A private Take-Two casting call is advertising for an actor to portray James Pedeaston - a character from Grand Theft Auto IV and Grand Theft Auto: San Andreas.
Until now, Take-Two casting calls only a had a theoretical link to the Grand Theft Auto series.
The suggestion is, of course, that the game Take-Two is casting for is Grand Theft Auto V.
Pedeaston, "a man-boy love activist who just got released from an Indonesian prison", is between 40 and 45 years old.
Pedeaston hosted the WCTR radio show that can be heard in GTA: San Andreas. In GTAIV, Pedeaston is arrested by Indonesian police for suspected child molesting.
The other characters being cast alongside Pedeaston are Matthew, Jose, Samatha and Anthony.
Matthew, "a liberal young male who believes in a conspiracy made by republicans to undermine America" is between 18 and 25 years old.
Jose, "a white creepy man who thinks that technology is a poison against the wilderness" is between 30 and 40 years old.
And Anthony, "a young, fast-talking boy fighting for the right of young boys to drink alcohol and have sex" is between 10 and 15 years old.
Evidence for Grand Theft Auto V has been mounting fast. Should Rockstar be preparing an announcement, there will be no better place for it than super-show E3 in June.
Grand Theft Auto was once known by the provisional title Race'n'Chase and was planned for release on SEGA Saturn and "Ultra 64" (Nintendo 64).
Race'n'Chase would pack a mode whereby players could be cops and chase chase criminals, hurriedly consulting an accompanying printed map while street names were barked over the radio.
That's according to the original design documents, which have been uploaded to Flickr by Mike Dailly - part of the original DMA GTA team.
"The aim of Race'n'Chase is to produce a fun, addictive and fast multi-player car racing and crashing game which uses a novel graphics method," the design document pledged.
"Players will be able to drive cars and possibly other vehicles such as boats, helicopters, or lorries. Cars can be stolen, raced, collided, crashed (ramraiding?) and have to be navigated about a large map. It will also be possible for players to get our of their car to steal another one. This will mean controlling a vulnerable pedestrian for a short time. Trying to steal a car may result in the alarm being set off which will, of course, attract the police."
Back then there were to be multiple modes: Cannonball Run (a straight race with the option of bots); Demolition Derby (free-roaming smash-'em-up where the last man standing wins, although an alternative version where players would be reincarnated and their successful smashes totted was also mentioned); Bank Robbery (rob a bank and race to a safe point while hotly pursued by police) and Bank Robbery (Cop), where the roles are reversed.
The document promised that "when enough crimes have been completed, the player can move on to a different city". However, "the robber's game is up when he gets killed or is captured by the police".
DMA talked of a "very, very large - multiple screens" playing world, and of how rubbish PCs could reduce detail, making the cityscape look "something like the original Sim City". Those who wanted to run the flashy SVGA mode would need "a very fast processor (e.g. Pentium)".
But be careful, there are pedestrians, and they're "wandering about all of the time". "They can be run over by cars," the document grimly pointed out - pedestrians such as "school children and lollipop lady" and "dogs".
In total, Grand Theft Auto would require code space of 1MB and sound space of 1MB.
Grand Theft Auto was eventually released for PC and PlayStation in 1997 - a delay of over a year, according to the design documents.
The start date was to be 4th April 1995 and the game design completed by 31st May 1995. The first milestone, the engine, would be reached by 3rd July 1995; the second milestone, "Look & Feel", by 2nd October 1995; the third milestone, "1st Play", by 3rd January 1996; and the fourth milestone, Alpha, by 1st April 1996.
The end of the project was scheduled for 1st July 1996.
And the rest, they say, is history.
The 10 years and 11-month-old PlayStation 2 has shot through the 150 million units shipped mark, Sony has announced.
The PS2, which was first sold in March 2000 in Japan, is the best-selling console of all time.
An eye-watering 1.52 billion units of PS2 software have been sold worldwide as of the end of December 2010.
The PS2's best-selling game is Grand Theft Auto: San Andreas, which shifted 17.33 million units. In second place is Gran Turismo 3: A-Spec with 14.89 million. In third is Gran Turismo 4, with 10.76 million sold.
A total of 10,828 games have been created for the console.
Sony said it expects continued demand for the system in Eastern Europe, South East Asia, the Middle East and South America.
