Starfield Skybox
Settings menu
Optimized game loading
Improved enemy spawning to reduce level loading time
Bug: Collector It never stopped because the speed didn't change after dying.
Workers have been added to some buildings. These can be security guards, laborers, salespeople, etc. Currently they serve as an βaquariumβ role, with mechanics to be added later;
When a product is sold, the funds go into the enterprise's storage;
An enterprise now has a "Balance" field that shows the amount of funds available, which can be withdrawn by the player in their inventory;
When cashing out gold, tax is automatically deducted, set by the owner of the region (village, city, etc.);
The production warehouse can be replenished manually. Items will be sold from it;
The building owner can take items from the warehouse for free;
If the building belongs to the state (controlled by NPCs), items do not decrease and the budget does not increase;
Upon selling a building, balance and all items are reset to default values;
A building owner may add a surcharge percentage on item sales for personal profit. Example: Production cost of bread is 50 coins. The owner decides to set the sale price at 200%, making the bread worth 100 coins.
When any player buys this bread, 100 coins are added to the company's balance. The owner can withdraw these funds after taxes. Tax rates are determined by the settlementβs owner where the building resides. With a tax rate of 15%, the player could withdraw 85 coins from the company balance into their personal inventory. Thus, the owner earns 35 coins net of production costs.
Performance:
Minor performance optimisations for smoother gameplay (reduce frame drop)
Fixed camera flickering issue
Gameplay:
You can now knock down NPCs with bare hands
Mayor added as a character to exchange items
Fixed game loop and improved mission progression
Adjusted item prices for better balance
Adjusted sanity decrease rate
Other:
Added achievements for the demo (testing purposes)
To-do:
Optimising loading times in future updates
Thanks for playing the demo! Keep an eye out for more improvements and new features coming soon. π
If you have any suggestions, feel free to share them on Discord or in the comments below.
Hello Survivors,
This is the DARKEST DAYS.
DARKEST DAYS is committed to creating a fair and smooth gameplay environment.
We have identified instances where some players exploited a feature that spawns zombies from Contaminated Flowers to gain an abnormally large amount of EXP points in a short time.
According to our policy, this type of behavior is classified as abuse of the game's system, which affects the game balance and fairness. As a result, 11 accounts found to have engaged in this activity have been subject to sanctions.
Details of the sanctions are as follows:
- 11 accounts that engaged in abuse of the game system
β» This is the first round of account restrictions. Repeated detection of abuse will result in stronger and more severe penalties.
- Abuse of gameplay mechanics as defined in Operational Policy Article 5.3
- 1-day Access Restriction to the game
If you experience any inconvenience due to this restriction, please contact our Customer Support Center for assistance.
We will continue to do our best provide a fair and enjoyable gameplay environment for all our survivors!
Thank you for your understanding and cooperation.
DARKEST DAYS Team
Since the demo launch in April, I've been continuously improving the game based on your feedback. Here's a new trailer featuring the updated build.
I'm currently working on the second stage, the threshold, and aiming for Next Fest 2026 and Early Access release.
We are deeply grateful to all the players who have supported Steel Knight's ARMIS.
Your feedback means a lot to us, and the development team is continuously working
to further improve and refine the game based on your input.
Some players have reported that after clearing Stage 4-2,
the game appears to freeze and does not progress.
Please note that this is not a bug, but part of the intended scene transition.
After the event, there is an approximately 10-second pause before the next scene begins.
During this time, the screen may appear static, but it will continue automatically afterward.
However, we understand that the current presentation can be confusing and may appear as if the game has frozen.
We sincerely apologize for the misunderstanding and inconvenience caused.
We are considering adjustments to the timing and presentation of this sequence in a future update,
alongside other planned improvements.
Thank you for your continued support of Steel Knight's ARMIS.