I've got some good news for all of you My Colony fans out there, at long last all of the game's achievements (previously only available on mobile) are now available on Steam and ready for you to unlock!
I apologize to everyone for the years long delay on getting these over to Steam. This was mainly a product of my laziness since I had to recreate all of the graphics assets for all of the achievements, but I finally sat down and did it this afternoon and now everything is good to go.

All in all, there are now 20 achievements available for you to unlock in the game. If there is a positive reaction from the players, I may go ahead and add more to all platforms, so just let me know what you'd like to see. Until then, have fun unlocking this first batch of initial achievements for the game!
Fixed an issue with credits music not being affected by volume settings
Fixed an issue with mouse smoothing resetting between sessions (Thank you @Woodstock)
Fixed an issue with camera glitching in the ending sequence
Fixed an issue where you could jump over certain bushes (Thank you @Tim)
Fixed an issue where an important report dialog would not trigger sometimes (Thank you @Majax)
Fixed an issue with missing collision in the quarry (Thank you @ShutEye_DK)
Fixed issues with german translations (Thank you @beerisvictory)
Fixed issue where devices would not be equipable sometimes (Thank you @caretaker)
Fixed an issue where car doors would not be openable after load (Thank you @dohh)
Added a âCurrent Goalâ UI when map is held
- pressure fusion by default (instead of Sun for planet cores)
- Rays.night by default
- more plants, less lava pools (Planet*, Volcano, Chassis, Icebreaker scenes - RTX ON)
This update brings several small but important fixes and improvements:
Added basic gamepad support (UI navigation not yet supported, full gamepad support is coming soon).
Fixed the âUnlimitedâ label showing incorrectly on the Truck Led Panel.
Updated the Customer Orders panel ketchup, mustard, and mayo indicators are now clearer.
Fixed an inventory bug that occurred when opening the pause menu.
Fixed an issue where uncooked fries and sausages could be served.
Corrected various typos.
Performance optimizations and minor stability fixes.
Thank you for your feedback, it really helps us improve the game.
Please continue sharing your ideas and detailed reports in the Discussions section.
Weâve already noted several suggestions and will address them in future updates.
Thanks for your support
The Zeepkist Super League is a friendly yet competitive tournament open to players of all skill levels.
Each season features six rounds, each with its own unique theme. Round 2 brings you futuristic tracks set in the near or distant future!
Stay up-to-date with official and community-created events by joining the Official Zeepkist Discord!!
[carousel autoadvance="true"]






[/carousel]Hosted By: Akane
Date: Sunday, November 9, 2025
Time: 10:00 PST / 13:00 EST / 18:00 GMT / 19:00 CET
Capacity: 64 players (first-come, first-served)
Event duration: 14 levels; 1 hour 45 minutes, including 7 minute break
Room(s) opens: ~10 minutes before the event starts
Hosted By: Kernkob
Date: Sunday, November 9, 2025
Time: 16:00 PST / 19:00 EST / 00:00 GMT (next day) / 01:00 CET (next day)
Capacity: 64 players (first-come, first-served)
Event duration: 14 levels; 1 hour 45 minutes, including 7 minute break
Room opens: ~10 minutes before the event starts






[/carousel]Up to 128 players compete over 2 rooms/timeslots. The leaderboards of all rooms will be combined!
14 levels selected by our panel of 20 judges.
Rounds last 7 minutes â All levels are between 25 and 60 seconds long.
đĄ The full leaderboard will be available at https://zeepki.st/super-league/season-7 after the event.
The Top 6 players on the combined leaderboard for each round will receive:
IN-GAME: Season 7&8 Super League Soapbox Cosmetics (see below)
DISCORD: Gain a winner role and 6,000 chat level XP
đĄ Rewards will be distributed in a future game update following the event. Keep an eye on the patch notes for Yannic rewarding event cosmetics!
Your best 4 results out of the 6 total rounds count toward your season standings.
You can track which rounds are counting to your season standings on your https://zeepki.st profile or via the Season Results page.
At the end of the season, the Top 16 players overall will earn:
IN-GAME: Season 7&8 Super League Soapbox Cosmetics (see below)
Even if you don't make the Top 6 in a round, consistent performance throughout the season can still earn you rewards!
Black F-9000 Soapbox with Epic Shader accent
White F-9000 Soapbox with Epic Shader accent
You will receive both colour variations as Round and Season rewards!

The Super League is open to everyone! Simply open Zeepkist and look for the following room held by either Akane or Kernkob:
đč Zeepkist Super League: Futuristic
đĄ Rooms fill on a first-come, first-served basisâarrive early to secure your spot!
Weâll be racing on 14 levels from the 25 Level Contest submissions.
Blaklime City â Mokster
3025 â variableferret
Aftermath â RadAbsRad
Otherworldly â redal
Futureshade â Mortishade
Relay â justMaki
Mine An Arsenal â CantFindTheSky
BREAK TIME: FUTURISTIC EDITION
Orbit Shopping District â Shadynook
Oceanview Point â WotterBytes
A glimpse of whats to come â Quickracer10
Futurum 1,2 â K410K3N
ZeepZero GX â DragonShadow84290
Futura Speedway â OLR94
Towashi City â BB_Benji
đĄ Note: Download the Playlist and save it in "%userprofile%/AppData/Roaming/Zeepkist/Playlists" to load it in an Online Room!
https://steamcommunity.com/sharedfiles/filedetails/?id=3591230629
Find all the past Super League / Level Contest submissions here.
â Akane
Want a sneak peek at the final state of the game? Weâve just uploaded a brand new demo exclusively for Scream Fest 2025. Showcasing a portion of the Prologue, the demo is available NOW on our Steam page! New backgrounds... New music... New Murphy!
Hello everyone,
Weâve made the decision to make JUMP! The floor is... free to play!
Why? Because the game truly shines when there are lots of players online and right now, there simply arenât enough to make the multiplayer experience as fun and chaotic as itâs meant to be.
By going free-to-play, we hope to grow the community, make it easier for new players to join in, and ensure that everyone can enjoy full lobbies and better matches.
If youâve supported us by purchasing the game before this change, we want to say a huge thank you. Your early support helped make this project possible.
Weâre very excited about this new chapter, and we canât wait to see more players jumping, dodging, and laughing together online.
See you in the game!
Update 2.2
New Tool: Lithophane with rectangle, circle, tube and arc modes.

Terrain: Auto-convert all imports to GeoTIFF for fast processing, GeoTIFF in shared export menu, new dataset example.
Lissajous: Half tube mode.
Size Comparison: Build area 3D preview live updates.
Maker Chip: Font and symbol selector, all parts can be set to custom colours, rim pattern options.
Divider: Alignment pieces.
Flange: Pattern can be disabled.
SVG to 3D: Set largest edge size
All models and variations are now centered within the XYZ dimensions outline.
Faster Launch