showcase demo steam next fest autumn 2025
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]! Share your experiences, connect with others, and get excited together!
Thank you for all the feedback you shared throughout Next Fest. Thanks to you, we’ve identified and fixed many issues. Our development team is reviewing every piece of feedback one by one and continues to reflect the necessary adjustments and fixes in the game.
• The opening flow and the first mission schema have been redesigned.
• Bicycle issues have been resolved; basket capacity increased.
• The in-game economy has been reworked.
• New storage spaces have been added to the workbench and cutting table; various bugs there have been fixed.
• Odd/inconsistent numbers seen on the money display have been corrected.
• Technocomp has been removed; a new shop where you can buy a bicycle and a car has been added.
• All languages have been added; translation errors have been fixed.
• Audio adjustments have been made.
• The save system has been revamped; an auto-save on exit feature has been added.
• The bug causing clothes to disappear has been fixed.
• The requirement to go home has been removed.
• Bugs in the order book have been fixed.
• Localization issues have been resolved.
• The humorous bug at pedestrian crossings has been fixed.
• Mouse settings have been added.
• The bug causing customers to return naked has been fixed.
• Lettering errors on signboards have been corrected.
• The quest system has been updated.
• Texture corruptions have been fixed.
• Bugs in customer behavior have been fixed.
• General performance improvements and optimization have been made.
That’s all for Hotfix1 for now. Have fun! 😊
Fixed bug with donations
Removed a copy of an unused image from the gallery (9th CG art)
Changed the colors of the balls in the Lines game for better distinguishability
!!! Some saves may be broken due to the game engine's peculiarities! We apologize for any inconvenience.
Patches:
Fixed - Further refined spawn mechanics of enemies. They should appropriately respect light sources.
Fixed - There were edge cases where treasure would spawn initially as a wooden chest and not as a ancient chest.
Fixed - It was possible to place player made walls inside the terrain.
Fixed - Issue where the rotate key keybind was not appropriately reflecting on HUD.
Fixed - Placing building objects now respect placed objects.
Building Changes:
Added - The ability to freely place objects within the world that are not structures.
Added - The ability to place chests on shelves.
UI Changes:
Added - 'Snap To Grid' toggle for placing objects. This has been keybound to C by default.
Update - Changed headers in Forges to match interact text descriptions.
Feedback Notes:
Appreciate everyone who tried out the Demo up until this point. I will continue to release updates as I can. Suggestions can be posted to the Discord.
- you can rebirth from the curse picker without rehexing now. oops.
- game no longer improperly detects state of rehexing, should properly set to false after rehexing
- RBToken Multiplers added to Curse Picker, as well as restructuring its layout!
- Curse Picker menu has been switched around, you pick curses first and THEN you pick rebirth Requiremment
- Playtester Builds now have debug access