ENTITY: THE BLACK DAY - alies
[EN]:
Chapter Four will be published tomorrow, Tuesday, July 3, at 18:00 GMT+3, with full support for both English and Arabic languages.

[AR]:
الفصل الرابع سيُنشر غدًا، الثلاثاء 3 يوليو، في الساعة 6 مساءً بتوقيت GMT+3، مع دعم كامل للغتين، الإنجليزية والعربية.
Jul 2, 2024
Unclogged - Bradley
Added "unstuck" button in the menu for players who get stuck
Jul 2, 2024
Silent Breach - 9 to 5 got me feeling like this
Updates and tweaks regarding some bugs and changes since release.

- Fixed rover movement sfx when pressing the same directional button twice

- Slight audio adjustments

- Delayed creature encounter

- On collision or getting very close to rocks and walls the rover will bump and or stop movement instead of still trying to move in that direction

- New unique models for every key location
Stolen Hearts: Wolf Knight - mrmooindiegames
Hi everyone!

After a long development process, Stolen Hearts: Wolf Knight is finished.

Thank you for everyone who has supported me over this journey and I can't wait to finally get this game in your hands.

- Mr. Moo
Pixel Puzzles Ultimate Jigsaw Puzzles - Rōnin浪人

CHALLENGE 87

Challenge 87 is here and your next Ultimate Piece up for grabs ːUltimatePieceː

ːgoldenbitː

Enjoy!!!

Jul 2, 2024
What's on Agenda - official
Greetings, players!

Here are some changes we've made for this update:

- Added new tutorial stage
- Added social media links

Thank you for your continued support and feedback!
ILHI Creators
Jul 2, 2024
Backpack Survivors - NjitRam
Features:
- Added Tutorial for Town and Backpack
- Show damage numbers based on calculated damagetype
- New Mob spawn mechanism preventing mobs spawning outside of map
- Piercing now shown on Melee weapons
- Grasslands level visuals updated
- Updated font
- Added generic way of showing popups

Fixes:
- Fixed weapon rotations on various weapons
- Fixed Altar not unlocking upon starting a new game
- Fixed stars not always being cleared out of storage
- Fixed stats not being updated when selling items directly from the backpack
- Fixed Cooldownreduction tooltip sprites
- Fixed size grid not fitting inside tooltip window
- Fixed cooldown issues of various weapons
- Fixed health potions spawning in sets of 2
- Fix colliders on Grasslands


Balancing:

All
- Prices updated based on rarity

Wooden Practice Sword
- Min damage 6 (was 2)
- Max damage 12 (was 4)

Blunt Mace
- Min damage 5 (was 10)
- Max damage 10 (was 20)
- Range 8 (was 15)

Monk Staff
- Uncommon (was common)
- Min damage 8 (was 10)
- Max damage 16 (was 20)
- Damage type Holy (was Physical)
- Range 8 (was 15)

Simple Bow
- Min damage 4
- Max damage 8

Magical Daggers
- Projectile lifetime 2s (was 4.9s)

Amulet of Pure Luck
- Uncommon (was common)
- Luck +10% (was +20%)
Reentry - A Space Flight Simulator - LyraCreative

This patch will improve and correct the SECS logic in the Command Module, improve lighting logic in the Lunar Module, and fix an issue where the game would crash to desktop if TrackIR is enabled in-game while the TrackIR device is not connected or TrackIR software is not running.

CM SECS and the EECOM stating in MOCR

The CM SECS logic has been modified (no changes in procedures) and correctly mapped to telemetry. The telemetry can be seen on the EECOM station in MOCR as the VMLA, VMLB, VMQA, VMQB parameters.
VMLA is the Logic Bus A, VMLB is Logic Bus B, VMQA is Pyro Bus A, VMQB is Pyro Bus B.

Adding integral and numeric brightness to CMC and LGC export
I have added the numeric and integral brightness to the CMC and LGC data export file for use by external software and devices. This can be mapped to modify the brightness of the DSKY digits and the keyboard integral lights.

Lunar Module lighting
I have improved the lighting logic in the Lunar Module, giving you more control of the internal atmosphere in the Lunar Module.


Some of the annunciator (P02) light colors has changed from RED to ORANGE, and the COMPNT lights has changed from RED to AMBER.

