The Great Smog - Drippy
• Sound settings - ability to reduce sound volume by different groups such as environment, music, UI etc. (we still might have missed some sound effects, as there are so many)
• Can adjust other player's mic volume (however there may be some bugs with this feature we will address in coming patches)
• Reduced intro video and loading screen volume level
• Decreased the amount the gas mask overlay takes up the screen - the biggest factor is your FOV value and screen resolution (we intend on adding a toggle in the next patch for completely hiding the gas mask overlay)
• Adjusted in-game mic distance, as well as, made it so AI can again hear you speaking
New Stars - adamjr
Fixed:

- Events: Fixed a bug where game event notifications (pings) did not show at all.

- Fleets: Fixed a bug where fleets didn't stack correctly after opening galaxy map for the first time.

The Scouring - Voply

Orcs and Humans!

The new November Ranked Season has begun, bringing a fresh challenge and significant updates. Sharpen your blades and your wits-this season will test your true strategic mettle.

To ensure a fair and competitive environment, the "Reforged" game mod will be the obligatory mode for all ranked matches this season.

Alongside the new season, we're deploying a major balance patch. Here are the key changes:

Balance & Gameplay Updates:

  • Hero Defense Scaling Removed: Heroes will no longer gain bonus defense as they level up. This change emphasizes tactical positioning and smart engagements over raw stat stacking.

  • Hero Stat Rebalance: To accommodate the above change, all core hero stats (Health, Damage, etc.) have been carefully recalibrated across the board.

  • AI Difficulty Tuning:

    • Easy AI: Has been made less aggressive and more predictable, offering a smoother experience for new commanders.

    • Hard AI: Is now more cunning than ever! It can now purchase and actively use hero items, making it a formidable practice opponent.

Visual & Content Improvements:

  • Lich Model Update: Our soul-harvesting spellcaster now commands respect with a brand new, flowing cape. Fear has a new fashion.

  • Miscellaneous Fixes: Addressed various bugs, polished UI elements, and implemented several visual improvements for a sharper battlefield experience.

The arena is set. Will you climb the ranks and etch your name into the annals of legend?

Good luck, and fight with honor!
— Orc Group

The Adventure of Ravi 'n' Navi - HSA Entertainment

Playing 'The Adventure of Ravi 'n' Navi' with an Xbox controller or a compatible equivalent is recommended. But what if you want to play while you're out with your laptop?

For times like those, the game is also playable with a keyboard and mouse! The in-game button prompts will not change, but you can control the game using the following bindings:

  • Left Stick: W, A, S, D

  • Right Stick: Mouse Movement

  • A Button: Space

  • B Button: Left Alt

  • X Button: Left Click

  • Y Button: Right Click

  • Left Trigger: Left Ctrl

  • LB: Q

  • Right Stick Button: Z

  • Menu Button: Esc

Rogum A Cat Match Puzzle - DevGamesRo
Rogum A Cat Match Puzzle will officially launch on November 21 2025 at 11:30 PM GMT+2.

After the demo release and development journey, the full experience is finally about to arrive. Enter the strange imaginary world where Petra must solve puzzle match rooms, open portals, survive rising danger, and escape.

The full release will include complete level progression, puzzles, challenges, bosses, and unlockable elements that expand the story and mechanics.

Wishlist and follow the game so you are ready when the full version becomes available.

Rogum A Cat Match Puzzle arrives November 21 2025.
无尽的冒险 - 水月
1.修复了金币会变成负数的bug
2.[赤焰灵姬]新增技能[燃尽]
3.提高了[烈焰魔凰]最大突破次数
YAR: Forgotten Throne - HonorGames

Greetings to everyone! The moment has finally come, after 16 months. Yes, you won’t believe it, but I spent 15 of those months working on this update, and now you can see it for yourself and understand why it took so long. The update is truly large; prepare 25–30 hours to complete it fully. And that will only be half of the game. You won’t have to wait another 16 months for the second half — it’s already finished, but I want to introduce new content carefully and gradually.

Important to read!

  1. You should treat this update as a testing phase of the game. There may be quite a few bugs since the game is large, and even with cheats, it takes me several days to go through everything, check every dungeon, every quest, every item, and so on. Any change often causes new issues.

