Storm Striker - wjd1457
The server maintenance end time has been extended by 1 hour. We apologize for the inconvenience.

Intro

Hello, Storm Strikers! This is Alphakaman, your Design Team Leader!

This patch focuses primarily on introducing AI bot matches to help new players adapt more easily, along with many balance adjustments.

We've also added the highly requested key mapping feature.

Patch #2 is scheduled to be applied on January 11th at 3 PM Korea Standard Time (KST), accompanied by a 2-hour maintenance!

Major Changes

Bot Matches Added

  • New accounts will play against bots until certain conditions are met.
  • In environments with a very low user base, players will play against bots.

New Character Theo Added

  • The new character Theo, compared to Rei and Lucy, is a ranged dealer with a heavier emphasis on LMB skills.
  • Theo can be acquired as a login reward until the store system is introduced.

New Map Qua'roa Seabed Factory Added

Scoreboard and MVP Selection Improved

  • Mission contribution time added to the scoreboard.

Changeable Skill

Changeable Skill Added

Changeable Skill has been added to the following characters:

  • Narae
  • Warmonger
  • Maximus
  • Eveleen
  • Rei
  • Lucy
  • Chloe
  • Alice
  • Akira
  • Bernhard

Changeable Skill Button Change

  • Maximus: Expel Injustice (R2) skill changed to RMB Changeable Skill.
  • Warmonger: Titan Splash (R2) skill changed to RMB Changeable Skill.
  • Eveleen: Hadron Wave (E2) skill changed to E1, the original E1 skill removed, and a new E2 skill added.

Key Mapping Feature Added

Balance Adjustment

Supporter Self-Healing Added

To allow supporters to survive more easily on their own, self-healing abilities have been added to some skills. (No adjustments were made to Sabio, as his survival ability when alone was deemed sufficient.)

  • Narae - Wings of Ascension (R): Heals 120 HP for self.
  • Chloe - Let's Play, Friend! (Shift2): Heals 60 HP for self.
  • Chloe - Boing Boing, Horo Ball! (R2): Heals 60 HP for self.

Skill Healing Reduced

To prevent excessively long TTK (Time To Kill) with supporters surviving more easily, overall healing skills have been nerfed.

Additionally, to address the situation where Narae quickly revives critically injured allies, RMB skills have been changed to tick-based healing.

  • Narae Divine Energy (LMB1): 100 → 80
  • Narae Yin and Yang (LMB2): 130 → 120
  • Narae Divine Energy's Radiance (RMB1): 250 → 240 (per 1.5s)
  • Narae Divine Energy's Wave (RMB2): 150 → 200 (per 3s)
  • Chloe and Friend (RMB): 75 → 60
  • Chloe Hey Buddy! Let's Play! (Shift2): 100 → 80
  • Chloe Boing Boing, Horo Ball! (R2): 125 → 80
  • Sabio Guardian Automata of Kukulkan (RMB): 50 + 300 (per 3s) → 50 + 200 (per 3s)
  • Sabio Rescue Grenade (E1) ongoing heal: 75ps → 80ps
  • Sabio Rescue Grenade (E1) explosion heal: 150 → 120
  • Bernhard Bloodthirst (E) on use heal: 250 → 200
  • Bernhard Bloodthirst (E) during activation Lifesteal: 50% → 40%
  • Bernhard Eternal Hellblade (Q) during activation Lifesteal: 50% → 40%
  • Akira all skill hit heal: 50 → 40

Max Health Increase

With the overall reduction in healing, all characters' HP has been increased to prevent too short a TTK.

