STREET UNI X - daffodil & friends

Hello, it's been a while. Made some notable updates of behind the scenes stuff in pursuit of some upcoming happenings, including the following:

Changes
  • Updated controller Glyphs

  • Engine version upgrade, Unity 2022 -> Unity 6. For reasons.

  • Save Data format changed from binary to JSON

  • Binary Save Data will be converted to JSON on load

  • Antisocial Skateshop added to downtown

  • Made the intro colour bars more woke

Fixes
  • First play of the Tutorial now plays the correct music

  • Downtown level geometry optimized

Kentum - j
  • Added Key Bindings
  • Increased Wooden Storage capacity to 15
  • Fixed Claws inputing more that allowed items on machines
  • Fixed players getting stuck when activating certain machines from a lower level
  • Fixed players getting stuck on load with 0 health
  • Fixed backwards decay rate
  • Fixed Claw & Order quest not considering all machines
  • Improved shift key icon
  • Fixed Scanned objects not behaving properly on load
  • General bugfixing and balancing
  • Increased the Humankind Tech lane “Logistics and Storage” bonus for each “Bulk” upgrade from 3 to 10
  • Changed the Humankind Tech lane “Soil Treatment” recipes: Sprout Protocol I now requires less animal meat, and Sprout Protocol II now requires Spoiled Vananas instead of Spoiled Animal Skin
  • Increased the base potion max stack from 2 to 4
  • Decreased the time it takes for all potions to regenerate HP
  • Increased the Mini Fridge max slots from 10 to 15
  • Increased the Stasis Fridge max slots from 15 to 25
  • Buffed the Hunger enhancements: Improved Probiotics from 25% to 35%, and Apex Microbia from 15% to 25%
  • Slightly slowed down the player’s base hunger decay rate
  • Lowered the cost for the Conveyors, Gather Claw, and Funnel in the Research Brain
  • Added extra Limestone nodes in the Hive and in the caves below the base
  • Roasted Mushrooms now require 3 mushrooms instead of 5
  • Increased the Humankind Tech lane “Soil Irrigation” bonus for each “Hydrocycle Efficiency” tier to 40%/60%/80%/100%/150%
CHROMA+ELEKTRON - BIMMY

Coming to the next update: you can customize your powerup colours! Choose from preset combinations or choose your own individual colours with adjustable RGB values. Colourblind-friendly presets are also included for improved contrast and visibility.

This update comes out next week, along with a few other changes. Stay tuned!

4:52pm
Teeth Cutter - phd.phillip

Hello friends,

I have been having a lot of fun working on Teeth Cutter and just wanted to talk about it for a bit. The demo previously had 2 games and now contains 3. This will be the last update for the demo unless there is a major game-breaking bugs (or regular bugs I guess).

The finished game should have around 10 games when it launches. I was also thinking about making the full game early access at around 7, then if the game has a strong reception, expanding the development to 20 or more games. I am unsure about the route, though, as I have never done early access and don't want to feel like I am scamming people. I would be curious to get your opinion on it.

Regardless, the marketing itself I am finding challenging. I don't think I am a particularly entertaining person, so I don't think devlogs are the right way for me to market. I generally don't like doing social media in general, and based on the stats, it really seems like that might not be a good option in general right now. I think I am going to reach out to some YouTubers to see if they are interested in a horror demo and see how that goes.

All that to say if you know someone who enjoys horror maybe show them this game. Also if you enjoyed the game maybe leave a review! It helps Steam to know to show the game to more people the more reviews it has.

Anyway, enjoy the demo update and feel free to let me know what you think!

- Phil

4:45pm
Seventh Seal - renderready

Small little patch based on watching playthroughs.

  • Added sparkle prefab on door at beginning of game.

  • Added instruction on door for quick introduction to gameplay.

  • Altered the closet jumpscare to be more effective.

  • Removed random marker location at end of trash room in security room hallway.

Peaceful Days - kenvar

Hi everyone,

I hope you're all enjoying your time in Aurora while you grow crops, befriend the townsfolk, and decorate your adorable little homes. I just wanted to share a small personal update so you know what's happening behind the scenes right now.

Over the next few weeks, I'll be away from development while I'm in the hospital for treatment. Don't worry, I plan to return as soon as I'm able! When I am in better health, I'll jump right back into fixing bugs and issues you report and continue to work on improving the game based on your feedback. Thank you so much for your patience and understanding during this time. Your kindness truly means the world to me.

And from the bottom of my heart: thank you all so much for supporting me! 💚 Without this community's support and encouragement, I couldn't be here doing what I love. I might still be out there working boring jobs instead of being able to work on Peaceful Days, so I'm very grateful for everything you've given me.

I can't wait to keep growing our little Peaceful Days community together!

See you soon, and take care!

