


Welcome back, Travellers:
This world of darkness hasn't been caught off-guard and, in fact, is ready with several new contents and features!
In particular there's a UI overhaul with a strong focus on intuitive learning of the key interactions of the player, all those elements now are designed to stay within the reach of player's sight, in order to be more functional. The UI will also provide more information for a better planning and understanding of gameplay.
40% discount, join this spooky night.
Changelog:
- Extra localization text;
- Shortened some pauses during events;
- Overall position changes to UI:
Worldmap - The compass is now in the bottom center of the screen, is it more noticeable now? (thanks to Elan Manuguerra!)
Consumables are now in the bottom left of the screen, now the upper screen will be less bulky, in particular in dungeon;
The order of consumables has been reversed, in order to keep closer to the center of the action both the potion and the bomb;
Flash Step is now in the very bottom left of the screen;
Hand Timer lock icon is not located next to the Day/Night timer icon, both in the upper right of the screen;
Battle - Added a "Skill" text above the box of the skills in the bottom right of battle scenes, to clarify that those icons are skills (thanks to Hekinsieden for suggestions on the matter!);
Battle - moved in the very bottom right of the screen the Weapon Set switch button, which is now close to the skills;
In general, most of the interactive UI buttons are located in the bottom area, where the attention of the player often focuses, in particular in battle, since it can be tedious moving the mouse from one corner of the screen to another;
- Shrank the size of several UI elements (except menus and tooltips, for now), in order to not cover the walkable path of dungeons and being less invasive in general (thanks to Elan Manuguerra and Conscious_Future5136 for suggestions!);
- Now in battle moving left/right will shift the automatic idle direction of the player, instead of going automatically towards right (thanks to Hekinsieden for the suggestion!);
- Several Travellers got lost despite finding the Compass Shield, there wasn't enough attention to the Compass UI in worldmap. Since it's a core element of the game and without using it, it's impossible to proceed in the adventure, we decide it to include an extra short tutorial segment as extention of the base tutorial, in order to guide the player to the learning of the compass search core gimmick, up to the discovery of the right worldmap tile and the entrance in that dungeon to find the second artifact, which is located in a random position, unlike the Compass Shield. Until those steps are completed, battles in worldmap won't trigger, quests won't show, darkness gimmicks won't trigger, the access to dangerous areas will be blocked and lives won't be lost, in that way the player should be able to not getting distracted by other elements of the game, which will be revealed later;
PS. If you already got past that point, then it won't show up (it means you already learnt the gist of it)
- The second artifact position will be narrowed to a max of a lv 3 dungeon easily reachable from the player, until the tutorial ends;
- Moved the worldmap camera slightly in upper-right, in order to be more centered to the player;
- Minor sfx pan fix;
- Added HP bar to enemies! It's possible to see the % of their current HP now, also their Level will be displayed next to it. In dungeon the information will be displayed for a brief amount of time, when damaging them, in that way that UI will be less invasive. Bosses will have a special HP bar in the upper part of the screen, and it will display their name as well!
- Improved Dungeon minimap feature visibility, now the current room cell will glow of white, instead of being static white;
(Those changes will apply to the latest Demo version 0.5.8 as well, which has been released the same day!)
Happy Halloween!

Stadium evolves again, adding Torbjörn, Hazard, and Sojourn to the hero roster. The new Busan Sanctuary Control map brings a haunted temple vibe to the playground rotation. A full seasonal rank reset raises the stakes, with the All-Star Cassidy skin as the prize for the best competitors. Gadgets, Armory upgrades, Combat Text, and the Advanced Info Panel make the system smarter, sleeker, and scarier than ever – for your competition.
Additional Details:
New Heroes: Torbjörn, Hazard, and Sojourn enter Stadium, each bringing fresh chaos to draft and counter pick phases.
New Map: Busan Sanctuary: A mist-shrouded temple setting where every fight feels like a ritual.
Rank Reset: The climb starts over with fresh placements, higher stakes, and the classic chase for glory.
All-Star Cassidy Skin: Earn a one-of-a-kind reward for proving your skills among the best.
Index Your Arsenal: Inside the Armory, Items and Builds now utilize sub-tabs, making it easier to find the perfect tool for any job.
Filters of Fate: Sort by type, stats, rarity, cost, and even counters or abilities. Then buy and sell straight from the Filters tab—because every second matters in the arena!
Advanced Info Panel: View all the glorious details on exactly how your equipped items alter weapons and abilities, removing the mystery from your stats but not from the fight.
Combat Text: See your damage and healing numbers float on screen with Stadium Combat Text in first and third person, all Stadium matches, plus the Practice Range. Customize the size, transparency, and data type displayed, or turn it off entirely. Your game, your info, your way.
Best of Five: Stadium Competitive is shifting to a Best of 5 format, designed to shorten match length while keeping the depth and decision-making that define the mode. Get to the fun faster and make every moment feel meaningful!
We have updated Touhou Fantasy Mahjong to v1.2.16.
To coincide with the release of the Switch package version (in Japan), the Steam version will also be updated.

