The Radiants - magicgirlallison

What’s New


CG Gallery

Relive your favorite moments! You can now view and review every CG scene you have unlocked so far.
How to Access: Navigate to the title menu and select "Gallery". All unlocked scenes will viewable here.


Extended Epilogues

Feature Description: Fall deeper into the story with brand-new extended epilogues! Each ending now features an additional scene with your chosen love interest, providing a glimpse into your future life together.

Unique dialogue and scenarios tailored to each romance option. Discover new secrets, milestones, and heartfelt moments.


New Romance Route: Professor Balin

Get cozy with the mysterious and handsome Siren, Professor Balin! A reserved yet charming intellectual with a passion for ancient artifacts and forbidden lore.



Quality of Life Updates

Minor UI enhancements to improve navigation in the in-game menu.

Fixed typos and minor errors in several scenes. (Please keep reporting these, one day, I dream of being bug free!)

Thank you for your continued support and feedback! We hope you enjoy these new features and can’t wait to hear about your experiences with the latest update. Happy gaming!
Jan 26
Tangled Crisis - AMCfrost
General
. overall polish
. Small optimization pass
. Challenge mode no longer available for the demo version
. updated teleport feedback, to make it more visible where you end after using it. Added visual clues to give information on what teleport are connected.
. added resolution screen selection in the options menu for 16:9 variations.
. Updated Steam store page.
. Now demo has a dedicated store page, to try gather comments on the state of the demo and enjoyment.
Drova - Forsaken Kin - Furious Fury
Travelers of the Otherworld!

We have just released patch version 1.2.3. It contains small bug fixes, which you can read about below.

We have a format called Behind the Pixels. There we will upload a new episode every Sunday and answer your questions about Drova or game development (video is in German, but with English subtitles).
https://youtu.be/-V4XCseVMjw This time it's about modding and game development.
We are working hard on our next patch 1.3, which will be released at the end of March.

Have fun with Drova and have a nice weekend,
Just2D
________________________

Changelog
Finally, here's a list of other bug fixes, balancing changes and the like that we've done in the context of this update:

Soft- and Deadlocks
  • Fixed a case where items could not be given to Adalgis for the quest
  • Fixed a bug were Doro doesn't move to Nemeton during the quest
Changes/Tweaks
  • Tweaked all hit boxes and timings on humanoid melee attacks
  • Improved pathfinding of Leshens
Fixes
  • Fixed aggro behaviour sometimes triggering through walls
  • Fixed worms sometimes healing themselves while being in combat
  • Fixed a bug where the door for missing weapons quest was not opened in time
  • Fixed a bug where Ivera moves back and forth
  • Fixed NPC journal entries when using letters that are not included in English alphabet
  • Fixed Jagged Knife not actually causing proper bleed damage
  • Fixed a bug when dragging & dropping of abilities on themselves in the spell panel
  • Fixed Bady not regenerating health after fighting him
  • Fixed a bug where a new character was loaded after dying without autosave being active and never saved manually yet
  • Fixed a case where water creatures in the moor left the water
  • Fixed lots of typos
  • Fixed lots some obstacle colliders in the world
Ruzar - The Dark Stones - Hammer Glass Studio
Fixes
  • Fixed alternate location spawn point in the BurntLand level when using a special boat
  • Fixed Creature navmesh in a Catacomb area
  • Fixed Collision issues in the Beach level
  • Fixed the book quest item now showing up when a quest is triggered in the Catacombs.
  • Fixed an issue preventing notes to be added.
  • Reduced the default torch weight, damage range and attack delay.
THE 8IGHT - JemiJemi
Hello,

Here are the patch notes for THE 8IGHT ver.25.1.5:

[Patch Notes]
1. Nightmare Cave Event Adjustment
Fixed an issue where the cave animation would occasionally not play.
※ You can now crouch and move inside the cave as intended.

2. Difficulty Adjustments
● The fall conditions for a specific mini-game event where you descend have been significantly relaxed.
● Certain event triggers have been made more noticeable.

For a smoother gameplay experience, we recommend [updating] before playing.

※ If you encounter any issues or have feedback about the game, please send them to the email below. We will review and address them as quickly as possible.
Contact Email ▶ kjaegames@gmail.com

Thank you,
KJAE GAMES
Saccharine Pale? - Post-Poast
Poor moth.
Unaccessible - R E M B O T
● Skip intro button added to options (unlocks after getting completed game achievement)
● Speedrun timer only starts once intro cinematic is finished.
● R.I.P Karen skip 😂
Jan 26
Leapventure: Countless Biomes - Chaottic Entertainment
Fixed some minor issues
TalkTics - official
Hi there, TalkTics community

sorry to say, but this version of the game will be soon removed from Steam

Thanks everyone for support and understanding
Forecursed - Surox
Welcome
I spent the last year working on this game and honestly, it feels like yesterday when I first launched Unreal and called the new project "Untitled Tag Game". Time flies when you're having fun I guess. Now we're here, and you're about to participate in this journey too. I'm so excited to see how this turns out. Hopefully everyone has fun and we can continue developing this game together as a community.

Before you start slapping everyone with rakes
You're about to get thrown in possibly one of the most chaotic games of tag you've ever played so a little word of advice first. In there, it's everyone for themselves and the last person standing wins. There are multiple ways of accomplishing this. You could use brute force, form alliances with other players, hide in a corner or do a bunch of other things. It's really up to you and how you want to play. Just remember that dead players can come back to mess you up, so I wouldn't make too many enemies if I were you.

Bugs, Feedback, Questions and anything in between
I want this game to be as good as possible. It's a very simple goal, but I can't do it alone. I need your feedback more than ever. If you encounter a bug or you have an idea, you can share it on the official discord channel. It'll be my pleasure to read everything. I'm building this game for you, so it's only fair that you have a say in the matter.

The playtest will be open from January 26th to February 1st.

Thank you for your time, good luck have fun,
William Van Herck
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