Lugal: Bronze Age Survival Game - TeaAndCakeGames
Gameplay demonstration

Revealed 15 minutes of alpha 100% game footage. In video depicted initial cutscene, and first steps of player where you build your village (and get raided by barbarians).

As ingame days pass, other villages do appear and even grow into towns with defensive walls.

Half Built: Casino - Kexster

Deliveries are now required for Vending Machines and Vending Machine Shelving. Product no longer appears out of nowhere, you'll need to have it delivered. Free deliveries occur once per day then there's a fee after that. Check it out!

The plan for the next month is to add this system to both cleaning and machine repairs. I've also noticed that the employee hiring menu still needs some fixes. Once that work is complete, Update 13 will move to the main branch and work on Update 14 will begin!

2:31pm
Sombionic - GenePunk
Nose Piercing

Right now, the nose piercing is focused on the septum, but if there’s enough interest, I’d love to expand it to other areas of the nose in future updates. This actually turned out to be one of the easiest accessories I’ve ever implemented: once attached to the character’s head, it follows position and rotation perfectly.

Navel Piercing

This one required a lot more work.

Because the character has a pregnancy blendshape, the stomach can expand, so the piercing needed to dynamically follow those changes. To handle this I created precise position data for every 10 points on the blendshape (from 0 to 100), and the system automatically lerps the in-between values (e.g., 15, 27, 32) for a perfectly smooth transition.

There are currently two navel piercings available in the store, and they behave beautifully no matter the body state.

What’s next?

Those items will be available in the next build, which is planned to release this month. The patch notes are massive this time and will include the first part of a new level.

Meanwhile, If you have ideas for new piercing locations or want different styles for the nose or navel area, feel free to tell me!

Thousand N' Thousand: Mimico - Seven Rainbow Goblins

This fixes a couple of issues such as:

  • Wall that previously had no collision at the Igneferia's second floor now does, unless cow switch is active.

  • Changed overlay tiles in the Forest of the Worlds map (You don't know what that is)

  • Updated fonts

  • Included fonts, so that the game doesn't rely on a fallback font that spills over text boxes.

That's it? Not really

  • Additional dialog has been added to the 1st floor TV if Zerca is in your party

Now

  • That's it.

2:29pm
The Undead Files - Keisuke Suga

I have now decided to release the demo of The Undead Files with the store page going live. It is currently in a bare bones state but this is intentional as I want to shape the game around what you, the community, want to play. I have ideas I want to implement but theres are unrealistic so if the playerbase wants a realistic old school zombies game I can keep it grounded. These include lightning guns and wind cannons etc. I am currently aware of a few issues which I'm working on now.

Thanks for giving my game a try and hopefully I can make this game awesome with feedback.

Tom

2:28pm
Space Architect - tasori

Hi there, I'm back working on the game, after a few months of silence :) While this patch is rather small, expect more (and chonkier) updates soon.

Changelog:

  • When the device can't output its production, stop its animation and power consumption

  • UI Fix: Polished switching between mining, build mode, and pipe overlays

2:28pm
QR Controller - QR Controller

This patch note is for everything between 1.56 -> 1.59 (Missed a few in between)

  • Simplified versions number (1.59 instead of 1.1.59)

  • Added option to change images of joy stick, separately from joystick bg

  • Improved launch speed drastically.

  • Improved connection speed.

  • Enabled removing object shadows (useful for when replacing with alpha image)

  • Added more built in custom controllers.

  • Other fixes....

Pirates - Rise of Thieves Playtest - benuhr

Thank you so much for joining the Playtest.
This update brings a fully finalized Demo build, many gameplay improvements, new relics, balancing, bug fixes and a ton of polish.

----- Highlights
Final DEMO version implemented
New relics and cursed relics
Steam Achievements fully added and tracked
Captain Renown improvements with new audio feedback
Divine Island and Cursed Island activities updated (not available in PLAYTEST)
Big round of balancing on loot, enemies and Scavenger
Many bug fixes across activities, equipments quests, scene loading and FX

// PATCH NOTES //

----- Adjustments
Fixed equipment values and random tier thresholds
Adjusted Common, Rare and Legendary loot values
Revised Shipyard values on ITICALI
Updated rarity for several relics and cursed relics
Cursed Relic cleansing now always costs 2 vials, Curses cost 3 instead of 4
Updated prices for the Merchant
Updated various TUTO texts
Fixed BBU quests, Lakshmi idol and bonus/malus interactions
Updated Cursed Island rewards
Small value adjustments on the orange wave and the lifeline price
Modified Scavenger chunks to slightly reduce resource amounts
Lightened Phase 01 when Scavenger is not present
Slight reduction of arrival timings for blue waves in the prologue/tutorial
Added loot to Boss chunks
Adjusted Divine Island activity
Various additional value tweaks and balancing updates

----- Features
Cave page locked on Iticali until visiting the Cursed Island + icon added on Navigation Map
1 new relic: Iron Flute
2 new cursed relics: Cursed Watch and Cursed Compass
Added difficulty tiers for Graveyard
Scavenger wave now adapts to the current game phase
Added Sentry Package integration
All Steam Achievements added and tracked
Surface BBU quest notification added
Changed button timings from 1 and 0.8 to 0.65, “Back to Sea” remains at 1 second
Improved loot system for Loot Drops and Trinkets
Added pause menu handling at the start of Scavenger
Tutorials now disable pause and close it if opened
Added dialogue background system, new dialogue backgrounds and fixed character backgrounds
Added renown threshold sound on ResultDeath Screen
Third cursed gauge unlocked from the start of the game, with rebalanced cursed fluid gains from cursed blocks

----- Sounds
Random sounds added to replace enemy feedback SFX
Added an anti-immediate-repeat sound system
Normalized left and right rowboat sounds and improved simultaneous explosion handling

----- Bug Fixes
Fixed ResultDeathScreen, Iticali loading, scene unloading and BBU animations
Fixed Crew activity when quitting and returning
Fixed loading of activity scriptables
Fixed BOSS issues caused by addressables and misordered cursed enemy enums in activity scriptables
Fixed missing curse thresholds in all Scavenger 2 and 3 combat activities
Fixed reopening of the pearl chest after successfully completing it
Fixed FX display bug on FogHorn loot
Added a safeguard to ensure the bag is visually emptied when diving again
Multiple adjustments to Scavenger action maps to prevent any unwanted behavior
Fixed addressables handling
Added a delay to enemy wave deload to prevent FX bugs

----- Performance Adjusted “fonds4096” settings

As always, thank you for supporting our game.

Your feedback helps us shape the best version of Pirates: Rogue’s Fortune.

May fortune favor your next dive, sailor!

Spaceport Trading Company - digital-tectonics

While we are working on more improvements to Location Title and market balance, there were still a few edge cases found relating to position, therefore we are patching them. Thank you for all of the feedback, testing, and bug reports.

Updates

  • Location Title Updates:

    • Improved positioning above the locations for normal and slightly larger planets

    • Added 2 more Economy Type Icons to account for difference in captain maps

    • Improved the tooltip

  • Star System Demrock has had a few locations updated to ensure all data fields are populated

  • General Tips have been Localized!

  • More UI Tweaks

Bugs

  • Addressed an issue where Trait Tooltips would go off the screen during new game creation

2:10pm
Monster Souls: Chains of Chimera - monstersoulsgame
Changelog:

  • Added disclaimer on game startup
  • Added missing skin for hero B humanized dragonform
...