We updated this article for brevity, tone, and clarity. No posting rules were changed — we've simply improved the language to make moderation more transparent and more consistent across platforms.
Some earlier comments may be removed to reflect the updated formatting and in line with broader Steam Community standards. That said, we genuinely appreciate the feedback shared; it helped inform the revisions seen here.
Part of the fun with generative AI is exploring the creative, the weird, and the downright silly. Here are your obsessive dev reminders to:
Keep it respectful.
Avoid TMI if you go the spicy route in the game.
Steer clear of harmful generalizations, controversial themes, and derogatory content.
Keep AI chats and all user-generated content free from explicit material — even if it's tasteful or cartoony (like in the canvas minigame). We love our roleplayers, storytellers, and artists — thanks for rolling with this.
Communicate responsibly, including in general Discussions and while sharing feature requests (e.g. AI2U is designed around mild horror elements and comic-mischief style cutscenes; please keep that tone in mind when suggesting features or discussing various game themes).
Ensure you're following Steam's Online Conduct Rules, whether you're sharing user-generated content or interacting directly in the Discussions. (We go hard with implementing these, so play nice. 💖🔪)
For bug reports (especially those needing your Steam ID or player logs), please email support@alterstaff.io first.
Our community moderators (and Steam moderators as well) reserve the right to remove content and revoke access without warning as deemed necessary.
Review AI2U's step-by-step NPC mod guide here.
All the rules in this article apply when posting your mods in official AI2U channels. Additionally, remember:
Play the game as intended: Enjoy mods as they are officially supported. Please avoid promoting workarounds for modding other features in the game, including reverse proxy engineering, alternative LLM setups, fan-based translations, or UI/narrative design modifications. (The developer cannot guarantee assistance if a player runs into issues due to exploring non-official means to mod the game.)
Mods are currently limited to the three key NPCs (Eddie, Elysia, and Estelle) in the Atrium and their respective levels.
Ensure you're using properly licensed mods and crediting them where you can.
The mod feature is in beta, thus imperfect at this stage. The beta stage is emphasized in Mod Settings to provide reasonable expectations and share your feedback constructively so we can improve the future mod experience.
Short answer: No.
AI2U is designed with a specific setup in mind, which is why other AI integrations are not possible at the moment–including local large language models. While community members may discuss the pros and cons of various models, we ask you to be considerate of the game's early access limitations–including its scalability–while we explore various ways to ensure the AI is developed meaningfully and sustainably during this process. As such, conversations about how to modify, reverse engineer, or push alternative AI are not allowed in this community; similar to the Mod Guidelines listed above, our team cannot assist players if something goes wrong due to following unofficial instructions.
Much like how we removed the tokens requirement and upgraded to Gemini AI, our team is dedicated to keeping AI2U accessible, enjoyable, and sustainable for players by exploring various tech as it becomes available to us. As always, we’ll update the community any time we introduce alternatives, more model options, and general upgrades to the AI.
No, the AI NPCs get the upper hand! AI2U is an escape room game with dialogue that is driven by AI, so strategize your escapes (or forever-stays) by solving puzzles and the unique AI aspect.
AI2U highlights the mysterious relationship between players and the NPCs (much like a dating sim), so we might explore more interactive features as we further develop the game.
Aside from some special cutscenes, players can now receive hugs and kisses on the cheek if the AI deems finds something you did or said worthy of such a gesture. And who knows, they might warm up to doing more together down the line. ;]
We plan to add more localization options in the future! As an AI-driven game, we want to ensure each localization meets player expectations, which is why we've been rolling out gradual community-based volunteer translation projects.
We're happy to report that our cohort of volunteer translators has completed translating and proofreading AI2U all the way to the current version (V.0.5.7), including German, Russian and the Spanish (LATAM) and Japanese translations! Thank you so much!
The AI2U development team is in charge of implementing translations correctly in-game and ensuring thorough localization based on feedback from our translators and players. If you run into a community translator who has helped with the process, make sure to tell them how awesome they are and to thank them for helping bring the game to more senpais across the globe!
Article Update Log
9/10/2025
Full article revised for brevity, tone, and clarity. No rules were changed.
Comments before this update have been removed to align with current formatting and Steam Community standards.
Emphasized when to email http://mailto:support@alterstaff.io first to streamline troubleshooting.
FAQ: Other AI models.
FAQ: Kiss-on-cheek gesture added to player-NPC interactions.
FAQ: Other languages and the status of community translation.
AI2U’s second patch in 2025 is live! In addition to various adjustments detailed below, players can finally get hugs from the AI or even mod the NPC so the hug comes from your favorite underrated characters or problematic faves outside of AI2U.
Just remember: Even if you switch up the characters, the yandere essence isn’t going anywhere! Make sure to familiarize yourself with AI2U mods through our step-by-step tutorial and to be mindful of what you share in official AI2U communities. Note that, this mod is experimental and may bring unexpected issues.
Speaking of problematic faves, our resident witch’s cabin is finally fully renovated—she never needed to change, the world around her needed to reflect her magnificence. Enjoy exploring the new space and deeper lore within it! As we published Elysia’s 3D model recently, you might also notice her features and garb pop a bit more, too.
Hugging: Players can now request hugs from NPCs in all levels and chat-only mode. At certain moments, NPCs may be the ones to initiate a hug.