  • Maximus 1000 → 1150
  • Warmonger 1100 → 1250
  • Eveleen 900 → 1050
  • Volf 900 → 1050
  • Bernhard 850 → 975
  • Akira 850 → 950
  • Alice 750 → 850
  • Raki 750 → 850
  • Al Manat 750 → 850
  • Rei 650 → 750
  • Lucy 650 → 750
  • Chloe 650 → 750
  • Narae 700 → 750
  • Sabio 650 → 750

Skill Balance Adjustment

  • Volf Daring Dash (Shift1) cooldown increased: 6s → 7s
  • Volf Invulnerable Charge (Shift2) cooldown reduced: 6s → 4s
  • Eveleen Accretion Disc (Shift1), Exotic Matter (Shift2) cooldown reduced: 8s → 6s
  • Bernhard Rampaging Fury (R2) on hit rage gain: 75 → 80
  • Bernhard Destruction Dash (Shift1) slam on hit rage: 75 → 100
  • Bernhard Destruction Dash (Shift1) cooldown reduced: 8s → 7s
  • Bernhard Savage Dash (Shift2) cooldown reduced: 8s → 7s
  • Raki Rush (Shift2) combo window increased: 1s → 3s
  • Raki Rush (Shift2) attack detection improved
  • Chloe Balloon Horo! (E1) damage increased: 50 → 150
  • Chloe SO MUCH FUUUUN! (Q) duration increased: 4.5s → 6s
  • Lucy Scarlet Execution (Q) projectile firing interval increased: 0.1ps → 0.15ps
  • Rei Frost Explosion (RMB2) no charging removes Slow effect
  • Sabio Golden Spear of Kukulkan (LMB) damage reduced: 50 → 40
  • Sabio Golden Spear of Kukulkan (LMB) drone additional damage increased: 30 → 40

Minor Changes

  • Detailed view added to battle records.
  • Immediate response to jumps and more sustained momentum in the air.
  • Increased basic movement acceleration.
  • Improved visibility of successful attack effects.
  • Support characters now get a warning UI if there are low-health allies.
  • Stairs added for quick access to the high ground at Peril Rose Backstreets B.
  • Cargo and Warmonger totems now block attacks like walls.
  • Warmonger Choke Slam (R) skill now damages and stuns nearby enemies on wall impact.
  • Warmonger Choke Slam (R) skill allows throwing grabbed enemies into other characters for wall impact effects.
  • Warmonger Totem Buster (E1) skill now allows movement during use.
  • Warmonger Totem Buster (E1) skill's totem changed to a rectangular collider for more wall-like behavior.
  • Warmonger Royal Rumble! (Q) ultimate wall color changed for better visibility.
  • Al Manat Talon of the Desert (E2) skill now casts instantly at the targeted location.
  • Raki Furry Flurry (RMB) skill's attack detection height increased.
  • Maximus Ultimatum of the Hero Assembly (Q) detection height increased.
  • Stealth UI for Al Manat now only visible to the player.
  • Bernhard Frenzied Dance (LMB) 1.31 balance hotfix reflected in skill tooltip.
  • Notification added when a friend request is accepted.
  • Camera now focuses on the character when zooming in with the mouse wheel.
  • HUD UI disappears when zooming in on the character with the mouse wheel.

Bug Fix

  • Fixed an issue where the effects of grabs or stuns would not disappear.

Additional Changes
Following the initial announcement, additional adjustments have been made as follows.
These changes are aimed at balancing and enhancing characters, as discussed in the developer AMA broadcast.
We apologize for any inconvenience caused by not providing all the information initially.

  • Increase in movement speed for all characters except Maximus: 700 → 785
  • Increase in base movement speed for Maximus: 750 → 825
  • Increased movement speed for Raki Meow Meow Zoomies (E1): 100% → 115%
  • Increased flat movement distance for Raki Purrfect Pounce (E2): 500 → 1100
  • Addition of a feature for Lucy Phantom Phase (Shift) skill to return to the original point of use after reactivation (rollback)

January 11th Additional Notice
  • Increased time until an occupied Point turns neutral: 5s → 15s
  • Modified so that the full screen shortcut key (Alt+Enter) does not work
  • Fixed an issue where animations are displayed abnormally when stunned in the air
  • Fixed an issue in the training area where the UI for the duration of the original skill remains when changing characters
  • Fixed an issue where a character caught by Warmonger's grabbing skill passes through the floor
  • Fog Graphics Modification in Peril Rose Backstreets
We're Getting Deeper Into The Abyss - Wii Tanks (2006)
Heyo, it's time for a DEVLOG,

So far, I've been working on the intro of the game. So, it's been pretty slow to say the least, this requires all the boring process of models, and lighting through multiple scenes. But it's a place you'll see multiple times in the game from what I'd like.

