack, I was super new to everything and I may have bit off more than I could chew, but I wanted to make my first "big" game and I had to start somewhere.
with the code out of the way, the only thing left is the soundtrack now, the game is finished, but its very quiet.. I deliberately kept that for last for the most part, because it's expensive and I wanted to make sure everything was finalized. I’m currently saving up the money to get the music done, and once it is I'll be able to release the completed game!
thank you all so much for the support along the way, whether you've been following for a while or you're new here, it means the world to me, I hope this last bit of work moves relatively quick!
Renamed the game to Killnetic. Players can now finally experience the true identity of the battlefield.
Added Proximity Voice Chat with full functionality — supports push-to-talk and open mic modes, player muting, and persistent mute states across matches.
Added Capture the Flag gamemode — steal the enemy team’s nuclear codes and deliver them to your terminal to score points.
Reworked all weapon shot validation to improve reliability across all ping ranges.
Fixed an issue where quick-swapping or high latency could cause the server to ignore valid shots.
Shots should now only rarely desync under extreme conditions.
LP-12 Shotgun Rework – “Overpumped” Ability:
Base shot (no pumps): 100 total damage, 6 pellets.
1 pump: 130 total damage, 8 pellets.
2 pumps: 150 total damage, 10 pellets.
3 pumps: 300 total damage, 12 pellets.
4th pump triggers Overpump: next shot fires a small explosion dealing 30 damage and knockback.
Improved shot replication and hit registration consistency across clients.
Optimized server-side validation for better performance under high load.
Minor HUD and feedback adjustments for better combat readability.
We are very close to releasing the demo — get ready to jump into Killnetic’s fast-paced chaos.
Hello Keepers! 🌱
The Neeblarium’s tiny world has grown busier than ever — Phase 1.5 is complete, bringing the first taste of life beyond observation.
🧺 Interactive Tray System — A cozy slide-out tray now holds toys and superfoods.
💎 Item Icons & Counters — Clear visuals and progress bars track every pebble, leaf, and sparkle.
💰 Charms Economy — Earn Charms simply by being present in your world (up to 300 per session) and spend them to refill your bins.
⏳ Smart Supply Logic — Item timers pause when your inventory’s full, encouraging playful use instead of hoarding.
💾 Automatic Saving — Everything you earn or place now persists.
Inventory and Charm counts now sync perfectly on startup.
No more duplicate start bonuses.
Initialization race conditions resolved.
Superfood sprites refreshed to match the new UI style.
The core sim is thriving — Neeblies eat, rest, play, and pass on their colors through generations.
Toys and superfoods meaningfully shape their moods and lifespans, and the economy completes the “earn → spend → nurture” loop.
Next up:
Golden Neeblies — Mythic, shimmering creatures with eight-year lifespans.
Heritage Ledger — Family trees, genetic history, and exportable deeds.
Sound & Particle Polish — The Neeblarium comes alive with chirps, glow, and gentle ambiance.
Tutorial Mode — A warm welcome for new caretakers.
We’re now ~75 % of the way to MVP, with the full cozy loop playable from egg to legacy.
We’d love to hear from you! What feels smooth? What could sparkle more? Drop feedback, ideas, or screenshots in the community hub — your tiny world helps shape ours. 💚
1. Added avatars
2. Fixed practice game errors
3. Fixed bugs