Mod Support (Beta): Players can import custom models and mapper configurations to modify the appearance of the catgirl, witch, and hologram in all levels and the Atrium.
Witch's Cabin Revamp: Updated Level 2 with new story details and environmental changes that deepen the witch's backstory--Talk to her as you explore the space to unlock the secrets of her past!
Cosmetics 3D Preview: Updated the shop and phonebooth cosmetics pages with a 3D character preview feature.
Updated Tutorial: Added a name customization section to the tutorial, allowing players to set their name at the beginning of the game. Players can change their name anytime by pressing the ESC key while in the Atrium.
Data Reset & Account Deletion: Players have the choice to reset in-game data or permanently delete their account via the Settings page. Resetting data will erase all game progress and the unlocked Steam achievements.
Microphone Selection: Players can choose their preferred microphone for voice input in the Settings page.
Players can now see a potion’s name and its effect immediately in their Inventory after successfully crafting it—no need to consume it first to reveal its information.
The Gas Mask—originally a feature in thehttp://itch.io release—has been restored and now spawns correctly in both thehttp://itch.io and Steam versions. Equip it during gas leaks to avoid negative effects.
Added several new animations for the Catgirl NPC:
Hands on hips
Attack animation
Idle animation
Angry knife chase
Added a new ending animation.
Updated the master bedroom environment.
Improved overall lighting.
Updated the environment within the witch’s cabin.
Added a new ending animation for the "Turn Into a Plushie" ending.
Improved overall lighting.
Updated visuals for space seen from the ship.
Added loading screen hints to assist players during level transitions.
Added an NPC name customization panel that appears when players enter each level for the first time.
Refreshed the Settings page layout.
A red dot notification now appears on phonebooth customization tabs when new personality tags or skins are unlocked.
Enhanced the voice input UI/UX with visual indicators for voice recognition.
Redesigned the ending summary page for improved clarity and readability.
Updated the UI/UX for internet disconnection in-game.
Fixed a softlock that could occur if “M” was pressed before the blue parrot speaks in the tutorial.
Fixed an issue where the redeem page UI incorrectly displayed "You have successfully redeemed:” even when the redemption failed.
Fixed the ottoman’s collider issue.
Added the Level 1 item “Hair Tie” to the shop.
Unified the Level 3 NPC’s name to “Hologram Assistant” across all in-game UI elements.
Fixed a bug where the Catgirl NPC repeatedly said “Don’t say that” in response to the player’s paintings.
Fixed an issue where players could only access the PC using the English password when the game was set to non-English languages.
Fixed an issue where multiple Catgirls could appear in the ending animation.
Fixed an issue where spam-clicking during the life support minigame could prevent the gas leak from turning off.
Fixed a localization issue with the mission goal panel.
2025.6.6
Fixed an issue where NPC can't follow the player in atrium and Level 2.
Tremendously increase the input limit. (In the future the limit may reduce down a bit based on overall server cost, but not going to be as low as 100 characters again).
Thank you for your patience!
We sincerely appreciate all the feedback and impressions we've received for the demo of Marisa of Liartop Mountain. Based on your valuable input, we're excited to unveil the Scarlet Devil Mansion Update.
Marisa of Liartop Mountain is a game that embraces the charm of board game style storytelling. With this update, we’ve aimed to deliver the fun of “enjoying games together with close friends” while enhancing the RPG elements for a deeper gameplay experience.
Remilia Scarlet, Flandre Scarlet, Patchouli Knowledge, and Sakuya Izayoi join as players of the mysterious in-game book Marisa of Liartop Mountain. They observe Reimu's adventure as a game and chime in with spontaneous, often chaotic suggestions. Even if their advice causes major trouble for Reimu, they simply laugh and enjoy the outcome.
Reimu gains experience points and levels up throughout the adventure, but each Scarlet Devil Mansion member has different ideas about how she should grow, and the dice you acquire may affect your adventure. You can follow your favorite character’s advice, prioritize your stats or dice strategy, or even reject a suggestion outright with a “reroll” (though it comes at a cost!).
You are able to meet unique allies and enemies in the strange library. By observing enemy patterns and exploiting weaknesses, even tough opponents can be defeated without taking damage. Thinking ahead may reveal surprising solutions.
The full game will have five chapters, but the demo lets you play from the prologue to the end of Chapter One. Reimu can level beyond 10, allowing for powerful builds and new routes based on specialized dice.
Note: Demo save data will not carry over to the full version.
Steam Cloud support (Available in the full version)
Expanding save slots
Opening animation and achievement system
We hope you fully enjoy the Scarlet Devil Mansion Update of the Marisa of Liartop Mountain demo!
Now your run will be saved automatically every time you finish a day in TypInc.
When opening the game you will be prompted with a dialog for if you would like to continue the game where you left.
Also added Run Stats that you can view at any time when in the game. These run stats are also shown in the game over screen.
Also improved the Catalogue Selection options with more obvious toggles to select and deselect Catalogues for your run.
This update works as the last iteration to Demo Version.
I've also added a little sneak peak of the perks images that are going to be in the game in the loading screen. Not all of these perks are available in the Demo version but will be included in the full version.
Fixed issues with cards getting stuck on screen sometimes.
Fixed issue with Blessings Machine rolling on clicking Spacebar while the player is typing.
Fixed issue with player being able to redeem a Blessing without spinning.
We're hoping to release TypInc. by the end of this month.
Thank you all for so much support and kind words.