Anyway, what have I made in this area? Well, it's simple. I don't want to spoil much, you can see what it is, but story wise, I'd like it to be figured out while playing. So, hey.



The intro scene, woo. Just an intro scene for the player to get the controls before moving on or testing the options. I feel as a developer, there should be a part in the beginning instantly to test out settings for lower end PCs, or just keybinds, stuff like that for gamers. Or just motion blur, people hate that too. (Including me.)



The teasers aren't too much, and have been seen before, but this shows the character in play. I have been working on the mechanics of the player more and more. It is still very early in development. I don't have final animations for walking/running/talking/etc.

There are several animations the main character will have, and it's just a lot I need to do. The beginning is just a start. But I have made the dialogue text in play. And the example is shown, this is likely to change in development.

Information for Dialogue System.
- The speed of the text while talking can be clicked to progress the talking speed.
- The speed of the text isn't finalized yet.
- Different colors for text on characters is a thing.
- Animations aren't finalized.

I currently programmed the intro part, which involves an interactable, how is the interactable button in the game? Well, it's like this.



Pretty nice, hold E and have a circular close to it.

Information for Interaction System.

- The "E" key interactable button is being changed for the UI, it's just a horrible drawing I put on it, haha.
- The animation isn't finalized.
- The speed for this is currently 1.5 seconds, (to finish an interaction) this is probably going to be changed, because it already feels annoying to hold for that long, but I see why on important decisions sometimes. I'm a speedy gamer.
- Interactions are currently OnTriggersEnter, they are not Raycast systems. Thought I'd note this. (Raycast meaning the player camera must look at something before the interaction is casted, the OnTrigger is while the player is in the vicinity.)

Interactions is just something small I'd show off, because I like how it looks. The gif provided shows off a bit of player animations, as it isn't fully finished. I still need to make front facing and back facing sprites. And also animations for those. Which is gonna suck, huff.

Anyway, I showed off the dialogue, some of the intro, and player animations, honestly, it isn't a lot, but I blame a bit of Christmas and College coming up. I do want to mention this will be polished before any type of release.

There will be achievements, and all that goodie stuff.

BOKURA - STREAM
Hello everyone.
This is tokoronyori.
Thank you for playing BOKURA!

I am planning to add new languages to BOKURA.

- French, Italian, German, Spanish and Korean

These new languages will be arriving on January 15th!


I hope you look forward to the new languages!"
Slay The Abyss - Liac
Hi there. Slay the Abyss demo has now been updated to v0.3.22:

Improving
  • Now, when there are cards in the deck and the hand is not full, cards will be drawn automatically.
  • Improved the display of attack indicators on enemies.
  • Improved the hit effect.
  • Slay effect will now be cleared after the execution, rather than after an attack.
  • Adjusted the font of the cards.
  • Unified the Quit/Back button to a bottom-right arrow.

Features
  • Enemies’ positions will change with the attack order, with the first one always being the first to attack.
  • Added time display to the selection interface.
  • Added automatically used Cards; now, "Poison" is the automatically used card.
  • Long-pressing the space bar can speed up the game.

Bug Fixes
  • Fixed the bug that adjusting the game music during battle had no effect.
  • Fixed the bug that Slay effect did not work properly.

Don't forget to Join our Discord if you have feedback or questions about the game.
Jan 8, 2024
Mobmania - copun
General
  • Save system revamped for better stability and performance.
  • Lobby system revamped to use shorter Lobby Ids.
  • Added additional controller icon styles.
Bugs/Misc
  • Fixed a bug where controllers would vibrate while using mouse and keyboard.
  • Dawn's Swift Strike renamed to Sudden Strike whoops! Sorry Lucy.
  • Updated Tony's skill descriptions for consistency across other equip descriptions.
  • Updated Zion's skill descriptions for consistency across other equip descriptions.
  • Other minor bug fixes.

