Watchers of the Universe: I'm outta here! - Teleport Games
-Epic locations -Scifi environment -Based on the Ancient Aliens theory -My own desktop role-playing system provides the framework FB page of tabletop WOTU -Conversations -Inventory -Hidden objects -First part of a series
The discussion of more or less inertia for the player was simply not going away, with an increasing number of you sharing your thoughts on the matter either publicly or in private.
And when you care, I care.
The fair thing to do in the end is to offer you the option to choose your preferred playstyle: Inertia Mode: Classic / Modern (classic being the original weighty version)
This update will be rolled out on all supported platforms. Have fun!
- Added two sliders to the color menu when grabbing a textured object that allow you to adjust the scale and rotation of textures applied to objects. - (Enterprise feature) Introduced a beta feature for some organizations where very high-poly FBX, STL and DAE files imported from LandingPad will now import decimated versions to improve performance. - Made various visual and functional improvements to the lobby File Manager: - (Enterprise feature) Can now move Collab rooms into folders. - Collab rooms can now exist in Personal Files. - Collab rooms can be moved with the clipboard. - Added a purple highlight when hovering over files. - Added a prompt when creating a new file asking whether you’d like to create a sketch or Collab room. - Unified what was previously called “Personal Files” and “My Files” - Added a filter for Collab rooms which is enabled by default in the LandingPad Collab menu. - All types of files and rooms can now be accessed from either the File Manager or LandingPad Collab menu. - Merged the "Shared with me" tab, which is now always present and shows all shared Collab rooms, regardless of if they are from community users or from different organizations. - Added a Settings cog icon to the bottom bar in the lobby. - Added a way for community users who are in too many Collab rooms to bulk remove themselves from rooms. - Added Community Designs menu to lobby. - Objects can now snap to their original position when moving them via Smart Move or the Selection tool. - Increased the default size of tutorial videos. - Renamed “Link to Device” option to “Link to Account” and added a popup further explaining the option. - Added measurement readouts to the bounding box edges when grabbing and moving objects with the shift trigger. - Improved appearance of the first and last segments of strokes on standalone. - Added support for MX Ink MR Stylus.
🐛 Bug Fixes
- Fixed an issue that could cause layer groups to become undeletable in Collab. - Fixed very large scale imported objects sometimes appearing as completely black. - Expired organizations are now marked as such in the lobby. - Fixed the “Increment” toggle displaying as on by default when the option is in fact disabled. - The Selection gumball now repositions itself correctly when toggling the “Restrict to Mirror” setting. - Fixed an issue that could cause users to become stuck at a very small sketch scale. - You can now re-order other users layers. - Fixed issues with folders in the Import Library containing “+” in their names. - Fixed error on recent file in lobby when logging out and back in after accessing a Collab room. - Loading a sketch with only one layer no longer creates a second empty layer on load. - Added missing videos to various lobby menus when not logged into LandingPad. - Fixed thickened subdivision objects exported as control mesh FBX files being uneditable in some third party software.
Screen Collab
🚀 Features & Improvements
- Numpad keys can now be used to switch between camera views. - Can now export rooms as GIF files. - Added Timelapse and Viewpoint Flythrough options to MP4 export
🐛 Bug Fixes
- Fixed inaccuracies in presentation and ordering of layers in a followed VR user’s Layers menu. - If you manually set an order to viewpoints in a room it now carries across when the room is saved as a sketch. - Improved scale of laser pointer. - Added line breaks to some export preset names to make them fully readable. - The Left and Right camera views are no longer reversed. - Fixed sketch geometry z-fighting with the screenshot save menu when in orthographic view on macOS. - Double clicking on a mirrored copy of an object now focuses the camera on that object rather than its original.
What, did you miss the summer promotion? No problem! This time, Cat Cat has brought a wave of game discounts to everyone, which will last from July 16, 2024 to July 23, 2024. If you have any exciting games, hurry up and start playing! At the same time, we will also send you some previews of new games.
The countdown to the launch of Joy Life 4 has entered its last 10 days! Thank you for your continuous support and love. The game will officially launch on Steam on July 26, 2024, and the female protagonist Haiman is waiting to meet everyone in Joy Life 4.
Fairy Biography 6 : Revenge
https://store.steampowered.com/app/2937990/Fairy_Biography_6__Revenge/ Not only is there a relaxed and enjoyable game of finding faults here, but you can also experience the fate of characters of different races in the fantasy continent background. The game will be launched on August 9, 2024, with new characters and storylines waiting for you to explore.
Hot And Lovely XXII
https://store.steampowered.com/app/3088550/Hot_And_Lovely_XXII/ Hot and Lovely will release a sequel. Classic puzzle gameplay, sweet date waiting for you to unlock, has the little witch with white hair and red eyes pierced your heart? The game is expected to be launched on October 1, 2024.
Hypnosis Card 2
https://store.steampowered.com/app/2863310/2/ The sequel to Hypnosis Cards. It's up to you to decide whether you want to be a card player or a love expert in battles and sweet interactions with girls! The game's launch date is uncertain, please stay tuned.
If you're interested, you can add them to your wishlist first!
Welcome to the official Lovely Games community to access more game information and development progress. If you have any questions, you can poke the administrator in the group.