akeytsu Indie 2017 - Nukeygara


Hi everybody!
New Akeytsu 1.0 review by Paul Champion from 3D Artist (issue #116). Thanks Paul!
Know that facial blendshapes are already in development for V2 ;-)

https://www.nukeygara.com/about-us/press
akeytsu Indie 2017 - Nukeygara


Hi Akeytsu folks!
We hope you are well. While our team is focusing on V2 features (including tasty blendshapes :-)) we do not forget you for all that.
So here's Update 1.1.0 with the very nice "Hide Skinned Mesh Vertices" allowing, f.i, to hide the empty side of your model when working your half skin, to work your skin from the inside! Vertex lasso (and ability to select front only vertices) included too.
Enjoy ;-)

Version 1.1.0 [2018/05/21]
Features
-Hide Skinned Mesh Vertices (new command in Skin Atelier)
-Vertex Lasso Selection (available on mouse middle button in Rigging Part)
Hand-draw a closed figure (one single "click'n'drag" or several "clicks'n'drag")
-Ability to select front vertex only (pick/rectangle/lasso)

Enhancements
-Unified selection “Full Paint mode“: now available for Painter action and selection, vertex rectangle selection and lasso selection
-Added/Modified cursor for vertices selection
-The "+" button on the numpad expands the selection in a classic way ; no more ring stuff
-Back of the scene characters are now lighted
-Curveboard: AutoFocus when the user starts a joint selection. Autofocus when the user hides or shows channel.
-LogProgressManager now also updates the Windows taskbar
-FBX: Optimized Uvs, Normals and Colors imports
-Added scale display (disabled) in Transform window in Default and Bind Pose
-Allowed MRS transformations on meshes in Animation mode
-Akeytsu installer now installs VC Redistributable vcredist2013 and vcredist2015
-Tweaked the red, green, blue and orange colors of Akeytsu UI

Crash Fixes
-Fixed crash when pasting (transform) without animation (button was not supposed to be active in this case)
-Fixed crash when reorienting with non controllers under joints
-Fixed crash when autosave folder was not writable

Bug Fixes
-FBX: Fixed materials export
-Fixed timeline bug (cursor frame index)
-Various bug fixes (DropList rendering, crash on IK deletion, Import freeze, curveboard crash, etc.)

akeytsu Indie 2017 - Nukeygara


For all our dear users asking us the question, the answer is yes, yes and yes! Our team is already working on facial blendshapes and here's the only thing we can say about it: we are preparing something very veryyyy nice! #ItWillRock
Mar 29, 2018
akeytsu Indie 2017 - Nukeygara


Thanks to Duane Rutkowski and 80 Level for their great Akeytsu review!
Enjoy ;-)

akeytsu Indie 2017 - nukeygara


Hi Akeytsu friends!

Here are some new mouse cursors we are currently working on.
Any ideas about the coming features behind it ? ;-)

Clue: the first one already half-exists in Akeytsu but the others are completely new)
akeytsu Indie 2017 - nukeygara


Hi Akeytsu friends,

Here's a nice article about Akeytsu in the leading Animation and VFX blog " The Virtual Assist" by Amit Mozar.
https://thevirtualassist.net/3d-animation-software-akeytsu-nukeygara/

By the way, you can find our previous press articles into the Press section of Nukeygara's website.
https://www.nukeygara.com/about-us/press

Enjoy ;-)
akeytsu Indie 2017 - nukeygara
Hi Guys,

Some of you encountered specific crashes, Nukeygara firemen are here!
Here's a new quick fix!
Thanks ;-)

Version 1.0.6 [2018/02/19]
Crash fixes
-Fixed: UVs multi layer crash at export
-Fixed: Loading some old akt file crash
akeytsu Indie 2017 - nukeygara
Hi Akeytsu friends,

Here's a quick fix about FBX export.
Thanks ;-)

Version 1.0.5 [2018/02/16]
Bug Fixes
-FBX Export: UVs and Normals were badly exported (since V1.0.4)
akeytsu Indie 2017 - nukeygara

Hi everybody,

We hope you're all fine!
Here's a new Akeytsu update.
Thanks ;-)

Version 1.0.4 [2018/02/14]
Crash fixes
-FBX Import: Akeytsu rendering crashed after importing meshes without normal
-Akeytsu could randomly crash (crashes were related to timer events)

Bug Fixes
-Akeytsu installer: No more problems with Akeytsu installation on 64 bits OS
-UI scaling: A few windows (including FrameRate pop up and Credits window) were not correctly displayed in 4K resolution
-FBX Import: Akeytsu was not conservative concerning vertex colors, smoothing groups, multi UV layers, multi normal layers
-Mirroring
---Fixed mirror skeleton with scales
---Central joints were sometimes badly symmetrized
-Other main bug fixes
---Transform channel controls sometimes displayed odd numbers
---Fixed rendering when switching to animation mode while Start skin mode was used in Rigid
---Painter: Fixed brush affecting not selected vertices in case of multiple meshes
-Misc
---Stack color was not correctly computed when extracting a stacker
---Fixed Skeleton window help (Wiki) link
---Fixed previously changed dump files file type from ".dmp" to ".dump"
akeytsu Indie 2017 - nukeygara
Hi Guys,

All the team wishes you a Merry Christmas and some awesome Steam Winter Sales ;-)

Here's a new update. Enjoy!

Version 1.0.3 [2017/12/23]
Bug Fixes
- Exported joints were not seen as joints anymore when imported in Shade3D

Crash Fixes
- In BindPose, mirroring (Skin Atelier window) when then skeleton has already been mirrored does not crash anymore
- In Animation part, mirroring (Transform window) an IK string or RF string joint not present in the current stacker (hammer off) does not crash anymore
- Reparenting an object under one of its descendants does not crash anymore
...