Added a city map and a minimap, to open a city map you need to find a tablet, and to open a minimap you need to find a GPS phone
Two new zones have been added in which locked chests will spawn, which can only be opened with lockpicks
NPCs will now shoot even if you are on the second floor of the building
the damage of urban NPCs has been reduced
the NPC armor balance
has been redesigned the formula for calculating the damage of arrows and bolts (armored targets will receive less damage)
on the outskirts of the city you can now build
bullets and arrows can no longer be blocked with melee weapons
improved the responsiveness of the character when moving
the storage time of food in the refrigerator has been increased up to 1 day (real)
changed the recoil of an assault rifle
fixed the weight of ammo
fixed scrolling of the chat when typing a message
fixed a bug when the character after death did not appear on the last installed bed
fixed the weight of nails
With this update, the city was re-generated. Previously saved games may not load. To make sure that you don't lose your character and buildings, you need to build and save game on the edge of the city where there are no buildings.
Some time ago, two weeks to be more precise, I told you about some of the buildings and their vendors that you will come across your way on Dinkum Island. If you didn’t have a chance to meet them yet or maybe you want to check them one more time to memorise their friendly faces, you can do it right here. It’s ok, I will wait. Don’t be shy. Good to go? Ok, let’s go mate! Today, I want to tell you who else you will meet and what other buildings you can build. So grab a big mug of bush tea, flat white, or hot cocoa, because I am starting my introduction!
Irwin’s Barn
If you are looking for a furry companion, make sure to build and visit Irwin’s Barn. Sweet little chooks, friendly Vombats - they will make your farm just that little bit more friendly and cosy. And they’ll make you some nice Dinks to spend on other gear on the island. Irwin also has all the tools you might need to keep your farm ticking, and loads loads more. You don’t need to look any further if you are looking for that furry friend.
Melvin Furniture
If you are looking for some new furniture for your house then you definitely need to build Melvin’s shop. Melvin, a good-looking fella will help you turn your old shack into a fashionable residence.
Bank
Would an island be an island without a bank? Perhaps. But, having a bank on your island can be really helpful too! Come to the Bank and Milburn, your local banker will make sure your Dinks will work for you, and not the opposite. Ha ha! He also offers some currency conversion, but don’t worry about that for now.
Franklin’s Lab
Build a Lab and the very smart Franklin will craft something extra handy just for you. If you find any tech goodies, bring them to him, and I’ll tell you what, he will do magic with them! Who knows, maybe he will create some useful machinery that you always needed.
With so many friends around you, I hope you won't feel lonely. And who knows maybe next time I’ll show you some new faces too…
One last thing, I have launched a Dinkum Discord server! Come hang out with me and other Dinkum residents and follow our game’s progress. Maybe we can create a nice community there too. Just click the big green button below and I’ll see you in our Discord server.
Bolden Font to read text easier fixed viewinng abilities in game Add more scrolls vocational specific vocation type in scroll Fixed some Penance issues Add Inscribe recipe and view upgraded scrolls
Swords and Sandals Immortals - Whiskeybarrel Studios
Hey gladiators, welcome to today's patch, which was mainly about attempting to fix the 'enchanted items in shops are removing talent points' problem that has plagued us this week. I totally reworked how the talent point systems work so I am really hoping this solves it, or at least gets us closer.
Try it out, you *may* find your gladiator needs to reset their talents at the enchanter to regain the ones you may have lost in earlier builds.
It's almost the weekend now here in Australia, so not much will happen over the weekend but expect a massive week of patches and updates next week, my friends!
Cheers, Oli
---- BALANCE CHANGES / STAT FIXES ---
Further reduced the XP needed to gain levels at levels 10+
Increased damage of Ghost Strike
Fixed a bug where Boundless Energy did not consume any essence upon cast
--- BATTLE CHANGES / FIXES --
Enemy gladiators can no longer use items like potions while immolated
Fixed a bug where you could drink potions in battle that were higher level than your own
---- MISC FIXES AND CHANGES --------
**REWORKED** how talent systems work to fix the ongoing buy/sell enchanted items causing talent points to be gained and lost. This *should* work now going forward but you may have to reset your talents at the enchanter to regain them all again if you've lost them on your journey in the past.
Fixed a bug where language preferences were not being saved for users
Added manual save game button at the Battle Caravan ( bottom left corner of the screen )
Reduced cost of resetting talents at the Enchanter
Set Helmguard Terrain to Tundra
Switched the arenas at Sharpsdale and Helmguard
Fixed bug where the wrong armour value sometimes showed in character mini bar
Fixed a bug where talent costs were erroneously being discounted (gold items only, not star items, get discounts)
Fixed some translation issues in the French version of the game
Reduced font size on Primary Stat selection panels
Hello, thank you very much for playing Space Dragons!
We've been working very hard on improvements and fixes to issues you've mentioned. We have fixed many bugs and graphical problems. But during these last months we have worked on two new stages with two imposing bosses to defeat. We hope you enjoy it. We are open to your comments!
Patch Notes
bug fix
2 new stages
2 new bosses
a new improvement that you can choose at the end of the stage