背包闯江湖 Playtest - HEPP
修复了金创药等物品导致死亡后意外复活(打不死)的问题
Sign Off - 541.zed.dead
Get it while the lava's hot!

DLC Exclusive content for .20c on the $

Sign off has made some developmental changes with help from the DLC community. Game-play tweaks and bug fixes as well as DLC suggestions have been implemented with haste. The support has reached an audience of 200 people and over 14,000 free licenses granted. For a solo developer in under 6 months this is amazing! Thank you for playing!

I have other projects that with future support may make their way to steam as well.

Until then please enjoy a maximum discount of %83 for the next week. Sign Off DLC1.5.3 has surprises even I have yet to find. This discount is my appreciation for those 44+ that wish-listed the "Upgrade" package. Happy hunting!

Croakspire - Lotus Arcade

Hey all!

Nextfest sure was fun! We have received a lot of great feedback from the awesome people that played our demo, and today we have an update addressing bugs, adding features, and reworking a few things to make the demo a better experience! Here are the most notable additions:

  • Added controller mapping. This can be accessed in the settings menu.

  • Map outlines now have a toggle between black, white, and fading for better visibility, especially with unexplored rooms!

  • Added in-game language support for Italian, Spanish, French, German, and Japanese. Due to the small nature of our team, we used the assistance of machine translation for some text (most notably accessory descriptions), so please let us know if a translated word is not entirely correct.

  • Standing in front of a save pond or a teleporter will now prompt the player with the input to use it.

  • Updated a few enemy sprites.

  • Reworked the balancing of the beginning section to ease the player into the game a little better.

  • Fixed various softlocks, including slide-kicking under a low ceiling and dashing backwards on slopes being able to rarely get you stuck in terrain (not a fun thing to happen right before a save room!)

  • Many other minor adjustments.

With that out of the way, the other part of the announcement involves the release date of the main game. Since we got so much valuable feedback, we made the decision to delay the game to early 2026, rather than late this year. While we could get the game out for that time, we chose to focus on making the game as best as it can be, so we hope you understand the delay.

Otherwise, thank you for playing the demo! Keep your eyes peeled for future updates! And remember; green amphibians are evil!

Souls End - Ruu

It's been around a month and a half since the last update but it's finally here, hope you enjoy it!

My plans for next week involve working on a new tutorial and address any concerns that pop up from this update (balance and bugs). After that I will push for a demo build (maybe sometime within the next two weeks?).

Well I'll let the update speak for itself and get straight into the patch notes, but as always if you'd like to talk about the game and share your opinions/totally busted army, join the Discord! ːsteamhappyː

New Content

✦ Changed a lot of the games UI and the color scheme used in tooltips.

✦ Added a 2x speed button!

✦ Level unlocks have been added up to level 3 for each Soul. This includes 3 new items, 3 new relics, 3 new unit groups and 6 new spell upgrades.

  • VERY IMPORTANT NOTE: Your saves will be reset for this patch but I will try my best to preserve saves from demo to launch.

✦ 3 new events have been added that are in both Act 1 and 2, resulting in 4 new relics being added into the game.

✦ Unknown encounters have been buffed, they no longer count towards the overall encounter counter (Gotta figure out a better name for that). This means Unknowns can be traversed into for free, but you wont be able to see what the store will include nor the encounters it will lead into.

✦ The mist is here! After around 35 seconds of battle, if a winner is still not decided, a mist will appear and start damaging all units, this damage increases over time.

✦ Added the Smoke Bomb Item.

✦ Added various new tags to traits, such as magical, buff, and debuff.

Balance Changes

✦ Buffed Ragnarra.

✦ Buffed Grob.

✦ Changed Corin's relic to now give damage rather than attack speed.

✦ Valkyries have had their healer upgrade swapped out for a new one.

✦ Improved Looter chance from 20% -> 25%.

✦ Slightly nerfed Heartache amulet.

✦ Reduced Blood Stones applied dmg (buff).

✦ Improved Soul Jar.

✦ Green Dragon Brazier Heal 15 -> 10.

✦ Improved Withering duration.

✦ Buffed Thunderous Runewarp Bolt upgrade.