  2. It is highly recommended to start a new game, since many new mechanics have been added. In old saves, they will not work correctly because they simply don’t exist in those files. That’s the reality of Early Access. However, in future updates, you most likely won’t need to start over. Most likely, you won’t see your old saves because the game’s name has changed. The old saves are located at:
    [c]C:\\Users\\user\\AppData\\Local\\ElderLegacy\\Saved\\SaveGames[/c]

    If you want them to appear in the new version, you need to move all files to:
    [c]C:\\Users\\user\\AppData\\Local\\YAR\\Saved\\SaveGames[/c]

  3. Those who have already played — read the tutorial for the new combat system carefully, as it has changed significantly. Also, make sure to read the “Combat System” note in the journal under the “Information” section, or better yet, read all of them. In short, instead of stamina, there is now a battle resource, and your entire damage output depends on it. The lower it is, the weaker your damage becomes. Fast attacks restore it, other attacks consume it. Keep your battle resource above 50% at all times.

  4. Save in multiple slots to avoid losing progress in case you encounter a critical bug. I’ll need your save with the bug and the one before it so I can debug and understand the issue.

  5. Work on optimization is still in progress. Since the world has become much larger, FPS in cities may be lower than it was in Early Access, but this will be resolved later, no worries.

  6. Carefully study the journal and notice boards. Explore the locations — many quests are not easy to find. The game does not lead you by the hand, but if you buy a map from Greka in Torzhok, some difficult objectives will be marked on it.

  7. Many Early Access issues have been fixed, but some were postponed until the end of development since the priority was new content. For example, grammatical errors in some places will be fixed near the end, once I’m sure the text won’t change anymore.

  8. Inventory categories currently don’t display all items correctly. If an item doesn’t appear in a category, that doesn’t mean you don’t have it — check the general sorting tab.

  9. The Mage faction (Volkhvy) will be added in future updates, so for now, play as the Warrior of Arms.

  10. Many minor bugs can be fixed simply by saving and loading the game.

  11. Play in fullscreen mode if the graphics appear blurry or unclear.

New content:

Listing absolutely everything would take forever, so I’ll describe only the main and most important parts.

  1. New quests, locations, items, over 30 dungeons, many new enemies and bosses — basically, everything you saw in Early Access, but several times larger and better (15–30 hours of new content, depending on difficulty and exploration level).

  2. A new feature — Jewelry Crafting (a small anvil found in forges). It allows you to create amulets, gemstones, and other items.

  3. A socket system has been added to the game, allowing you to insert passive skill stones into your equipment. To create a socket, you’ll need a special item called the “Star Stone.”

  4. Rune Stones — those same passive skills for sockets — permanently increase your stats and can be crafted at the jewelry anvil.

  5. Now you can enchant your equipment with scrolls. The success rate is written on the scroll itself. If the attempt fails, the item does not break, but all enchantments are removed. Enchanting increases all stats on an item, including bonuses from Rune Stones.

  6. New enhanced abilities have been added. After unlocking them through the skill menu, they become available when holding the sprint key. These are usually ultimate elemental abilities that require mana. To learn such abilities, you’ll need special stones found in dungeons around the world. Don’t ignore lockpicks, lock-breaking scrolls, or dexterity upgrades, as these stones are locked in chests.

  7. Several new types of scrolls have been added: Telekinesis, Summoning, Creature Control, and Lockpicking.

  8. New potions have been added, and obtaining permanent elixirs has become more difficult.

  9. Skill Enchantment System — in dungeons, you’ll find elemental enchantment stones that allow you to enhance one of your four abilities with an element. Only one element can be applied per ability. You can see the skill order in the second skill tab, and enchantments in the last one. These enchantments do not apply to special new abilities that already have built-in elements.

  10. The combat style of each weapon type now differs greatly. You don’t have to stick to one type — different weapons can be more effective against different enemies. For example, heavy attacks work well against large and armored enemies but miss agile ones. One-handed + shield provides constant protection but disables dodging — only shield blocking is available. One-handed without a shield allows dodging and has slightly stronger abilities. Two-handed weapons are “high risk — high reward”: slow, requiring precision and tactics, but rewarding. Future updates will add dual weapons, spears, hammers, magical staffs, and rings.

  11. There are many new items, too many to list — you’ll see them all in the game.

  12. Gamepad support! It hasn’t been thoroughly tested, but I tried to implement all the main functions.

  13. Weapon transmogrification — you can apply the appearance of any weapon you own to others of the same type. The mechanic works but is still in development; currently, it doesn’t save after reloading the game.

Next steps:

Finally, I’ll take a little rest and start releasing small patches with fixes based on your feedback through Telegram (

https://t.me/honorgamesofficial

), Discord (linked on the game page), and Steam discussions.