I was never really disturbed by the actual Child’s Play movies, because they were rubbish, but for some reason this being the first link in my inbox this morning – informing me that someone has created a Chucky mod for Grand Theft Auto: San Andreas – left me feeling a bit queasy.
That is all.
As promised earlier this week, Microsoft has announced a number of one day only Xbox Live deals to celebrate the annual Black Friday shopping blow-out in the US.
Top picks include big savings on Grand Theft Auto: San Andreas, ace indie platformer 'Splosion Man and HD revamp TMNT: Turtles in Time Reshelled.
Here's a run down of what you can pick up. Be quick though - prices will be back to normal tomorrow.
Mac owners, get ready to game like it's 2001, as the Grand Theft Auto III trilogy has finally come to Apple computers. Better late than never, right?
Thanks to Rockstar Games and TransGaming's Cider engine, those of us who prefer Mac OS X to Windows can play Grand Theft Auto III, Grand Theft Auto: San Andreas, and Grand Theft Auto: Vice City on their home computers, running down pedestrians on Macbooks and committing heinous acts of creative violence on iMacs.
The three open-world crime sprees are now available via GameTreeMac right now—each title is priced at $14.99 USD—and at retailers across Europe. The Grand Theft Auto trilogy will be available at retail in North America starting November 22.
TransGaming's Cider Portability Engine is the tech that powers Windows to Mac conversions like Dragon Age, Prince of Persia, The Sims 3 and more. We're sure the Mac versions of Grand Theft Auto IV, Manhunt, Bully and Red Dead Redemption are just around the corner. No? Maybe State of Emergency?
When I was thirteen, Ice-T was the baddest dude on the planet, rapping about pushing dope and killing cops. There were no musicians who seemed as hard as him. The guy was scary. Now?
Even as he eases into middle age, Ice-T still seems like someone you wouldn't want to set off, but over the years, he's increasingly become known less as an urban terror and more of a virtual one. These days he's kicking ass and taking names in Call of Duty.
Ice-T started doing video game voice work way back in 2000 with action title Sanity: Aiken's Artifact and followed that up with appearances in Grand Theft Auto: San Andreas in 2004 and Scarface: The World Is Yours in 2006. He's even lending his voice to the upcoming Gears of War 3.
From James Woods to George Clinton, loads of celebrities did voice work in Grand Theft Auto: San Andreas. But when Call Of Duty: Black Ops launched, was James Woods huffing the limited edition bundle?
Ice-T is, no doubt, a super sharp guy and has always been hard to pigeonhole. He first made his name as a rapper, but then went on to successfully blend hip-hop and metal. He's enjoyed a highly successful acting career in both film and television.
But it was in 2008 that Ice-T the gamer came on our gaming radar with an interview in which he gave his gamertag LORD 187X and said if you see him in Call of Duty, "you gonna die". An appearance on The Jace Hall Show and pics of him with the Call of Duty: Modern Warfare 2 night goggles helped seal his reputation as a serious COD player. And it's not only Call of Duty, Ice-T dispenses his opinion on whatever he's playing, whether it be Fallout New Vegas or Medal Of Honor.
This is the same guy that decades earlier pioneered gangster rap and pissed off police officers, President George Bush, Tipper Gore and even Charlton Heston with his song "Cop Killer"! Now, he's on his way to become a gaming icon, something that would have been unthinkable in the gangsta rap days of 1992. Then video games were still viewed as children's toys and not mainstream adult entertainment. It just goes to show how far gaming has come — and how far Ice-T has come as well. He's no longer rapping about killing cops, he's playing one on TV.
Answering reader mail, Rockstar Games today said it will be bringing Grand Theft Auto III, Vice City and San Andreas to Mac gamers "later this year."
"Look for the long-awaited release of the classic Grand Theft Auto Trilogy (Grand Theft Auto III, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas) for Mac - most likely later this year," the studio said in its "Asked and Answered" feature. "We'll have much more info and a proper announcement soon."
Wonder if it's at all related to the curious re-rating - at least in Australia - for a "modified" and "multiplatform" version of Vice City.
Technically, any Mac gamer with a copy of Windows installed has been able to play these games on his machine for some time. A native version is nicer to have. And its nice to see Rockstar climbing aboard in its support of the platform.
No pricing or other details.
Asked & Answered: Red Dead Downloadable Content, Soundtrack, Classic GTAs on Mac, The Banhammer, and Much More [Rockstar Games on Facebook]