Let us hear your feedback and see teasers for upcoming content!
Tower of Hidden Waifus - Kreesty
Hello everyone,

The development of ToHW is going great! We've been busy exponentially increasing waifu variety in the rooms by creating a range of new faces and hairstyles for the waifus.

There are over 30 new faces and over 30 new hairstyles!
Below you have a glimpse at some of them:

4 of the new Hairstyles


4 of the new Faces


We hope you like them! If you're interested in seeing more, we have more content available on our Patreon, including info about the upcoming exclusive demo build.
https://www.patreon.com/MizukiSoftware


We'll keep at it, so expect more juicy updates soon.
Much love from Mizuki Software! <3

Jan 8, 2024
Favor Chess - Ghostly
Patch Notes
-added a new King unit: Pretender
-added a new Token: Curtain Wall
-changed Horde to have a keyword called 'Vanguard' which it shares with Curtain Wall
-fixed a bug where Safari was showing the wrong description text. (The effect of the token is unchanged)
-fixed a bug in windows 11 and Mac OSX where the game would fail to finish loading or record settings to the drive

See http://javissoft.com/home/fcpatchnotes/ for previous patch notes.

Login any time in the next 30 days to get the patch 1.07 event quest: Win 2 games by checkmate for 2000 gold!
ANOTHER EDEN - z.yu.y.inoue
Cat Express Ticket Celebration
The new "Cat Express Ticket" item, which allows players to skip through certain cleared Another Dungeons, has been released.
As a sampler, we're sending 10 Cat Express Tickets to everyone's Inbox.
Please give them a try!

▼Delivery Period
From the Ver 3.5.10 Update to January 28, 2024 14:59 (UTC)
The app must be updated to Ver 3.5.10 or later.

New Encounters
Encounter Characters



Update Information
The app must be updated to Ver 3.5.10.

Astral Archive
Added new Astral Archive content
・Mythos
・4 Books related to Song of Sword and Wings of Lost Paradise
*Astral Tomes' unlock conditions can be checked from the Astral Archive page.

Encounters
・Another Style Epoch Maker... Alma's Another Style is available
 *Alma is eligible for a Pick-Up Bonus! Encounter Alma in her corresponding 5★ class and Style and she will be automatically Stellar Awakened.
 Encounter them after Stellar Awakening to receive a bonus +10 Light/Shadow Points.

・Fateful Encounter: Another Style Epoch Maker is available (Paid, 3 times max)
 *Alma is eligible for a Pick-Up Bonus! Encounter Alma in her corresponding 5★ class and Style and she will be automatically Stellar Awakened.
 Encounter them after Stellar Awakening to receive a bonus +10 Light/Shadow Points.

・Fateful Encounter The Ways We Walked Round 8 is available (Paid, 2 times max)
 *You can encounter one of the 5★ class characters listed below on the tenth encounter.
5★ characters available on 10th encounter
Heena Another Style (Jorurihime)
Garambarrel Another Style (Ymir)
Flammelapis Another Style (Völva)
Necoco Another Style (Fireside Cat)
Yukino Another Style (Okaminokami)
Otoha Another Style (Nekogami)
Kikyo Another Style (Transporter)
Tsukiha Another Style (Sarashinahime)
Tsukiha Extra Style (Shinatsuhime)
Tsubame Another Style (Felis Circulus)
・The "Ally Encounters" under Regular Encounters were updated.

Added Round 8 of character quests to the Replay Story feature
Characters Added in Round 8
Tsukiha
Tsubame
Yukino
Heena
Otoha
Lingli
Necoco
Kikyo
Garambarrel
Flammelapis
In addition to characters added in Round 8, the character Wenefica, released in Ver 3.3.110, will also be added to Replay Story.

*Uncleared character quests will not be displayed.
*We are planning to add more stories to the Replay Story feature in the future.