I’ll also continue polishing content that didn’t make it into this update. As I said before, the entire game is already finished. The goal is to release the full storyline as soon as possible so the game can be completed from start to finish. After that, I’ll work on achievements, Steam Deck optimization, grammar polishing, translations, and other small tasks.

Once all that’s done, I’ll look at the wishlist trends. If the wishlist starts to drop, I’ll move toward release; if it grows, I plan to add several interesting mechanics that were in the initial plans.

P.S.

Finally, the weight is off my shoulders. It was not easy reading angry comments and accusations of deceit while developing the game, knowing I couldn’t release it sooner and that those accusations were false. The unfairness of being unable to prove the truth weighed heavily on me, and I had to sacrifice a lot to release it now, as soon as possible.

But what a relief it is to finally release this update. I know there are people who exist only to hate, and nothing will change for them. I’d be surprised if even one admitted they were wrong — more likely, they’ll keep spewing venom, since that’s easier than admitting fault.

To everyone else — thank you so much for your patience, understanding, and trust. All of this has long become a matter of honor for me, as I don’t really believe in any major financial success. The game is focused on one Steam region. I could have released it earlier, and you would have liked it, and it would have been more profitable for me, but I decided to make it even better than it could have been — simply out of principle, because there won’t be another like it. I’m not sure I’ll ever again want to give so much of myself to a project, as it takes too much in return.

The hardest part is behind us. Now we play, test, polish, communicate, write, suggest — and keep developing the game together!

I wish you a great time with the new update!

Snouty And The Great Rift - freddiewpayne

Various bug fixes and gameplay improvements:

> Fixed an issue that caused a permanent black screen when navigating back to the title screen

> Fixed an issue that made it possible to move Snouty during the introductory cutscene

> Adjusted collision detection on various obstacles

> Added a failsafe teleport to stop softlocking on inaccessible terrain

> Adjusted the strength of camera movement

> Adjusted some golden acorn positions

> Fixed incorrect button glyph display on tutorial prompts

> Fixed an issue that made it possible to read information in the Fungipedia before it had been unlocked

Touhou Unite Arena - PunkLee

This demo test is 14th October Turn it on. During the test, we will Received Many Comments Feedback, Of course, there are a lot of bugs, participate in The test was done Player numbers and feedback content Both exceeded our expectations. We also see what everyone expects of us. 。

Although the bug is busy, but At this point, we would like to thank everyone who participated in the test and provided valuable input!

 

I. Test problems and optimization recommendations

1. Bug fixes: We collected a total of them. More than 50 Various types of bugs, mainly focused on The following aspects

a. Game mechanics: Repairing match recognition, fast match / match failure, skill point display errors, and card judgment irregularities Problems? ;

b. Interface displays: correction of drawing errors, missing descriptions, and localization of text;

c. Progress archiving: resolved that the progress after settlement was not reset, that the race money was unusually zeroed, and that the difficulty unlock failed;

d. Card operations: Fixing draw logic, bag opening exceptions, and store duplicate cards;

e. Process blockage: Optimize archive parameters to fix logical errors that cause game freezes.

2. Optimization suggestions: In addition to the bug, we harvest a sea of optimization suggestions. These suggestions very Specifically, this helps us clarify the direction of future optimization. For example, how to increase the positive feedback of the game and increase the refreshment of the game; There are problems with the pace of difficulty in some levels, sudden increases in difficulty make the experience poor, and so on.

 

II. The next direction.

Based on the feedback, we will in Follow-up development in A key adjustment Here are the following Block Content

  1. Procedures and stability

    ● Priority to solve all malignant bugs, ensure the smooth running of the game

    ● Completely examine the archiving-related functions to reduce the problem of archiving bad files

  2. System and Gameplay

    ●Comprehensive numerical balance adjustment Adjust the level's difficulty value and role strength

    ● Increase library browsing and cataloging

    ● Real clothes Steam achievements

  3. User experience (UX / UI)

    ● Optimization Skills and cards description

    ● Optimize UI interaction logic

    ● Optimize content presentation and layout

    ● Add some information tips

  4. Content and Extensions

    ● New characters, new skills, new difficulties and more cards

 

After that, we will synchronize the development progress in a timely manner. I hope you can keep looking forward to us.

Thank you again for your enthusiastic support! Eastern Warfare cannot grow without the help of every player, and we're going to do everything we can to make the official game even better!

 

Remember to add a wishlist!

Void Raider - Xerexes

New Content:

- Added a new note.

- Added new friend.

Fixes:

- Fixed a bug where turrets could get stuck.

- Fixed an issue where players could hear the weapon reload sound twice.

Thank you for your support!

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