“ Cirno's Mahjong class” has also been translated. Enjoy!
To commemorate the Switch package release, Mima—who appeared in the doujin version of the Touhou Gensou Mahjong series—has made a comeback! She is now available for all players on every platform. Her abilities have been slightly enhanced from her original version. Enjoy her wonderful illustration by Katakei!
Added a feature to automatically take a screenshot when winning with a certain number of han or higher. You can set the required han count in “Advanced Settings”.
※Auto-screenshots only work when a player wins.
Exclusively for Vs. CPU modes, a feature has been added to mark tiles that “bring you closer to winning” and tiles that “move you further from winning” when discarded. This can be toggled ON/OFF in “Advanced Settings,” but it is always ON within “ Cirno's Mahjong Classr”, It is always OFF during network battles.
New system voices have been recorded. Voice acting continues to be provided by Yuki Dōsaka.
Voices for some previously inconsistent menu items have been re-recorded, and new system voices have been added to certain scenes. Overall, the atmosphere should feel brighter.
Difficulty has been lowered for some challenges. The conditions in parentheses below are the criteria for clearing the challenge up to v1.2.15a.
Dream World 3 (Three Concealed Pungs) → Prohibits abilities for all players except yourself
Dream World 4 (Hitori-uki condition) → Changed to require a 10pt+ lead over Junko
Saishi No Michi Walk 3 (You top, Komachi last) → Changed to require a 20pt+ lead over Komachi
Shinreibyou 3 (Hitori-uki condition) → Same condition, but starts in the South round 1 with a Hitori-uki condition, already holding 35,000 points.
Chireiden 3 (You top, Shion last) → Changed to a 30pt+ lead over Shion (unconditional clear if you are top)
Yokai Mountain 4 (Hitori-uki condition) → Two or more players other than yourself must be sunk (OK if CPU is the floating player)
Bamboo Forest 4 (Under Deflation Rules + No Penalty for No-Ten + No Renchan Bonus conditions, +35.0p or more) → +20.0p or more
Sunny Fields 1 (Win with 60 points or more) → Enabled Ability
Fixed an issue where deposits collected after a match ended sometimes didn't reflect in the total points
Fixed a memory leak that occurred when “ Retry ” a match in Adventure Mode, etc.
We sincerely appreciate your continued support for Touhou Gensou Mahjong.
Hello there!
Its been a long road, but the full version of Penelope Syndrome is now released and available for purchase! Also being in this season's Steam Scream 4 Festival, Penelope Syndrome is on a generous 40% off discount for the duration of the festival!!
We of Dd Games are so excited to get the game out there as much as possible. Thank you for your support and we hope you have a lovely Halloween Week!!
-Dd Games
https://store.steampowered.com/app/4023200/Penelope_Syndrome/?curator_clanid=37901525
Fixed several bugs 🧩
Added new “tricks” 👁️
Improved voice acting 🎧 in several languages
Added a touch of Halloween atmosphere 🕯️
Protect your nerves… and Happy Halloween! 🕸️💀
1,lower the level of difficulty
2,Optimize button
3,Item supplement
Some new screenshots of the game in action in the platforming sections of the world:


In other news. The game is now at 250k wishlists. It's mindblowing. Im so excited to share more with you all soon!
Hello, Chasers!
Due to an issue with AWS, players were temporarily unable to log into the game. The issue has now been resolved, and login services are back to normal.
We will strive to provide the best experience possible.
Thank you.