Cat Express Ticket Eligible Dungeons
Moonlight Forest (Hard/Very Hard)
Industrial Ruins (Hard/Very Hard)
Nadara Volcano (Hard/Very Hard)
Man-eating Marsh (Hard/Very Hard)
Tower of Time (Hard/Very Hard)
Miglance Castle (Hard/Very Hard)
Xeno-Domain (Hard/Very Hard)
Corridor of Time Layers (Hard/Very Hard)
Tower of Stars (Hard/Very Hard)
Beast King's Castle (Hard/Very Hard)
The Riftbreaker (Hard/Very Hard)
Saki's Dream World (Hard/Very Hard)
Dragon Palace (Hard/Very Hard)
Miglance Labyrinth (Hard/Very Hard)
Snake Liver Damaku (Hard/Very Hard)
Mayu's Dream World (Hard/Very Hard)
Toto Dreamland (Hard/Very Hard)
Dogma Tower (Hard/Very Hard)
Former KMS HQ (Hard/Very Hard)
燃えるBeast King's Castle (Hard/Very Hard)
Antiquity Zerberiya Continent: Crystal (Very Hard)
Antiquity Zerberiya Continent: Thunder (Very Hard)
Antiquity Zerberiya Continent: Shade (Very Hard)
Present Garulea Continent (Hard)
Antiquity Garulea Continent (Hard)
Fut. Garulea Continent (Hard)
Underworld (Hard)

Cat Express Tickets
Cat Express Tickets can be spent when challenging a previously cleared Another Dungeon, along with the normal Key Card cost, to skip to the Clear screen.
You will receive normal clear rewards, as well as loot from dungeon treasure chests and enemy materials.
If you use a Cat Express Ticket on a Dungeon that can raise Light/Shadow Points, you will receive Light/Shadow Points normally.
If you have defeated the relevant Horror(s) at least once, you can also receive Horror item drops when skipping.

A set amount of Cat Express Tickets may be obtained monthly from Guide of the Heavens and Guide of the Land. They may also be distributed in campaigns, events, or via other means.

*By using a Cat Express Ticket, you will not receive EXP or Git from winning battles, or certain limited items.
*For items that drop from enemies that respawn continually, you will receive an amount within a fixed range.
*Some Dungeons allow you to choose your route. After defeating the bosses that appear at the end of those routes and clearing, you will be able to skip those routes.
*Routes that require items or certain conditions to be met to proceed are not eligible for the Skip function.
*For Episodes, etc., that give Key Item collection bonuses to certain characters when in the party, these bonuses will not activate when using the Skip function.
*The list of Dungeons eligible for Cat Express Tickets is planned to be expanded in the future.

The following functions will be added
New benefits will be added to "Guide of the Heavens" and "Guide of the Land" after the Ver 3.5.10 update.
・While subscribed to the Guide of the Heavens, the amount of Tsubura's Gems you can obtain per week will be boosted from 120 to 180 per week.
・While subscribed to the Guide of the Land, the amount of Tsubura's Gems you obtain per Another Dungeon clear will be boosted from 10 to 15 per clear.
・Cat Express Ticket Restock Feature added

By subscribing to Guide of the Heavens or Guide of the Land, you will be able to Restock a full complement of Cat Express Tickets (50 tickets).
Cat Express Ticket Restock can be used when the number of tickets in your possession is lower than your maximum.
While subscribed to Guide of the Heavens, you may perform 5 Cat Express Ticket Restocks per month. While subscribed to Guide of the Land, you may perform 1 Cat Express Ticket Restock per month.
*The number of Cat Express Ticket Restocks the subscriber can perform are valid for one month from the date of subscription. Remaining restocks will be reset when the subscription is renewed.
*The Cat Express Tickets you have obtained from Restocks will not vanish when your Cat Express Ticket Restock count is reset.
*Cat Express Tickets may also be distributed in campaigns or via other means.

The following will be updated
・The area "Journey's Outset," added in Symphony: Octolight Conductors: The Prisoner's Odyssey, has been added to the World Map as a travel point.
 *When you select the Spacetime Rift on the World Map, it will behave the same as before starting Symphony: Octolight Conductors: The Prisoner's Odyssey.

