Ahoi Captains,
We are truly overwhelmed and deeply thankful for all the positive feedback we’ve received over the past few weeks. It’s amazing to see how much enthusiasm Nautic XP has created — and it’s clear that we’ve set sail into a part of the simulation world where, right now, no other ship simulator can quite compare. ⚓️
With this strong support and growing community behind us, we’ve decided to take the next big step: to expand and evolve Nautic XP into a truly next-level ship simulation experience.
We are currently in the final stages of negotiations with a highly experienced partner in the simulation industry — a collaboration that will help us elevate Nautic XP’s quality, realism, and performance to entirely new heights.
However, taking this major step forward also means we need to adjust our original timeline.
Our planned release on November 1st will be postponed to allow us the time and resources needed to deliver the ship simulation experience you deserve.
We sincerely apologize for this delay — but we are 100% convinced that this is the right course to steer, ensuring we bring you the most authentic, professional, and enjoyable ship simulation possible.
Thank you for your trust, passion, and support. Together, we’ll make Nautic XP something truly extraordinary! 🚢💙
Your Nautic XP Team
Hi all!
Here I am with a quick round of bugfixes. With the upgrade from Unity 6 to 6.2, there were some quirks with the start menu — sometimes it would appear when it shouldn’t. That’s now been fixed! I also went through other parts of the new version and made the necessary adjustments.
Beyond these bugfixes, I’ve spent a bit more time building the new area of the Silent Forest. The trickiest part so far has been adding the mountain for the next section. While I’m still in the process of adding more models to make it feel fully like a mountain, I think it’s already shaping up nicely.
Even though it’s been a bit quiet on updates the past month, work on the game has not stopped. The newborn is starting to settle into a routine, my wife has been doing an amazing job recovering, and that’s finally giving me more time to dive back into development.
Hopefully next week I’ll have a full devlog ready instead of just a quick update.
See you then, and happy playing!
Added full Arabic language support for the game (انا مطور العاب مصري :D)
Visual improvements to level selection menu
For streamers, added at level end screen a QR code that your viewers can scan to instantly visit Light Dude steam page in order to wishlist the game!
As always, if you didn't wishlist Light Dude yet, make sure to add it to your wishlist through the widget below!https://store.steampowered.com/app/3055110/Light_Dude__A_Dimpossible_Game
Fixed bug preventing stacking in the inventory.
Fixed bug causing error when dropping item out of inventory.
Fixed bug when loading the diagnostic paper from the patients.
There's now a mini map to guide players.
It marks:
Npcs
Enemies
Allies
Resources
and other important information.
It's now possible to move the chat window.
Hello everyone!
Thanks again for all your feedback following version 0.4.4! Many of you spotted a few small issues, and this update is here to fix them.
The day start time has been restored to 8 AM! It was mistakenly stuck at 4 PM due to some internal testing — which explains why there was only one patient per day.
The threat letter no longer disappears at the end of day 5: A rewrite of the “patient papers” system was causing the issue.
The computer buttons should now be accessible at all times: At least, I hope so — I wasn’t able to reproduce the bug myself, but everything seems to work fine during testing. I’ll be waiting for your feedback to confirm!
Thanks again for your quick and detailed reports! I especially feel bad about the time oversight, and I hope this fix will encourage you to give the demo another try.
See you soon for what’s next,
Anthony – Nuclear Rabbits
Meet Lorien, the Elf Mindweaver — a master manipulator of thoughts and emotions, capable of turning enemies into allies and empowering her entire team.
With Ethereal Vision, she taps into the deepest reserves of psychic energy, amplifying the full power of her ultimate to devastating effect.
Her Flowing Stride grants her unmatched speed and grace, letting her move through the battlefield like a silent current.
Through Mind Bind, Lorien dominates the will of her enemies, bending them to her cause and turning the tide of war in an instant.
And with Empower Aura, she infuses her allies with radiant strength, boosting their power and making her entire team unstoppable.
On the battlefield, Lorien is more than a support — she’s a battlefield architect, a mind weaver who reshapes reality itself to ensure victory.
Stay Epic. Stay Brave.
Optimized enemy targeting logic.
Fixed the initial position of drones and robots when starting a new game.
Improved the UI for the crafting panel.
Refined the logic for the Scrap Recycler.
Enhanced the UI for the power meter.
Updated the UI for mechanical devices.
Adjusted the drop rate for Iron/Copper scrap.
Upgraded the entire shelter's power system.
Fixed a bug where some machines would not work.
Corrected the item crafting logic in the Furnace.
Added a new feature to customize the display layer of windows.
Miscellaneous other optimizations.