✦ Nerfed Swift Scimitar attack speed upgrade 15% -> 10%.

Bug Fixes

✦ Fixed a lot of bugs related to upgrading.

✦ Fixed items not being interactable over Sobek's River.

✦ Fixed a handful of bugs related to the Ice Tear.

✦ Added missing icons to some effects recorded in stats.

✦ Fixed various trait descriptions.

Other Changes

✦ Adjusted/added new particles to units when they die.

✦ Added a small easter egg.

✦ Adjusted how Jermaine looks (The reaper dude)

✦ Debris now stay longer on screen.

✦ SFX now play when moving around audio setting levels.

✦ Added spell upgrades to the compendium.

✦ Particles now play when your spell has it's cooldown reduced.

✦ Improved score gain from encounters won.

Hogen - Scrappyard Games

A small quality of life and some fixes for editing your deck this week. Hope this helps!

Updates

-Updated the deck editor to set last edited deck to the current selected deck for campaign missions

Fixes

-Fixed moving card tabs by clicking not updating card count correctly in deck editor

-Fixed card tabs being unable to be dragged

-Fixed card tabs not being highlighted properly if deselected with a click

As always, if you encounter any problems, bugs, or just want to give feedback, you can reach me via the the Discord or via Steam comments. I'll be looking!

A.N.N.E - Mo
Sorry!

Fix the speed of the windmill in W2.
Souls End Playtest - Ruu

New Content

✦ Changed a lot of the games UI and the color scheme used in tooltips.

✦ Added a 2x speed button!

✦ Level unlocks have been added up to level 3 for each Soul. This includes 3 new items, 3 new relics, 3 new unit groups and 6 new spell upgrades.

  • VERY IMPORTANT NOTE: Your saves will be reset for this patch but I will try my best to preserve saves from demo to launch.

✦ 3 new events have been added that are in both Act 1 and 2, resulting in 4 new relics being added into the game.

✦ Unknown encounters have been buffed, they no longer count towards the overall encounter counter (Gotta figure out a better name for that). This means Unknowns can be traversed into for free, but you wont be able to see what the store will include nor the encounters it will lead into.

✦ The mist is here! After around 35 seconds of battle, if a winner is still not decided, a mist will appear and start damaging all units, this damage increases over time.

✦ Added the Smoke Bomb Item.

✦ Added various new tags to traits, such as magical, buff, and debuff.

Balance Changes

✦ Buffed Ragnarra.

✦ Buffed Grob.

✦ Changed Corins relic to now give damage rather than attack speed.

✦ Valkyries have had their healer upgrade swapped out for a new one.

✦ Improved Looter chance from 20% -> 25%.

✦ Slightly nerfed Heartache amulet.

✦ Reduced Blood Stones applied dmg (buff).

✦ Improved Soul Jar.

✦ Green Dragon Brazier Heal 15 -> 10.

✦ Improved Withering duration.

✦ Buffed Thunderous Runewarp Bolt upgrade.

✦ Nerfed Swift Scimitar attack speed upgrade 15% -> 10%.

Bug Fixes

✦ Fixed a lot of bugs related to upgrading.

✦ Fixed items not being interactable over Sobek's River.

✦ Fixed a handful of bugs related to the Ice Tear.

✦ Added missing icons to some effects recorded in stats.

✦ Fixed various trait descriptions.

Other Changes

✦ Adjusted/added new particles to units when they die.

✦ Added a small easter egg.

✦ Adjusted how Jermaine looks (The reaper dude)

✦ Debris now stay longer on screen.

✦ SFX now play when moving around audio setting levels.

✦ Added spell upgrades to the compendium.

✦ Particles now play when your spell has it's cooldown reduced.

✦ Improved score gain from encounters won.

Nov 2
Cult 87 - FeralWalrus
  • Fixed floor clipping when leaving Clock Tower.

ScooterFlow - ScooterFlow
  • 12 Steam Achievements are now attainable

Power the Future - simnetzero-dev
Added Support for Steam Achievements. If you want the achievement for a previous game victory, simply reopen the game and click on "End Game" in the menu and it will activate that achievement. All victories for each scenario has their own, as well as, the Power Mega-Projects.
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