Today is (technically) the 5th anniversary of Dead Estate, including 4 years on Steam, and we're happy to celebrate it with a special guest character that just appeared in the Underboard!
Being another game that started on Newgrounds, and especially now that we also share the same publisher, Dead Estate's success is a great inspiration for us, so we wanted to use this opportunity for something special.
Initially we thought of adding Cordelia (because of 2 BIG reasons) as a skin for an existing character, but we managed to also add Jules in time for the anniversary, so instead of character skins, we decided to make them a unique character.
Here's how you'll be able to get them in your team:
You can now find Jules among other characters in any bonfire.
She is treated as a "rare" character, meaning that you'll see her less often than other characters, but you can expect her to be a bit stronger from the get go.
To get Cordelia, you'll have to level up Jules to level 3.
Since they are a unique character instead of just skins, they have their own skills themed around guns from Dead Estate.
We hope you'll like making teams with them, and congrats to Dead Estate for reaching this awesome milestone!
Make sure to check it out in case you don't know about it:
https://store.steampowered.com/app/1484720/Dead_Estate/
To close this out with news from Newgrounds, you can check the Underboard art contest winners here. We recently hosted it together with our publisher and we received awesome submissions, thanks to everyone who participated!
The mouse wheel zoom ratio has been increased, allowing you to see the full view of the scene now.
It's hard to believe it's already been four whole years since the full release of Dead Estate, and that we're already coming up on a year since the final update!
Every one of us at Milkbar Lads is happy to know that people are still enjoying this game that we devoted years of our lives to working on and we hope that you guys continue enjoying it well into the future! :)
Console ports are still underway and I've been working on them pretty much all year. I'd be lying if I said that there hasn't been lots of headaches involved with developing these things, but the whole process has been incredibly enlightening. We're looking forward to having the ports out as soon as possible.
In addition to working on ports, I'm really excited to say that we've begun developing our second "big" game! I won't say too much about it now - it's still pretty early in dev - but I will say that it's a very self-indulgent project and I got the idea for it after playing lots and lots of UFO 50 (which is a real frontrunner for one of my favorite games released in the last...ever. Play it!). Mumba enjoyers will have a lot to chew on. That's all!!!
Again, thank you all so much for supporting Dead Estate and Milkbar Lads and 2 Left Thumbs! We'd be absolutely nothing without the people who played Dead Estate, spread the word about it, shared it with their friends, made videos on it, checked out all the updates, or anyone who's been patiently waiting on the game's console release(s).
(As always, shoutout to Newgrounds as well! We owe that site an unfathomable debt and if you're an artist, animator, musician, or game dev looking for a place to share your work there's absolutely zero better place to do it than on Newgrounds)
-Jack
2 Left Thumbs simply wouldn't exist as it is today without the positive reception and success seen by Dead Estate. This wonderful game allowed me to lay a more solid foundation, and continue investing in new talent on projects I myself am excited to play.
Bringing things somewhat full circle, one of the big new titles I've got coming in early 2026 is a horror-themed roguelike that first cut its teeth over on Newgrounds.
This is the team-based roguelike autobattler: Underboard
https://store.steampowered.com/app/2376610/Underboard/Be sure to check out the extensive Steam demo! It offers a steep challenge and high replayability. It would help me and the team out immensely if you have that game a Wishlist. And in celebration of Dead Estate's Anniversary, the devs have added a fun mini update. Thank you all for everything!
-Graeme
Added 30 new story notes for Aegis Rock and Tharion’s Fall
Added special chests to Aegis Rock and Tharion’s Fall
Added keys for the new chests
Added new named items to Tharion’s Fall
Improved performance related to shadows (experimental)
Expanded the world map
Since some players seem to experience performance issues, I’ve slightly lowered the shadow quality, just enough to keep things looking decent. Even though this reduces memory usage significantly, it doesn’t mean the game can be played without a GPU. Because the game uses dynamic lighting and shadows for the day-and-night cycle, it will always require a proper graphics card. While the cycle isn’t yet fully relevant, it will be in the future, so I won’t remove dynamic lighting or its shadows. You won’t notice much difference on high settings, but lower settings will show it more clearly. I’ll continue testing and adjust it as needed, it’s not final yet.
Kind regards,
Mark Koch
And never forget: Have Fun!
I’m happy to announce that playtest registration for Sole Duty is now open! You can sign up right on the Steam page to be among the first to try it once it’s ready.
The upcoming playtest will focus on the core cleaning and management gameplay: how it feels to scrub the floor, collect new relics, and grow the museum. Your feedback will help shape how the game plays and feels before release.
If you’d like to help out, click the Request Access button on the game page. Steam will notify you automatically when the playtest begins. You can also join the Playtest Discord channel, where all feedback will be collected.
Thanks for your patience and support! I can’t wait to show you what I’ve been working on!
Task Management System (Major Feature)
Comprehensive Task Management System - Complete task creation wizard with smart auto-detection
Task Log Integration - Real-time task display with ARK_OS functionality
Scene-based Location Triggers - Location-specific task completion system
Multi-trigger Task System - Support for multiple completion conditions (ObjectPickup, Scene, Location)
Task Chain Management - Linked task sequences and dependencies
Task Editor Window - Visual task management interface with auto-sync
Smart Task Creator - Automated task configuration and setup
UI & Visual Systems
Weather System - Dynamic weather display in task log UI
Time Display System - Real-time time sprite display
Map Integration - Interactive map sprite system for task locations
District Display - Scene/district information in task interface
Diary System - Quest and order management with visibility toggles
Inventory Integration - Collected item sprites with state-based visibility
Player Systems
Rank System - 5-level progression (Trainee → Junior → Senior → Expert → Master)
Body Systems Management - Stomach, hydration, and stamina tracking
Movement Input Cooldown - Anti-spam protection for player controls
Distance Recording - Step counting and distance tracking
Reflection System - One-time and continuous body system monitoring
Game Mechanics
Cooking System - Food assembly machine, NPC meal requests, ingredient management
Inventory System - Item collection and management integration
Device Controller - Centralized input management for multiple devices
Scene Selection System - Dynamic scene loading and management
Weather State Management - Environmental condition tracking
Technical Infrastructure
Performance Optimization - Memory and performance monitoring systems
Debug Systems - Comprehensive logging and troubleshooting tools
Auto-save System - Automatic saving for task management changes
Cross-scene Reference Management - Runtime reference resolution
Input Mapping System - JSON-based controller configuration
Visual Effects & Polish
Camera Obstruction Fader - Smooth camera transitions for player visibility
Light & Smoke VFX - Enhanced vehicle visual effects
Target Indicator System - Visual markers for objectives and NPCs
Diegetic UI Elements - In-world interface components
Content & Assets
Weather Icons - Visual weather condition indicators
Scene Assets - New prototype and test lab scenes
Audio Integration - Enhanced audio exception handling
1. Optimized the map difficulty level
2. Expanded the viewing range of car buffs for easier viewing
1. Fixed a bug with the Clinic's gold display.
2. Fixed an issue with incorrect 3D6 roll descriptions in multiple languages.
3. Fixed some description errors and inconsistencies in multiple languages.
4. Fixed some incomplete issues in multiple languages.
5. Fixed a bug where cards could be played at the end of a turn.
6. Fixed a bug where some NPC quests could freeze.
7. Fixed a bug with unusual weather conditions at the start and end of a battle.
We hope everyone enjoys the world of Snow Ash!
Updated the Unity version to include the latest security fixes