Hi everybody! New Akeytsu 1.0 review by Paul Champion from 3D Artist (issue #116). Thanks Paul! Know that facial blendshapes are already in development for V2 ;-)
Hi Akeytsu folks! We hope you are well. While our team is focusing on V2 features (including tasty blendshapes :-)) we do not forget you for all that. So here's Update 1.1.0 with the very nice "Hide Skinned Mesh Vertices" allowing, f.i, to hide the empty side of your model when working your half skin, to work your skin from the inside! Vertex lasso (and ability to select front only vertices) included too. Enjoy ;-)
Version 1.1.0 [2018/05/21]
Features
-Hide Skinned Mesh Vertices (new command in Skin Atelier) -Vertex Lasso Selection (available on mouse middle button in Rigging Part) Hand-draw a closed figure (one single "click'n'drag" or several "clicks'n'drag") -Ability to select front vertex only (pick/rectangle/lasso)
Enhancements
-Unified selection “Full Paint mode“: now available for Painter action and selection, vertex rectangle selection and lasso selection -Added/Modified cursor for vertices selection -The "+" button on the numpad expands the selection in a classic way ; no more ring stuff -Back of the scene characters are now lighted -Curveboard: AutoFocus when the user starts a joint selection. Autofocus when the user hides or shows channel. -LogProgressManager now also updates the Windows taskbar -FBX: Optimized Uvs, Normals and Colors imports -Added scale display (disabled) in Transform window in Default and Bind Pose -Allowed MRS transformations on meshes in Animation mode -Akeytsu installer now installs VC Redistributable vcredist2013 and vcredist2015 -Tweaked the red, green, blue and orange colors of Akeytsu UI
Crash Fixes
-Fixed crash when pasting (transform) without animation (button was not supposed to be active in this case) -Fixed crash when reorienting with non controllers under joints -Fixed crash when autosave folder was not writable
For all our dear users asking us the question, the answer is yes, yes and yes! Our team is already working on facial blendshapes and here's the only thing we can say about it: we are preparing something very veryyyy nice! #ItWillRock
We hope you're all fine! Here's a new Akeytsu update. Thanks ;-)
Version 1.0.4 [2018/02/14]
Crash fixes
-FBX Import: Akeytsu rendering crashed after importing meshes without normal -Akeytsu could randomly crash (crashes were related to timer events)
Bug Fixes
-Akeytsu installer: No more problems with Akeytsu installation on 64 bits OS -UI scaling: A few windows (including FrameRate pop up and Credits window) were not correctly displayed in 4K resolution -FBX Import: Akeytsu was not conservative concerning vertex colors, smoothing groups, multi UV layers, multi normal layers -Mirroring ---Fixed mirror skeleton with scales ---Central joints were sometimes badly symmetrized -Other main bug fixes ---Transform channel controls sometimes displayed odd numbers ---Fixed rendering when switching to animation mode while Start skin mode was used in Rigid ---Painter: Fixed brush affecting not selected vertices in case of multiple meshes -Misc ---Stack color was not correctly computed when extracting a stacker ---Fixed Skeleton window help (Wiki) link ---Fixed previously changed dump files file type from ".dmp" to ".dump"
All the team wishes you a Merry Christmas and some awesome Steam Winter Sales ;-)
Here's a new update. Enjoy!
Version 1.0.3 [2017/12/23]
Bug Fixes
- Exported joints were not seen as joints anymore when imported in Shade3D
Crash Fixes
- In BindPose, mirroring (Skin Atelier window) when then skeleton has already been mirrored does not crash anymore - In Animation part, mirroring (Transform window) an IK string or RF string joint not present in the current stacker (hammer off) does not crash anymore - Reparenting an object under one of its descendants does not crash anymore