You will now need to, as per checklist, use the Anun/Num to change the brightness of the numeric, annunciator (warning light grid) and component lights.


I have also connected and improved the general lighting logic in the Lunar Module. Before, some lights were magically powered and always on regardless of EPS setup and cbs.


The Anun/Dock/Compnt cbs on Panel 11 and Panel 16 (reduntancy) controls the power of most internal lights. One of these needs to be in and the Anun/Num selector used to tune their brightness.

I have also connected the ANUN and NUM Override switches. If things are powered correctly, the override switch will set the annunciator and numeric brightness to max.


Command Module Lighting
A lot of the lighting logic in the Command Module has been wired, however, I have improved the logic for the numeric selector to also set the brightness of the mission timers.

LEB:


MDC:


Special thanks to Folgers at the Reentry Discord server for help related to lighting power control.

Patch notes:
  • TrackIR (Blocking): Fixed another TrackIR init bug and added the TIR control panel GUI if error/issue is detected.
  • Mapping Pyro and Logic Bus A/B to VMLA, VMLB, VMQA, VMQB to EECOM station (MOCR)
  • Adding integral and numeric brightness to CMC and LGC export
  • LM: Corrected comp/anun lights
  • LM: Wired Anun/Num selector to digits
  • LM: Wired Integral to integral panel lights
  • CM: Wired Numeric selector to digits
  • LM: Connected additional light bulbs to EPS
  • LM: Connected P11_LTG_AnunDockCompnt cbs to the LM Exterior Docking lights
  • LM: Connected the Anun and Num override switches to the logic above
Cacildes Adventure - andrefcasimiro


Hello everyone! Version 1.1 is finally live. This version introduces character customization. Customize Cacildes to your liking - change his appearance, name and avatar portrait!





The title screen will reflect this change also the next time you boot up the game! :D



There's also a language option in the menu to choose between English and Portuguese! :)

I've also taken the opportunity to fix many bugs and rebalance the game's item values a bit, to make the economy and trading more realistic!

Companions now will teleport behind the player if their distance to you is too long, and they won't collide with you anymore. Hopefully this will make your experience with companions more smooth!

Anyway, that is it for this big update. I hope you enjoy it :-) I plan to focus on expanding the game with more side-quests, maps and new stuff to do, so stay tuned!











7 Days to Die - Hated
Hello Survivors!
Today we have the 1.0 b312 EXP update for you.

How to participate:
  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will now have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download

b313 Hotfix:

Fixed
  • Client Argument Null Exception on loot bag drop
  • Missing tags on trash piles and rubbish decor preventing silent sneaking form Urban Combat Vol 3 to not work correctly
  • Wrong operation used in requirement for lockpick magazine boost
  • UserIdentifier serialization support
  • Hair Color should not default to green




Here is what changed from b309:

Added
  • Hazmat zombie SFX
  • Inventory UI Audio Grandpa's Special Elixirs
  • Inventory UI Audio Knuckles
  • Inventory UI Audio Wraps
  • Inventory UI Audio Medical Items
  • Set of small POI terrain parts
  • rwg_tile_gateway_straight3a / rwg_tile_gateway_straight3b
  • Scout zombies can now spawn one or two and will be feral or radiated at higher game stages
  • Allow manual line breaks with "\n" in ServerDescription
  • Added a sidewalk part for store_hardware_01 in navezgane
  • The Fun Pimps song while showing credits
  • All languages for new entries and updates
  • New hair colors and fixes
  • Info about allowed characters in serverconfig.xml comment for GameName
  • Inventory UI Audio Drinks

