After the April 19th update maintenance, there was an issue of Divine Dragon's Promise Point(s) and Summon Count being reset. This occurred for users who made purchases of "Spirit Special Summon", then reconnected to the game.
This issue will be fixed April 19th, 12:30 (UTC+8).
The data on all Divine Dragon's Promise Point(s) obtained by purchasing "Spirit Special Summon" while this issue occurred have been saved. All reset Point(s) will be recovered. Once all Point(s) have been recovered, we will let you know with additional notice.
We sincerely apologize for any inconvenience caused while using "Special Spirit Summon".
Update Description: Adjusted the difficulty of some levels Optimized the effect of movement and attack Slightly adjusted the IQ of the AI Player units are added to switch positions Added meat shield tournament in special mode Special mode added Alcatraz meat grinder Added simple character animations The above two modes can get holy relics after victory Black gold armor blocking times increased by 2 points Optimized network connection performance Added anti-addiction system according to regulations Adjusted the price of tree spirit summoning Adjusted minotaur life Fixed known bugs added unknown bugs
This is a minor housekeeping update for Linux - the Windows and macOS versions were untouched in this update.
Simply put, a severe performance regression was discovered recently and it turns out OpenGL call lists were to blame - this hasn't been thoroughly investigated yet but so far radeonsi is affected while the NVIDIA binary driver is not. This of course means the Steam Deck was affected, so on the off chance that this gets randomly picked for review we wanted to be ready for it. By default display lists are now turned off, with an option to turn it back on in the graphics settings (though on unaffected hardware it doesn't seem to make a difference, YMMV).
Aside from that, it's just a boring dependency update: MonoKickstart was updated to the latest binaries and SDL2 was updated as well. A minor side effect of this is that 32-bit Linux binaries were dropped, but these were likely unused in 2022 - if you still need them, look for the "linux32" branch on Steam, it's a backup of the last version just in case.
One known issue that remains from the last version is that Xwayland combined with a high-DPI mode will result in a black screen - for whatever reason multisampling is forced on in Xwayland, which breaks our presentation system (and many others, I would imagine). Thankfully with the SDL2 update you can set SDL_VIDEODRIVER=wayland and get around this with a fully native Wayland window. This will eventually be made the default in a future SDL release, so at some point this will just passively go away. (Also: You can enable specialized high-DPI support by passing --attempt-highdpi as a launch argument.)
Love of Magic Book 2: The War is closing in on story complete. With Act X now done, there's only 12 days of in-game story to go before the book is complete. As always you guys can play it here on the Beta Branch of Book 1 as I develop it. If you haven't had a chance yet do give the game a wishlist, it'll really help it at launch.
In Act X: The Destroyer of hope the story takes a turn for the darker. Much like the Act III/IV inflection point marked the end of the player's relaxing days of fun at the University, the beginning of Act X marks the beginning of a new central theme of the story.
It's also the first time I've tried writing any other characters than MC as a lead, with Katie getting to star in some sequences. She's a lot of fun to write; much darker, more introspective and more moody.
Hope you enjoy the sequence, and that you'll come along for the rest of the ride as we approach the end of Book 2, and the beginning of the final part of the trilogy. The Return.
Hi everyone! We have a new update for Annie and the Art Gallery! This update introduces a lot of new features and QOL improvements to the game.
Added art for when you interact with some mirrors.
Some larger rooms have gotten visual improvements to bring them in line with the rest of the game.
Made the 4-switch puzzle more clear.
Added a few new pixel textures - Some rooms have been given new floors textures to differentiate them from other rooms.
4 new Steam Achievements! One of them ties into a new inspiration piece put into the museum!
New horror things, atmosphere building stuff.
Added a lot of new text, especially in HARD MODE.
Made the gallery area a bit more lively.
For every update past this one, we will be redoing the oldest piece of art that's currently in the game. For this update, we're redoing Kylee's intro art (Originally drawn on 9/4/21)!
Hi everyone! Thanks to player feedback I was able to identify a performance issue that was happening for some players. I've made a patch live that should fix this and improves performance generally.