・The following adjustments have been made to the Astral Archive's Book of Sun Goddess on Challenge difficulty.
 ・Adjusted the explanation of battle mechanics readable from the effects screen
 ・Adjusted the target selection priority for the battle mechanic "Single Combat"

・The following adjustments have been made to Episode: The Cliffs of Wyrmrest's Death Eater Lindwyrm battle.
 ・Adjusted the explanation of battle mechanics readable from the effects screen
 ・Corrected an issue preventing the proper display of certain battle effects

・Added an explanation that "Link additional attack changes to the same Strength as this skill" to certain skill descriptions
 ・Alma: "Crystal Fragor"
 ・Laclair Another Style (Blanc Meneur): "Heliacal Rising"
 *This also applies to skills post-Enhancement via Manifestation: Weapon Discovery.
 *This is only the display. The effects themselves are not affected.

・Made an adjustment to the interface when talking to Lady Midd in Time's Forgotten Stop. When using the Back button to return to character selection from the Necessary Documents or Style selection screen, the view will return to the character's place in the character overview.

Catch-up Campaigns
Another Eden's Global Version will finally catch up to simultaneous release with the Japan Version this month.
As a result, the Catch-up Campaigns implemented in order to help Global Version players play and progress more smoothly as we caught up will be ending this month.

Our final Catch-up Campaign will be the fourth showing of the Supply Drop series!
Several items to help you power up your allies, including items needed for Style changing and Stellar Awakening, will be delivered to your Inbox during the campaign period.

▼Delivery Period
January 9, 2024 3:00 (UTC) – Start of simultaneous release with the Japan Version
・Chant Script x1
・Tsubura's Gems x100
・Cat Express Ticket x10

After logging in during the campaign period, please collect items within 90 days.
The app must be updated to version 3.5.10.
You can check info on currently running Catch-Up Campaigns from the Campaign Information page.

Identified Issues
・There are cases where the time duration for the 2,200 and 4,500 Chronos Stones' sales are displayed incorrectly.
 Correct: –1/15(UTC) x1
 *The issue can be fixed by updating to version 3.5.10.
・When using Tithi's Call skill during Stellar Burst, certain effects that differ based on turn count may not activate with the correct turn count.
・Seal Boss clear achievements for each difficulty of the Book of Dragon Bearer and Book of Sun Goddess in the Astral Archive are not rewarding the proper amount of Chronos Stones
 *We will distribute the appropriate Chronos Stone rewards to players who cleared the eligible achievements during the affected period in the near future.

Fixed Issues
・The Link status effect may not activate properly off of certain skills that involve attacks at turn-end.
・The following characters can access their 3rd character quest at 4★, if all conditions aside from reaching 5★ status are met
 ・Oboro
 ・Elseal
 ・Sesta
 ・Yakumo
・Text and display issues.
・Other small issues.
Fire of Life: New Day - danacraig78
As noted, I had merged what I was developing for the next segment into Main and pushed it to Steam. However, I had forgotten to add gallery.rpa, so some of those ugly error messages were showing up as thumbnail. That is now fixed. There should be 4 that are locked. and will be unlocked when I release "Dealing" and you play through it.:)

Made a backend change to how the Gallery runs. This makes it easier for me to add them on without unnecessary data. :)
OM6N - CJaywesTT
Eav 20.7.2, a small update fixing various bugs.

Patch Notes
Eav 20.7.2
16 mb
  • Changed omen ritual stat rewards to trigger on disruption

  • Fixed an issue w/ player explosions not affecting destructible props
  • Fixed an issue w/ environmental kills not counting towards stats
  • Fixed an issue w/ boss name texts not displaying after resurrecting
  • Fixed an issue w/ weapon swapping becoming unresponsive during resurrections
  • Fixed an issue w/ fire damage persisting after resurrecting
  • Fixed an issue w/ defiler's cinematic animation state, chapter 6
...