Changed
  • Updated the description of Magnum Enforcer Vol 2 to call out the Enforcer Outfit
  • Updated bicycle slide and bounce sounds
  • Changed ShowQuestClearCount to 3 on base_military_01
  • Increased the HP of player coolers
  • Updated flags, tags, harvest, xp, and max health of Dire Wolves
  • Increased damage, infection, and abrasion settings for meleeHandAnimalDireWolf
  • Updated several entity groups to include Dire Wolves
  • Hordestone now adds more zombies per party member
  • Dire Wolf behaves like a zombie
  • QA issues addressed
  • All loot room chests now use new groupArmorPartsChests with no cloth/leather and chances for 1 to 3 of the other armor crafting parts
  • Removed required held item from harvest challenges
  • Tagged more harvestable props for some harvest challenges
  • Reduced the tracking distance for some harvest challenges
  • Updated tag for lock pick loot boost from Lock Picking perk
  • Forge Ahead magazine loot boost from Lock Picking perk is now capped at level 15 of workstation crafting
  • Updated explosion radius stat displays for grenades and other throwables
  • Harvest Challenge short descriptions to match updated parameters
  • Harvest Rotted Meat Challenge description to match updated parameters
  • Updated descriptions for Hordestone Twitch Game Events
  • Updated salvaging XP stat on Scavenger Hat to prevent any confusion of the XP type
  • Updated localization for dew collector description
  • Iron storage crate texture balance for low light levels
  • Ingame texture balance
  • Updated archetypes.xml with the new hair color swatches
  • Lock Pick perk level 1 no longer has a lockpick loot bonus
  • Lock Pick perk level 2 now gives 1 extra lockpick when found in loot
  • Lock Pick perk level 3 now gives 2 extra lockpicks when found in loot
  • Updated localization for modArmorTreasureHunterDesc to reflect values in xml
  • Armor Plating Mods and Banded Armor Plating Mods can no longer be installed into heavy armor to prevent immunity to damage due to stacking issues
  • Very small reduction to max Physical and Elemental Damage Resist on heavy armor to prevent immunity to damage due to stacking issues
  • Reduced Q6 Preacher outfit Undead Damage Resist from 20 to 15% to prevent immunity to damage due to stacking issues
  • Updated localization for plating mods to reflect installation changes
  • Updated Boomstick perk long descriptions with missing loot bonus verbiage
  • Adjusted weighting of resource cloth to allow proper scraping of items like bandages and duct tape
  • Splints now scrap for cloth instead of wood
  • Moved store_hardware_01 to countrytown, with necessary driveway parts
  • rwg_tile_gateway_straight3 removed broken bridge parts to work with straight3a and straight3b until the imposter issue is solved

Fixed
  • Inventory window is accessible for dropped loot bags that have disappeared
  • Failing Steam Group validation can lock up the login process
  • Navezgane blem in road
  • Soft lock when joining multiplayer game from launch intent and then declining EULA
  • Changing display settings messes with UI sizing
  • Added workarounds and fixes for several POI reset issues
  • Bicycle could play slide sound from forward motion when not sliding
  • Vehicles would often not play slide sound from braking
  • Game crash related to EOS_Achievements_UnlockedAchievement_Release
  • Rolling NRE spam if upgrading block as zombie breaks it
  • base_military_01 infestation chest & missing texture
  • downtown_filler_07 QA issues addressed
  • Fixed the ability to get incomplete quest on base_military_01 from bypassing switches
  • Errant challenge hint for Place Door Challenge
  • Wrong challenge hint for Place Land Claim Challenge
  • Effects Textures do not refresh after quality settings change
  • Hordestones do not respawn correctly
  • Fixed Minifills should now use cylinders and spheres
  • Pressing W to remove an armor piece doesn't update the character
  • Damage from clients does not trigger the hordestone spawning
  • Vehicle, drone and turret placement could duplicate them
  • Light Array exception in chunk generation
  • Equipment Stack calling slot change twice when handling move to preferred location
  • Trader protection was removed for clients without data
  • #rename_signs no longer worked with the new player containers
  • Twitch GameEvent block buffs now give credit for kills correctly
  • Electrical items that contain inventory lose all inventory on breakdown
  • BlockVendingMachine and BlockSleeper were not properly clearing their TileEntity counterparts
  • Consumables exploit using a charged bow
  • the grenade pin reappears in grenade after it has been tossed
  • Chunk Persistence tooltip localization inconsistency
  • Fixed terrain blending with flat ground in rwg_tile_rural_corner_02
  • Fixed terrain density issue on rwg_tile_rural_corner_02
  • Fixed nonclimbable rope in abandoned_house_07
  • store_gun_01 missed trigger volume
  • Formatting on campfire placement challenge
  • Picking up forge leaves behind unit_ resources
  • Conditional evaluation in XUi XMLs
  • ServerDescriptions were escaping BB codes
  • Stuck toolbelt tooltip
  • Unable to filter for XP only death penalty in server browser



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