-Nhat

Twitter/X: https://x.com/PeacefulDaysRPG

Discord: https://discord.gg/Kg3M4Te9nB

Ko-Fi: https://ko-fi.com/sirogamesdev

4:42pm
Slaves of Magic - slaveofmagicthegame

Hello everyone!

Another quick hotfix for today:

  • Fixed that Banshee had been incorrectly tagged as having blood, leading to an exclamation mark (missing texture) when killed.

EXFIL - LoveBoatGopher

EXFIL Community Game Night 🕘 Every Friday at 8PM EST 📍 Hosted in our official Discord server

Gear up, Operators!

This week’s Community Game Night puts the spotlight on the latest Public Testing Branch update. You will get hands-on time with the newest additions to the arsenal like fresh rifles, new SMGs, and the latest sight options. It is a good chance to try the changes, share your thoughts, and help shape the next steps.

Jump in, squad up, and run live tests with the team. New or returning players are welcome.

Games will be run on the Public Testing build, so join in, experiment with your setups, and share your feedback directly with the team.

👉 Join the Official Discord

커피여우 김삼월 - MysticQuest

Hello, this is MysticQuest.
First, we sincerely apologize to everyone who purchased a Steam key.


🔧 1. Reason for the Delay

The Steam review and approval process is taking longer than expected,
which has resulted in an unavoidable delay in our Steam release schedule.

All builds and required materials have already been submitted,
and we are currently waiting for Steam’s internal review to be completed.


⚙️ 2. Current Status
  • We are actively communicating with Steam to expedite the review.

  • All supplemental materials and requests have been submitted.

  • Once the release date is finalized, we will immediately announce it through all official channels (Steam Community, SNS, Discord).

We are committed to completing the process as quickly as possible.


🎁 3. Compensation for Steam Key Purchasers

We sincerely apologize for the inconvenience caused by this unexpected delay.
As a gesture of appreciation for your patience, we will be providing a separate compensation package to all Steam key purchasers.

We will announce the compensation details as soon as they are finalized.


🗓 4. Stove Store Release Schedule

Please note that the Stove Store version will launch as scheduled on November 17.
This release is not affected by the Steam review delay.


🙇 5. Closing Message

To all players who have patiently waited for our game,
we offer our deepest apologies once again.
We will continue to work responsibly and diligently to deliver the best possible experience.

Thank you for your understanding and support.
— MysticQuest Team

Imperial Ambitions - occiquie

I am happy to announce a huge patch to Imperial Ambitions demo and playtest in this update!

Here are some of the changes;

==Reserach & Technology==

Players now can consume Book and Art to research techs in the Tecnology Tab on the left page. They can also view the current technological status on the right page.

Tech tree contains over 180 techs and the names of some techs may change between game sessions. This design choice was introduced to make players to rely on the name and the definition to draw their own research path. Just like real science, you'll have to break a few eggs to make an GM omlette.

==Updated Upgrades View==

The upgrades view had an overhaul, visualizing the skilltree and the dependencies of each upgrade. Also, players can choose to skip their upgrade for art or book (given that they have relevant traits).

==IN-TOWN RECRUITMENT & BUILDINGS==

Now players can recruit agents and units at non-capital towns as well. The recruitments are bound to buildings, which can be built by the Builder agent.

These buildings are Barracks, Stables, Cathedral, Opera House, Grand Salon and Academy.

==SFX==

We have started adding audio for the Tutorial Lady. Currently, only the "Supply and Demand" tutorial has vocals, but soon all of them will be vocalized.

==GAMEPLAY==

Unclaimed tiles are automatically added to neighbouring factions if at least 3 neighbouring tiles belong to a faction.

==KEY BINDINGS==

Now ledger can be accessed using keys. Key bindings are shown in the tooltips.

ESC button is not available to close/open menu or close the Ledger.

==PROVACATION==

Now Shadowmaster can provoke a riot succesfully.

==TRAIT TOOLTIPS==

Traits now get tooltips, explaining reasons and/or effects of the trait.

==PLUNDERING==

Now plundering has a low chance to drop logistic level. Plundering enemy routes is now even more destructive.

==NEW WESTERN UNITS==

Spearman, Fusilier, and Gentleman are added to the game.

==FORTS==

Now Military Engineer (Builder upgrade) can build Fort and Starfort. General can build Palisade.

==ARSONIST==

Shadowmaster can now blow up buildings, given the order is low.

==MARTIAL LAW / LENIENT OCCUPATION==

General can now increase the order by introducing martial law. It is useful to calm down small scale protests, but can cause protests to escalate into riots faster. Lenient Occupation has opposite effect.

==FIXES==

Now FOW gradually increases instead of sharp increase at the edge of the range distance, giving a more soft transition and shading.

Page flip animations now work properly.

...