My Colony - bastecklein

I've got some good news for all of you My Colony fans out there, at long last all of the game's achievements (previously only available on mobile) are now available on Steam and ready for you to unlock!

I apologize to everyone for the years long delay on getting these over to Steam. This was mainly a product of my laziness since I had to recreate all of the graphics assets for all of the achievements, but I finally sat down and did it this afternoon and now everything is good to go.

All in all, there are now 20 achievements available for you to unlock in the game. If there is a positive reaction from the players, I may go ahead and add more to all platforms, so just let me know what you'd like to see. Until then, have fun unlocking this first batch of initial achievements for the game!

Squawky - sparklabsgaming.steam
We’ve rolled out a major audio overhaul in this update!

Reworked and replaced most sound effects across the game for a more immersive and dynamic experience.

Updated and refined the music to better match the atmosphere and pacing of each area.

Balanced overall audio levels for clarity and consistency.

This update brings a fresh and more polished sound experience throughout the game. We hope you enjoy the new feel!
Oct 27
Radiolight - Lonefoe
  • Fixed an issue with credits music not being affected by volume settings

  • Fixed an issue with mouse smoothing resetting between sessions (Thank you @Woodstock)

  • Fixed an issue with camera glitching in the ending sequence

  • Fixed an issue where you could jump over certain bushes (Thank you @Tim)

  • Fixed an issue where an important report dialog would not trigger sometimes (Thank you @Majax)

  • Fixed an issue with missing collision in the quarry (Thank you @ShutEye_DK)

  • Fixed issues with german translations (Thank you @beerisvictory)

  • Fixed issue where devices would not be equipable sometimes (Thank you @caretaker)

  • Fixed an issue where car doors would not be openable after load (Thank you @dohh)

  • Added a “Current Goal” UI when map is held

Space Simulation Toolkit - kudinov.pavel

- pressure fusion by default (instead of Sun for planet cores)
- Rays.night by default
- more plants, less lava pools (Planet*, Volcano, Chassis, Icebreaker scenes - RTX ON)

Hotdog Butcher - Crystal Shark Games

This update brings several small but important fixes and improvements:

  • Added basic gamepad support (UI navigation not yet supported, full gamepad support is coming soon).

  • Fixed the “Unlimited” label showing incorrectly on the Truck Led Panel.

  • Updated the Customer Orders panel ketchup, mustard, and mayo indicators are now clearer.

  • Fixed an inventory bug that occurred when opening the pause menu.

  • Fixed an issue where uncooked fries and sausages could be served.

  • Corrected various typos.

  • Performance optimizations and minor stability fixes.

Thank you for your feedback, it really helps us improve the game.
Please continue sharing your ideas and detailed reports in the Discussions section.
We’ve already noted several suggestions and will address them in future updates.

Thanks for your support

Zeepkist - Akane
Season 7: Round 2 — Futuristic

The Zeepkist Super League is a friendly yet competitive tournament open to players of all skill levels.

Each season features six rounds, each with its own unique theme. Round 2 brings you futuristic tracks set in the near or distant future!

Stay up-to-date with official and community-created events by joining the Official Zeepkist Discord!!

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📅 Event Details

Timeslot 1:
  • Hosted By: Akane

  • Date: Sunday, November 9, 2025

  • Time: 10:00 PST / 13:00 EST / 18:00 GMT / 19:00 CET

  • Capacity: 64 players (first-come, first-served)

  • Event duration: 14 levels; 1 hour 45 minutes, including 7 minute break

  • Room(s) opens: ~10 minutes before the event starts

Timeslot 2:
  • Hosted By: Kernkob

  • Date: Sunday, November 9, 2025

  • Time: 16:00 PST / 19:00 EST / 00:00 GMT (next day) / 01:00 CET (next day)

  • Capacity: 64 players (first-come, first-served)

  • Event duration: 14 levels; 1 hour 45 minutes, including 7 minute break

  • Room opens: ~10 minutes before the event starts

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🏁 Event Format
  • Up to 128 players compete over 2 rooms/timeslots. The leaderboards of all rooms will be combined!

  • 14 levels selected by our panel of 20 judges.

  • Rounds last 7 minutes – All levels are between 25 and 60 seconds long.

💡 The full leaderboard will be available at https://zeepki.st/super-league/season-7 after the event.

🎁 Super League Rewards

Round Rewards

The Top 6 players on the combined leaderboard for each round will receive:

  • IN-GAME: Season 7&8 Super League Soapbox Cosmetics (see below)

  • DISCORD: Gain a winner role and 6,000 chat level XP

💡 Rewards will be distributed in a future game update following the event. Keep an eye on the patch notes for Yannic rewarding event cosmetics!

Season Rewards

Your best 4 results out of the 6 total rounds count toward your season standings.

At the end of the season, the Top 16 players overall will earn:

  • IN-GAME: Season 7&8 Super League Soapbox Cosmetics (see below)

Even if you don't make the Top 6 in a round, consistent performance throughout the season can still earn you rewards!

Season 7 & 8 Cosmetic Rewards
  • Black F-9000 Soapbox with Epic Shader accent

  • White F-9000 Soapbox with Epic Shader accent

You will receive both colour variations as Round and Season rewards!

