
Crown's Labyrinth now has a demo.

Please feel free to try the demo and let us know what you think.
Fixed a bug where the game would not progress after the ghost appeared in front of the door and the door opened.
(The game previously required the player to be looking at the ghost that appears in front of the door for the sequence to continue. Due to a bug in that requirement, we have removed the check and changed the behavior so the game now progresses automatically after a short delay.)
If you have any bug reports or comments, please post them on the Community Hub and we will review and respond.
Thank you.
Request from the Development Team
We kindly ask for your cooperation in testing FireAlpaca SE 3.0 Beta (ver.23).
If you were able to export an MP4 file successfully, or if you encountered any issues, please report them in the following discussion thread:
🔗 https://steamcommunity.com/app/458750/discussions/0/840610807207312916/
Your feedback will greatly assist us in improving the software.
Thank you for your continued support!
Acts 4–5 and Hidden Level 1
40 new Legendary items
New Necromancer class
All quests and hidden quests unlocked (theoretically 6 storage expansions can be obtained via quests). Some quests present a choice between two options—feel free to explore!
3 endgame modes unlocked
New Lantern item: The Lantern can replace the Torch and won’t cause weapon skills to disappear. Brave warriors, you’ll no longer need to worry about DPS while growing stronger. Discover the details in-game!
Fixed the issue where cooldowns (CD) weren’t displayed correctly.
Fixed abnormalities with 【Serpent Arrow】’s attack range and related builds (BD).
Fixed display glitches for certain stats (including equipment, attribute selection, and character panels).
Fixed the bug where 【Hunter’s Blessing】 incorrectly reduced resistances.
Fixed missing models for some skills.
Fixed the issue where Sanity monsters didn’t spawn in 【Eternal Night】 difficulty during the test version.
Fixed incorrect judgment of certain equipment stats.
Adjusted the Necromancer’s Bone damage calculation; damage values have been revised (slightly lower compared to the test version).
Improved Rune adjustments: Offering Runes in events now functions more smoothly.
Optimized the pause function in settings: (We found this feature caused many concurrent bugs, and most players need AFK functionality. If you really need to pause, just press ESC! ☺)
Enhanced map hints: Added indicators for exclusive item drops and reminders for map mechanisms. A map encyclopedia for exclusive equipment drops will be optimized in the future.
We just added another quick quality of life update, adding the following to pipkin:
Keybindings have been added - including a pre-made setting for WASD controls (or you can manually set your keys if preferred)
Fixed two bugs that would randomly cause crashing during battles
Fixes some typos and tweaked a few balancing numbers
I won't be making dedicated posts for future updates unless they include some major info. I just wanted to make a post for this and the previous patch since keybindings and a money counter were common requests. But if any other bugs pop up, please report them and I will have them fixed ASAP, even if there's not a post for it.
Today, we're thrilled to officially launch our game!
Due to a timing issue within Steam’s system, the release date may have displayed incorrectly.
The game will be officially released today, November 5th, at 1:00 PM Eastern Standard Time (EST).
Please be aware that the actual release may be delayed by 5 to 10 minutes.
Thank you all for your patience and support!
Dear Players:
We plan to conduct maintenance for the 1.5.1version update between 7:00 AM and 8:00 AM UTC on November 6, 2025. If the maintenance cannot be completed within the scheduled time, the server opening time will be postponed accordingly. We apologize for any inconvenience this may cause and appreciate your understanding and support.
For some issues that have been reported but not yet resolved, we will prioritize and address them as soon as possible.
To ensure stable server performance and improve the overall player experience, we will be adjusting the maximum number of players on the official servers to 40 after this maintenance.
Standard Mode
1.Optimized server performance: vehicles will now enter a sleep state when no players are nearby, and character models of players who have been offline for an extended period will be hidden.
2.Adjusted mechanics so that modular vehicles will now be automatically attacked when entering the range of enemy defense structures.
3.Players who log in or out within enemy defense range will now be automatically targeted.
4.Added a warning prompt to help prevent accidental beacon dismantling.
5.Loot from destroyed vehicles will now remain for 30 minutes before disappearing.
6.Updated the background music for the Horde instance.
Standard Mode
1.Fixed a bug preventing storage from being placed on foundations.
2.Fixed known bugs that could lead to server crashes.
3.Fixed an issue where crafting recipes using materials stored in containers could sometimes fail.
4.Fixed an issue where closing the Skin Warehouse in the lobby interface with the ESC key could cause interface errors.
5.Fixed an issue where certain instance teleport locations were incorrect.
6.Fixed a bug in dedicated server causing vehicles to sink underground when placed in the scene.
7.Fixed an issue in Solo/Hosted Game where non-host players would fall through the ground upon respawning after the host entered a Horde instance.
Updated to a newer version of Godot with much faster rebuilding of paths which greatly increases performance.
I've included many fixes and tweaks.
Hope you all enjoy this new patch. Please report any issues you might find.