Guardian's Guide - Deep Swimmer
-Quick Budget Window is now available from the Shop Menu.
-Fixed the display names for Heavy Armor: Champions Heavy Armor, Diamond Shell, Peerless Fortress, and Cerberus.
-Royal, Routine and Quick Therapy Sessions now remove the Drunk status effect starting year 791.
-Fixed Ember Abyss 3 Boss Battle. (it was super broken)
-Fixed Berry Mixes not functioning if you waited on a ground effect.
-Fix navigation, price and stats issues relating to the Read Book Menu in the Library in the post game.
-Fixed the stats on Champion Throw, Stalward Force and Convergent. (wtf how???)
-Skill: Judgement - The skill now functions correctly.
-Aid All is now supported by Flow Ring
-Enemies in zone Ice Lake 2 will now clear if you choose to finish the quest early.
-Fixed Potion Gamble so it's properly removed on use.
-Fixed the Hp of Robust Dress.
-Fixed bug in Fresh Passage 2 that didn't properly end the quest if you finished early.
-Fixed Lowlands risky treasure battle.
-Fixed dialogue event for Boss Marlena in the Bandit Hideout.
-Recommendation Menu: All Material items are now listed under the correct section.
-Fixed Battle Objective: Win With Hp Above #, Don't Use Item, Support, Move, Attack, Defend, Check Status.
-Corrected various dialogue issues and miscellaneous issues.
Caveman Caravan - Teddy
Bugfixes
  • Finally directly reproduced, tested, and resolved the cause of the issue that would make the game hang when tile-replacing effects replaced tiles that were just placed that had tile replacing effects. Thanks to everyone who reported this bug and gave information, it made it easier for me to reproduce it in testing to find it and squash it.
Tactical Battles - shovel might qc

🔥 New Content & Features

  • 🗡️ Mini Samurai Game: Test your reflexes in a brand-new samurai-themed challenge!

  • 🔔 Reinforcement Bell: Hear the call! A new bell sound rings when reinforcements arrive on the battlefield.

  • ⚔️ New Attacks & Abilities: Expand your tactical options with fresh ways to crush your enemies.

  • 🚪 Seamless Transitions: Enjoy new scene transitions — smoother, faster, and no loading screens!

    A new biome with aqua water blessing

🔧 Improvements & Tweaks

  • Visual polish and animation timing updates

  • Better feedback during battle events

This update makes every fight more dynamic and immersive than ever.
Prepare your squad — the war isn’t over yet! ⚔️

Arcadian Days - CalinHD

Hello everyone, apologies for not having done an update sooner, my health issues are flaring up again besides some personal problems that are making it very hard to work on Arcadian Days.

However I am working on finishing hopefully the new update sometimes this week that will add some new content and community requests.

If Arcadian Days is still in your wishlists please support me by purchasing the game and leaving a review, it will help so massively!

I have been keeping track of the bugs that have been reported and fixed them as well as continuously improving performance in the meanwhile.

Many thanks,

Cal, Arcadian Days dev

A.S.İ : BAŞLANGIÇ - Nihat Toygar SAN


🔹 Update Notes:

  • HUD Revamp: Visual and technical improvements have been made to the interface.

  • Death Screen: Fixed existing bugs and improved scene transitions for a cleaner experience.

  • Boss Fights: Several boss-related issues have been resolved.

  • Difficulty Balance: Enemy behaviors and damage ratios have been rebalanced.

With this update, gameplay feels smoother and combat is now fairer than ever.
Don’t forget to share your feedback in the comments — every opinion helps shape the future of the game!

Mystery of Gevaudan - Ashland_Brom_GMC

Hello, everyone! I am happy to announce that the game has an official release date: 31 October 2025. Get ready to immerse yourself in the terrifying atmosphere of French legends on Halloween Eve.

Theft Runner - Cahit Kemal
  • Added Loading Screen UI.

  • Added Loading Screen UI to Game Over UI and MainMenu.

SuperImage Pro - admin
  • Fixed an issue where the output filename suffix was appended incorrectly

Resort Island Simulator - Tenjin Games
Major Update | 0.10.0 – Patch Notes

This update includes new interface languages, fixes for critical bugs and broken quests, and improvements based on player feedback. Our focus has been on tutorial stability, gameplay clarity, and optimization.

New Language Support

New language options and alphabets have been added to the game:

  • Simplified Chinese

  • Spanish

  • French

  • Italian

  • German

  • Japanese

  • Korean

  • Turkish

  • Russian

  • Polish

Gameplay Updates
  • Simplified the fishing system.

  • Updated the economy balance.

  • Rebalanced combat damage.

  • Fixed bugs related to ship upgrades.

  • Discounted items can now be taken for free when traders are killed.

  • Plants in the farming system now grow in a single day.

  • Improved fruit gathering & farming interactions.

  • Balanced survival difficulty and survival items balance.

  • Visitors with different events will now arrive on the island each day.

  • 3 different random event options are working properly at the change of day.

  • Added an information screen for events that can occur at night.

  • Fixed a bug that caused the merchant's name to display incorrectly.

  • Fixed the fugitive guard event on the outer island.

  • Fixed bugs that sometimes prevented item placement from working.

  • Fixed a bug where entering the island was not detected.

Customer System Updates
  • Fixed a bug where customers would not leave the island on time.

  • Fixed an issue where customers would not pay when leaving.

  • Fixed a bug that caused room prices to appear as 0 on the second day.

  • Fixed a bug causing customers to teleport to the wrong spot on Resort Island.

  • Customers now properly interact with sunbeds and other items placed on Resort Island.

  • Balanced customer combat mechanics.

  • Fixed a bug that caused customers to float in the air while sleeping.

  • Fixed a bug where the bargaining window would remain open and break the game.

  • Fixed a bug that allowed customers to walk through the sea to get to the island.

  • Fixed a bug in the tutorial's night "meal service" quest where the customer would not arrive.

Interface (UI/UX) and Sounds
  • Some Interfaces can now be exited using the ESC key.

  • Balanced voice-over volume levels.

  • Added a warning message when trying to fire with no ammunition.

  • Fixed some UI bugs.

  • Made some UX improvements.

  • Fixed a bug that caused the game to freeze when exiting the map screen.

  • The map can now be closed with any key.

  • Added a feedback button to the main menu.

  • Fixed bugs related to sound settings.

  • Added a warning message for using the wrong tool in farming.

  • Fixed a bug that caused some sounds to be too loud.

  • Fixed a bug causing a character in the inn to speak with a very high-pitched voice.

  • Fixed a bug where the Holy Sun Monk's voice could not be heard.

Quests and Tutorial
  • Fixed tutorial bugs.

  • Made tutorial guidance clearer.

  • Improved Old Pirate NPC behavior.

  • Fixed a bug that caused the Old Pirate to get stuck in a doorway.

Visual
  • Fixed a bug causing weapon smoke effects to move incorrectly.

  • Fixed some character animation and model bugs.

  • Improved environmental visuals.

  • Fixed torch VFX bugs.

  • Fixed collision issues with tree branches.

  • Increased the visibility of the Water Well.

  • Improved the visuals of the underwater environment.

Crafting, Items, and Systems
  • Fixed bugs that prevented cooking.

  • Fixed incorrect icon issues.

  • Made food, material, and seed icons more distinguishable from each other.

Performance
  • Made general performance improvements.

  • Increased game smoothness.

2:23pm
Buggos 2 - IntrepidMarmot
Smoothed out the spawning for survival.

fixed the database being broken.

hopefully un-f'd the memory leak.

Please post all issues about this patch here :D
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