🎼 How to Join

The Super League is open to everyone! Simply open Zeepkist and look for the following room held by either Akane or Kernkob:

đŸ”č Zeepkist Super League: Futuristic

💡 Rooms fill on a first-come, first-served basis—arrive early to secure your spot!

📄 What Tracks Are We Racing On?

We’ll be racing on 14 levels from the 25 Level Contest submissions.

  • Blaklime City — Mokster

  • 3025 — variableferret

  • Aftermath — RadAbsRad

  • Otherworldly — redal

  • Futureshade — Mortishade

  • Relay — justMaki

  • Mine An Arsenal — CantFindTheSky

  • BREAK TIME: FUTURISTIC EDITION

  • Orbit Shopping District — Shadynook

  • Oceanview Point — WotterBytes

  • A glimpse of whats to come — Quickracer10

  • Futurum 1,2 — K410K3N

  • ZeepZero GX — DragonShadow84290

  • Futura Speedway — OLR94

  • Towashi City — BB_Benji

💡 Note: Download the Playlist and save it in "%userprofile%/AppData/Roaming/Zeepkist/Playlists" to load it in an Online Room!

https://steamcommunity.com/sharedfiles/filedetails/?id=3591230629

Find all the past Super League / Level Contest submissions here.

– Akane

Foolish Mortals - Inklingwood Studios

Want a sneak peek at the final state of the game? We’ve just uploaded a brand new demo exclusively for Scream Fest 2025. Showcasing a portion of the Prologue, the demo is available NOW on our Steam page! New backgrounds... New music... New Murphy!

https://store.steampowered.com/app/1848440/Foolish_Mortals/

The Ghost - Task of the Ghost Hunters - gismo1995
New Features and Content
  • 215 New Textures: Added for keyboards and future controllers.
  • New Objects in the Tutorial: Additional items have been added to the tutorial area.
  • New Textures: Various new textures have been added to the game to increase visual variety.
  • Expanded Tutorial Dialogues: New dialogues have been integrated into the tutorial to improve guidance.
  • Engine Update: The game engine has been updated to the latest version to benefit from new features and improvements.
  • New Flashlight Cone: The flashlight now has a new light cone for better illumination.
  • Graphics Options with Presets: Presets can now be selected in the graphics options to make adjustments easier.
  • New "Apply" Button: An additional "Apply" button has been added to the options to confirm changes faster.
  • New Computer in the Main Menu: A new computer has been added to the main menu to support various new systems.
  • UV Lamp: A new flashlight is available as a second upgrade.
  • UV Textures: New UV textures have been added to interact with the new UV lamp.
  • Tutorial in the Main Menu: The main menu, which serves as the agency, now includes a tutorial.
  • Revamped Tutorial for the First Assignment: The tutorial for the first assignment has been thoroughly redesigned to make the introduction easier.
Removed
  • Old Computer in the Main Menu: The old computer in the main menu has been removed.
Improvements
  • Performance: Overall game performance has been optimized to ensure smoother gameplay.
Bug Fixes
  • Flashlight Spawn Point: Fixed a bug where the flashlight would appear at a new spawn point after the player dropped it.
Additional Notes
The entire game has been extensively overhauled in recent months. As a result, the development of this update took longer. We want to emphasize: development has never stopped – on the contrary! We continuously work on implementing our vision step by step until the game is exactly as we envision it.

We are also confident that updates will appear more regularly in the future. The intervals between releases will no longer be as long as they have been recently.

Wer schon jetzt einen frĂŒheren Einblick in neue Inhalte oder Funktionen erhalten möchte, kann ĂŒber den offenen Alpha-Branch auf Steam (Branch: alpha_open) vorab testen – ganz ohne Passwort.
Wir freuen uns ĂŒber jedes Feedback, um das Spiel gemeinsam weiter zu verbessern.

Wir sind außerdem zuversichtlich, dass Updates kĂŒnftig wieder regelmĂ€ĂŸiger erscheinen werden. Die Intervalle zwischen den Veröffentlichungen werden keinesfalls mehr so groß ausfallen wie zuletzt.
JUMP! The Floor Is... - Taco

Hello everyone,

We’ve made the decision to make JUMP! The floor is... free to play!

Why? Because the game truly shines when there are lots of players online and right now, there simply aren’t enough to make the multiplayer experience as fun and chaotic as it’s meant to be.

By going free-to-play, we hope to grow the community, make it easier for new players to join in, and ensure that everyone can enjoy full lobbies and better matches.

If you’ve supported us by purchasing the game before this change, we want to say a huge thank you. Your early support helped make this project possible.

We’re very excited about this new chapter, and we can’t wait to see more players jumping, dodging, and laughing together online.

See you in the game!

Oct 27
PILED 3D CAD MULTI TOOL - PILED 3D

Update 2.2

  • New Tool: Lithophane with rectangle, circle, tube and arc modes.

  • Terrain: Auto-convert all imports to GeoTIFF for fast processing, GeoTIFF in shared export menu, new dataset example.

  • Lissajous: Half tube mode.

  • Size Comparison: Build area 3D preview live updates.

  • Maker Chip: Font and symbol selector, all parts can be set to custom colours, rim pattern options.

  • Divider: Alignment pieces.

  • Flange: Pattern can be disabled.

  • SVG to 3D: Set largest edge size

  • All models and variations are now centered within the XYZ dimensions outline.

  • Faster Launch

...